• 제목/요약/키워드: Free play

검색결과 701건 처리시간 0.026초

Play Interactions between Children with Autism and their Siblings in a European American and a Vietnamese American Family

  • Sage, Kara D.;Jegatheesan, Brinda
    • Child Studies in Asia-Pacific Contexts
    • /
    • 제2권1호
    • /
    • pp.11-27
    • /
    • 2012
  • We examined play interactions between siblings when one child has autism in a Vietnamese American and a European American family. Analysis was based on video recorded free play sessions with each set of siblings at their home. Interviews with the typically developing sibling and parents also provided supplemental data to aid our knowledge about their play behavior. This study describes the role of the typically developing sibling in play and the types of play engaged in by siblings. Findings indicate that the two sets of siblings differed in their play behavior. Specifically, significant differences were noted in the role of the typically developing sibling in play, and the types of play engaged in by the siblings. The perceptions of the typically developing siblings and parents regarding autism also differed across families, significantly affecting their play behavior. Implications for research are described.

어린이집의 자유놀이에서 놀이 틀 유지와 변화를 위한 유아의 또래관계 전략들 (Examining Children's Peer - relationship Strategies of Free Play in a Child-care Center)

  • 전가일;이순형
    • 한국보육지원학회지
    • /
    • 제9권5호
    • /
    • pp.407-436
    • /
    • 2013
  • 이 연구는 놀이 참여자들의 놀이 특징에 대한 이해를 바탕으로 놀이 틀 유지와 변화를 위한 유아의 또래관계 전략을 살피고 그 의미를 이해하기 위하여 실증적 방식을 지양하고 유아의 생활세계인 어린이집의 만 5세반 자유놀이 시간을 참여관찰 하였다. 이를 위해 2012년 3월부터 10월까지 매주 1-2회에 걸쳐 현장을 방문하였으며, 수집된 자료는 연구자의 관찰기록, 참여자 면담, 참여자 기록물 등이다. 연구결과, 유아는 놀이 틀 유지를 위해 '거절하기', '무력화시키기', '동의적 해석해주기', '놀이의 규칙 바꾸기'와 같은 전략을, 놀이 틀 변화를 위해 '이르기', '내편으로 만들기', '제 3자 받아들이기'와 같은 전략을 사용하였다. 이와 같은 놀이 틀 유지를 위한 유아의 전략들은 유아가 선택과 배제의 변증법과 경계의 떨림이라는 삶의 의미를 경험하는 존재임을 드러내었다. 이 연구는 놀이 틀 유지와 변화를 위한 유아의 구체적인 노력을 드러냄으로써 그동안 부정적인 것으로 인식되어 오던 '사회적 배척'에 대해 유아의 관점에서 이해할 수 있는 시사점을 제공한다. 또한 관련 현장의 교사들이 유아의 또래관계에 개입할 때 유아의 관점을 이해하고 보다 구체적인 개입을 할 수 있도록 도울 수 있을 것이다.

사회적 가상놀이에서 나타난 문해 관련 의사소통 및 정보 유형 (Literacy-Related Communication and Information Types in Social Pretend Play)

  • 조은진;배재정
    • 아동학회지
    • /
    • 제20권4호
    • /
    • pp.247-263
    • /
    • 1999
  • Literacy-related communication and information types naturally occurring in the dramatic play area were observed during free play over a 4 week period. Participants were 21 boys and 16 girls enrolled in a kindergarten class in Taegu. Types of literacy-related communication frequently used during social pretend play were Description, Suggestion, Question, and Answer. Negative types of literacy-related communication, such as Threat, Protest, and Warning were rare. Types of frequently occurring literacy information were about letters & words, and literacy functions. These findings were discussed with respect to curricular implications for the classroom.

