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A Proposed Role for Semiotics Methodology in Education of Comics Studies Majors (전공자 대상의 만화교육에 있어서 기호학적 방법론의 역할제안)

  • Kwon, Kyung-Min
    • Cartoon and Animation Studies
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    • s.32
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    • pp.141-158
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    • 2013
  • Comics are a genre that convey meaning through compositional arrangements of dialogue and images as well as through the flow of panels across a page. Communicating that meaning to readers through a combination of language and visual lexicons is the essential process of drawing comics, a process that in itself is significant. The semiotics of comics is a field of scholarship grounded in the broader discipline of semiotic theory in which all the components of comics, both visual and verbal, are the subject of study and research. By adopting a semiotic approach we are able to objectively analyze and understand the symbolic, social and ideological meanings embedded in the signs and sign processes expressed in comics. The fundamental pedagogical mission of teaching comics is to cultivate human nature through the study of theory as well as through the production and completion of original works that explore new modes of expression. To go further, interpreting those embedded meanings in the context of comics fosters effective and creative skills of expression that go beyond a mere fascination for the genre itself. In short, because the semiotic approach to understanding visual communication is the essence teaching comics, we can expect that the act of reading and creating comics plays a significant role in understanding visual communication.

A Study on Home's Emergency Monitoring System Using Embedded System (임베디드 시스템을 이용한 가택의 긴급상황 감시 시스템에 대한 연구)

  • 최재우;양승현;노방현;황희융
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.5 no.1
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    • pp.60-64
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    • 2004
  • In this paper, we implemented a real-time remote home monitoring system which we have ported the Linux OS and HTTP(Hypertext Transfer Protocol) web server. The GoAhead web server was ported using by ARM cross compiler. And then we used the analog to digital converter ADC0809 for sensing the vii able input signal at widely separated home. We have implemented linux device driver for ADC(Analog to Digital Convertor) and CGI-C(Common Gateway Interface - C language) application program using Client pull method for monitoring real-time changing data. The factor of monitoring is temperature, intensity of illumination and gas's existence. And this system has ability which check the status of out door and gas valve. We have designed the embedded web server system for home emergency monitoring in low cost.

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The Comparative Study of the View about the Death of Korean and Japanese (한국인과 일본인의 죽음의식 비교연구)

  • Jeong, Su Hyun
    • Cross-Cultural Studies
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    • v.30
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    • pp.73-95
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    • 2013
  • The purpose of this paper look at the basis of the cultural differences of Korea and Japan by comparing the view about the death. Firstly, in terms of language to express the death, Korea can be summarized 'doragada (go back) Japan can be summarized sayonara(goodbye). Koreans' view about the death is that life and death are not separated and death is the start of another life not the end of existence through 'doragada' Japanese accept death as the order of the universe and the order of nature with resignation. At this time resignation means that Japanese accept the sad feeling to sublimate aesthetically while mourning the death Secondly The view about the death of Sunbee in the Joseon era and Japanese Samurai who were the traditional ideal figures is compared. The Sunbee dies from a justification and the Samurai die from the honor on the other hand. Unconditionally, the sunbee was not loyal to an individual but they thought significantly of the fidelity about the joint value. Unlike this, Japanese Samurai laid stress on the loyalty toward their lord and sacrifice. They selected the death conclusively when this fidelity was suspected. Thirdly the view about the death of Korea and Japan is summarized to the aesthetics of the survival and the aesthetics of the death. Korean saw the death negatively and regard exceedingly the extension of life, they preceded to survive in all kinds of difficulties. On the contrary, Japanese see it positively. They beautified the death and sublimated with the aesthetics. they pursue the nature of the life through the death. Finally, the basic difference of the korean and Japanese culture originate from the view about the death that is, the difference of the values about the life and death.

Reconstruction and Exploratory Analysis of mTORC1 Signaling Pathway and Its Applications to Various Diseases Using Network-Based Approach

