• 제목/요약/키워드: Formative Perception

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조형의 상징성과 의미 분석을 통한 사회 의제 표현 연구 - 애니메이션 <윌러비 가족>을 중심으로 (A Study on the Expression of Social Agenda through the Analysis of Symbolism and Meaning of Formative - Focused on the Animation )

  • 김예은;이태훈
    • 디지털융복합연구
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    • 제20권4호
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    • pp.607-615
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    • 2022
  • 애니메이션은 계몽 형태의 대중예술로서 다양한 연령대에게 쉽게 다가가 그들이 외면하는 사회문제를 재고찰하게 한다. 따라서 본 논문은 애니메이션 <윌러비 가족>의 캐릭터 설정과 조형의 상징성이 사회 의제의 인식 제고 방안으로써 작용하는지 분석했다. 현대의 심각한 문제로 대두되고 있는 아동학대와 가족 형태의 수용 필요성에 대한 실태를 파악했으며, 애니메이션의 색채와 조형성은 관객의 심리적 감동과 변화를 유도한다는 선행 연구를 살펴봤다. 작품은 아동학대 유형 중 정서적 학대와 방임을 캐릭터로 보여주며, 가족의 형태를 세분화했다. 조화로운 색채의 무지개는 다양한 가족 구성원을 상징했으며, 각진 형태와 차가운 푸른색의 조형적 특징으로 이루어진 고아국 요원은 무관심한 이웃과 함께 현대의 원칙주의적인 2차 가해자로 표현하여 관객의 인식변화를 촉구한다. 본 논문은 복지사회 건설과 지원체계에 앞서 국민적 인식 제고가 필수인 시점에 사회 의제를 작품으로 표현하여 관객의 문제 인식을 깨우칠 수 있는 애니메이션의 가치를 제시하고 있다.

Typology of Dress in Contemporary Fashion

  • Yim, Eunhyuk;Istook, Cynthia
    • 한국의류학회지
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    • 제41권1호
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    • pp.98-115
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    • 2017
  • This study categorizes the formative aspects of dress and their implications according to the extent of revealing or concealing corporeality based on body perceptions. By considering the notion of dress as bodily practice to be a theoretical and methodological framework, this study combines a literature survey and case analysis to analyze and classify the forms of women's dress since the 1920s when contemporary fashion took hold. As examined in this study, the typology of dress was categorized as body-consciousness, deformation, transformation, and formlessness. Body-consciousness that is achieved through tailoring, bias cutting, and stretchy fabric displays corporeality focusing on the structure and function of the body as an internalized corset. Deformations in dress are categorized into two different subcategories. One is the expansion or reduction of bodily features based on the vertical or horizontal grids of the body, which visualizes the anachronistic restraint of the body through an innerwear as outerwear strategy. The other is exaggerations of the bodily features irrelevant to the grid, which break from the limitations and constraints of the body as well as traditional notions of the body. Transformations of the body refer to as follows. First, the deconstruction and restructuring of the body that deconstruct the stereotypes in garment construction. Second, the abstraction of the body that emphasizes the geometrical and architectural shapes. Third, transformable designs which pursue the expansion and multiplicity of function. Formlessness in dress denies the perception of three-dimensionality of the body through the planarization of the body.

애니메이션의 장면화(framing)에 관한 연구 - 게슈탈트(Gestalt)이론을 중심으로 (The study on framing of animation -Centering on Gestalt theory)

  • 선경희
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.34-71
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    • 2002
  • Animation has been developed as a part of artistry, and maintained a correlation with other various genres such as art, film and music to bring changes in form and to seek new things. Recently, technological advancement also has supported digitalization of producing process with variety in its method. Basic unit of animation production is a frame. A set of frames which has an image of producer's intention comes to life as animation when constructed, connected and transformed. A producer usually goes through a series of trouble when deciding how to express one's intention in images. Framing in animation is a kind of visual information which reflects producer's visual perception. A producer does not simply characterize matters into geometrical figures or give circumstantial explanation, but does framing work that relies on expression. Artistic psychology based on Gestalt Theory does not concentrate on abstract artistic philosophy with conventional beauty as its center, but pursues ambiguity and coherence of formative arts to support on accepting systematic order. Therefore, the purpose of this study is to find theoretical assistance which may be fundamental part in framing of animation. First, ten elements of Rudolf Arnheim centering on Gestalt Theory shall be redefined as concepts. Based on its ground, I will attempt to analyze shape-quality of framing of conventional animation, and make an approach with my personal experimental project. From this research project, I intend to analogize systematic aspect of framing in animation and to make framing of animation possible to assist in actual production of animation.

