• Title/Summary/Keyword: Future Combat System

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A Study on the Use of Ubiquitous Technologies in Military Sector

  • Ju Min-Seong;Kim Seok-Soo
    • International Journal of Contents
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    • v.2 no.2
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    • pp.6-9
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    • 2006
  • The style of war in the $21^{st}$ century became digitalized cooperative union tactic, which relies heavily on the system providing real time information. Critical information is provided during the war from sensing to shooting. Therefore, epochal development in observation, reconnaissance (ISR), commanding (C4I) and precision strike (PGM) are necessary. Application of ubiquitous computing and network technologies in national defense is necessary for carrying out with various types of wars in the $21^{st}$ century. Therefore, the author wants to research core technology sector that can be developed and applied in preparation of ubiquitous national defense era. Also plans for applying recent u-Defense technology to the military sector had been suggested. Particularly, the author have suggested plans for utilizing combined future information technologies such as ad-hoc network, RFID for the logistic supply in construction of u-Defense system. By utilizing these information technologies, combat power and strategic capabilities of the military can be enhanced greatly.

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A Study Techniques of OMS/MP Generation Using War Game Simulation (모의분석을 통한 OMS/MP 산출기법에 관한 연구)

  • Kim, Hae-Yean;Byun, Jae-Jung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.6
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    • pp.802-811
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    • 2012
  • This study proposes an OMS/MP preparation methodology using a simulation method instead of a survey method. We applied our methodology to the next generation detection radar, providing reasonable peace- and war-time OMS/MP values. Based on these results, we propose the process to calculate RAM objective values. The previous survey method required to supplement its method since the method used data from a similar weapon system. In addition, the previous method didn't provide enough reliability for the future weapon system. Instead of using the previous survey method, we propose to use war game simulation, which provides a better OMS/MP values. Based on these results, we propose the logical consecutive process that prepares combat and simulation scenarios, peace- and war-time OMS/MP values and RAM objective values.

Technical Trends of AI Military Staff to Support Decision-Making of Commanders (지휘관들의 의사결정지원을 위한 AI 군참모 기술동향)

  • Lee, C.E.;Son, J.H.;Park, H.S.;Lee, S.Y.;Park, S.J.;Lee, Y.T.
    • Electronics and Telecommunications Trends
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    • v.36 no.1
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    • pp.89-98
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    • 2021
  • The Ministry of National Defense aims to create an environment in which transparent and reasonable defense policies can be implemented in real time by establishing the vision of smart defense innovation based on the Fourth Industrial Revolution and promoting innovation in technology-based defense operation systems. Artificial intelligence (AI) based defense technology is at the level of basic research worldwide, includes no domestic tasks, and involves classified military operation data and command control/decision information. Further, it is needed to secure independent technologies specialized for our military. In the army, military power continues to decline due to aging and declining population. In addition, it is expected that there will be more than 500,000 units should be managed simultaneously, to recognize the battle situation in real time on the future battlefields. Such a complex battlefield, command decisions will be limited by the experience and expertise of individual commanders. Accordingly, the study of AI core technologies supporting real-time combat command is actively pursued at home and abroad. It is necessary to strengthen future defense capabilities by identifying potential threats that commanders are likely to miss, improving the viability of the combat system, ensuring smart commanders always win conflicts and providing reasonable AI digital staff based on data science. This paper describes the recent research trends in AI military staff technology supporting commander decision-making, broken down into five key areas.

Hacking attack and vulnerability analysis for unmanned reconnaissance Tankrobot (무인정찰 탱크로봇에 대한 해킹 공격 및 취약점 분석에 관한 연구)

  • Kim, Seung-woo;Park, Dea-woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.9
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    • pp.1187-1192
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    • 2020
  • The dronebot combat system is a representative model of the future battlefield in the 4th industrial revolution. In dronebot, unmanned reconnaissance tankrobot can minimize human damage and reduce cost with higher combat power than humans. However, since the battlefield environment is very complex such as obstacles and enemy situations, it is also necessary for the pilot to control the tankrobot. Tankrobot are robots with new ICT technology, capable of hacking attacks, and if there is an abnormality in control, it can pose a threat to manipulation and control. A Bluetooth sniffing attack was performed on the communication section of the tankrobot and the controller to introduce a vulnerability to Bluetooth, and a countermeasure using MAC address exposure prevention and communication section encryption was proposed as a security measure. This paper first presented the vulnerability of tankrobot to be operated in future military operations, and will be the basic data that can be used for defense dronebot units.

