• Title/Summary/Keyword: Genre Fiction

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An Investigation of Exposure to Informational Text through English Textbooks

  • Kim, Tae-Eun
    • English Language & Literature Teaching
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    • v.15 no.2
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    • pp.185-207
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    • 2009
  • This study investigated the extent of informational text genre appeared in English textbooks at grades six, seven, and nine. Employing content analysis to analyze the literary forms, the researcher identified genre in each reading selection of each English textbook and classified it into six categories - fiction, information, biography, poetry, play, or fantasy. Especially, informational genre was classified further into two subcategories - non-narrative and narrative - in order to investigate the extent of non-narrative informational text only. The text genre was examined by analyzing (a) the number of reading selections representing each genre and (b) the number of words in reading selections devoted to each genre. The most frequent type of genre at grade 6 and 7 was fiction with 94% and 71% respectively, whereas at grade 9 it was devoted to information (51%), followed by fiction (37%). The largest number of words was devoted to fiction with 96% at the sixth grade and 70% at the seventh grade; on the other hand, for grade 9, it was devoted to information (46%), followed by fiction (39%). Although there was variance across different publishers, the informational text genre gained more significance as the grade level increased. In particular, the percentage of reading selections and words devoted to the non-narrative or expository informational genre was overall 4% at grade 6, 17% at grade 7, and 44% at grade 9. The findings demonstrated the need to pay more attention to informational literacy especially in the early grades for the development of balanced genre knowledge.

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The Formal Innovation and Social Reflection of Korean Web Fiction Fantasy -Centered on 'Book Traveler' Genre (한국 웹소설 판타지의 형식적 갱신과 사회적 성찰 -책빙의물을 중심으로)

  • Yu, In-Hyeok
    • Journal of Popular Narrative
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    • v.26 no.1
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    • pp.77-102
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    • 2020
  • This article analyzes 'book traveler' stories as a new sub-genre of Korean fantasy web fiction. Formal innovation is revealed as the major motivation of Korean fantasy web fiction's narratives. Furthermore, the imagination of social resistance was presented as the formal devices of the genre. These theses were performed during the analysis of the two characteristics of the genre. In this genre, the main character is the writer or reader of fantasy stories. He moves into a novel he is describing or reading. The original novel, which was entered by the main character, is a space characterized by the custom of a typical fantasy genre. Therefore, the main character actually experiences cliché, typical genre devices and plots. The most important action for the main character here is to 'bend' the custom of the original. Therefore, this genre is in the form of the main motive being the refraction of typology. Meanwhile, the main character is not the central character of the original, but a secondary figure. The central character of the original book is usually from the ruling class, which monopolizes the good resources of society. At this time, the genre creates a subversive situation in which the social underdog goes beyond the social power through plots that overwhelm the central figure. It converts the reader's social desire into a genre device. To summarize, the latest trend in Korean web novel fantasy has captured scenes of renewed Korean genre literature practices. It sensitively reflects the social context of the contemporaries and the reader's desire. Thus, the Korean web novel fantasy has reflected both its internal conditions and its social context.

A Study on Genre Classification for Fictions in School Libraries (학교도서관을 위한 소설장서의 장르 분류 방안에 관한 연구)

  • Park, Eunhee;Lee, Mihwa
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.1
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    • pp.115-136
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    • 2020
  • It is necessary to find a genre classification by reflecting the needs of users since a subject that makes up the highest proportion of books in the school library is fictions in literature and KDC cannot accept user's need to access fiction in school libraries. This study suggested the genre classification for fictions in school libraries through surveying classification of fictions in domestic and foreign libraries, and comparing between classification systems of online/offline bookstores, KDC and DDC. For developing the genre classification system, it is to collect genre terms for fictions, to extract 14 genre headings among them, and to assign the acronym of English genre terms as classification notation. For applying the newly developed genre classification, KDC number of one middle school library was converted as the 3 methods such as combination of KDC, genre term before 800 and only genre terms. This study could contribute to suggest the genre classification of fiction to reflect user needs and to overcome the limitation of hierachical classification in KDC.

