• Title/Summary/Keyword: Heterogeneous Device

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Current Status and Future Trends of Cold Atmospheric Plasma as an Oncotherapy

  • Xiaofeng Dai;Jiale Wu;Lianghui Lu;Yuyu Chen
    • Biomolecules & Therapeutics
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    • v.31 no.5
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    • pp.496-514
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    • 2023
  • Cold atmospheric plasma (CAP), a redox modulation tool, is capable of inhibiting a wide spectrum of cancers and has thus been proposed as an emerging onco-therapy. However, with incremental successes consecutively reported on the anticancer efficacy of CAP, no consensus has been made on the types of tumours sensitive to CAP due to the different intrinsic characteristics of the cells and the heterogeneous design of CAP devices and their parameter configurations. These factors have substantially hindered the clinical use of CAP as an oncotherapy. It is thus imperative to clarify the tumour types responsive to CAP, the experimental models available for CAP-associated investigations, CAP administration strategies and the mechanisms by which CAP exerts its anticancer effects with the aim of identifying important yet less studied areas to accelerate the process of translating CAP into clinical use and fostering the field of plasma oncology.

Trust Evaluation Metrics for Selecting the Optimal Service on SOA-based Internet of Things

  • Kim, Yukyong
    • Journal of Software Assessment and Valuation
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    • v.15 no.2
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    • pp.129-140
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    • 2019
  • In the IoT environment, there is a huge amount of heterogeneous devices with limited capacity. Existing trust evaluation methods are not adequate to accommodate this requirement due to the limited storage space and computational resources. In addition, since IoT devices are mainly human operated devices, the trust evaluation should reflect the social relations among device owners. There is also a need for a mechanism that reflects the tendency of the trustor and environmental factors. In this paper, we propose an adaptable trust evaluation method for SOA-based IoT system to deal with these issues. The proposed model is designed to minimize the confidence bias and to dynamically respond to environmental changes by combining direct evaluation and indirect evaluation. It is expected that it will be possible to secure trust through quantitative evaluation by providing feedback based on social relationships.

QoS-Aware Power Management of Mobile Games with High-Load Threads (CPU 부하가 큰 쓰레드를 가진 모바일 게임에서 QoS를 고려한 전력관리 기법)

  • Kim, Minsung;Kim, Jihong
    • KIISE Transactions on Computing Practices
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    • v.23 no.5
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    • pp.328-333
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    • 2017
  • Mobile game apps, which are popular in various mobile devices, tend to be power-hungry and rapidly drain the device's battery. Since a long battery lifetime is a key design requirement of mobile devices, reducing the power consumption of mobile game apps has become an important research topic. In this paper, we investigate the power consumption characteristics of popular mobile games with multiple threads, focusing on the inter-thread. From our power measurement study of popular mobile game apps, we observed that some of these apps have abnormally high-load threads that barely affect the user's gaming experience, despite the high energy consumption. In order to reduce the wasted power from these abnormal threads, we propose a novel technique that detects such abnormal threads during run time and reduces their power consumption without degrading user experience. Our experimental results on an Android smartphone show that the proposed technique can reduce the energy consumption of mobile game apps by up to 58% without any negative impact on the user's gaming experience.

An Interlace Test Tool Based on an Emulator for Improving Embedded Software Testing (임베디드 소프트웨어 테스트를 개선하기 위한 에뮬레이터 기반 인터페이스 테스트 도구)

  • Seo, Joo-Young;Choi, Byoung-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.6
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    • pp.547-558
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    • 2008
  • Embedded system is tightly coupled with heterogeneous layers such as application, as kernel, device driver, HAL and hardware. Embedded system is customized for the specific purpose and hardware. In addition, the product cycle is so fast that software and hardware, which are developed by several vendors, are integrated together under unstable status. Therefore, there are lots of possibilities of faults in all layers. Because embedded software developers test their codes integrated with faulty layers, they cannot confirm 'whether testing of every aspects was completed, their code was failed, or integrated software/hardware has some problems'. In this paper, we propose an embedded software interface test method and a test tool called Justitia for detecting faults and tracing causes in the interface among heterogeneous layers. The proposed technique is an automated method which improves debugging upto professional testing using an emulator for helping developer.

An Effective Frequency Sharing Method using Spectrum Etiquette and Genetic Algorithm for the Coexistence of WRAN and WLAN in TV White Space (TVWS에서 스펙트럼 에티켓 및 GA를 사용한 WRAN과 WLAN의 효율적 주파수 공유기법)

  • Jeong, Won-Sik;Jang, Sung-Jeen;Yong, Seulbaro;Kim, Jae-Moung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.2A
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    • pp.83-94
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    • 2012
  • Various wireless communication devices or network such as WRAN and WLAN will coexist in the TVWS(TV White Space). Because of this coexistence, the wireless devices which use the TVWS have to avoid interfering to not only licensed TV receiver and wireless microphone but also homogeneous or heterogeneous TVBD(TV Band Device)s. In this paper, we propose two frequency sharing methods for the coexistence of WLAN and WRAN in terms of interference reduction and throughput enhancement in both homogeneous and heterogeneous networks. One is the WRAN spectrum etiquette to provide more wide bandwidth for WLAN users and the other is the WLAN frequency selection methods to improve the throughput performance. The simulation results have confirmed the throughput improvement of the proposed methods. Moreover, the proposed methods is also applicable to improve the throughput performance and reduce interference of similar systems working in a cognitive manner.

