• 제목/요약/키워드: Formal Learning

검색결과 265건 처리시간 0.025초

아시아 5개 국가의 초등 과학 교과서 지구과학 내용 비교: 외국인 근로자 가정 초등 학생들을 위해 (Analysis of Earth Science Content of Elementary School Science Textbooks in Five Asian Countries : For the Children of Foreign Workers)

  • 신동희;오가희
    • 한국초등과학교육학회지:초등과학교육
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    • 제30권1호
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    • pp.38-50
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    • 2011
  • As the rate of foreign workers increasing, the rates of their children are rising, as well. The children's native countries vary from Japan, China to Indonesia, and difficulty of learning is expected in their entering the regular education due to the differences in the contents and curriculum they had learnt. This study analyzed the science textbooks of five Asian elementary schools including Korea, China, Indonesia, Thailand, and Iran-in diversified sides focusing on the content of earth science, for the children of foreign workers. The characteristics of the elementary science textbooks of the subject countries were compared in seven criteria-the rate of earth science in the textbooks, how units are arranged, whether the earth science contents are included, the contents highly related to their socio-cultural traits, photographs, scientific inquiries, and test items. The textbooks showed numerous differences with their own characteristics, and it is expected that the children of foreign workers would face difficulties in studies taking parts in the Korean formal education. Hereupon, this study proposes the needs of development of sub-materials for the children of foreign workers adapting to schools, and reinforcement of educating teachers for understanding children, with a national plan for the children excluded from education due to problems such as an illegal residence.

비율제한 및 과제제시방법에 따른 3, 4, 5세 유아의 비상징 수 비교능력 (An Investigation Into 3-, 4-, and 5-Year-Old Children's Nonsymbolic Magnitude Comparison Ability According to Ratio Limit and Task Condition)

  • 조우미;이순형
    • 아동학회지
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    • 제38권1호
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    • pp.117-126
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    • 2017
  • Objective: The purpose of this study was to investigate young children's nonsymbolic magnitude comparison ability according to ratio limit and task condition. Methods: The participants included 40 3-year-old children, 42 4-year-old children, and 41 5-year-old children recruited from 4 childcare centers located in Seoul, Korea. All magnitude comparison tasks were composed of image material tasks and concrete material tasks. In addition, each magnitude comparison task varied with the ratio of the two quantities; 0.5 ratio, 0.67 ratio, 0.75 ratio. Results and Conclusion: The results revealed that 3-, 4-, and 5-year-old children could perform nonsymbolic magnitude comparison tasks without learning experiences. Also, 3-, 4-, and 5-year-old children could perform concrete material tasks better than image material tasks in nonsymbolic magnitude comparison tasks. Furthermore, children's performance on nonsymbolic magnitude comparison tasks indicated the ratio signature of the approximate number system. Children have a degree of numerical capacity prior to formal mathematics instruction. Also, children were influenced by task conditions or sense stimulus when they processed numerical information. Furthermore, the approximate number system can be used in understanding the ordinality of number.

세드릭 프라이스의 건축에 나타나는 사이버네틱스의 영향 -'펀 팰리스' 프로젝트를 중심으로- (A Study on the Influence of Cybernetics in Architecture of Cedric Price -Focused on 'Fun Palace' Project-)

  • 김정수
    • 건축역사연구
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    • 제26권5호
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    • pp.7-18
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    • 2017
  • The 1960s in Britain was the period of rapid economic and social change. Under this circumstance, the visionary architect Cedric Price designed the Fun Palace, of which idea came from the theatre producer, Joan Littlewood. They hoped this place to be an improvisational learning space, so Price proposed the building as 'kit of parts' which can respond to programmatic indeterminacy. Cybernetics was introduced to control this flexibility dramatically changed the character of the project from 'theatre of people' to 'interactive machine'. That resulted in the change of the status of user from subjective human beings to abstract data in the cybernetic algorithm as well, and led the project to a completely opposite direction from that Price intended. After Fun Palace, cybernetics technology could still be found in his other projects, and it can be assumed that this was because the algorithmic system of cybernetics were on the same line of thought of Price's idea - anti-building or 'kit of parts'. The effects of cybernetics varied in projects; Similar negative effect in Fun Palace can be found in Generator project, but on the other hand, in Potteries Thinkbelt project, cybernetics showed a positive aspect by contribution to the development of project on the formal analogy of algorithmic network.

