• Title/Summary/Keyword: Hardware limitation

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SorMob: Computation Offloading Framework based on AOP (SorMob: AOP 기반의 연산 오프로딩 프레임워크)

  • Cho, Yeongpil;Cho, Doosan;Paek, Yunheung
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.5
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    • pp.203-208
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    • 2013
  • As smartphones are rapidly and widely spread, their applications request gradually larger computation power. Recently, in the personal computer, computing power of hardware has exceeded performance requirement of software sometimes. Computing power of smartphone, however, will not grow at the same pace as demand of applications because of form factor to seek thinner devices and power limitation by relatively slow technical progress of battery. Computation offloading is getting huge attention as one of solution for the problem. It has not commonly used technology in spite of advantages for performance and power consumption since the existing offloading frameworks are difficult for application developer to utilize. This paper presents an application developer-friendly offloading framework, named SorMob. Based on Aspect Oriented Programming model, SorMob provides a convenient environment for application development, and its performance was verified by comparing with the existing offloading framework.

Preliminary Study on Human Sensibility Evaluation of Ringtone in Mobile Phone (휴대폰의 벨소리 감성만족도 평가를 위한 예비연구)

  • Kweon, O-Seong;Choi, Jae-Hyun
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.403-410
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    • 2009
  • The purpose of this study was to find whether there is sound quality difference among mobile service providers in terms of ringtone in mobile phones, and identify factors that contribute to the difference of sound quality. A series of experiments were performed to identify the source of sound difference while controlling brand factor of the leading company. Mobile service provider, phone manufacturer, phone model variation, specific music genre and contents provider factors were examined. The results showed there was sound quality difference among mobile service providers. The difference comes from mobile phones provided to service provider and sound contents. There was difference in sound quality among same models that provided to different service providers. The different sound making process contributed to the difference of sound quality. The genre effect was not clear. To complement the limitation of samples used, an interview with the sound expert of mobile device was performed. The results showed hardware parts used and careful tuning of the device can influence to the sound quality of the mobile phone.

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Optimization of the Cloth Simulation Pipeline in Production of 3D Computer Animation (3D 컴퓨터 애니메이션 제작에서 Cloth Simulation 을 위한 제작파이프라인의 최적화)

  • Kwak, Dong-Min;Choi, Chul-Yong;Kim, Ki-Hong;Lee, Dong-Hoon
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.198-207
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    • 2009
  • Recently, it was possible to represent the realistic clothes in the cloth simulation along with growth of 3D computer animation such as visual contents. In addition, because of the development of H/W(Hardware) and S/W(Software), the accessibility and participation are growing. However, in order to make the image of high quality of 3D animation, the optimized production pipeline was need. In this paper, in order to overcome the limitation of exiting 3D computer animation production pipeline, we propose the optimized production pipeline of the cloth simulation. Our production pipeline makes the optimization arrangement in consideration of the mobility in order to supplement the related structure limit toward each part of the existing pipeline. Moreover, by utilizing the dummy cloth the association nature with the animation part is solved and a performance is improved. The proposal pipeline actually introduced to the animation production. And then we can improve the performance production time and production manpower consumption. Consequently, our pipeline is guaranteed an optimized work by emphasizing a connection in the direct image production.

Gesture Interaction of Digital Frame for Visual Image Content (영상콘텐츠용 디지털액자의 제스처 인터랙션 방식)

  • Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.120-127
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    • 2010
  • Today we always can take a picture and enjoy it anywhere and anytime with a propagation of digital camera and camera phone. Even though the amount of digital picture content produced in every day life has been increasing, the way of enjoying it was just with phones or PC monitors. A small size screen of a cell phone and a desktop monitor are not suitable environment for enjoying digital picture, so the new market for digital photo frame has been opened. Until now, various kind of digital photo frames of many manufactures have been released for several years, but they have similar interaction way each other due to the limitation of their hardware specification so don't fill the intuitive mental model that users have about the product called a photo frame. Thus, this research aims to suggest an interaction way of digital photo frame providing with better usability and emotional satisfaction according to the spatial environment that it's located and users' behaviors.

Design and manufacture of carrying along style HRV operational bioinstrumentation system that apply AVR MCU(II) (AVR MCU를 적용한 휴대형 HRV 생체 계측시스템의 설계 및 제작(II))

  • Kim, Whi-Young;Park, Doo-Yul
    • Journal of the Korea Computer Industry Society
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    • v.8 no.4
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    • pp.295-302
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    • 2007
  • Because Mobile computing uses radio transfer communications division carrying along information terminal, internet link computer and information technology of human body effectively, when, where, who, can offer role that is center enemy of available modern technology moving and reconsider new technology to physiological sounding, and reconstruct creatively. Specially, can offer possibility that can intervene in process that motive living body change before military register symptoms are developed of disease on silver society. But, much parameters data processing, standard anger of data of that is vague. same time collection of data can lift difficulty etc.. Therefore, this research excludes time limitation constituent inflecting Mobile computing, and result that analysis experiments because is proper and Mobile nerve mechanical code Tuesday that do with bioelectricity signal method select and embody system by access that become correct analysis, is becomes model of living body signal Mobile analysis device, and person could apply Mobile living body measuring device m-HSS (mobile-Hardware-software system) that measuring is possible by scientific access.

