• 제목/요약/키워드: Group creativity

검색결과 402건 처리시간 0.025초

신체 놀이 활동을 이용한 유아의 창의성 증진 프로그램 개발과 효과 (Development and Effectiveness of a Program for Enhancing the Creativity of Kindergarten Children through Physical Play)

  • 채민아;최외선
    • 아동학회지
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    • 제26권4호
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    • pp.71-84
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    • 2005
  • Eighty-eight 5-year-old subjects were tested by the Torrance Tests of Creative Thinking, and randomly assigned to experimental(n=44) or control(n=44) groups. Developed in collaboration with kindergarten teachers, physical activity projects were based on themes from "life and health" and "life as expression" of the kindergarten curriculum. The resulting program consisting of 24 activities was applied to the experimental group for 24 sessions. Data were analyzed by mean, standard deviation, and repeated measures ANOVA. Effectiveness of the physical activity program for enhancing creativity was shown by a significant increase in mean creativity scores of the experimental group and in the sub-scores of fluency, originality, abstraction of title, elaboration, and resistance to an impetuous ending.

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순환학습 모형을 활용한 과학 교수법이 유아들의 창의성과 과학적 문제 해결력에 미치는 효과 (The Effectiveness of the Learning Cycle Model for Science Instruction : Preschool Children's Creativity and Scientific Problem Solving Ability)

  • 정정희;박윤배
    • 아동학회지
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    • 제25권3호
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    • pp.1-14
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    • 2004
  • This study focused on the development and application of learning cycle model for promoting children's creativity and problem solving ability. The learning cycle approach consists of four phases : awareness, exploration, investigation, and concept application. The program consists of 20 scientific activities. A total of 70 children participated the 10 week program to examine the effectiveness of this model. The experimental design included a pretest, treatment, and posttest. Results showed that the experimental group children scored significantly higher on the creativity and problem solving tests in the posttest than the control group children.

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일 지역 간호대학생의 액션러닝 교수학습 방법 적용의 효과: 리더십, 문제 해결능력, 일상적 창의성, 비판적사고 성향 (The Effect of Action Learning Teaching-Learning Method Applied to Nursing Students in U City)

  • 한현희;이미숙;홍영혜
    • 한국학교ㆍ지역보건교육학회지
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    • 제17권2호
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    • pp.17-30
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    • 2016
  • Objectives: The purpose of this study was to examine differences between the traditional lecture teaching learning method and action learning teaching learning method of nursing students' leadership, problem solving competence, creativity, and critical thinking disposition. Methods: This study was carried out from February 24, 2014 to May 30, 2014 with 171 nursing students (an experimental group of 88 students and a control group of 83 students) assigned among $2^{nd}$ year students attending nursing departments in U city. The Action learning teaching learning method applied to the experimental group by two experts. The Traditional lecture teaching learning method applied to the control group. In order to compare the differences, a pre and post questionnaire were used. The data gathered was analyzed using the SPSS 22. Results: Upon completion of education the nursing students' leadership, problem solving competence and creativity significantly increased both in the experimental group and in the control group compared to the pre testing phase. The critical thinking disposition significantly increased after education in the experimental group, but there was no significant change in the critical thinking disposition of the control group. Conclusion: To improve nursing students' leadership, problem solving competence, creativity, and critical thinking disposition the action learning teaching learning method appears to be more effective than the traditional lecture teaching learning method.

초등학교 2학년 슬기로운 생활에서 창의적 과학글쓰기 프로그램이 창의성과 과학적 태도에 미치는 영향 (Effects of a Creative Science Writing Program on 2nd Grade Elementary School Students' Creativity and Scientific Attitude)

  • 문예경;정영란
    • 한국초등과학교육학회지:초등과학교육
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    • 제31권2호
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    • pp.208-215
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    • 2012
  • A creative science writing program was developed, and applied to 2nd grade elementary students. Two 2nd grade elementary school classes in Seoul district were selected for the current study. A Pretest-Posttest Control Group Design was applied. The experimental group adopted the creative science writing program and the control group maintained traditional lectures for 12 classes. TTCT(Torrance Test of Creative Thinking) figural test and a scientific attitude test were conducted on both groups. According to the analysis, TTCT score of the experimental group was significantly higher than that of the control group (p<.01). Among several subscales of TTCT, elaboration and resistance to premature closure was especially improved. Also, scientific attitude scale of the experimental group was significantly higher than that of the control group (p<.01). Among subscales of scientific attitude, the creative science writing program was effective on improving students' open-mindedness, critical mindedness, cooperation, voluntariness, and endurance. Gender was not a factor in the improvement of both students' creativity and scientific attitude.