Perspectives on Post-Modernism in Contemporary Korean Fiction

  • Yang, Gi-Chan
    • Lingua Humanitatis
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    • v.2 no.2
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    • pp.283-299
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    • 2002
  • The Contemporary Korean fiction today to a certain context infringes on the outskirts of mainstream literary theories diversified to an extent that anything and everything that are printed are defined as literature. The two fictions that the study is based upon, probably, shows the effects of postmodernism in Korean fictional 'space' in that the representation of the said fictions veers clear from that with which one might associate in contemplating the traditional Korean fiction. The study, though it seems, based on a more of a societal perspective rather than traditional literary perspective is to be noted in reference with the postmodern theories that we identity with today. The paper takes look at the changes that can be noted in the fictions: Kyung ma jang ga nun gil by Ha Il-ji and Oak tap hang by Park Sang-woo. The main objective of the paper is that it tried to identify the cultural identity of Koreans through the descriptions found in the two works. While concluding as to why these two fictions can be categorized as belonging to the genre of postmodernism the research also tries to formulate what and how postrnodernism can be discerned in fictional genre and this especially in today's Contemporary Korean fiction.

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A Study on the Application of LibraryThing Folksonomy Tags through the Analysis of Elements related with Work (저작관련 요소분석을 통한 폭소노미 태그의 활용 방안에 관한 연구: LibraryThing을 중심으로)

  • Kim, Dong-Suk;Chung, Yeon-Kyoung
    • Journal of the Korean Society for information Management
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    • v.27 no.1
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    • pp.41-60
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    • 2010
  • This study aims to analyze the properties of the tags used in the fiction genre, the structural aspect of the patterns and the contents of the tags by utilizing LibraryThing, where the tags are assigned in work units of FRBR. A comparative analysis was conducted in terms of the level of association between the descriptive terms in bibliography and LCSH terms. The study also examined the sources of the tags not included in the bibliographic descriptions or LCSHs, what aspects of work they represented, and the terms used as tags in relation to the work. By restricting the study to a single genre, a number of tags that reflected the characteristics of fiction (three elements of the fiction which are theme, plot, style and three elements of the fiction composition which are character, event, setting) were extracted. This study finds out the role of the tag making up the taxonomy and proposes a new direction for the tagging system by demonstrating the possibility of using tags as facets in information organization and retrieval.

American Myth and the Spectatorship of SF Films: Reviewing Star Wars and "Deep Space Homer" of The Simpsons (미국적 신화의 관점에서 본 SF영화의 관객성 -『스타워즈』와 『심슨가족』의 "우주비행사 호머"를 중심으로)

  • Choe, Youngjeen
    • Journal of English Language & Literature
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    • v.54 no.4
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    • pp.461-482
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    • 2008
  • The science fiction was established as a typical genre of the American popular culture by the monumental releases of two series: Star Wars and Star Trek. Based on the popular science discourse, these two series have functioned as an ideological apparatus for re-appropriating Frontierism which reflects the essential values of American myth. Arguably, the SF genre owes its success mainly to the increasing popularity of science during the 1960s and 1970s, which was well represented in the space project of NASA. This power of popular science, however, tended to weaken in the 1990s as the public interest in NASA's project gradually decreased. "Deep Space Homer," an episode of The Simpson's fifth season, reflects the changing attitude of the American audience toward the new American hero created in the SF series of popular science in the previous popular culture.

Genre Oriented Characteristics of Virtual Reality Programs (가상 리얼리티 프로그램의 장르적 특성)

  • Hong, Sook-Yeong
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.202-212
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    • 2010
  • The purpose of this study is at clarifying what the genre oriented characteristics of virtual reality programs are. For this, the tests of 'We Are Married' being broadcasted in 'Sunday, Sunday Night' Part 1 of MBC from episode 1 to 8. As a result of analysis, this program was mixing together virtuality and reality by placing the image of virtual couple's life and presentness of entertainers existing in reality appearing at the studio. Also, it was forming sympathy with users as it satisfies fantasy and sense of reality toward marriage by the entertainer couples showing love and conflict that may happen between real couples after setting various categories of couple types. Also, through the device for the public space to confess private feelings through television, it shows the boundary between public domain and private domain breaking up. Along with this, it has implemented amusement characteristics by inspiring enjoyment of users by a substituted satisfaction through various forms of impressions presented to spouse such as materials, effort, gesture or language, etc. Accordingly, the virtual reality program shows authenticity, fiction and amusement by being mixed together and we can see that such genre oriented characteristics act as important strategy appealing to users based on breakup of boundary and genre oriented ambiguity.

