• Title/Summary/Keyword: Flying Information

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A development of automatic detecting equipment for rotation axis of golf ball (골프공 회전 무게중심 검출 시스템)

  • Lee, Jae-woong;Hyun, Woong-keun;Oh, Jun-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.540-545
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    • 2016
  • Many golf balls have wrong rotation axis owing to bad production and scratch. A flying golf ball makes sliced or curved motion mainly to owing the wrong rotation axis of golf ball. Dimples of golf ball make a golf ball higher and more straight flying. When we hit a golf ball by driver or iron club, the dimpled ball flies straight and rotates as well. While the ball flying, the rotating axis of the ball convergence. And this makes the ball motion curved. If we hit a golf ball in direction of the rotation axis, the flying ball makes straight motion. In this paper, we develop a control system to detect convergence axis and time of flying golf ball based on vision system. To show validity of the developed system, We experimented several case for dimpled golf balls.

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A Study on Horizontal Moment Flight Coefficient Estimation of a Flying Disc Using Miniaturized Inertial Measurement Module (초소형 관성측정모듈을 이용한 플라잉디스크의 수평축 모멘트 미계수 추정 연구)

  • Son, Hyunjin;Lee, Ju Hwan;Lee, Young Jae;Sung, Sangkyung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.46 no.5
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    • pp.385-392
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    • 2018
  • This paper suggests a new method to estimate the roll and pitch damping moment coefficients of a flying disc through sensor data from the onboard IMU module. This method can be easily performed than wind tunnel or computational fluid dynamics methods because it estimates aerodynamic coefficients simply after accumulating the inertial data through several repeated flight experiments. Estimated coefficients are applied to a simulator which is based on the flight dynamics of a flying disc. Finally, the predicted flight trajectory is compared with the true position provided by GPS, which demonstrated the validity of the proposed estimation method.

Multiple Unmanned Aerial Vehicle(UAV) Collision Avoidance Scheme Using Flying Ad Hoc Network(FANET) (FANET을 이용한 다중 무인비행체의 충돌회피 방안)

  • Yang, Hyun-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.1
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    • pp.127-132
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    • 2018
  • One of the key issues in the Unmanned Aerial Vehicle (: UAV) technology is the collision avoidance. Specifically, the collision avoidance among multiple UAVs is critical to expand UAV applications to civil sector where large number of UAVs could be operated in the limited space. In this paper, we introduce a collision avoidance scheme based on Flying Ad Hoc Network (: FANET). The proposed scheme adopts collision avoidance mechanism used in wireless data communication networks. Using this scheme UAVs can not only communicate conventional user information, but also share flight information to avoid collision.

Aerodynamic analysis of disc type flying-object and flying-wing (원반형 비행체와 전익기의 공력특성 분석)

  • Lee, Yeong-Jun;An, Hyeon-Jin;Kim, Byeong-Su
    • Proceeding of EDISON Challenge
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    • 2014.03a
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    • pp.550-555
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    • 2014
  • 전익기는 전쟁 중 등장해 활약했다는 점과 그 독특한 형태로 유명세를 타기 시작한 비행체의 한 종류이다. 공기역학적으로 동일한 속도로 비행할 때 일반적인 항공기와 비교해서 적은 동력으로 더 멀리 날수 있는 전익기의 특성과 그 발전방향을 보았을 때 동체의 익면적이 넓어 생기는 특성을 극대화 시키면서 더욱 독특한 형태의 비행체로 나타나는 모습이 원반형 비행체이다. 본 연구는 EDISON Simulation을 활용한 두 비행체의 공력특성 비교를 통해 실제로 원반형 비행체가 많이 쓰이지 않는 이유와 그 장단점에 대한 데이터를 확보했으며 특히 원반형 비행체의 경우 Cockpit 유무와 그 크기에 따라 실속각이 커지는 것을 확인하였다.

