• Title/Summary/Keyword: Fusion application

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Activity Recognition of Workers and Passengers onboard Ships Using Multimodal Sensors in a Smartphone (선박 탑승자를 위한 다중 센서 기반의 스마트폰을 이용한 활동 인식 시스템)

  • Piyare, Rajeev Kumar;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.9
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    • pp.811-819
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    • 2014
  • Activity recognition is a key component in identifying the context of a user for providing services based on the application such as medical, entertainment and tactical scenarios. Instead of applying numerous sensor devices, as observed in many previous investigations, we are proposing the use of smartphone with its built-in multimodal sensors as an unobtrusive sensor device for recognition of six physical daily activities. As an improvement to previous works, accelerometer, gyroscope and magnetometer data are fused to recognize activities more reliably. The evaluation indicates that the IBK classifier using window size of 2s with 50% overlapping yields the highest accuracy (i.e., up to 99.33%). To achieve this peak accuracy, simple time-domain and frequency-domain features were extracted from raw sensor data of the smartphone.

A Study on the method of existing system migration for Cloud computing (클라우드 컴퓨팅 환경을 위한 기존 시스템의 이전 방안 연구)

  • Park, Sung-Hee;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.271-282
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    • 2014
  • Cloud computing technology will provide application that needs many resources and various services to customers without any restriction of time and place. So, many of companies are now adopting cloud computing technology to this business and this trend is now increasing. However, cloud technology adoption rate is low because of security, compatibility, loss of control, security, data protection, performance and uptime, to the risk of vendor lock-in Cloud computing services, and compatibility with existing systems and anxiety. Now, many people are interest on the migration of existing systems but there are many study on this issue. So, more of study on this issue should be needed. This paper will show you the method that how to adopt cloud computing to their business and also show you evolution of cloud computing for existing system.

Towards Establishing a Touchless Gesture Dictionary based on User Participatory Design

  • Song, Hae-Won;Kim, Huhn
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.515-523
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    • 2012
  • Objective: The aim of this study is to investigate users' intuitive stereotypes on non-touch gestures and establish the gesture dictionary that can be applied to gesture-based interaction designs. Background: Recently, the interaction based on non-touch gestures is emerging as an alternative for natural interactions between human and systems. However, in order for non-touch gestures to become a universe interaction method, the studies on what kinds of gestures are intuitive and effective should be prerequisite. Method: In this study, as applicable domains of non-touch gestures, four devices(i.e. TV, Audio, Computer, Car Navigation) and sixteen basic operations(i.e. power on/off, previous/next page, volume up/down, list up/down, zoom in/out, play, cancel, delete, search, mute, save) were drawn from both focus group interview and survey. Then, a user participatory design was performed. The participants were requested to design three gestures suitable to each operation in the devices, and they evaluated intuitiveness, memorability, convenience, and satisfaction of their derived gestures. Through the participatory design, agreement scores, frequencies and planning times of each distinguished gesture were measured. Results: The derived gestures were not different in terms of four devices. However, diverse but common gestures were derived in terms of kinds of operations. In special, manipulative gestures were suitable for all kinds of operations. On the contrary, semantic or descriptive gestures were proper to one-shot operations like power on/off, play, cancel or search. Conclusion: The touchless gesture dictionary was established by mapping intuitive and valuable gestures onto each operation. Application: The dictionary can be applied to interaction designs based on non-touch gestures. Moreover, it will be used as a basic reference for standardizing non-touch gestures.

A New Ergonomic Interface System for the Disabled Person (장애인을 위한 새로운 감성 인터페이스 연구)

  • Heo, Hwan;Lee, Ji-Woo;Lee, Won-Oh;Lee, Eui-Chul;Park, Kang-Ryoung
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.229-235
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    • 2011
  • Objective: Making a new ergonomic interface system based on camera vision system, which helps the handicapped in home environment. Background: Enabling the handicapped to manipulate the consumer electronics by the proposed interface system. Method: A wearable device for capturing the eye image using a near-infrared(NIR) camera and illuminators is proposed for tracking eye gaze position(Heo et al., 2011). A frontal viewing camera is attached to the wearable device, which can recognize the consumer electronics to be controlled(Heo et al., 2011). And the amount of user's eye fatigue can be measured based on eye blink rate, and in case that the user's fatigue exceeds in the predetermined level, the proposed system can automatically change the mode of gaze based interface into that of manual selection. Results: The experimental results showed that the gaze estimation error of the proposed method was 1.98 degrees with the successful recognition of the object by the frontal viewing camera(Heo et al., 2011). Conclusion: We made a new ergonomic interface system based on gaze tracking and object recognition Application: The proposed system can be used for helping the handicapped in home environment.

Analysis of Studies about Maker Education Based on Systematic Review (체계적 문헌고찰을 통한 메이커 교육 관련 연구 분석)

  • Jeo, YooHyeon;Song, UiSung
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.529-542
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    • 2019
  • Adverting of the 4th Industrial Revolution, maker education is emerged as a new paradigm and related studies keep increasing, As ideal human resources model has been changed. For this study, 65 theses on maker education were reviewed. The study has mainly analyzed the key factors for applying maker education in school. Though this study, it hopes to propose how further maker education studies should be developed. From the theses, 1.4 percent of the maker education program is actually usable in regular school class. For utilizing this education, it requires prior training and needs computer facilities. Most programs were designed as fusion form in more than two subject and included cooperative activities and sharing time. Further studies should be conducted on the application of education programs of within regular classes of school, recommended tools based on the school levels and prior training for tools, established the Makerspace in schools, shared student's output, evaluated students, and teacher training.