  • PDF

13~18개월 영아의 의사소통적 몸짓과 놀이의 관계에서 어머니 반응성의 역할 (The Roles of Maternal Responsiveness in the Relationship between Infants' Communicative Gestures and Play)

  • 이지영;성지현
    • 아동학회지
    • /
    • 제36권5호
    • /
    • pp.19-36
    • /
    • 2015
  • The purpose of this study was to firstly, investigate the relationship between infants' communicative gestures, play and maternal responsiveness and secondly, to examine the role of maternal responsiveness in the associations between infants' communicative gestures and play. The subjects comprised 42 infants (21 boys and 21 girls) and their mothers. The infants' communicative gestures, the infants' play and maternal responsiveness were observed during free play sessions lasting 20 minutes. The results are as follows. Mothers of girls showed higher levels of responsiveness than the mothers of boys. In addition, here were positive correlations between infants' communicative gestures, play and maternal responsiveness. Maternal responsiveness was observed to moderate the effects of infants' communicative gestures on the infants' average level of play. These results indicate that it is important for caregivers to interpret infants' communicative intentions appropriately and respond promptly and adequately in play situations.

유아의 혼자 놀이와 기질 및 문제 행동과의 관계 (Relationships Between Solitary Play and Temperament, Problem Behaviors)

  • 김민정;엄정애
    • 아동학회지
    • /
    • 제26권5호
    • /
    • pp.1-14
    • /
    • 2005
  • The purpose of this study was to examine the relation between forms of children's solitary play and temperament, problem behaviors. Seventy-six children of four-year-olds were observed during free play. Children's temperament was measured by mothers of participants. Children's problem behaviors were measured by teachers. Following from Coplan et al(1994), this study were analyzed three aggregate measures of solitary play consisting of reticent behavior, solitary-passive play, and solitary-active play. The results of this study shows that first, the highest frequency of solitary play's forms was reticent behavior, followed by solitary-passive play, then solitary-active play. There weren't any differences in children's solitary play according to their gender. Second, there were significant differences among forms of children's solitary play and temperament. And there were gender differences in the correlates of different forms of solitary play. Third there were significant differences among forms of children's solitary play and problem behaviors. Also, there were gender differences in the correlates of different forms of solitary play. This result points out the important of solitary play and distintion of solitary play'forms.

  • PDF

영아반 보육계획안 분석에 따른 프로그램 유형 (The Types of Infant Care Curricula Based on Analysis of Infants Care Plans)

  • 최목화;이미영;나종혜
    • 한국생활과학회지
    • /
    • 제20권5호
    • /
    • pp.897-915
    • /
    • 2011
  • The purpose of this study was to investigate the actual conditions and characteristics of weekly and daily child care programs for infants, to provide a basis for the improvement of infant care quality. Weekly and daily curricula of 18 classes for one and two-year-olds classes (9 for each ages) from childcare centers in D city were collected from Nov. 2009 to February 2010. The results are as following: first, classes for one-year-olds plan 6-25 activities and classes for two-year-olds plan 12-30 activities weekly, with differences in the number of weekly activities according to the childcare centers. The number of weekly activities should be planned considering infants' interest as well as educational continuity of the activities. Second, the investigation of daily activities showed that the routine activities planned for one-year-olds were for total of 310-600 minutes and for two-year-olds 310-540 minutes. Among these, on average of 66% of the time was planned for everyday life such as eating and napping. The rest of time was dedicated to indoor and outdoor free play. However a few centers allocated more time for group activities according to subjects compared to free play. A curriculum composed of group activities ignoring infants' individual developmental differences should not be encouraged. Last, the results of cluster analyses on weekly and daily curricula in terms of the number of activities and time, duration, number of group activities and time showed that curricula for infants could be characterized into two types: "free play" and "group activity" curricula.