육색사고기법을 활용한 과학수업이 창의성 및 과학 학업성취도에 미치는 효과 (The Effects of Science Lessons using Six Thinking Hats techniques on Creativity and Science Academic Achievement)

  • 이용섭;강정문
    • 대한지구과학교육학회지
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    • 제7권1호
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    • pp.34-42
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    • 2014
  • The purpose of this study was to examine the effects on the effects of science lessons using six thinking hats techniques on creativity and science academic achievement. To verify the research problem, the subject of this study was fourth-grade students selected from four classes of an elementary school located in Busan. For ten weeks, the experimental group of 40 students was taught using the six thinking hats techniques. The comparative group also of 40 students, was taught in normal classes which used a Text-book. Children were given a creativity test and academic achievement test in science to measure the effects on six thinking hats techniques. Likert scales were used to gather students feedbacks on creativity and science academic achievement. Through these procedures, the following results were obtained: First, the six thinking hats techniques had a more effect on creativity than the normal classes, where a text-book was used. Second, the six thinking hats techniques could be seen to be effective in improving the student's academic achievements in science than the normal classes which used a Text-book. Third, the result of the student recognition investigation, we could know that the students showed lots of interest in the science lessons using six thinking hats techniques, and they were able to understand the scientific theories. As a result, the elementary science class with six thinking hats techniques had the effects of developing creativity and science academic achievement. It means the science class with six thinking hats techniques has potential possibilities and value to develop creativity and science academic achievement.

창의적인 식품 개발에 있어서 SIT의 효과성에 관한 연구 - H사의 신제품을 중심으로 - (The Effect of SIT in the Development of Creative New Food Products - Focusing on the New Products of 'H' Company -)

  • 허건;송해근;심재헌;박영택
    • 품질경영학회지
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    • 제44권1호
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    • pp.95-108
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    • 2016
  • Purpose: This study aims to investigate the effect of product creativity on the financial performance of new product in the food industry. In addition, the applicability of creative thinking method for the development of creative new food product is examined. Methods: In this study, OPA(Originality-Practicality Analysis) method is applied to evaluate the creativity of 32 new food products of 'H' food company in Korea. Effects of product creativity on the financial performance are analyzed using t-test and logistic regression analysis. In order to examine the applicability of SIT(Systematic Inventive Thinking) for the new product development process, each subject are classified according to five SIT tools. Results: The product group belongs to creative area(CA) shows the highest financial performance among the quadrants of OPA matrix. The products are divided into two groups whether the product can be classified by SIT tools or not. The products belonged to SIT group show higher creativity than non-SIT group. Conclusion: From the result, it can be concluded that product creativity has effect on the financial performance of the new food products, and SIT can be used as a powerful tool in developing creative new food products.

대학생들의 팀 학습목표 지향성과 팀 창의성의 관계: 팀 성찰, 팀 효능감, 그리고 긍정적 집단 정서 분위기의 역할 (The Relationship between College Students' Team Learning Goal Orientation and Their Team Creativity: The Roles of Team Reflexivity, Team Efficacy, and Positive Group Affective Tone)

  • 김미희
    • 한국산학기술학회논문지
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    • 제20권10호
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    • pp.159-168
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    • 2019
  • 급격한 환경변화에 속에서 창의성이 조직 생존을 위한 경쟁우위 요인으로 강조된 이 후, 많은 학자들은 어떻게 하면 창의성을 향상시킬 수 있는지에 대해 관심을 가져왔다. 수많은 조직들이 효율적인 업무처리를 위해 팀 제를 도입하고 있는 현 상황에서 팀 창의성에 대한 관심 역시 증가하는 추세이다. 본 논문에서는 팀 창의성에 대한 이해를 목표로 팀 학습목표 지향성을 선행요인으로 고려한다. 특히, 팀 학습목표 지향성과 팀 창의성 사이의 관계를 설명하는 서로 다른 팀 프로세스(예, 팀 성찰, 팀 효능감, 긍정적 집단 정서 분위기(PGAT: Positive Group Affective Tone, 이하 PGAT))를 밝히는데 목적을 둔다. 본 연구의 분석 자료를 수집하기 위해 서울소재의 한 경영대학에서 개설하는 세 개의 경영학 전공 강좌의 수강생 187명(57개 팀)을 대상으로 설문조사를 실시하였으며, 위계적 회귀분석을 방법을 사용하여 자료를 분석하였다. 분석 결과, 팀 학습목표 지향성은 팀 창의성과 정(+)적으로 관련하는 것으로 나타났으며, 팀 성찰과 팀 효능감을 정(+)적으로 예측하였다. 또한, 팀 성찰과 팀 효능감은 팀 창의적 성과를 유의미하게 예측하였으며, 동시에 팀 학습목표 목표 지향성과 팀 창의성 사이를 매개하는 사실을 확인할 수 있었다. 하지만, 예측과 달리 PGAT는 팀 학습목표 지향성과 팀 창의성과는 통계적으로 관련성이 없는 것으로 나타났다. 이와 같은 본 연구 결과는 다양한 이론적, 실무적 시사점을 가진다.