Synchronization Method of Stereoscopic Video in 3D Mobile Broadcasting through Heterogeneous Network (이종망을 통한 3D 모바일 방송에서의 스테레오스코픽 비디오 전송을 위한 동기화 방법)

  • Kwon, Ki-Deok;Yoo, Young-Hwan;Jeong, Hyeon-Jun;Lee, Gwang-Soon;Cheong, Won-Sik;Hur, Nam-Ho
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.596-610
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    • 2012
  • This paper proposes a method to provide the high quality 3D broadcasting service in a mobile broadcasting system. In this method, audio and video data are delivered through a heterogeneous network, consisting of a mobile network as well as a broadcasting network, due to the limited bandwidth of the broadcasting system. However, it is more difficult to synchronize the left and right video frames of a 3D stereoscopic service, which come through different types of networks. The proposed method suggests the use of the offset from the initial timestamp of RTP (Real Time Protocol) to determine the order of frames and to find the pair of a left and a right frame that must be played at the same time. Additionally, a new signaling method is introduced for a mobile device to request a 3D service and to get the initial RTP timestamp.

Heterogeneous Device Packaging Technology for the Internet of Things Applications (IoT 적용을 위한 다종 소자 전자패키징 기술)

  • Kim, Sarah Eunkyung
    • Journal of the Microelectronics and Packaging Society
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    • v.23 no.3
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    • pp.1-6
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    • 2016
  • The Internet of Things (IoT) is a new technology paradigm demanding one packaged system of various semiconductor and MEMS devices. Therefore, the development of electronic packaging technology with very high connectivity is essential for successful IoT applications. This paper discusses both fan-out wafer level packaging (FOWLP) and 3D stacking technologies to achieve the integrattion of heterogeneous devices for IoT. FOWLP has great advantages of high I/O density, high integration, and design flexibility, but ultra-fine pitch redistribution layer (RDL) and molding processes still remain as main challenges to resolve. 3D stacking is an emerging technology solving conventional packaging limits such as size, performance, cost, and scalability. Among various 3D stacking sequences wafer level via after bonding method will provide the highest connectivity with low cost. In addition substrates with ultra-thin thickness, ultra-fine pitch line/space, and low cost are required to improve system performance. The key substrate technologies are embedded trace, passive, and active substrates or ultra-thin coreless substrates.

A Design and Implementation of the Integrated Framework linked Manufacturer-Specifications of the Elevators based on Android System (안드로이드 시스템 기반 승강기 제조사별 통합 연동 프레임워크 설계 및 구현)

  • Kim, Woon-Yong;Park, Seok-Gyu
    • Journal of Advanced Navigation Technology
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    • v.17 no.6
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    • pp.785-791
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    • 2013
  • Recently, Elevator industry is pursuing new challenges to the model of the IT convergence. The core of the convergence technologies may be the effective control and maintenance of the machine. However, because current elevator management model provides each specific model for his elevator, the management models have a variety of heterogeneous configuration so that it makes management companies to manage the elevators with many overhead. In this paper, we propose the integration framework for the various elevator models. We use proposed system based on the Android framework that is rapidly expanding technology in the embedded environment, and we propose design approach for the integration of variety of lift devices so that it provide a more efficient and stable service environment. In this way, we could integrate various device models of an elevator for the management and maintenance effectively and quickly.

Collaborative Inference for Deep Neural Networks in Edge Environments

  • Meizhao Liu;Yingcheng Gu;Sen Dong;Liu Wei;Kai Liu;Yuting Yan;Yu Song;Huanyu Cheng;Lei Tang;Sheng Zhang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.7
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    • pp.1749-1773
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    • 2024
  • Recent advances in deep neural networks (DNNs) have greatly improved the accuracy and universality of various intelligent applications, at the expense of increasing model size and computational demand. Since the resources of end devices are often too limited to deploy a complete DNN model, offloading DNN inference tasks to cloud servers is a common approach to meet this gap. However, due to the limited bandwidth of WAN and the long distance between end devices and cloud servers, this approach may lead to significant data transmission latency. Therefore, device-edge collaborative inference has emerged as a promising paradigm to accelerate the execution of DNN inference tasks where DNN models are partitioned to be sequentially executed in both end devices and edge servers. Nevertheless, collaborative inference in heterogeneous edge environments with multiple edge servers, end devices and DNN tasks has been overlooked in previous research. To fill this gap, we investigate the optimization problem of collaborative inference in a heterogeneous system and propose a scheme CIS, i.e., collaborative inference scheme, which jointly combines DNN partition, task offloading and scheduling to reduce the average weighted inference latency. CIS decomposes the problem into three parts to achieve the optimal average weighted inference latency. In addition, we build a prototype that implements CIS and conducts extensive experiments to demonstrate the scheme's effectiveness and efficiency. Experiments show that CIS reduces 29% to 71% on the average weighted inference latency compared to the other four existing schemes.

An Extended Reality-based Data Visualization Supporting Heterogeneous Remote Collaboration (이기종 원격협업을 지원하는 확장현실 기반 데이터 시각화)

  • Hyoji Ha;Hyeonwoo Kim;Yongseo Kim;Sanghun Park
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.87-97
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    • 2024
  • This study aims to develop a system that enables users employing PC and VR devices to collaboratively analyze data visualizations in a remote environment. The system provides a task-oriented node-link control interface to aid users in understanding the visualization analysis process and effectively distributing roles. Additionally, it offers a network environment where multiple users can collaborate and receive feedback on visualization analysis even when physically separated. To elucidate the collaborative analysis method implemented in the system, we designed a scenario. Furthermore, we conducted a pilot experiment to evaluate the system's usability with participants majoring in related fields. The experimental results confirmed that users can freely analyze data through easily comprehensible interface manipulations in an extended reality space, and efficiently conduct real-time collaborative analysis in a remote environment.