  • Buddham, Richa;Chauhan, Sweety;Narad, Priyanka;Mathur, Puniti
    • Journal of Microbiology and Biotechnology
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    • v.32 no.3
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    • pp.365-377
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    • 2022
  • Mammalian target of rapamycin (mTOR) is a serine-threonine kinase member of the cellular phosphatidylinositol 3-kinase (PI3K) pathway, which is involved in multiple biological functions by transcriptional and translational control. mTOR is a downstream mediator in the PI3K/Akt signaling pathway and plays a critical role in cell survival. In cancer, this pathway can be activated by membrane receptors, including the HER (or ErbB) family of growth factor receptors, the insulin-like growth factor receptor, and the estrogen receptor. In the present work, we congregated an electronic network of mTORC1 built on an assembly of data using natural language processing, consisting of 470 edges (activations/interactions and/or inhibitions) and 206 nodes representing genes/proteins, using the Cytoscape 3.6.0 editor and its plugins for analysis. The experimental design included the extraction of gene expression data related to five distinct types of cancers, namely, pancreatic ductal adenocarcinoma, hepatic cirrhosis, cervical cancer, glioblastoma, and anaplastic thyroid cancer from Gene Expression Omnibus (NCBI GEO) followed by pre-processing and normalization of the data using R & Bioconductor. ExprEssence plugin was used for network condensation to identify differentially expressed genes across the gene expression samples. Gene Ontology (GO) analysis was performed to find out the over-represented GO terms in the network. In addition, pathway enrichment and functional module analysis of the protein-protein interaction (PPI) network were also conducted. Our results indicated NOTCH1, NOTCH3, FLCN, SOD1, SOD2, NF1, and TLR4 as upregulated proteins in different cancer types highlighting their role in cancer progression. The MCODE analysis identified gene clusters for each cancer type with MYC, PCNA, PARP1, IDH1, FGF10, PTEN, and CCND1 as hub genes with high connectivity. MYC for cervical cancer, IDH1 for hepatic cirrhosis, MGMT for glioblastoma and CCND1 for anaplastic thyroid cancer were identified as genes with prognostic importance using survival analysis.

A Study of Evaluating the KSL Textbook for Students with Multicultural Backgrounds (다문화 학생을 위한 제2언어로서의 한국어교재 평가 연구)

  • Chang, Kyungsuk;Go, Youngsan;Jeon, Young-Joo
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.33-46
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    • 2016
  • The present study aims to investigate how teachers evaluate the Korean textbook they use for teaching primary students with multicultural background. Faced with the rich variety of materials available, it is often a challenging task for language teachers to select the most suitable coursebook. It is required that they carry out a detailed and comprehensive analysis of coursebooks and evaluate them with a set of criteria to guide the process. 32 Korean teachers took part in the primary KSL textbook evaluation that aimed to identify improvement areas. They used a pro-forma specified with 51 criteria. The teachers' responses to the questions in the pro-forma were statistically analyzed to draw implications for material evaluation. The findings of the analysis suggest that the KSL textbook for primary multicultural students need to be improved at the internal and external levels. Implications are discussed with focus on material evaluation and development, and KSL teacher professional development by helping them gain good and useful insights into the nature of the textbook, and sensitizing them to features to look for in teaching and learning materials.

An Ethnographic Study on CosPlay Group in Korea I - Analysis on CosPlay Groups in Korea - (한국 코스프레 집단의 문화기술지적 연구 I -한국의 코스프레 집단의 분석 -)

  • Koh Ae-Ran;Shin Mi-Ran
    • The Research Journal of the Costume Culture
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    • v.13 no.6 s.59
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    • pp.919-933
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    • 2005
  • This study goes into the field of CosPlay that takes place in Korea, and directly observes the people who engage in CosPlays. Based on in-depth interviews, this research identified the reasons why the CosPlay aficionados participate in this practice and their cultural preferences. Ethnography methodology was used to understand the behavior of the cultural entities of CosPlays. Moreover, this research attempted to understand their daily formalities through their own perspective and language instead of superficial language. In general, CosPlay form that they manifest is classified into two main categories: those who enjoy posing by becoming their favorite characters and those like to wear the clothes of their favorite characters and go up on the stage to perform an act of animation or game where the applicable character appears. Some of these groups are: 1) 'Bishojo CosPlay' that CosPlays mostly Bishojo cartoon characters and wants to just stand out, 2) 'Aekyo' group that CosPlays merely for the sake of the enjoyment of wearing costumes instead of having the mania-like characteristics, 3) 'CosPlayer Group' who enjoy doing organized team CosPlay in order to present a performance, 4) 'J-Rock CosPlay' group that CosPlay Japanese visual rock groups and prepare to be among a professional CosPlay team, and 5) 'People related to Cospre.com' who try to make CosPlay rooted in as one of new cultures.

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An Analysis on the News Frame of Game by Korean Media (한국 언론의 게임 보도 프레임 분석)

  • Seo, Seong-Eun;Yeon, Joon-Myeong
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.89-102
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    • 2017
  • This study aims at examining our social recognition on and the topographic map of a game through the discourse analysis on games shown from the Korean media coverage. Media don't reflect the reality as a mirror but represent it in certain manner. If so, how Korean media organize and represent the meaning of a game? This study analyzed the game discourse from 479 articles on games by 5 daily newspapers including Chosun, Joongang, Dong-A, Kyunghyang and the Hankyoreh during 4 years' Park Geun-hye administration. Research findings show that as a single issue frames of game addiction, addiction damages and AR games including $Pok\acute{e}mon$ Go counted for much reaching up to nearly half but discourse on the play culture as an essence of a game occupied only 3.8%.

