• Title/Summary/Keyword: Glove Interface

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Development of a Data Glove for Rehabilitation Robot for Upper Extremity Paralysis (상지마비 재활훈련로봇용 데이터글로브의 개발)

  • Park, C.Y.;Moon, I.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.2 no.1
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    • pp.45-49
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    • 2009
  • This paper proposes a data glove for a rehabilitation robot interface for the upper extremity paralysis. The designed data glove uses seven flexible sensors so as to measure the flexion angles of fingers and wrist. We verified the performance of the data glove using a 3D graphic interface developed. The experimental results show that the proposed data glove is feasible to sense hand motions and applicable to the robot interface.

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Knitted Data Glove System for Finger Motion Classification (손가락 동작 분류를 위한 니트 데이터 글러브 시스템)

  • Lee, Seulah;Choi, Yuna;Cha, Gwangyeol;Sung, Minchang;Bae, Jihyun;Choi, Youngjin
    • The Journal of Korea Robotics Society
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    • v.15 no.3
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    • pp.240-247
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    • 2020
  • This paper presents a novel knitted data glove system for pattern classification of hand posture. Several experiments were conducted to confirm the performance of the knitted data glove. To find better sensor materials, the knitted data glove was fabricated with stainless-steel yarn and silver-plated yarn as representative conductive yarns, respectively. The result showed that the signal of the knitted data glove made of silver-plated yarn was more stable than that of stainless-steel yarn according as the measurement distance becomes longer. Also, the pattern classification was conducted for the performance verification of the data glove knitted using the silver-plated yarn. The average classification reached at 100% except for the pointing finger posture, and the overall classification accuracy of the knitted data glove was 98.3%. With these results, we expect that the knitted data glove is applied to various robot fields including the human-machine interface.

Development of A Wearable Input Device Recognizing Human Hand and Finger Motions as A New Mobile Input Device

  • Dae H. Won;Lee, Ho G.;Kim, Jin-Y;Park, Jong H.
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.153.3-153
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    • 2001
  • Recently, the researches on the mobile computing technologies for palm computers, PDA´s and wearable computers became very active. In the development of mobile devices, one of the key technologies is the human interface. So, this paper suggests a new input device for PDA´s and wearable computers so-called key-glove. The design methods of key-glove are discussed in this paper and we manufactured the key-glove which recognizes that character is typed in though the hand´s movements analysis and is designed as an input device for wearable computers and virtual environment. Also, we are executes a performance test for alphanumeric data entry, command entry and X-Y pointer input. In the results, we are confirmed in its ...

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Manufacturing Micrometer Scale Structures by an Optical Tweezers System Controlled by CyberGlove (가상장갑으로 제어되는 광핀셋 시스템을 이용한 마이크로 구조물의 제작)

  • Park, I.Y.;Lee, J.H.;Lee, Y.G.
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.4
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    • pp.298-307
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    • 2007
  • In recent years, researchers are actively investigating new methods that are applicable for manufacturing micrometer to nanometer scale structures. Among them, optical tweezers that can manipulate microscopic objects using a laser is receiving one of the key attentions. Optical tweezers have been used actively in the field of science. For example, for measuring mechanical characteristics in the scale of piconewtons or for manipulating and sorting large numbers of particles, bacteria, cells. etc. However, little works have been reported for "manufacturing" objects. In this paper, we present a new method for manufacturing micrometer scale structures using micrometer scale biotin coated polystyrene particles. Particles will be controlled with a user interface that utilizes a CyberGlove and glued together by the bonding force between biotin and streptavidin.

Electronic Music Glove Using Sound Card (사운드 카드를 이용한 전자 음악 장갑)

  • 정의필;이창원
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.2
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    • pp.128-133
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    • 2002
  • We developed a electronic music glove (BMG) system that plays musical scores in real time processing. The EMG system interfaces with the signal coming from the controller to the sound card in the computer, The computer, according to the status of the fingers and foot switches, generates the sound signals and sends them to the speaker systems through the application C++ program and MIDI message. The EMG systems control the velocity and duration of sound and several musical performance expressions such as chorus, reverberation, rhythm, and volume. Finally, we implemented the digital drum set using: the EMG system as example.

