• 제목/요약/키워드: Form Evolution

검색결과 532건 처리시간 0.026초

데페이즈망을 활용한 현대 실내디자인 표현에 관한 연구 (A Study on expression of interior design contemporary by application of depaysement)

  • 이정열
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.79-86
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    • 2007
  • The recent works of architecture and interior design take on too various aspects to be classified as a trend or tendency. Many subjects, seeking the superiority between form and function in space which was the issue of Modernism, got to face the works which transcend the limitation of architecture due to the development of a variety of media and technology these days. In result, we could see the works which are to be Included into the category of art rather than architecture. This study starts from the thought that the common aspects of these works are based on the strangeness to pursue uniqueness, peculiarities or novelty. 'The subject of this study, $'D\acute{e}paysement'$, creates a new relation, disconnected from customs, to an architecture which became familiar through defragment, fixation and abstraction by the habitual relation and makes it reborn as an architecture which gives us a fantasy and a pleasure, by converting into the shape and image which are different from its original shape when a stimulus is given to an architecture. This study starts from the artistic aspect which has a close correlation with the architecture. The subject, $'D\acute{e}paysement'$ could be historically considered in two aspects - $D\acute{e}paysement$ of Surrealism which developed in paintings and Defamiliarization of Russian Formalism in the area of literature. This study is carried in a category of $D\acute{e}paysement$, focusing on the visual aspect of the architecture. This study is composed as follows: In chapter 2, a theoretical research is performed according to the definition and meaning of the $D\acute{e}paysement$ expression techniques, its origination and evolution, and type classification by the features of expression techniques in the era of Surrealism when $D\acute{e}paysement$ developed most vigorously in the area of art. In chapter 3, the system which formalizes the expression method of the techniques is presented, focusing on the case analysis of the artistic works according to the types of $D\acute{e}paysement$. In chapter 4, the application of the expression techniques of $D\acute{e}paysement$ is discussed by conducting cases analysis of the modern interior design.

표상성을 중심으로한 공간 이미지화에 관한 연구 (A Study of imagification of space laying emphasis on representation)

  • 황용섭;박찬호
    • 한국실내디자인학회논문집
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    • 제14권5호
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    • pp.106-113
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    • 2005
  • New images percolate through human consciousness by the media such as movies, TV programs, and brilliant advertisements. These images reproduce new ' things ' throughout the ' semantic processes ' by those who experience and recognize them. Alvin Toffler describes it as the ' information bomb ' and ' image fragments ' in his talk about the new paradigm of information-oriented era. The increasing number of images and their accelerating rate of appearance imply that images become more momentary, and are evidence that they are transforming entire human life and consciousness. Such awareness means a lot to a designer. Especially, the subject that how modern space-dominating images are related to the structure and materials constituting the space and communicate with human mind will be an important factor in establishing the human-space relationship in the future. Furthermore, the present age overspread with various medium is not the only one privileged of the images that exist within space. They are the results of continuous expansion of existing images, and also process of evolution of space powered by the fusion of images and digital media. Imagified space is a boundary layer of Cyberspace, and the space itself becomes an interface by human recognition and participation. Now, the functional classification of spaces such as ' office, ' ' cafe, ' and ' school ' is meaningless. Whatever it may be, the function of a space is defined by the information it interfaces, and therefore it becomes an interface to information through a large number of images. Based on this idea, we will observe the imagificaiton of space in the form of discussion, and from that, try to understand the phenomenon through the real world examples.

생물학적 패턴의 건축적 적용에 관한 연구 (A Study on the Architectural Application of Biological Patterns)

