• Title/Summary/Keyword: Frame Skipping

Search Result 29, Processing Time 0.022 seconds

Acceleration of Terrain Rendering Using Bounding Box Subdivision (바운딩 박스 세분화를 통한 지형 렌더링의 가속화)

  • Lee, Eun-Seok;Lee, Jin-Hee;Jo, In-Woo;Shin, Byeong-Seok
    • Journal of Korea Game Society
    • /
    • v.11 no.6
    • /
    • pp.71-80
    • /
    • 2011
  • Recent terrain rendering applications such as 3D games and virtual reality, use GPU-based ray-casting method for rendering high-quality scenes in realtime. As the size of terrain dataset grows bigger, the rendering speed will be decreased by the increase of the number of texture samplings. To accelerate the conventional ray-casting, we propose an efficient ray casting method with subdivided bounding boxes which are based-on GPU quadtree traversal. The subdivision of the terrain's bounding box can reduce the empty spaces effectively. By performing the ray-casting with this compact bounding box, we can efficiently reduce computation with empty space skipping. Unlike the recent quadtree-based empty space skipping techniques which perform the tree traversal at each ray, our method traverses the tree only once per frame. Therefore, we can save much computational time.

Real-Time Video Indexing and Non-Linear Video Browsing for DTV Receivers (디지털 텔레비전 수신환경에서의 실시간 비디오 인덱싱과 비선형적 비디오 브라우징)

  • 윤경로;전성배
    • Journal of Broadcast Engineering
    • /
    • v.7 no.2
    • /
    • pp.79-87
    • /
    • 2002
  • The fast advances in digital video processing and multimedia processing technology over the last decade enabled various non-linear video browsing techniques. Based on the machine-understanding of the video content, non-linear video brows ing interfaces such as key-frame based content summarization have been introduced. The key-frame based user interfaces, such as storyboard or table of content, however, are still very hard for conventional TV users to use, and are very hard to implement without the service providers providing additional information for the construction of the key-frame based interfaces. In this paper, non-linear video browsing techniques, which not only overcome previously described drawbacks but also are easy-to-use, and real-time video indexing technology to support the proposed browsing techniques are proposed. The structure-based skipping and skimming help users easily find interesting scene and understand the content in a very short time, using real-time video indexing technology.

An Analysis of Luminance Histogram and Correlation of Motion Vector for Unsuitable Frames for Frame Rate Up Conversion (프레임율 상향 변환에 부적합한 프레임들에 대한 밝기값 히스토그램과 모션 벡터 상관성 분석)

  • Kim, Sangchul;Nang, Jongho
    • KIISE Transactions on Computing Practices
    • /
    • v.22 no.10
    • /
    • pp.532-536
    • /
    • 2016
  • Frame Rate Up Conversion (FRUC) generate interpolated frames between existing frames using motion estimation and motion compensation interpolation considering temporal redundancy. Falsely-estimated FRUC, however, can generate poor quality frames because FRUC typically uses blending-based interpolation method. As skipping an interpolating process between frames generate mis-estimated motion vectors, could improve Quality of Services of FRUC. In this Paper we analyze luminance histogram and motion vector consistency in frames generating poor quality interpolated frames. We conclude these features could help to be a clue in classifying the frames, which often result in the poor quality of FRUC results through the analysis and experiment.

Design of H.264 Deblocking Filter for Low-Power Mobile Multimedia SoCs (저전력 휴대 멀티미디어 SoC를 위한 H.264 디블록킹 필터 설계)

  • Koo Jae-Il;Lee Seongsoo
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.43 no.1 s.343
    • /
    • pp.79-84
    • /
    • 2006
  • This paper proposed a novel H.264 deblocking filter for low-power mobile multimedia SoCs. In H.264 deblocking filter, filtering can be skipped on some pixels when pixel value differences satisfy some specific conditions. Furthermore, whole filtering can be skipped when quantization parameter is less than 16. Based on these features, power consumption can be significantly reduced by shutting down deblocking filter partially or as a whole. The proposed deblocking filter can shut down partial or whole blocks with simple control circuits. Common hardware performs both horizontal filtering and vertical filtering. It was implemented in silicon chip using $0.35{\mu}m$ standard cell library technology. The gate count is about 20,000 gates. The maximum operation frequency is 108MHz. The maximum throughput is 30 frame/s with CCIR601 image format.

An Effective of Rate Control for Scene Change in H.264/AVC (장면전환에 효율적인 H.264/AVC 비트율 제어 기법)

  • Son, Nam-Rye;Shin, Yoon-Jeong;Lee, Guee-Sang
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.44 no.1
    • /
    • pp.26-39
    • /
    • 2007
  • In recent years, rate control is an important technique in real time video communication applications using H.264/AVC. Many existing rate control algorithms employ the quadratic rate-distortion model, which is determine the target bits for each P frame. In this paper, a new rate control algorithm for transmission of H.264/AVC video bit stream through CBR(Constant Bit Rate) channel is proposed. The proposed algorithm predicts an adaptive QP(Quantization Parameter) for improving video distortion, due to high motion and abruptly scene change, which target bit rate and MAD(Mean of Absolute Difference) for current frame considering image complexity variance between previous and current frames. Additionally, it uses frame skip technique to maintain bit stream within a manageable range and protect buffer from overflow or underflow. Experimental results show that the proposed method gives a quality improvement of about 0.5dB when compared to previous rate control algorithm. Also our proposed algorithm encodes the video sequences with less frame skipping compared to the existing rate control for H.264/AVC.

