• Title/Summary/Keyword: Full search block matching algorithm

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VLSI Architecture Designs of the Block-Matching Motion Estimation/Compensation using a Modified 4-Step Search Algorithm (변형된 4스텝 써치를 이용한 블럭정합 움직임 추정 및 보상 알고리즘의 VLSI 구조 설계)

  • Lee, Dong-Ho
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.9
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    • pp.86-94
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    • 1998
  • This paper proposes a new fast block-matching algorithm, named MFSS(Modified Four-Step Search) algorithm, which has better performance and is more adequate for hardware realization than the existing fast algorithms. The proposed algorithm is suitable for hardware realization since it has a unique regularity during the search procedure. It is shown from simulation results that its performance is close to that of FS(Full Search) algorithm. This paper also proposes a VLSI architecture and presents some design results of a motion estimator and compensator which adopted the MFSS algorithm. The important aspects considered in designing a motion estimator and compensator are hardware complexity of design results, and total delay needed to generate the motion compensated data after finding the motion vectors. Hardware complexity is minimized by using just nine PE(Process Element)'s, and total delay is minimized by sharing search memory of the motion estimator and compensator.

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VLSI architectures for block matching algorithms using systolic arrays (시스톨릭 어레이를 이용한 블럭정합 알고리즘의 VLSI 구조)

  • 반성범;채승수;박래홍
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.6
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    • pp.156-163
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    • 1996
  • In this paper, we propose VLSI architectures for the full search block matching algorithm (FS BMA) and two-stage BMA using integral projections that reduce greatly computational complexity with its performance comparable to that of the FS BMA. The proposed VLSI architectures are faster than the conventional ones with lower hardware complexity. Also the proposed architectures of the FS BMA and two-stage BMA are modeled in VHDL and simulated to show their functional validity.

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Wavelet Transform Coding for Image Communication (영상 통신을 위한 웨이블릿 변환 부호화)

  • Kim, Yong-Yeon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.1
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    • pp.61-67
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    • 2011
  • In this paper, a new method for effective video coding is studied. Picture set filter is proposed for preserving compression ratio and video quality. This filter controls the compression ratio of each frame depending on the correlation to the reference frame by selectively eliminating less important high-resolution areas. Consequently, video quality can be preserved and bit rate can be controlled adaptively. In the simulation, to test the performance of the proposed coding method, comparisons with the full search block matching algorithm and the differential image coding algorithm are made. In the former case, video quality, compression ratio and encoding time is improved. In the latter case, video quality is degraded, but compression ratio and encoding time is improved. Consequently, the proposed method shows a reasonably good performance over existing ones.

Two-Stage Fast Block Matching Algorithm Using Integral Projections (가산 투영을 이용한 2단계 고속 블록정합 알고리즘)

  • 김준식;박래홍;이병욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.1
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    • pp.45-55
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    • 1993
  • In this paper, a two-stage block matching algorithm (BMA), which can reduce greatly the computational complexity of the conventional BMAs, is proposed, in which the onedimensional distortion measure based on the integral projection is introduced to determine the candidate motion vectors and then among them a final motion vector is detected based on the conventional two-dimensional distortion measure. Due to the one-dimensional calculation of a distortion measure, the proposed algorithm can reduce the computational complexity of the conventional BMA (full search method with a 16$\times$16 block) by a factor of 4, with its performance comparable to those of the conventional ones. Simulation results based on the original and noisy image sequences are shown. Also the simulation of the proposed method combined with the MPEG (Moving Picture Experts Group) SM3 (Simulation Model Three) is presented. Computer simulation shows that the proposed algorithm is fast with its performance comparable to those of the conventional ones.

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A Modified Diamond Zonal Search Algorithm for Motion Estimation (움직임추정을 위한 수정된 다이아몬드 지역탐색 알고리즘)

  • Kwak, Sung-Keun
    • Journal of the Korea Computer Industry Society
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    • v.10 no.5
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    • pp.227-234
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    • 2009
  • The Paper introduces a new technique for block matching motion estimation. since the temporal correlation of a animation sequence between the motion vector of current block and the motion vector of previous block. In this paper, we propose the scene change detection algorithm for block matching using the temporal correlation of the animation sequence and the center-biased property of motion vectors. The proposed algorithm determines the location of a better starting point for the search of an exact motion vector using the point of the smallest SAD(sum of absolute difference) value by the predicted motion vector from the same block of the previous frame and the predictor candidate point on each search region. Simulation results show that the PSNR values are improved as high as 9~32% in terms of average number of search point per motion vector estimation and improved about 0.06~0.21dB on an average except the FS(full search) algorithm.

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A Fast Motion Estimation Algorithm with Adjustable Searching Area (적응 탐색 영역을 가지는 고속 움직임 추정 알고리즘)