  • 김원갑
    • 한국실내디자인학회논문집
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    • 제21권2호
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    • pp.35-45
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    • 2012
  • The development of digital media made the change of architectural paradigm from tectonic to the surface and pattern. This means the transition to the new kind of materiality and the resurrection of ornament. This study started as an aim to apply biological pattern to architectural design from the new perception of pattern. Architectural patterns in the early era appeared as ladders, steps, chains, trees, vortices. But since 21st century, we can find patterns in nature like atoms and molecular structures, fluid forms of dynamics and new geometrical pattern like fractal and first of all biological patterns like viruses and micro-organisms, Voronoi cells, DNA structure, rhizomes and various hybrids and permutations of these. Pattern became one of the most important elements and themes of contemporary architecture through the change of materiality and resurrection of ornament with the new perception of surface in architecture. One of the patterns that give new creative availability to the architectural design is biological pattern which is self-organized as an optimum form through interaction with environment. Biological patterns emerge mostly as self-replicating patterns through morphogenesis, certain geometrical patterns(in particular triangles, pentagons, hexagons and spirals). The architectural application methods of biological patterns are direct figural pattern of organism, circle pattern, polygon pattern, energy-material control pattern, differentiation pattern, parametric pattern, growth principle pattern, evolutionary ecologic pattern. These patterns can be utilized as practical architectural patterns through the use of computer programs as morphogenetic programs like L-system, MoSS program and genetic algorithm programs like Grasshoper, Generative Components with the help of computing technology like mapping and scripting.

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The origins and evolution of cement hydration models

  • Xie, Tiantian;Biernacki, Joseph J.
    • Computers and Concrete
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    • 제8권6호
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    • pp.647-675
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    • 2011
  • Our ability to predict hydration behavior is becoming increasingly relevant to the concrete community as modelers begin to link material performance to the dynamics of material properties and chemistry. At early ages, the properties of concrete are changing rapidly due to chemical transformations that affect mechanical, thermal and transport responses of the composite. At later ages, the resulting, nano-, micro-, meso- and macroscopic structure generated by hydration will control the life-cycle performance of the material in the field. Ultimately, creep, shrinkage, chemical and physical durability, and all manner of mechanical response are linked to hydration. As a way to enable the modeling community to better understand hydration, a review of hydration models is presented offering insights into their mathematical origins and relationships one-to-the-other. The quest for a universal model begins in the 1920's and continues to the present, and is marked by a number of critical milestones. Unfortunately, the origins and physical interpretation of many of the most commonly used models have been lost in their overuse and the trail of citations that vaguely lead to the original manuscripts. To help restore some organization, models were sorted into four categories based primarily on their mathematical and theoretical basis: (1) mass continuity-based, (2) nucleation-based, (3) particle ensembles, and (4) complex multi-physical and simulation environments. This review provides a concise catalogue of models and in most cases enough detail to derive their mathematical form. Furthermore, classes of models are unified by linking them to their theoretical origins, thereby making their derivations and physical interpretations more transparent. Models are also used to fit experimental data so that their characteristics and ability to predict hydration calorimetry curves can be compared. A sort of evolutionary tree showing the progression of models is given along with some insights into the nature of future work yet needed to develop the next generation of cement hydration models.

나노 구조를 가지는 다공성 주석 산화물의 전기화학적 특성 (Electrochemical Characterization of Anodic Tin Oxides with Nano-Porous Structure)

  • 이재욱;박수진;신헌철
    • 한국재료학회지
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    • 제21권1호
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    • pp.21-27
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    • 2011
  • A nano-porous structure of tin oxide was prepared using an anodic oxidation process and the sample's electrochemical properties were evaluated for application as an anode in a rechargeable lithium battery. Microscopic images of the as-anodized sample indicated that it has a nano-porous structure with an average pore size of several tens of nanometers and a pore wall size of about 10 nanometers; the structural/compositional analyses proved that it is amorphous stannous oxide (SnO). The powder form of the as-anodized specimen was satisfactorily lithiated and delithiated as the anode in a lithium battery. Furthermore, it showed high initial reversible capacity and superior rate performance when compared to previous fabrication attempts. Its excellent electrode performance is probably due to the effective alleviation of strain arising from a cycling-induced large volume change and the short diffusion length of lithium through the nano-structured sample. To further enhance the rate performance, the attempt was made to create porous tin oxide film on copper substrate by anodizing the electrodeposited tin. Nevertheless, the full anodization of tin film on a copper substrate led to the mechanical disintegration of the anodic tin oxide, due most likely to the vigorous gas evolution and the surface oxidation of copper substrate. The adhesion of anodic tin oxide to the substrate, together with the initial reversibility and cycling stability, needs to be further improved for its application to high-power electrode materials in lithium batteries.