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Efficient Security Mechanism using Light-weight Data Origin Authentication in Sensor Networks (경량화 데이터 Origin 인증을 통한 효율적인 센서 네트워크 보안에 관한 연구)

  • Park, Min-Ho;Lee, Chung-Keun;Son, Ju-Hyung;Seo, Seung-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.5A
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    • pp.402-408
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    • 2007
  • There are many weaknesses in sensor networks due to hardware limitation of sensor nodes besides the vulnerabilities of a wireless channel. In order to provide sensor networks with security, we should find out the approaches different from ones in existing wireless networks; the security mechanism in sensor network should be light-weighted and not degrade network performance. Sowe proposed a novel data origin authentication satisfying both of being light-weighted and maintaining network performance by using Unique Random Sequence Code. This scheme uses a challenge-response authentication consisting of a query code and a response code. In this paper, we show how to make a Unique Random Sequence Code and how to use it for data origin authentication.

A CDR using 1/4-rate Clock based on Dual-Interpolator (1/4-rate 클록을 이용한 이중 보간 방식 기반의 CDR)

  • Ahn, Hee-Sun;Park, Won-Ki;Lee, Sung-Chul;Jeong, Hang-Geun
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.1
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    • pp.68-75
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    • 2009
  • In this paper, an efficient proposed CDR(Clock and Data Recovery Circuits) using 1/4-rate clock based on dual-interpolator is proposed. The CDR is aimed to overcome problems that using multi-phase clock to decrease the clock generator frequency causes side effects such as the increased power dissipation and hardware complexity, especially when the number of channels is high. To solve these problems, each recovery part generates needed additional clocks using only inverters, but not flip-flops while maintaining the number of clocks supplied from a clock generator the same as 1/2-rate clock method. Thus, the reduction of a clock generator frequency using 1/4-rate clocking helps relax the speed limitation and power dissipation when higher data rate transfer is demanded.

A time recursive approach for do-interlacing using improved ELA and motion compensation based on hi-directional BMA (개선된 ELA와 양방향 BMA기반의 움직임 보상을 이용한 재귀적 디인터레이싱)

  • 변승찬;변정문;김경환
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.87-97
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    • 2004
  • In this paper, we propose an algorithm for interlaced-to-progressive conversion by the weighted summation of the information collected from spatial do-interlacing method, in which the weighted edge based line average is applied, and the temporal method in which the motion compensation is employed by using hi-directional BMA (block matching algorithm). We employed time-recursive and motion adaptive processing as motion detection is involved. Also, a median filter is used to deal with limitation of the linear summation in which only an intermediate of values being involved is determined. The main goal of the approach is to overcome the shortcomings of each of the do-interlacing techniques without significant increment of the computational complexity, and the proposed method is apt to implement in hardware for real-time processing.

Quantitative Analysis of Power Consumption for Low Power Embedded System by Types of Memory in Program Execution (저전력 임베디드 시스템을 위한 프로그램이 수행되는 메모리에 따른 소비전력의 정략적인 분석)

  • Choi, Hayeon;Koo, Youngkyoung;Park, Sangsoo
    • Journal of Korea Multimedia Society
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    • v.19 no.7
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    • pp.1179-1187
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    • 2016
  • Through the rapid development of latest hardware technology, high performance as well as miniaturized size is the essentials of embedded system to meet various requirements from the society. It raises possibilities of genuine realization of IoT environment whose size and battery must be considered. However, the limitation of battery persistency and capacity restricts the long battery life time for guaranteeing real-time system. To maximize battery life time, low power technology which lowers the power consumption should be highly required. Previous researches mostly highlighted improving one single type of memory to increase ones efficiency. In this paper, reversely, considering multiple memories to optimize whole memory system is the following step for the efficient low power embedded system. Regarding to that fact, this paper suggests the study of volatile memory, whose capacity is relatively smaller but much low-powered, and non-volatile memory, which do not consume any standby power to keep data, to maximize the efficiency of the system. By executing function in specific memories, non-volatile and volatile memory, the quantitative analysis of power consumption is progressed. In spite of the opportunity cost of all of theses extra works to locate function in volatile memory, higher efficiencies of both power and energy are clearly identified compared to operating single non-volatile memory.

Policy of packet dropping for enhancing IDS performance (IDS의 성능 향상을 위한 패킷 폐기 방안)

  • Moon, Jong-Wook;Kim, Jong-Su;Jung, Gi-Hyun;Yim, Kang-Bin;Joo, Min-Kyu;ChoI, Kyung-Hee
    • The KIPS Transactions:PartC
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    • v.9C no.4
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    • pp.473-480
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    • 2002
  • Although many researches on IDS (Intrusion Detection System) have been performed, the most of them are limited to the algorithm of detection software. However, even an IDS with superior algorithm can not detect intrusion, if it loses packets which nay have a clue of intrusions. In this paper, we suggest an efficient wav to improve the performance of IDS by reducing packet losses occurred due to hardware limitation and abundant processing overhead introduced by massive detection software itself. The reduction in packet losses is achieved by dropping hacking-free packets. The result shows that this decrease of packet losses leads an IDS to improve the detection rate of real attack.