과학체험행사 참가 팀의 활동 형태 및 도우미 학생의 역할 분석 (The Analysis of Participant Teams' Activity Types and Roles of Assistant Students in Science Festival)

  • 전영석;임미량
    • 한국초등과학교육학회지:초등과학교육
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    • 제31권2호
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    • pp.188-196
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    • 2012
  • Science festivals have occupied a very important axle in informal science education that enables students to experience the amazement of scientific experiments to think over scientific principals beyond the formal education in the classrooms. Among the concerned person, the most benefit-taken group may be the assistant who help the participants experience the activities in the festival. In order to find out the ways to make the student assistant's participation into a meaningful education experience, we analyzed the types of the activities in the science festival as well as the characteristics of the interaction between the student-assistants and the participating students are studied. The research findings are as follows: First, most activities in the science festival had related to the scientific concepts or principals; however, the understanding of the concepts and principals didn't highly affect the procedure of the activities. In many cases the students operated and made results without checking the related concepts or principals. Second, the student-assistants showed the consistency of operation in guiding their activities. They were explaining mainly the process of the experiments without giving a chance to think of related concepts or principles. We suggest that teacher should consider the student-assistants' learning in the festival as well as that of the participants.

"이해만 됐다면 수학은..." -어느 초등 교사의 이해 중심의 수학지도- ("Once Mathematics is Understood, Then..." -An Elementary Teacher′s Teaching of Mathematics with Understanding-)

  • 조정수
    • 한국수학교육학회지시리즈A:수학교육
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    • 제41권2호
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    • pp.173-187
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    • 2002
  • The purpose of this study through ethnographic inquiry is to describe how an elementary teacher teaches mathematics with understanding. The ways that teachers'beliefs affect instructional activities, what means understanding from the view of cognitive psychology, and ethnographic research tradition were reviewed to anchor theoretical background of this study. A third-grade teacher and his 45 students were selected in order to capture vivid and thick descriptions of the teaching and learning activities of mathematics. Three major sources of data, that is, participant-observation with video taping, formal and informal interviews with the teacher and his students, and a variety of official documents were collected. These data were analyzed through two phases: data analysis in the field and after the fieldwork. According to data analysis, ‘teaching mathematics with understanding’ was identified as the teachers central belief of teaching mathematics. In order to implement his belief in teaching practices, the teacher made use of three strategies: ⑴ valuing individual student's own way of understanding, ⑵ bring students' everyday experiences into mathematics classroom, and ⑶ lesson objectivies stated by students. It is suggested for future research that concrete and specific norms of mathematics classroom for the improvement of mathematics understanding are needed to be identified and that experienced and skillful teachers' practical knowledge should be incorporated with theories of teaching mathematics and necessarily paid more attention by mathematics educators.

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식물의 구조와 기능단 단원의 학습과정에서 초등학교 아동들의 지식구조의 변화 (Primary School Children단s Knowledge Structure Changes: Observed on Concept Maps for the Unit of 단Structure and Function of Plant단)

  • 김종중;송남희
    • 한국초등과학교육학회지:초등과학교육
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    • 제21권1호
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    • pp.13-24
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    • 2002
  • This study examined the knowledge structure constructed by children before formal instruction, and successive changes in the structural complexity of knowledge during the learning of the 'Structure and Function of Plants' unit. The researchers let the 5th graders draw the first draft of their concept maps in order to examine the pre-existing knowledge structure concerned with the unit and also four concept maps after completing every fourth lesson. Each concept map drawn by children on the basis of the previous one showed the degree of their current understanding on the structure and function of plants. The results revealed that only two levels of hierarchy and five relationships among the components of the first concept map(relationship, hierarchy, cross link and example) were proven to be valid in terms of conceptual relevance. According to the standard map, there was no change in hierarchy from the 2nd to the 3rd map, and in example from the 2nd to the 4th map. However, the gradual and successive increases of the scores in all components appeared in the children's maps throughout the unit. Knowledge restructuring occurred strongly in the early periods from the 1st to the 6th lesson, and the significant stable changes in tuning and accretion appeared throughout the whole lessons. The results also showed that there were no significant gender differences on the 5th grader's knowledge structuring.

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중.고등학교 수학의 시각화 (A Study on the Visualization of Middle & High School Mathematics)

  • 문광호;우정호
    • 대한수학교육학회지:학교수학
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    • 제1권1호
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    • pp.135-156
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    • 1999
  • The purpose of this study is to discuss about the role of the visualization as an effective method of teaching abstracted mathematics, to analyze visual materials in middle and high school mathematics and to suggest various visualized materials for teaching mathematics effectively. Though formal, symbolic and analytical teaching method is a major characteristic of mathematics, the students should be taught to understand through intuition and insight, and formalize the mathematical concepts progressively. Especially the sight is one of the most important basics of cognition for intuition and insight. Therefore, suggesting mathematical contents through the visual method makes the students understand and formalize the mathematical concepts more easily. In this study, we tried to investigate the meaning and role of visualization in mathematics teaching. And, we discussed about the four roles of visualization in the process of mathematics teaching and learning confirmation and memorization of the mathematical truth, proving theorem and solving problems which is one of the most important purposes of teaching mathematics, According to the roles of visualization, we analyzed visual materials currently taught in middle and high school, and suggested various visual materials useful in teaching mathematics. The investigated fields are algebra where visual materials are little used, and geometry where they are use the most. The paper-made-textbook can't show moving animation vigorously. Hence we suggested visual materials made by GSP and applets in IES .