한국 해산 해면류 깃해면속(다골해면목 깃해면과)의 2신종 (Two New Marine Sponges of Genus Mycale(Poecilosclerida: Mycalidae) from Korea)

  • 강동원;심정자
    • Animal Systematics, Evolution and Diversity
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    • 제21권2호
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    • pp.243-250
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    • 2005
  • 2000년 7월부터 2005년 5월까지 울릉도와 추자도에서 SCUBA 다이빙으로 채집된 해면동물을 동정$\cdot$분류한 결과 깃해면속(Mycale)의 2종 죽도깃해면[Mycale (Aegogropila) jukdoensis n. sp.]과 추자깃해면[Mycale (Mycale) chujaensis n. sp.)이 신종으로 밝혀졌다. 죽도깃해면은 M. grandis와 골편의 구성에서는 유사하지만 시그마체와 라피드가 M. grandis의 것보다 크고, 두 종류의 준아령침상체를 가진다. 또한 죽도깃해면의 이조상체 I은 M. grandis의 것보다 작다. 추자깃해면은 M. sulgata와 성장형태와 미소골편의 크기가 매우 유사하지만, 추자깃해면은 두 종류의 준아령침상체를 갖는 대신 M. sulgata는 단지 한 종류를 갖는다.

미학적 놀이 개념과 알바 알토의 건축 (Aesthetic Concept of Play and Architecture of Alvar Aalto)

  • 김현섭
    • 건축역사연구
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    • 제19권2호
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    • pp.67-83
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    • 2010
  • The purpose of this research is to rethink Alvar Aalto's architecture on the basis of the aesthetic concept of play. This attempt is valid because he had asserted the importance of play in his design. But more fundamentally, his critical view of the instrumentalised rationalism implied the idea that a human being is "Man the Player" as well as "Man the Thinker", of which theory was elaborated in Johan Huizinga's Homo Ludens (1938). Premised on it, this paper investigated the evolution of the play idea in aesthetics and located Aalto's concept within the map. Summing up, his play was an intuitively grasped desire opposed to a rational requirement, which leads to a dialectical synthesis. This schema is similar to that of Schiller, in which Spiel reconciles the reason and the sense. However, Aalto's play could be differentiated into the "astonishingly rational" and "a jest", each of which roughly corresponds to the Spieltrieb (play impulse) and the sinnliche Trieb (sensuous impulse) in Schiller's thinking. On the other hand, Aalto's architecture illustrates play that could be interpreted as the overflow of surplus energy. This play is the very concept that can bridge the gap in the form-function formula of modern architecture. Aalto's play idea seemed to basically originate from his personality but its value must be confirmed by the Finnish litterateur Yrjo Hirn as Aalto mentioned in his statements (1953 & 1972). It appears that Aalto's play concept was materialised in architecture through his typical design language, such as the undulating wall, the aperspective space, the imitation of nature and the collage of heterogenous elements. However, we should be careful not to reductively analyse the application of play in practise. As Huizinga's comprehensive theory suggests, the play element exists in any cultural areas including any architectural activities. In conclusion, this paper argues that Alvar Aalto the Homo Ludens presented the possibility of critical rationalism in modern architecture by imbuing dry modernism with "the life enhancing charm" of "the art of play".

연안복합지형에서 바람폭풍의 진화 (Evolution of Wind Storm over Coastal Complex Terrain)

  • 최효;서장원;남재철
    • 한국환경과학회지
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    • 제11권9호
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    • pp.865-880
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    • 2002
  • As prevailing synoptic scale westerly wind blowing over high steep Mt. Taegulyang in the west of Kangnung coastal city toward the Sea of Japan became downslope wind and easterly upslope wind combined with both valley wind and sea breeze(valley-sea breeze) also blew from the sea toward the top of the mountain, two different kinds of wind regimes confronted each other in the mid of eastern slope of the mountain and further downward motion of downlsope wind along the eastern slope of the mountain should be prohibited by the upslope wind. Then, the upslope wind away from the eastern slope of the mountain went up to 1700m height over the ground, becoming an easterly return flow in the upper level of the sea. Two kinds of circulations were detected with a small one in the coastal sea and a large one from the coast toward the open sea. Convective boundary layer was developed with a thickness of about 1km over the ground in the upwind side of the mountain in the west, while a thickness of thermal internal boundary layer(TIBL) form the coast along the eastern slope of the mountain was only confined to less than 200m. After sunset, under no prohibition of upslope wind, westerly downslope wind blew from the top of the mountain toward the coastal basin and the downslope wind should be intensified by both mountain wind and land breeze(mountain-land breeze) induced by nighttime radiative cooling of the ground surfaces, resulting in the formation of downslope wind storm. The wind storm caused the development of internal gravity waves with hydraulic jump motion bounding up toward the upper level of the sea in the coastal plain and relatively moderate wind on the sea.