Failing the Game Quests in James Joyce's "Araby"

  • Jang, Sungjin
    • Journal of English Language & Literature
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    • v.64 no.3
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    • pp.403-414
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    • 2018
  • This paper suggests a different reading of James Joyce's "Araby" by offering the video game as a lens through which we can reimagine the story. Understanding the unnamed boy's journey to the Araby bazaar as a fetch quest, this paper focuses on the boy's failure to complete this quest. As soon as the boy promises Mangan's sister something from Araby, his fetch quest begins. In order to complete the quest, the boy must successfully perform three sub-quests: get money from his uncle as early as he can, get on the train for the Araby bazaar on time, and pass through the sixpenny entrance at the bazaar. However, because his uncle comes home late, the boy fails to get the money early, and that sets off the subsequent failures. The boy then takes the train late and arrives at the bazaar so late that he feels he must go through any entrance. So he walks through the adult entrance by mistake. As a result, he does not have enough money to buy a gift, failing the larger quest. But, regardless of this failure, the boy can try these quests as many as he wants until he finally succeeds in completing them. But no matter how the boy tries to accomplish these subquests, he is doomed to fail them because he cannot make his uncle come home early. The more he tries his quest, the more bitterly he realizes that he will ultimately fail. In this respect, the boy's "anguish and anger" should be understood as his epiphany: the re-playability of the game is possible, but all the replays lead to the same failure: losing the game. In this regard, reading Joyce's "Araby" is much like playing a video game.

True History of the Kelly Gang and the Politics of Memory (『켈리 일당의 실화』와 기억의 정치학)

  • Rhee, Suk Koo
    • Journal of English Language & Literature
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    • v.55 no.2
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    • pp.337-357
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    • 2009
  • Ned Kelly, the bushranger, is a legendary figure of special significance to the Australians of today. The Aussies' affection for this "horse thief" derives from the fact that the latter has become a national ideal of the "battler" who does not give up in the face of hardships. Peter Carey's is considered to be one of the "national narratives" that not only heroize but also give voice to the Irish rebels who fought for "fair go" in the colonial Australia. However, this paper asserts that there are more to the novel than merely paying a tribute to the national icon, especially when the novel is examined in the context of the "republic controversy." In 1999, the preceding year of the novel's publication, Australia had a national referendum on the issue of whether or not to secede from the Commonwealth. Due to the procedural manipulation of the royalist ruling party, republicanism was voted down. At the time when the majority of Australians were irate with the result of the referendum, Carey's retelling of the supposedly anti-British rebel failed to promote the lost cause. This paper investigates how the narrativization of the legendary figure, whose anti-British and anti-authoritarian attitude can be easily translated into the cause of republicanism, came to appeal to the general reading public. In so doing, this paper compares Carey's novel with the historical Kelly's two epistles: Jerilderie and Cameron Letter. This comparison brings to light what is left out in the process of Carey's narrativization of the rebel's life: the subversive militant voice of an Irish nationalist. The conclusion of this paper is that the possibility for Kelly's life to surface again in the 21st century as a sort of counter-memory is contained by Carey through its inclusion in a highly personalized domestic narrative.

The Aesthetics of the Resurrection of Ecological Imagination: Marilynne Robinson's Housekeeping (생태학적 상상력의 소생의 미학 -메릴린 로빈슨의 『하우스키핑』)

  • Lee, Chung-Hee
    • Journal of English Language & Literature
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    • v.57 no.1
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    • pp.73-105
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    • 2011
  • The purpose of this paper is to contend the importance of resurrection of fluid identity and ecological imagination for making the habitable biosphere in Marilynne Robinson's Housekeeping. Ruth as a narrator suggests the future-oriented vision that the environment and nature(mother) can be resurrected, crossing Fingerbone bridge of the boundary line of society/nature as a faithful follower of her aunt Sylvie and becoming the existence with a transparent voice despite of her absence. This novel is to rewrite the American pastoral. Based on the patriarchical way despite of the absence of Edmund Foster, Sylvia's conventional housekeeping is to divide between inside and outside of the house. Nevertheless, Sylvia's relentless efforts to keep her house intact turns out to be fragile. Contrasting with Sylvia, Sylvie's housekeeping is to recognize the continuity of inside and outside. She willingly accepts the reconciliation of the self, the nature and the society. After Ruth and Lucille's staying at night in the lake, they are diverged into going their own way. Ruth accepts Sylvie as a substitute mother. Lucille leaves the house voluntarily and go to her Home Economics teacher, Miss Royce, pursuing the ideal mother of symbolic society. Sylvie and Ruth has the more intimate bond, with their trip to the deserted house in the valley. Ruth meditates on the non-solidity of house and the resurrection of her family. Leaving their house to escape from the town people's legal enforcement, Sylvie and Ruth become transients. Although their history is completed by the drown-death publicly, they always want to visit Lucille's well kept house in Fingerbone. Therefore the method for making Ruth and Sylvie as the existences of ecological imagination return to the real world is to accept the reconciliation of nature and society. This novel is not limited as the binary opposition of vagrance/stability and transience/durability. The significant element of fluid identity can be composed of the interactions with transience and stability.