Development of multi-media multi-path Optimization Network Technology Using RNN Algorithm (RNN 알고리즘을 이용한 다매체 다중경로 최적화 네트워크 기술 개발)

  • Pokki Park;Youngdong Kim
    • Convergence Security Journal
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    • v.24 no.3
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    • pp.95-104
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    • 2024
  • The performance capability of the future battlefield depends on whether the next-generation technology of the Fourth Industrial Revolution, called ABCMS (AI, Bigdata, Cloud, Mobile, Security), can be applied to secure innovative defense capabilities It is no exaggeration to say. In addition, the future military operation environment is rapidly changing into a net work-oriented war (NCW) in which all weapon systems mutually share battlefield information and operate in real-time within a single integrated information and communication network based on the network and is expanding to the scope of operation of the manned and unmanned complex combat system. In particular, communication networks responsible for high-speed and hyperconnectivity require high viability and efficiency in power operation based on multi-tier (defense mobile, satellite, M/W, wired) networks for the connection of multiple combat elements and smooth distribution of information. From this point of view, this study is different from conventional single-media, single-path transmission with fixed specifications, It is an artificial intelligence-based transmission technology using RNN (Recurrent Neural Networks) algorithm and load distribution during traffic congestion using available communication wired and wireless infrastructure multimedia simultaneously and It is the development of MMMP-Multi-Media Multi-Path adaptive network technology.

Performance Enhancement of Virtual War Field Simulator for Future Autonomous Unmanned System (미래 자율무인체계를 위한 가상 전장 환경 시뮬레이터 성능 개선)

  • Lee, Jun Pyo;Kim, Sang Hee;Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.109-119
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    • 2013
  • An unmanned ground vehicle(UGV) today plays a significant role in both civilian and military areas. Predominantly these systems are used to replace humans in hazardous situations. To take unmanned ground vehicles systems to the next level and increase their capabilities and the range of missions they are able to perform in the combat field, new technologies are needed in the area of command and control. For this reason, we present war field simulator based on information fusion technology to efficiently control UGV. In this paper, we present the war field simulator which is made of critical components, that is, simulation controller, virtual image viewer, and remote control device to efficiently control UGV in the future combat fields. In our information fusion technology, improved methods of target detection, recognition, and location are proposed. In addition, time reduction method of target detection is also proposed. In the consequence of the operation test, we expect that our war field simulator based on information fusion technology plays an important role in the future military operation significantly.

Trends and Acquisition Strategies on Defense Unmanned Robot Core Technology (국방 무인·로봇 핵심 기술동향 및 획득전략)

  • Kye, J.E.
    • Electronics and Telecommunications Trends
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    • v.29 no.3
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    • pp.118-130
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    • 2014
  • 전문 서비스로봇인 국방 무인 로봇은 무기체계 개발 시, 소요군의 운용개념 미확정, 국내 로봇 기술수준(TRL) 및 기술성숙도 미흡 등으로 무인체계의 소요기획 및 전력화 소요 반영이 되지 않고 장기적인 획득 대안으로 생각하고 있으나, 미국의 미래 전투체계(Future Combat System)에서 보듯이 네트워크 중심전(NCW)으로의 전장 환경변화 등 무인전투체계의 통신 및 소프트웨어(복합체계 공통운용환경(SOSCOE: System of Systems Common Operating Environment))의 중요성은 더욱 커지고 있다. 국가적으로는 국방 무인 로봇을 시장확산분야로 인식하고 있으며, 그동안 해외 도입 위주의 국방 무인 로봇 시장에 대한 중요성이 부각되고 있어, 우리나라 창조경제 발전의 견인차 역할로 무인체계 시장의 선점 및 새로운 고용시장을 창출할 수 있는 기반으로 투자를 확대하고 있다. 따라서, 본 논고를 통하여 무인체계에 대한 체계개발 활성화 방안에 기여하기 위한 선제적인 방법으로 연구개발 방향을 설정하고, 기술개발 방향 및 획득 우선순위 등 개발전략을 수립하고 그 대안을 제시하고자 한다.