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친환경 실외 놀이터 계획 요소에 관한 연구 (A Study on the Planning Elements for Eco-friendly Outdoor Playground)

  • 김자경
    • 한국실내디자인학회논문집
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    • 제22권2호
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    • pp.120-130
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    • 2013
  • Since Seoul city supplied 'Sangsang Children's Playground', domestic playgrounds are changing from formal facilities to creative play and learning space recently. From eco-friendly safe playground model development project, eco-friendly playground planning and its actual cases have been occasionally introduced. However, we could not know how well most playgrounds reflect eco-friendly features and whether they are eco-friendly or not because the definition about the concept of eco-friendly playground is inadequate and there are not the specific planning guidelines and evaluation standards for making the eco-friendly playground. Therefore, the development of guidelines for the construction of eco-friendly playground is required and evaluation guidelines for them should be made for the active dissemination of the actual eco-friendly playground and the proper construction of the eco-friendly playground. In this study, we defined the concept of eco-friendly outdoor playground and presented the types and characteristics of the playground based on the concept and suggested basic plan guidelines based on the existing requirements for becoming eco-friendly playground. For this purpose, we checked the plan's common points in the existing playground configuration requirements, installation standards, regulations, and safety standards, and offered the planning elements and guidelines through the analysis of outdoor space evaluation standard in eco-friendly safe playground guidelines and eco-friendly building certification system.

벤처기업의 성장과 지식경영: 케이맥(주) 사례를 중심으로 (Growth of Venture Company and Knowledge Management: The Case of K-MAC(Korea Materials & Analysis Corp.))

  • 최종인;강석진
    • 지식경영연구
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    • 제14권5호
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    • pp.1-14
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    • 2013
  • This paper is aimed at investigating the factors to grow the new technology based firm(NTBF), K-MAC. NTBFs need an environment in which novelty is encouraged, employees find work meaningful and controllable, learning is incorporated into work, ideas and process improvements are implemented and a balanced focus of the internal and external to the company is fostered. With collaboration between industry and academia, Lynda Aiman-Smith made an instrument of VIQ(Value Innovation Quotient), which is consist of 9 factors, 33 items. VIQ Results can help the company to develop a better understanding of the organization's culture, and its formal subgroups. That is to identify subcultures in the organization, to diagnose potential problems or inhibitors of innovation, to identify organizational strengths for innovation and set a quantitative baseline. Using the VIQ,K-MAC analysed the subculture of innovation potential capability. K-MAC organized the COP(community of practice) with the young employees' participation and try to solve the real problem in the working place. This paper explained the diverse growing trajectory through the TPM concept and suggest for the future strategy.

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보건교사와 초등학교 고학년 학생을 대상으로 한 정신건강교육 실태 및 보호요인 강화 교육 요구도 조사 (Survey Study of Current Status of and Need for Mental Health Education Enhancing Protective Factors in the Elementary Schools)

  • 이지현;박현애
    • 지역사회간호학회지
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    • 제27권1호
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    • pp.9-20
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    • 2016
  • Purpose: The purpose of this study was to survey the current status of mental health education and need for mental health education enhancing protective factors in the elementary schools. Methods: We surveyed 10 school health teachers and 328 fifth- and sixth-grade students using 19- and 20-item questionnaires, respectively. Results: All of the teachers and 65.2% of the students replied that they were either teaching or being taught mental health in school. Topics covered suicide, depression, school violence, and Internet addiction. All of the teachers and 84.1% of the students expressed the need for mental health education enhancing protective factors in school. Both groups replied that two sessions are enough. The teachers preferred role play and discussion as teaching methods, and audiovisual materials and computer as instructional media. The students preferred lecture and role play as teaching methods, and audiovisual materials and smartphone as instructional media. Both groups ranked self-esteem, parent-child relationship, peer relationship, and emotional regulation as the most important topics to be covered in the education. Conclusion: There is a high demand for mental health education enhancing protective factors. Therefore, it is recommended to develop educational programs enhancing protective factors by enabling formal and informal learning using smartphone.