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IBL(Image Based Lighting)에서 나타나는 CGI기반 빛 재현의 특성에 관한 연구 (A Study on Property of Light Representation based on CGI(Computer-Generated Imagery) in IBL(Image Based Lighting))

  • 정규형;정진헌
    • 디지털융복합연구
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    • 제12권7호
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    • pp.371-378
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    • 2014
  • 우리는 빛에 의해 사실적인 형태를 파악하고, 파악된 형태에 근거하여 이미지를 재현하는 방식으로 세계를 시각화한다. 이런 이유로 빛은 고대에서부터 현대에 이르기까지 다양한 방식으로 조형예술에 영향력을 행사해 왔다. 비가시적 실체인 빛은 재현 도구에 따라 다양하게 모사되어 독특한 환영을 투사하고, 투사된 환영은 다시 인간과 사회 문화 전반에 변화를 초래한다. 이처럼 조형예술에 있어 시대와 공간 그리고 장르를 불문하고 빛의 재현이 중요한 이유는 일차적으로 실재의 모든 공간과 공간을 구성하는 사물이 빛에 의해서 지각되기 때문이다. 이제 우리는 실재하는 빛과 구분할 수 없는 CGI기반의 빛을 마주하고 있고, 이러한 빛 재현의 특성을 살펴보고자 한다.

The Expressive Effects of Queen Marie Antoinette's Costumes in the Movies

  • Kim, Ju-Ae;Trout, Barbara L.
    • 한국의류학회지
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    • 제34권12호
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    • pp.2039-2050
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    • 2010
  • This study examines Queen Marie Antoinette's costumes in her portraits according to symbolic meanings and analyzes the expressive effects of Queen Marie Antoinette's costumes in the movies. The symbolic meanings through the costumes of Marie Antoinette expressed in the portraits shows the strong historical power of France in Europe along with the majestic appearance of the queen. A new perception of Marie Antoinette's taste can be found as she wore simple robe $\`{a}$ la l$\'{e}$vite in addition to extravagant costumes that demonstrated convention and position. The benevolent, extravagant, and splendid side of Marie Antoinette in history was emphasized; however, it also emphasized that she was a fashion leader with adventurous thinking and a liberal mind who accepted new things that transcend the era through this costume. The results of studying the expressive effects of Marie Antoinette's costumes as presented in the movies through the formative analysis of DeLong are as follows. The costumes expressed like this were observed through definer and the priority of observation, and it could be classified and analyzed in 4 expressive effects of excitement, calmness, strength, and delicacy; in addition, it induced the visual maximization according to the flow of the movie. After the study analyzed movies about the queen through four expressive effects, the costumes were shown as excitement, calmness, strength, and delicacy according to the flow of play.

텍스타일 디자인에 있어서 옵 . 아트의 착시표현 연구 (A Study on the Expression of Optical lIIusion in Textile Design)

  • 이혜주;채지영
    • 한국의류학회지
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    • 제19권2호
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    • pp.190-202
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    • 1995
  • The Optical Art is based on the principle of visual perception of the illusionary effects which induce psychological responses. It has influenced greatly on the Texile Design in that unique iJlusionary creativity of pattern simulates the visual sense of special movement; the dynamic psylosophy of vitalism. The Optical pattern has become a highly valued item due to its innovative effect in aesthetic direction. According to Vitor Vasarely the pioneer in this area, the integration and the inseparability of form and color which he calls 'Plastic Unity' provides the basis for the composition of infinite variety. The composition of infinite variety. The composition reveals the complex interaction between the space and form relating to order, repetition, combination and permutation. It is not simple to create optical patterns due to the extreme complexity composed by the multi-dimension and the infusion of form and color giving immensely varied movement. The purposes of this study are as follows; 1) to classify the complex processes of optical pattern on the basis of formative method. 2) to develop creative ideas for progressive contemporary textile design In this study, the analysis of applied methods is concentrated, which is based 1) on the gradual modification and on the transformation of the basic plastic elements which depend on thle direction of visual points involVing contradictory perspectives 2) on the composition varied special situations by repeating, overlapping and converging a series of idetUical units or by means of irrdiation, radiation and etc.

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복식과 회화에 표현되는 몸의 재현 - 프란시스 베이컨의 작품과 레이 카와쿠보의 컬렉션을 중심으로 - (Representation of the Body in Dress and Painting - Focusing on the Works of Francis Bacon and Rei Kawakubo -)

  • 임은혁
    • 패션비즈니스
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    • 제17권4호
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    • pp.40-57
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    • 2013
  • In examining the relationship between fashion and art which are intimately interrelated, the body is a suitable subject in that it is the common object of representation. This study investigates and compares the images of the body in Francis Bacon's paintings from 1940s to 1970s and the formative aspect and aesthetic value of the abstract body images in Rei Kawakubo's designs since 1980s. The figures in Bacon's paintings are confusingly and atypically deformed as well as distorted, which are the combinations of the anatomies without references, not so much represented objects as experienced sense. Kawakubo's designs attempt to deform the body, moreover, she transforms the body; represent abstract forms without association with any other figures that exist, emphasizing sculptural or architectural shapes of garment. She suggests extensive visual language of dress by challenging the norms of beauty. The body in Bacon and Kawakubo's works is dispersive as well as complex in that the body images are deconstructed, fragmented, and exaggerated. Respectively, they articulate the perception of the body in postmodernism era by destroying the myth of subject; furthermore establish the aesthetics that transcend conventional ideals by reevaluating as well as refusing the standards of beauty.

