Magazine of the Korean Society of Agricultural Engineers
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v.26
no.3
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pp.35-45
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1984
Generally speaking, agriculture exist in a climatic environment of uncertainty. Namely, normal rainfall value, as given by the mean values, does not exist. Thought on exists, itl does not affect like extreme Precipitation value on the part of agriculture and of others. Therefore, it is important that we measure the duration and severity index of drought caused by extreme precipitation deficit. In this purpose, this study was dealt with the calculation of drought duration and severity indexs by the method of monthly weighting coefficient. There is no quantitive definition of drought that is universally acceptable. Most of the criteria was used to identify drought have been arbitrary because a drought is a 'non-event' as opposed to a distinct event such as a flood. Therefore, confusion arises when an attempt is made to define the drought phenomenon, the calculation of duration, drought index is based on the following four fundamental question, and this study was dealt with the answers of these four questions as they related to this analytical method, as follows. First, the primary interest in this study is to be the lack of precipitation as it relates to agricultural effective rainfall. Second, the time interval was used to be month in this analysis. Third, Drought event, distinguished analytically from other event, is noted by monthly weighting coefficient method based on monthly rainfall data. Fin-ally, the seven regions used in this study have continually affected by drought on account of their rainfall deficit. The result from this method was very similar to the previous papers studied by many workers. Therefore, I think that this method is very available in Korea to identify the duration of drought, the deficit of precipitation and severity index of drought, But according to the climate of Korea exist the Asia Monsoon zone. The monthly weighting coefficient is modify a little, Because get out of 0.1-0.4 occasionally.
We introduce an introductory engineering education course for engineering majors and non-engineering majors. This course does not require any previous knowledge and experience on engineering. It requires strong curiosities and imaginations on current and future society we live in, where technology is inseparable ingredient. Course encourages attendees to explore fundamental issues of engineering: what is proper technology and what are proper ways of exercising engineering, issues dealt in soft engineering. Since course topics cover many aspects of technology, traditional learning methods fail to be successful and efficient. Various efficient learning methods have been proposed and implemented. We utilize various interactive tangible media, which include simulated thought experiments and physical media experiences. About twenty (20) episodes in short film format are produced based on scenario written according to related issues selected. Physical media like interactive robots are introduced for attendees' stimulated experiences. We summarize our exciting experiments on interactive teaching experiences at Pusan National University which include on/off-line interactions, assignments, projects, and evaluations.
mathematics holds a key position among the subject-matters of school education. Nevertheless, beyond Its Instrumental one, humanity-educational value of mathematics for the general public has been under estimated. For the past fifty years, in the our country there has not been enough systematic and profound examination and discussion concerning the goals of mathematics education in order to establish the philosophy of mathematics education. Thus, in this thesis we argue how mathematics education could contribute to the humanity education. For this, we examine how western educational theorists have emphasized the value of mathematics as humanity education and how their theories have been reflected in the goals of the modern mathematics education. First of all, we discuss Platonism as a philosophical basis of the traditional mathematics teaching mainly with Euclid's "Elements" since the ancient Greece and the relationship between mathematics education and humanity education in the light of this traditional thought. Next, we examine the thoughts of Pestalozzi, Harbert, Froebel who provided the theoretical basis for the public education since 19th century, and discuss the value of mathematics teaching in their humanistic educational thoughts. Also we examine the humanistic value of mathematics education in Dewey's educational philosophy, which criticized the traditional western ethics and epistemology, and established instrumen talism. Further, we analyze how such a philosophy of mathematics teaching is reflected mathematics education of 20th century, and confirm that the formation of Dewey's rational intelligence is one of the central aims of mathematics education of late 20th century. Finally, we discuss the ideals of humanistic mathematics education ; develop ment of the rational intelligence via 'doing knowledge'and change of mind via 'looking knowledge'. In this paper identify the humanistic values of mathematics education through the historical examination of the philosophies of mathematics education, and we could find significance as a fundamental study for one of the most important problems which Korean mathematics educational society confronts, that is establishing the philosophy of mathematics education.
Virtual reality(VR) is the technology that makes a user regard being in virtual space generated by computer as in the real world. Mainly, it has been studied about the three senses which are the sense of vision, touch and hearing in the five human senses. Through that, it is applied to the system making all the senses in the human body real. Even though the design idea of theater is brought to that of simulation theater, there are not many similarities between them and not general design rules yet. For making a better situation, in cooperation with a domestic company making a motion simulator for one or two person by itself, I have considered the minimum conditions and formations of the simulation theater being widely useful in the buildings of general commercial spaces from the environmental viewpoint, and basing on that facts I try to make some sorts of fundamental design types so that they are more available than those in the past. In this research, I have set the three types of simulation theater, the 50 seats of motion simulator for one person, the 20 seats of motion simulator and the 50 seats for two persons, in my researching range. Moreover, regarding the size of the simulation theater, I put the best specifications in order and also put them together, and then with making standards able to be reflected on the design plan, I have researched it for the purpose of the accumulation of skill in the construction of the special theater. Here, the design rule I suggested might be a design standard that it will be thought useful widely.
The purpose of this study is to reveal that the concept of relation in the postwar CIAM's debate was the hot issue which leaded to the collapse of CIAM, and that Aldo van Eyck developed it into the concept of "in-between". The postwar CIAM's young members voiced a critique of the universalizing attitude toward dwelling that CIAM had pursued since 1928 and looked for a new approach that would take into account the relation around dwelling. So, this study reviews the concepts of relation which were proposed by the postwar CIAM's young members. As a result, it is revealed that Aldo van Eyck extended the concept of "in-between" not to have the polarities, such as inside/outside, close/open, part/whole, neutralize or cancel one another out, but to attune them in such a way that they reinforce each other by mutual contrast, while the other young CIAM's members limited it to transition or connection. And, this paper analyzes the Municipal Orphanage in Amsterdam which was presented in CIAM 10. Through the analysis, it is revealed that the building presents many polarities simultaneously such as those; indoor and out door realms, dynamics and immutability, part and whole, and so on. In conclusion, it is possible to recognize that the concept of "in-between" is the fundamental binary-compound relation that lies at the root of Aldo van Eyck's architectural thought and bears on an interaction on a reciprocal relation between the inhabitant and the built environment.