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ROK Army War-Game Simulation System Development (한국 육군 제대별 워게임 모의체계 개발사례)

  • 이해관;김장현
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.31-35
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    • 2003
  • In the late 1990s, ROK Army started developing a simulation model(ChangJo21) for division/corps level battle command training and finished it successfully. The CJ2l model provides realistic representation of Korean characteristics in doctrine, weapon systems, terrain, and climate etc. The successful development of CJ2l implanted us with confidence on high-technology model development and this has been our motive for development of JeonToo21 for battalion/regiment level battle command training and other war-game models like Hwarang21 (Rear Area Ops. Model) and Vision21 (Division Combat Analysis Model). Eventually, ROK Army was able to establish M&S system by echelons, from battalion to corps. Moreover interoperability between ROK-US simulation systems are on the progress. In this paper, we introduce recently developed 3 war-game simulation models and mention on the future directions of ROK Army Modeling & Simulation.

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Comparison of the Priority of Required Capabilities of the Warrior Platform by the Types of Military Unit through AHP Analysis (AHP 분석을 통한 부대 임무유형별 워리어플랫폼 요구능력 우선순위 비교)

  • Kim, Wukki;Shin, Kyuyong;Jo, Seongsik;Baek, Seungho;Kim, Yongchul
    • Journal of Convergence for Information Technology
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    • v.11 no.6
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    • pp.262-269
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    • 2021
  • The Ministry of National Defense is re-establishing the role of the Army in accordance with the defense reform and is promoting the Warrior Platform, a next-generation individual combat system. The Warrior Platform project is divided into three stages and is being promoted. In the first stage, the quality and performance of individual items are improved, in the second stage, items between system development are integrated, and in the third stage, the combat capability is maximized by developing an integrated unit weapon system. In this paper, detailed sub-items for the five essential required competencies (survival, lethality, mobility, sustainability, Communication) that are considered for building an effective warrior platform are presented. We also present a plan that can be used to prepare a specific master plan for the Army's Warrior Platform project by using Analytic Hierarchy Process(AHP) and selecting the priority of the five required capabilities and detailed sub-items for different unit types. As a result of analyzing the priorities of the four types of units with different mission types, we find that there are differences for each unit. These results are expected to be used as useful reference materials for setting the future direction for the development of warrior platform.

A Study on the Analysis of R&D Trends and the Development Plan of Electronic Attack System (전자공격체계 연구개발 동향 분석과 발전방안에 대한 연구)

  • Sim, Jaeseong;Park, Byoung-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.6
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    • pp.469-476
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    • 2021
  • An electronic attack (EA) system is an essential weapon system for performing electronic warfare missions that contain signal tracking and jamming against multiple threats using electromagnetic waves, such as air defense radars, wireless command and communication networks, and guided missiles. The combat effectiveness can be maximized, and the survivability of militarily protecting combat power can be enhanced through EA mission operations, such as disabling the functions of multiple threats. The EA system can be used as a radio frequency jamming system to respond to drone attacks on the core infrastructure, such as airports, power plants, and communication broadcasting systems, in the civilian field. This study examined the criteria for classification according to the electronic attack missions of foreign EA systems based on an aviation platform. The foreign R&D trends by those criteria were investigated. Moreover, by analyzing the R&D trends of domestic EA systems and future battlefields in the domestic security environments, this paper proposes technological development plans of EA systems suitable for the future battlefield environments compared to the foreign R&D trends.