Automatic Hand Measurement System from 2D Hand Image for Customized Glove Production

  • Han, Hyun Sook;Park, Chang Kyu
    • Fashion & Textile Research Journal
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    • v.18 no.4
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    • pp.468-476
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    • 2016
  • Recent advancements in optics technology enable us to realize fast scans of hands using two-dimensional (2D) image scanners. In this paper, we propose an automatic hand measurement system using 2D image scanners for customized glove production. To develop the automatic hand measurement system, firstly hand scanning devices has been constructed. The devices are designed to block external lights and have user interface to guide hand posture during scanning. After hands are scanned, hand contour is extracted using binary image processing, noise elimination and outline tracing. And then, 19 hand landmarks are automatically detected using an automatic hand landmark detection algorithm based on geometric feature analysis. Then, automatic hand measurement program is executed based on the automatically extracted landmarks and measurement algorithms. The automatic hand measurement algorithms have been developed for 18 hand measurements required for custom-made glove pattern making. The program has been coded using the C++ programming language. We have implemented experiments to demonstrate the validity of the system using 11 subjects (8 males, 3 females) by comparing automatic 2D scan measurements with manual measurements. The result shows that the automatic 2D scan measurements are acceptable in the customized glove making industry. Our evaluation results confirm its effectiveness and robustness.

Study on Wireless Control of a Board Robot Using a Sensing Glove (장갑 센서를 이용한 보드로봇의 무선제어 연구)

  • Ryu, Jaemyung;Kim, Dong Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.4
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    • pp.341-347
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    • 2013
  • This study presents the remote control of a board robot using a Sensing glove based on Bluetooth communication. The board robot is a kind of riding robot controlled by an user. The user wears the proposed remote glove controller, and changes a direction of the robot by different kinds of finger actions. Bluetooth is used for wireless communication between the board robot and its user. CdS cell Sensors and a LED in the glove are used for recognition of a number of finger actions, which are measured as analog signals. The finger actions have five commands ('1'right '2'neutrality '3'left '4'operation '5'stop), which are transmitted from the user to the board robot through Bluetooth communication. Experimental results show that proposed a Sensing glove can effectively control the board robot.

Basic Pattern Development of Haptic Gloves from 3D Data (3차원 데이터를 활용한 장갑형 햅틱(Haptic)용 기본 패턴 개발)

  • Kim, So-Young;Lee, Ye-Jin;Park, Hye-Jun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.8
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    • pp.1226-1232
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    • 2008
  • Tight fitting glove pattern is necessary to convey oscillation to the skin from the sensors attached on the hands as found in the haptic device. However, it has been difficult to provide customized glove pattern for haptic device so far. The objective of the paper is to develop a 2D pattern that fit tightly to hands by adopting the recent 3D technology to the clothing science. In this study, the user graphic interface application software(2C-AN) for the semi-automatic garment pattern generation has been utilized to develop the methodology of construct tight-fitting glove pattern for the hand in natural position. A basic pattern was developed directly from the 3D images of hand and the verification of the proposed pattern was also provided.

Development of globe-type radio mouse using gyro sensor (자이로센서를 이용한 장갑형 무선마우스 개발)

  • Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1721-1728
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    • 2009
  • Future computer interface was interchanged with person's hands or eyes from traditional mouse. In this research, I developed glove type radio mouse using gyro sensor that is replaced mouse cursor movement with persons's hand movement. Introducing a mobile sensor network technology based on bluetooth, radio mouse connected to computer system wirelessly for overcoming wire mouse's activity restrictions. Also, using USB port interface made be easy to install and to use. Developed glove type radio mouse was confirmed in the possibility of using as well as an input pointing device for presentations or games that needed many kinds of user interaction.

Implementation of User Interface with Data glove (데이터 글로브를 이용한 사용자 인터페이스 구현)

  • 김선태;마평수
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.474-477
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    • 2002
  • HMD를 연결한 지능정보단말을 휴대하여 이동 중이거나 작업 중에 유무선 네트워크에 접속하여 원하는 정보를 편리하게 획득하기 위해서는 보다 손쉬운 사용자 인터페이스가 요구된다. 데이터 글로브를 이용한 촉각 인터페이스는 지능정보단말상에서 구현되는 웹 브라우저의 네비게이션이나 미디어 재생기의 명령어 제어를 기존의 PC상의 키보드나 마우스없이 보다 효율적으로 구현하기 위해 필요한 인터페이스이다. 지능정보단말상에서의 데이터 글러브를 이용하여 각각의 손 동작에 대응하는 적절한 제어 신호를 정의함으로써, 웹 브라우징이나 미디어 재생기의 기본적인 제어를 사용자가 마치 마우스를 사용하듯이 이동 중이거나 작업 중에도 손쉽게 할 수 있도록 다비이스 드라이버 상에서 구현한다.

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