The Usage of Animation and Social value.Clothing behavior of Adolescents (청소년들의 애니메이션 이용현황과 사회적 가치관.의복행동에 대한 연구)

  • Kim, Tae-Kyung;Chae, Jin-Mie;Oh, Kyung-Wha
    • Journal of Korean Home Economics Education Association
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    • v.21 no.2
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    • pp.127-138
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    • 2009
  • The purpose of this study was to find out the usage of animation and its relation to the social values and clothing behaviour of adolescents. A survey was conducted in four different high schools in the metropolitan area (Seoul) and 187copies were analyzed by SPSS 12.0 package. The results were as follows; First, According to Usage survey, a number of adolescents watched animations mainly through the internet and 39% of them used the internet $2{\sim}3$ times a week. The most watched genre of animation was action/science-fiction but some differences were observed between male students and female students. Male students enjoyed action/science-fiction, comedy and drama/romance, whereas female students enjoyed drama/romance, action/science-fiction and comedy in the decreasing order. Second, It was found that the favorite genre of animation by adolescents had influence on their community mind and materialism. The most significant genre affectingcommunity life was drama/romance and the one affecting materialism of adolescents was action/science-fiction. Third, Materialism had a significant influence on clothing conformity and the next was community mind. Only materialism proved to be a significant variable affecting fashion followers. In conclusion, the results of this study showed that the adolescents' community life and materialism were significantly influenced by their favorite genre of the animation, and their social values were related to their clothing behaviors.

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Dystopia in the Science Fiction Film: Blade Runner and Adorno's Critique of Modern Society

  • Park, Seung-Hyun
    • International Journal of Contents
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    • v.8 no.3
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    • pp.94-99
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    • 2012
  • Science fiction films touch coming-future themes, particularly those referring specifically to futuristic technology and its influence over human life. Dealing with the resistance of the replicants in the approaching millennium, Blade Runner brings the feat of modern civilization into doubt through the image of the dystopian future. In Blade Runner, a city is filled with waste, pollution, and dirt and a corrosive rain falls from the polluted clouds. Adorno criticizes contemporary society and its civilization. Characterizing advanced capitalist society by its total administration penetrating into every sphere of life, he contends that modern society promotes alienation, atomization, conformism, and fatalism. Blade Runner provides a chance to contemplate the problems of modern society, proposed by Adorno's critical works. Therefore, this paper attempts to analyze futuristic characteristics described in the film with Adorno's critique of modern society.

Faction Contents' Practical Study for Korea Film Production's Variety (한국 영화 제작의 다양성을 위한 팩션 콘텐츠 활용 연구)

  • Han, Dal-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.193-202
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    • 2009
  • This dissertation is considerably studied Faction Genre which is embossed as a new image content, and it is figured out practical used works' possibilities for Korea film production's varieties. Faction, a neologism, which is combined by Fiction and Fact, is a boundary as limits. If authentic history is closed to a truth, it is a record history description method. Also, if unauthorized history is closed to a fake, it is a fictitious history description method. In addition, macro history and micro history are respectively connected to social criticism's matter and personal action, and these can make various analyses, depend on a boundary's limits and personal analysis. On the other hand, history film could be remembered to audience merely history film itself without existed history's fact. However, there are Faction Genre's Genre possibility and film's attraction which indirectness experience of historic fact could be experienced through film. For Faction Genre’s developing solution, there are three cognitive switches; audience's interpretation ability about history film through watching perception, linking between the past and the present for audience through communication with history, audience's considerable decision about history first or fiction first as film writer's interpretation. Above all, hopefully filmic pressure can be shown with historical true to audience. Therefore, it would be Korea Faction Genre's attraction and hope.