Application on the Convergence Technology for Culture Festival Composition of Riverside Space (강변공간의 문화축제 조성을 위한 융복합 기술의 적용)

  • Yeon, Sang-ho
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.253-261
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    • 2018
  • Cheongpungho number is located in the center of South Korea Jecheon Peninsula, Chungju cheongpungho be formed by hydroelectric dam construction in 1984, now has been changed to a large man-made freshwater sites during the past 30 years. Recent Jecheon government is developing natural healing resort and entertainment performances for the future, in comparison to the feasibility study of the region using remote sensing technology and site planning was conducted in geographic research and analysis, and as a result, we have a very effective to incorporate the color maps using aerial photography and digital terrain analysis and usage analysis to prove and was in the riverside area for the future of the business and the research proposal facilities and events of the brand, to be more multi-cultural festival form apply new high-tech fusion experiments suggest new direction for future tourism.

Study on the Oil Seal Application Using Polytetrafluoroethylene Composites (Polytetrafluoroethylene 복합재료를 이용한 오일씰 응용에 관한 연구)

  • Ha, Ki-Ryong;Lee, Jong-Cheol;Lee, Young-Seok
    • Elastomers and Composites
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    • v.45 no.1
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    • pp.32-39
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    • 2010
  • The mechanical properties of PTFE 100%, PTFT 90% + carbon black 10%, PTFE 85% + glass fiber 15%, PTFE 80% + glass fiber 15% + molybdenum disulfide ($MoS_2$) 5%, PTFE 75% + glass fiber 25%, and PTFE 75% + carbon black 18% + graphite 7% composites were investigated in this study. The differential scanning calorimetry (DSC) and thermogravimetric analysis (TGA) were used to examine the heat of fusion(${\Delta}H_f$) and thermal stability of the composites. Also, the wear surface and wear volume of PTFE lip seal were examined using the durability test. Wear surface was observed using scanning electron microscope (SEM). It was found that the hardness, wear resistance and durability were enhanced by adding glass fiber and molybdenum disulfide into pure PTFE, but tensile strength and elongation were decreased. According to the experimental results, the composite (PTFE + 15% glass fiber + 5% molybdenum disulfide) showed the best properties for applying to oil-seal among six types of PTFE composites.

Performance Evaluation of a HARQ-ARQ Interaction Scheme for Reliable Communications in Marine Communication Networks (해양 통신 네트워크에서 안정적 통신을 위한 HARQ-ARQ interaction 기법의 성능 평가)

  • Son, Jaekwang;Lee, Seong Ro;So, Jaewoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.11
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    • pp.1201-1208
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    • 2014
  • As the wireless communication technologies are being studied for application to marine communication networks in a fusion of marine industries and IT technology, this paper proposes a HARQ-ARQ interaction scheme for reliable communication between the smart ships. Moreover, this paper evaluates the performance of the HARQ-ARQ interaction schemes through the computer simulation. In the HARQ-ARQ interaction scheme for marine network systems, as a HARQ acknowledgement is implicitly utilized as an ARQ acknowledgement. Hence, the HARQ-ARQ interaction scheme can reduce the packet delay. However, the HARQ-ARQ interaction scheme has problems caused by the error of HARQ feedback messages. Hence, this paper considers the effect of error of HARQ feedback messages on the performance of the HARQ-ARQ interaction scheme, in marine network systems. The simulation results show that the HARQ-ARQ interaction scheme can improve the delay performance of the ships in the marine network systems.

Digital Business Card System based on Augmented Reality (증강현실을 기반으로 한 디지털 명함 시스템)

  • Park, Man-Seub;Kim, Chang-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.562-568
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    • 2014
  • With the development of computer technology, augmented reality (Augmented Reality, AR) technology in the future, one of the main directions of development of human interface technology is emerging. On augmented reality based on the design and implementation of a digital business card system. In this paper, a Smartphone is simply information through recognizable digital business card contains information about the system. Digital business card system is compared to the way existing hardware in a way visually-based high precision. In addition, registered as a 3D computer vision of augmented reality technology skills and real-world situations convergence technology for research. Future research, 3D electronic map for Smartphone apps as of the application user interface on the side for research is needed.

A Design of Development Process Model of Product Lines for Developing Embedded Software (임베디드 소프트웨어 개발을 위한 제품계열 중심의 개발프로세스 모델 설계)

  • Hong, Ki-Sam;Yoon, Hee-Byung
    • Journal of KIISE:Software and Applications
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    • v.33 no.11
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    • pp.915-922
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    • 2006
  • Recently, the requirements of the embedded software are getting diverse as the diversity of embedded software application fields increases. The systematic development methods are issued to deal with the dependency between hardware and software. However, the existing development methods have not considered the software's close connection to hardware and the high-level reusability for common requirements of several similar domains. In this paper, we propose a design method of development process model of product lines to support an efficient development method for embedded software. For this, we firstly suggest a domain scoping method and an IDEF0(Integration DEFinition)-based business model for extracting the efficient requirements. Next, we present a component deriving method based on the service architecture and an architecture design method after considering the hardware dependency. And we explain the artifacts of MSDFS(Multi Sensor Data Fusion System) at each design step in order to show how the proposed model can be applied to the embedded software development.