To the human being, the space as the objective for fundamental thought called 'Being', and the space as the place for actual experience containing 'Life and Experience', have coexisted. Such dual characteristics owned by the space have come to the present creating various spatial viewpoints. As for the space as the objective for various thoughts and interpretations, its emphasis is nowadays being moved to the existence from such being. There is the event in the core of such change. Human's recognition for the space is originated from the observed events, which appears as an immense meaning, as it 'is accumulated as the experience. Therefore, the importance of the event in another viewpoint thinking the space is becoming bigger. This research has tried to grasp the tendency for the place-orientation by grasping the meaning owned by the event through the course that the viewpoint for such space has been changed. This research put its focus on clarifying the relationship between the place and event that are brought into relief by tracking down the transitional process of the viewpoint of space in the history of Occidental philosophy. Through this process, this research came to have a grip on the relationship in which a sense of place obviously stands out in bold relief as a result of an event, an emblem of an event, condition of an event, and as an event itself. Such four patterns are not mutually individual phenomenon, but form a discourse on modern space by traversing each other crisscross.
Due to the development of digital cinema, Animations are no longer a peripheral part of movies and become major role in making films, including live action movies. This kind of change makes the distinctive line between animations and live action movies vague. In order to prevent such side-effect, this study is aimed at building solid territory again between the two by reviewing the difference and, based on it, looking for effective cinematic techniques to produce synthesized and digitalized images. First of all, consideration on mise-en-scene is crucially required to tell this line. The mise-en-scene is a director's own unique style in making films. In other words, it is a symbol expressed by him/her. With the mise-en-scene, competitive directors explore huge possibility of image expression and know how to use it audiences can understand. Therefore, I look into a set of studies on the mise-en-scene and methodological problems because it is thought that the mise-en-scene is an important element to distinguish way of expression in animations, live action movies and digital cinema. In addition, owing to these fundamental differences, both movies have their own limitation on representation even though they imitate it each other. Synthesized images produced by both representation may not overcome that limitation and even worse bring up the lack of expression and the increase on unfamiliarity, which reduce audiences' interest. But ironically speaking, digital cinema accept each representation. And it serves as hindrance to narrative's delivery not to balance each of it. Therefore, digital cinema that integrate animations and live action movies should keep an eye on the overuse of images and pursue balanced mise-en-scene.
The spiritual world of the ancient times has precious values which forms the origin of human thought. This study aims to reevaluate ancient people's particular views on man in their spiritual world reflected through gods' ornaments by studying the human race's fundamental spiritual world gradually disappearing due to science development from Egyptian gods' ornaments expressed symbolically in Ancient mythical components. Although evidently ornaments in Egypt served for decoration, the basic purpose was exorcism as amulets, a shamanistic purpose to be protected from mystical and hostile powers by carrying them on the vulnerable spots of the body. As this aspect indicates, the human race tried to solve their self-insoluble transcendental issues through the help of supernatural power, pursuing to lead their lives there within. As a result, Egyptian ornaments; First, the deity raised their value by deifying human-beings. Second, the nobility enhanced their dignity by having goddesses wear the same skirts as theirs. Thirds, all deities maintained their class society by wearing fpassiums, bracelets, and anklets. Fourth, the resurrection was symbolized through gods and goddesses in charge of the afterlife.
This study is designed to describe and analyze the experiences of hysterectomy. It also attempts to develop the practical theory of their experiences and thus suggest a fundamental frame that can help nurses broaden their clinical understanding of hysterectomy patients and take better care. The data was collected through interviewing the selected subjects. The subjects were five hysterectomy patients. They were interviewed at first hand by this researcher and recorded under their permissions. Each interview took one hour or two hours per interviewer. The data was collected through the interview. The method of "the Ground Theory" by Strauss & Corbin (1990) was used for data analysis. A total of 129 concepts were extracted from the data analysis. which were classified into 27 subcategories through reanalysis. The subcategories were grouped under 12 higher categories. During the process of the data analysis the following three propositions repeatedly appeared. (1) The higher importance of sexual life and pregnancy, the greater the patients' despair. The support system was not satisfied. The closed defense intensified their despair. They felt that the operation result was out of control. (2) The lower the importance of sexual life and pregnancy, the lesser the patients' despair. The support system proved to be highly satisfactory. As a result more favorably. (3) The lower physical change, the lesser importance of pregnancy. the lesser the patients' despair, the patients' thought turned out to be more positive, which, in turn, left the patients the less despaired. As a results the patients accept the operation result more favorably.
The filial piety culture represented by Cao-e was regarded as moral rule mechanism in order to maintain patriarchal system and property relations in ancient China as an agricultural society. Exactly, In the process of Cao-e's story spreading, oral inheritance and literature processing have a relation of learning and penetration each other in order to beautify, deify, systematic stories. This is expression of human being's thought method of pursuing perfection. For instance, The traditional piety culture is increasingly weakened, that is why it is important to recognize the fundamental connotation behind the cultural identity in the modern society, to create the social foundation of Cao-e' filial piety cultural contents root, and to explore the core values of piety culture contains. Looking Cao-e' filial piety Culture and culture archetypes as study object, this article analyzes the spreading of Cao-e's story texts for understand the connection between literature processing and image formation from aspect of Cao-e deification.
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