A Modeling Study of Co-transcriptional Metabolism of hnRNP Using FMR1 Gene

  • Ro-Choi, Tae Suk;Choi, Yong Chun
    • Molecules and Cells
    • /
    • v.23 no.2
    • /
    • pp.228-238
    • /
    • 2007
  • Since molecular structure of hnRNP is not available in foreseeable future, it is best to construct a working model for hnRNP structure. A geometric problem, assembly of $700{\pm}20$ nucleotides with 48 proteins, is visualized by a frame work in which all the proteins participate in primary binding, followed by secondary, tertiary and quaternary binding with neighboring proteins without additional import. Thus, 40S hnRNP contains crown-like secondary structure (48 stemloops) and appearance of 6 petal (octamers) rose-like architectures. The proteins are wrapped by RNA. Co-transcriptional folding for RNP fibril of FMR1 gene can produce 2,571 stem-loops with frequency of 1 stem-loop/15.3 nucleotides and 53 40S hnRNP beaded structure. By spliceosome driven reactions, there occurs removal of 16 separate lariated RNPs, joining 17 separate beaded exonic structures and anchoring EJC on each exon junction. Skipping exon 12 has 5'GU, 3'AG and very compact folding pattern with frequency of 1 stem-loop per 12 nucleotides in short exon length (63 nucleotides). 5' end of exon 12 contains SS (Splicing Silencer) element of UAGGU. In exons 10, 15 and 17 where both regular and alternative splice sites exist, SS (hnRNP A1 binding site) is observed at the regular splicing site. End products are mature FMR-1 mRNP, 4 species of Pri-microRNAs derived from introns 7,9,15 and 3'UTR of exon17, respectively. There may also be some other regulatory RNAs containing ALU/Line elements as well.

A Streaming System based on Transcoding using the Prediction Period (예측주기를 이용한 트랜스코딩 기반의 스트리밍 시스템)

  • Kim, Sung-Min;Kim, Hyun-Hee;Park, Si-Yong;Chung, Ki-Dong
    • Journal of KIISE:Software and Applications
    • /
    • v.33 no.10
    • /
    • pp.823-835
    • /
    • 2006
  • Multimedia is a very popular service in the Internet. But, we cannot provide multimedia service at a uniform content, because networks and devices are various. Thus, an adaptive service is needed for multimedia transmission. Video Transcoding is the good solution that can service multimedia adaptively. This paper proposes the streaming system that is composed of encoder, transcoder, decoder The encoder enhanced time complexity and PSNR in case of transcoding using PP(Prediction Period). The decoder is almost same as the traditional media player. Transcoder reduced time complexity through combination of prediction period in encoder and skipping period to control frame rate in transcoder. In simulation results, the performances of proposed scheme outperform the system with traditional transcoder in time complexity and PSNR.

Spatio-temporal Mode Selection Methods of Fast H.264 Using Multiple Reference Frames (다중 참조 영상을 이용한 고속 H.264의 움직임 예측 모드 선택 기법)

  • Kwon, Jae-Hyun;Kang, Min-Jung;Ryu, Chul
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.33 no.3C
    • /
    • pp.247-254
    • /
    • 2008
  • H.264 provides a good coding efficiency compared with existing video coding standards, H.263, MPEG-4, based on the use of multiple reference frame for variable block size motion estimation, quarter-pixel motion estimation and compensation, $4{\times}4$ integer DCT, rate-distortion optimization, and etc. However, many modules used to increase its performance also require H.264 to have increased complexity so that fast algorithms are to be implemented as practical approach. In this paper, among many approaches, fast mode decision algorithm by skipping variable block size motion estimation and spatial-predictive coding, which occupies most encoder complexity, is proposed. This approach takes advantages of temporal and spatial properties of fast mode selection techniques. Experimental results demonstrate that the proposed approach can save encoding time up to 65% compared with the H.264 standard while maintaining the visual perspectives.

Forward rate control of MPEG-2 video based on distortion-rate estimation (왜곡-비트율 추정에 근거한 MPEG-2 비디오의 순방향 비트율 제어)

  • 홍성훈;김성대;최재각;홍성용
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.23 no.8
    • /
    • pp.2010-2024
    • /
    • 1998
  • In video coding, it is important to improve the average picture quality as well as to maintain cosistent picture quality between consecutive pictures. In this paper, we propose a distortion-rate estimation method for MPEG-2 video and a forward rate control method, using the proposed estimation result, to be able to obtain the improved and consistent picture quality of CBR (Constant Bit Rate) encoded MPEG-2 video. The proposed distortion-rate estimation enable us to predict the distortion and the bits generated from an encoded picture at a given quantization step size and vice versa. The most attactive features of proposed distortion-rate estimation are its accuracy and low computational complexity enough to be applied to the practical video coding. In addition, the proposed rate control first determined a quantization parameter per frame by following procedure: distortion-rate estimation, target bit allocation, distortion constraint and VBV(Video Buffer Verification) constraint. And then this quantization parameter is applied to the encoding so that improved and consisten picture quality can be obtained. Furthermore the proposed rate control method can solve the error propagation problem caused by scene change or anchor picture degradation by using the B-picture skipping and the guarantee of the minimum bit allocation for the anchor picture. Experimental results, comparing the proposed forward rate control method with TM5 method, show that the proposed method makes more improed and consistent picture quality than TM5.

  • PDF