연속적 시·공간관이 반영된 다(多)시점 패션디자인 분석 (An Analysis of Multi-View Fashion Design Reflected in the Perception of Time and Space)

  • 김민지;간호섭
    • 패션비즈니스
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    • 제19권2호
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    • pp.136-148
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    • 2015
  • The purpose of this thesis is to study multi-view fashion design with an analysis of multi-view art's formation and philosophical perspective. The production of unique artwork is dependent on how we see, think and represent what is around us. Multi-view art has great potential as a concept related to the continuity of time and space, it is not limited to space and time but it extends to infinitely, according to the artist's will and imagination. The study of time and space has been used as principles for deriving the formative of multi-view art, and the principles applied for analyzing multi-view fashion design. And the formation of multi-view art is reflected in fashion design. Simultaneity, deconstructivity, continuity and virtuality in terms of multi-view art are support the formation of multi-view fashion design, such as fabrication, expandability, concealment and transparency. As such, it is important to study multi-view fashion design as a creative design method with immense potential for further development.

라깡의 응시에 의한 래리 벨의 작품 속 건축적 경향 분석연구 (A Analytical Study on the Architectural Trends of Larry Bell's Work by Lacan's Gaze)

  • 이재인
    • 대한건축학회논문집:계획계
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    • 제35권12호
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    • pp.93-104
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    • 2019
  • This study set out to analyze the architectural trends in Bell's works and spaces by applying the Gaze theory of Jacques Lacan to his minimalism works, concept changes in their changing process, and the development of exhibition spaces related to him. The findings were as follows: first, his early glass cube works sought after the reproduction of the Real Order through the repeating eyes of viewers and objects by using exhibition lighting; second, his works in the Standing Wall category pursued the reproduction of the Real Order through the repeating eyes of many different viewers around objects; third, his Nesting Boxes tried to reproduce the Real Order of a higher competition level in the perception aspects, making the repetitive elements of Standing Walls converge and including even external environmental elements; fourth, there is no decisive gaze sought after by Judd or the Key Signifiant as the core of Lacan's philosophy in Bell's formative works; and finally, Bell's works pursue the completion of Simulacrum through the infinite repetition of Derrida's Deconstruction Philosophy through the infinite visual repetition sought after by Gehry and Moss in the LA School of Architects who shared the same area and period with him.

현대조경설계의 하이브리드적 경향 (A Hybrid Tendency of Contemporary Landscape Design)

  • 장일영;김진선
    • 한국조경학회지
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    • 제34권2호
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    • pp.80-98
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    • 2006
  • This study originated from following questions. What can we understand the conception of deconstruction, which has been the core idea of new discourses developed in various ways since modernism? How can this question be interpreted in landscape design? What is the conceptional frame of integration the prominent hybrid post-genre movements and phenomena? The frame can be epitomized with the deconstruction phenomenon. 'Deconstruction' is the core conception appeared in late or post-modern ages in the embodiment of modernity and can be viewed as an integrating or a hybrid phenomenon between areas or genres in formative arts. Therefore, the author regards the hybrid movements widely witnessed in the post contemporary formative arts as one of the most important indicators of de-constructive signs. It is safe to say that the phenomenon of this integration or hybridism, of course, does not threaten the identity of landscape design but serves as an opportunity to extend the areas of landscape design. One of the consequences of this integration or hybridism is the voluntary participation of users who have been alienated in the production of the meanings of design works and hybrid landscape design with the hybridization of genres that is characterized with transformation in forms. This view is based on the distinction between hybridization of interactions between the designer (the subject) and the user (the object), and hybridization of synesthesia. Generally speaking, this is an act of destroying boundaries of the daily life and arts. At the same time, it corresponds to vanishing of modern aesthetics and emerging of post-contemporary aesthetics which is a new aesthetic category like sublimeness. This types of landscape design tries to restore humans' sensibility and perceptions restrained by rationality and recognition in previous approach and to express non-materialistic characteristics with precaution against excessive materialism in the modern era. In light of these backgrounds, the study aims to suggest the hybrid concept and to explorer a new landscape design approach with this concept, in order to change the design structure from 'completed' or 'closed' toward 'opened' and to understand the characteristics of interactions between users and designs. This new approach is expected to create an open-space integrating complexity and dynamics of users. At the same time, it emphasizes senses of user' body with synesthesia and non-determination. The focus is placed on user participation and sublimity rather than on aesthetic beauty, which kind of experience is called simulacre. By attaching importance to user participation, the work got free from the material characteristics, and acceptance from the old practice of simple perception and contemplation. The boundaries between the subject and object and the beautiful and ordinary, from the perspective of this approach, are vanished. Now everything ordinary can become an artistic work. Western dichotomy and discrimination is not effective any more. And there is 'de-construction' where there is perfect equality between ordinary daily life and beautiful arts. Thus today's landscape design pays attention to the user and uses newly perceived sensitivity by pursing obscure and unfamiliar things rather than aesthetic beauty. Space is accordingly defined to take place accidentally as happening and event, not as volume of shape. It's the true way to express spatiality of landscape design. That's an attempt to reject conventional concepts about forms and space, which served as the basis for landscape design, and to search for new things.