  • Jeong, Seong-Gyu;Jo, Gyeong-Rok;Jeong, Cha-Geun
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.8
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    • pp.966-974
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    • 1999
  • 완전 탐색 블록 정합 알고리즘(FBMA)은 다양한 움직임 추정 알고리즘 중 최상의 움직임 추정을 할 수 있으나, 방대한 계산량이 실시간 처리의 적용에 장애 요소이다. 본 논문에서는 완전 탐색 블록 정합 알고리즘에 비해 더 낮은 계산량과 유사한 화질을 가지는 새로운 고속 움직임 추정 알고리즘을 제안한다. 제안한 방법에서는 공간적인 상관성을 이용함으로써 적절한 탐색 영역의 크기를 예측할 수 있다. 현재 블록의 움직임 추정을 위하여 이웃 블록이 가지고 있는 움직임과 탐색 영역의 크기를 이용하여 현재 블록의 탐색 영역을 적응적으로 변화시키는 방법이다. 이 예측값으로 현재 블록의 탐색 영역 크기를 결정한 후, FBMA와 같이 이 영역 안의 모든 화소점들에 대하여 현재 블록을 정합하여 움직임 벡터를 추정한다. 컴퓨터 모의 실험 결과 계산량 측면에서 제안 방법이 완전 탐색 블록 정합 알고리즘보다 50%정도 감소하였으며, PSNR 측면에서는 0.08dB에서 1.29dB 정도 감소하는 좋은 결과를 얻었다.Abstract Full search block-matching algorithm (FBMA) was shown to be able to produce the best motion compensated images among various motion estimation algorithms. However, huge computational load inhibits its applicability in real applications. A new motion estimation algorithm with lower computational complexity and good image quality when compared to the FBMA will be presented in this paper. In the proposed method, The appropriate search area can be predicted by using the temporal correlation between neighbouring blocks. For motion estimation of the current block, it is the method changing adjustably search area of current block by using motion and search area size of the neighbouring block. After deciding search area size of the current block with this predicted value, we estimate motion vector that matching current block like the FBMA for every pixel in this area. By the computer simulation the computation amount of the proposed method can be greatly decreased about 50% than that of the FBMA and the good result of the PSNR can be attained.

Adaptive Pattern Search for Fast Block-Matching Motion Estimation (고속 블록 정합 움직임 추정을 위한 적응적 패턴 탐색)

  • Kwak, Sung-Keun
    • Journal of the Korea Computer Industry Society
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    • v.5 no.9
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    • pp.987-992
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    • 2004
  • There is the temporal correlation of the video sequence between the motion vector of current block and the motion vector of previous block. In this paper, we propose the improved diamond search pattern using an motion vector prediction candidate search point by the predicted motion information from the same block of the previous frame. Simulation results show that PSNR(Peak-to-Signal Noise Ratio) values are improves as high as high as 14~24% in terms of average number of search point per motion vector estimation and improved about 0.02~0.37dB on an average except the full search(FS) algorithm.

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A Fast Motion Estimation Algorithm using Probability Distribution of Motion Vector and Adaptive Search (움직임벡터의 확률분포와 적응적인 탐색을 이용한 고속 움직임 예측 알고리즘)

  • Park, Seong-Mo;Ryu, Tae-Kyung;Kim, Jong-Nam
    • Journal of KIISE:Information Networking
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    • v.37 no.2
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    • pp.162-165
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    • 2010
  • In the paper, we propose an algorithm that significantly reduces unnecessary computations, while keeping prediction quality almost similar to that of the full search. In the proposed algorithm, we can reduces only unnecessary computations efficiently by taking different search patterns and error criteria of block matching according to distribution probability of motion vectors. Our algorithm takes only 20~30% in computational amount and has decreased prediction quality about 0~0.02dB compared with the fast full search of the H.264 reference software. Our algorithm will be useful to real-time video coding applications using MPEG-2/4 AVC standards.

Dynamic Search Area Decision for Motion Vector Estimation (움직임 벡터 추정을 위한 동적 영역 결정 방식)

  • 이민구;홍민철
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2001.11b
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    • pp.95-98
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    • 2001
  • 본 논문에서는 동영상 압축 방식에서 압축 효율을 증가시키는 움직임 벡터 추정 방식의 개선된 방법에 대해 제안한다. 움직임 벡터 추정 방식의 하나인 BMA(block matching algorithm) 중에 가장 좋은 성능을 보이는 FSA(full search algorithm)은 움직임의 정도를 예측하지 않고 모든 블록에 대해 고정적인 탐색 영역이 결정되어 있다. 이는 계산량을 상당히 크게 하는 원인이 된다. 제안된 방식은 블록 사이의 움직임이 유사한 특성을 이용하여 블록 단위의 동적인 탐색 영역을 결정하여 계산량을 효율적으로 줄이면서 FSA와 유사한 특성을 유지하게 된다.

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Fast and Efficient Search Algorithm of Block Motion Estimation

  • Kim, Sang-Gyoo;Lee, Tae-Ho;Jung, Tae-Yeon;Kim, Duk-Gyoo
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.885-888
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    • 2000
  • Among the previous searching methods, there are the typical methods such as full search and three-step search, etc. Block motion estimation using exhaustive search is too computationally intensive. To apply in practice, recently proposed fast algorithms have been focused on reducing the computational complexity by limiting the number of searching points. According to the reduction of searching points, the quality performance is aggravated in those algorithms. In this paper, We present a fast and efficient search algorithm for block motion estimation that produces better quality performance and less computational time compared with a three-step search (TSS). Previously the proposed Two Step Search Algorithm (TWSS) by Fang-Hsuan Cheng and San-Nan sun is based on the ideas of dithering pattern for pixel decimation using a part of a block pixels for BMA (Block Matching Algorithm) and multi-candidate to compensate quality performance with several locations. This method has good quality performance at slow moving images, but has bad quality performance at fast moving images. To resolve this problem, the proposed algorithm in this paper considers spatial and temporal correlation using neighbor and previous blocks to improve quality performance. This performance uses neighbor motion vectors and previous motion vectors in addition, thus it needs more searching points. To compensate this weakness, the proposed algorithm uses statistical character of dithering matrix. The proposed algorithm is superior to TWSS in quality performance and has similar computational complexity

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