MASSIVE STRUCTURES OF GALAXIES AT HIGH REDSHIFTS IN THE GREAT OBSERVATORIES ORIGINS DEEP SURVEY FIELDS

  • Kang, Eugene;Im, Myungshin
    • 천문학회지
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    • 제48권1호
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    • pp.21-55
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    • 2015
  • If the Universe is dominated by cold dark matter and dark energy as in the currently popular ${\Lambda}CDM$ cosmology, it is expected that large scale structures form gradually, with galaxy clusters of mass $M{\geq}10^{14}M_{\odot}$ appearing at around 6 Gyrs after the Big Bang (z ~ 1). Here, we report the discovery of 59 massive structures of galaxies with masses greater than a few times $10^{13}M_{\odot}$ at redshifts between z = 0.6 and 4.5 in the Great Observatories Origins Deep Survey fields. The massive structures are identified by running top-hat filters on the two dimensional spatial distribution of magnitude-limited samples of galaxies using a combination of spectroscopic and photometric redshifts. We analyze the Millennium simulation data in a similar way to the analysis of the observational data in order to test the ${\Lambda}CDM$ cosmology. We find that there are too many massive structures (M > $7{\times}10^{13}M_{\odot}$) observed at z > 2 in comparison with the simulation predictions by a factor of a few, giving a probability of < 1/2500 of the observed data being consistent with the simulation. Our result suggests that massive structures have emerged early, but the reason for the discrepancy with the simulation is unclear. It could be due to the limitation of the simulation such as the lack of key, unrecognized ingredients (strong non-Gaussianity or other baryonic physics), or simply a difficulty in the halo mass estimation from observation, or a fundamental problem of the ${\Lambda}CDM$ cosmology. On the other hand, the over-abundance of massive structures at high redshifts does not favor heavy neutrino mass of ~ 0.3 eV or larger, as heavy neutrinos make the discrepancy between the observation and the simulation more pronounced by a factor of 3 or more.

표면화학 반응을 통한 Laser-Ablated 알루미늄의 Detonation 현상 연구 (Detonation Initiation via Surface Chemical Reaction of Laser-Ablated Aluminum Sample)

  • 김창환;여재익
    • 대한기계학회논문집B
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    • 제36권2호
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    • pp.197-204
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    • 2012
  • 본 논문에서는 공기 중에서 높은 레이저 복사 조도에 따른 효과에 의해 발생되는 금속 플라즈마의 발달 과정에 대하여 레이저 펄스가 끝나는 이후로 쉐도우그래프(Shadowgraph) 가시화 방법을 이용하여 현상을 연구하였다. 따라서 레이저에 의한 데토네이션의 발생과 이를 일으키는 연소 과정 대한 연구가 진행되었다. 본 논문의 가장 중요한 점들은 높은 레이저 에너지에 의해 삭마 된 기체 상태의 알루미늄과 공기로부터의 산소와의 화학 반응의 진행을 관측했을 뿐만 아니라, 화학 반응 최종 산화물을 X선 회절 분석법(X-Ray Diffraction)을 통해 관측한 것이다. 그리고 레이저를 통해 유도된 화학적 반응 파와 공기 중에서의 알루미늄 분진 폭발의 데토네이션과의 양적인 평가를 유도하였다. 이러한 연구는 덩어리 상태의 금속 샘플에서 공기 중의 산소를 이용하여 데토네이션을 발생시키는 새로운 방법을 제시할 것으로 여겨진다.