The Status of Paid and Free Star Chart Game Applications: Focus on Google Play in Korea

  • Nam, Sang-Zo
    • International Journal of Contents
    • /
    • 제14권3호
    • /
    • pp.46-52
    • /
    • 2018
  • The objective of this study was to determine the status of star chart game applications in the Google play store in Korea. The share of game genres in paid and free star charts of game applications was searched. Also, the average reviewer's rating, average number of reviews, and average age rating based on the genre of paid and free star charts of game applications, and the average price of paid applications based on genre were analyzed. Hypothesis tests for the differences in average reviewer's rating, average number of reviews, average age rating according to the genre of game applications were performed. Also, hypothesis tests for the differences in average reviewer's rating, average number of reviews, average age rating between the paid and free game applications along with the hypothesis test for the differences in price according to the genre of paid game applications were performed. Lastly, hypothesis tests for the correlation between the start chart ranking and number of reviews in association with the correlation between the start chart ranking and reviewer's rating were performed. Statistically significant differences in average reviewer's rating, average number of reviews, average age rating according to the genre of game applications, and between the paid and free game applications were verified. However, the correlation between the start chart ranking and number of reviews in association with the correlation between the start chart ranking and reviewer's rating were not statistically significant.

학령전 아동형제간의 놀이상황중 즉각적인 모방행동 연구 (A study on spontaneous imitation between siblings of preschool children in Free-situation)

  • 김상희
    • 대한가정학회지
    • /
    • 제23권4호
    • /
    • pp.143-152
    • /
    • 1985
  • This study intends to investigate preschool-sibling's spontaneous imitation during their free-plays through the observation of 41 pairs of siblings aged from 1 to seven years. RESULTS : 1. Sibling's imitation showed in all subjects and had various distribution according to sibling's personalities. 2. Because of sibling's several facts. Their imitation showed differently. 1) Imitation appeared to decline to decline as children grew older. Imitation showed most frequently at the age of 2 years, and decreased after that. 2) Due to the effect of birth-order, the younger one showed his imitation approximately 4.3 times more than the elder one. 3) The effect of sex-composition seemed to coincide with the sex-typing hypothesis rather than the like-sex hypothesis. 4) Boy's imitation showed more frequently than girl's, but the difference was not so significant to be noticed. 3. In siblings, physical imitation was more frequent than verbal imitation, but it was reversed in peer's imitation. 4. The play-situation in which sibling's imitation showed mostly differed from that of Peer's imitation. That is, sibling's imitation appeared in solitary play but peers imitation did appear in associate play.

  • PDF

유아의 사회적 능력에 따른 사회적 놀이의 연속적 변화 패턴 (Sequential Transition Patterns of Social Play by Children's Social Competence)

  • 김순정;김희진
    • 아동학회지
    • /
    • 제28권1호
    • /
    • pp.17-35
    • /
    • 2007
  • This study examined whether sequential transition patterns of social play differed by children's social competence. The social competence of sixty 5-year-old children was rated by their teachers using the Social Competence Scale(NICHD Early Child Research Network, 1996). Children's social play was observed during free play and coded by criteria developed by Robinson et al(2003). Results showed differences in children's social play behaviors by social competence and differences in the transition patterns of children's social play level by social competence. Children with higher social competence showed a transition pattern moving toward cooperative-social interaction, whereas children with lower social competence showed a transition pattern moving backward to solitary or onlooker behavior.

  • PDF

Exploring the effects of unplugged play for children aged 3, 4 and 5 - Based on Bee-bot -

  • Kwon, Un-jou;Nam, Ki-won;Lee, Ji-hyun
    • International Journal of Advanced Culture Technology
    • /
    • 제8권2호
    • /
    • pp.239-245
    • /
    • 2020
  • With the recent revised curriculum, the importance of exploring children's play through new teaching media is increasing in kindergarten. In this study, it is to use the robot 'Bee-bot' for early children to uncover the changes that children have through free exploration and play. As a result of comparing the change of scientific problem-solving ability of 3, 4, and 5-year-olds, there were significant changes in all three sub-elements. We propose to us scientific problem-solving ability test tools, propose and apply ideas for problem-solving, conclusion on problem-solving Building. Through this, it was found that unplugged play using 'Bee-bot' is meaningful as a play environment and as a teaching medium for children aged 3, 4 and 5 years old.