서번트 리더십이 창의성에 미치는 영향에 관한 연구 : 임파워먼트 매개효과 (A Study on the Impact of Servant Leadership Affecting Creativity : The Mediating Effect of Empowerment)

  • 장은혜;이광희;장은영;곽현근
    • 산업경영시스템학회지
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    • 제37권1호
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    • pp.104-114
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    • 2014
  • The purpose of this study is to verify not only the impact of servant leadership affecting creativity but the mediating effect of empowerment. Creativity refers to the production of novel and useful ideas by an individual or by a group of individuals working together [2]. A survey was conducted by 301 employees. This study used the structure equation model which treated the servant leadership as independent variable and creativity as criterion variables. Empowerment was supposed as mediating variable of these relationships. As a result of this study, servant leadership had positive influence on empowerment. Empowerment had positive influence on creativity. Also servant leadership had positive effect on creativity at first, but it did not have a direct effect on creativity when empowerment was considered. These mean that empowerment is complete mediation variable because servant leadership no longer affects creativity after empowerment has been considered. Several implications, limitations and directions for future research were discussed.

문제중심학습 기반 컴퓨터활용 수업 모형 개발 (Development of PBL-Based Computer Application Instruction Model)

  • 이경미
    • 컴퓨터교육학회논문지
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    • 제16권2호
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    • pp.29-37
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    • 2013
  • 창의성이 강조되는 교육환경에서 사고의 범위를 넓힐 수 있는 그룹별 토론이나 창의성을 개발하기 위한 컴퓨터활용 수업 모형이 요구되고 있다. 따라서 본 논문에서는 그룹별 컴퓨터활용 교육에서 발생하는 문제점들을 사전 조사한 후 창의성을 고려한 웹 기반 수업 모형을 제안하였다. 수업 모형의 이론적 배경으로는 PBL을 기반으로 하였으며 웹 마인드 맵을 토론과 자료공유를 위한 도구로 활용하여 수업의 효율성과 함께 집단의 창의성도 함께 고려하였다. 제안한 수업 모형을 프레젠테이션 제작 과목을 신청한 학생들에게 적용한 결과 의사소통이나 자료공유, 역할분담, 기여도의 차이, 과다 시간 소요 등에 대한 불만이 줄어드는 확률적으로 유의미한 결과가 나타났다.

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4MAT System 학습방법이 초등학생의 창의력, 과학과 학업성취도 및 과학관련태도에 미치는 효과 (Effects of the 4MAT System on Creativity, Science Achievement and Science-related Attitudes of Elementary Students)

  • 최선영;강호감
    • 한국초등과학교육학회지:초등과학교육
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    • 제22권2호
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    • pp.156-162
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    • 2003
  • The purpose of this study was to explore effects of 4MAT system program on the creativity, science achievement and science-related attitudesof elementary school students. 4MAT learning program is a model based on the whole brain learning including the learning styles and the cognitive specialization of left and right hemispheres. The study was conducted for 10 weeks during the 1998 second semester in H elementary school which is located in Incheon. 4MAT learning program was applied to the 5th and 6th grade students. One hundred 5th grade students and eighty three 6th grade students are selected for this study. The experimental group was taught in applying the 4MAT system, and the control group was taught by the traditional manner. The results of this study were as follows: There was a significant difference on creativity between the instruction by applying 4MAT system and the traditional instruction. In the 6th grade, there was a statistically significant difference on science achievement and science-related attitude. In the 5th grade, there was slightly increased, but statistically onsignificant. In conclusion, the instruction by applying 4MAT system was more effective in developing student's creativity than the traditional instruction in both grades.

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