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A Generalized Undeland Snubber for Flying Capacitor 3-level Inverter (3-레벨 플라잉 커패시터 인버터를 위한 일반화된 Undeland 스너버 회로)

  • Kim, In-Dong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.4
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    • pp.746-755
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    • 2001
  • This paper proposes a snubber circuit for flying capacitor 3-level inverter and converter. The proposed snubber circuit makes use of Undeland snubber as basic snubber unit. It has such an advantage of Undeland snubber used in the two-level inverter. Compared with conventional RLD/RCD snubber for 3-level inverter and converter, the proposed snubber keeps such good features as fewer number of components, reduction of voltage stress of main switching devices due to low overvoltage, and improved efficiency of system due to low snubber loss. In this paper, the proposed snubber is applied to multilevel flying capacitor inverter and its feature is demonstrated by computer simulation and experimental result.

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Dual inertial measurement unit using Drone Control (이중 관성 측정 장치를 활용한 무인 항공기 제어)

  • Park, Se-il;Jang, Jong-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.227-229
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    • 2016
  • Drone is demanding more than detaile hardware and software systems because Drone have characteristic flying. If Drone is a plane crash. they have risk of personal injury and property damage. now Drone control core system is preventing a plane crash and flight unsafe flying. The key is to help flying to convert for various external environment. This research prevent a plane crash that system planning to treat six-senser-figure doubly is IMU trouble or a trouble caused by a passing parameters and IMU install to help stability in flying.

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Controlled Flight of Tailless Insect-Like Flapping-Wing Flying-Robot (꼬리날개 없는 곤충모방 날갯짓 비행로봇의 제어비행)

  • Phan, Hoang Vu;Kang, Taesam;Park, HoonCheol
    • The Journal of Korea Robotics Society
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    • v.11 no.4
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    • pp.256-261
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    • 2016
  • An insect-like flapping-wing flying-robot should be able to produce flight forces and control moments at the same time only by flapping wings, because there is no control surface at tail just like an insect. In this paper, design principles for the flapping mechanism and control moment generator are briefly explained, characteristics measured force and moment generations of the robot are presented, and finally controlled flight of the flying robot is demonstrated. The present insect-like robot comprises a lightweight flapping mechanism that can produce a flapping angle larger than $180^{\circ}$ and a control moment generator that produces pitch, roll, and yaw moments by adjusting location of the trailing edges at the wing roots. The measured force and moment data show that the control input angles less than $9^{\circ}$ would not significantly reduce the vertical force generation. It is also observed that the pitch, roll, and yaw control moments are produced only by the corresponding control input. The simple PID control theory is used for the controlled flight of the flying robot, controlling pitch, roll, and yaw motions. The flying robot successfully demonstrated controlled flight for about 40 seconds.

Application Design of FlyingDisc with GPS and Gyro Sensors (GPS와 자이로센서를 결합한 플라잉 디스크의 활용설계)

  • Kang, Kyungmo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.517-518
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    • 2015
  • In this research, the application of GPS and Gyro sensor based FlyingDisc with the value of 3D position and circulation sensors was proposed for school physical education. 3D Unity for 3 dimensional expression of sensors was applied for the 3D position and circulation direction from the FlyingDisc.

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Flying-Wing Type UAV Design Optimization for Flight Stability Enhancement (전익기형 무인기의 비행 안정성 향상을 위한 형상 최적화 연구)

  • Seong, Dong-gyu;Juliawan, Nadhie;Tyan, Maxim;Kim, Sanho;Lee, Jae-woo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.10
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    • pp.809-819
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    • 2020
  • In this study, the twist angle and wing planform shapes were selected as design variables and optimized to secure the stability of the flying-wing type UAV. Flying-wing aircraft has no separated fuselage and tails, which has advantages in aerodynamic characteristics and stealth performance, but it is difficult to secure the flight stability. In this paper, the sweep back angle and twist angle were optimized to obtain the lateral stability, the static margin and wing planform shapes were optimized to improve the longitudinal stability of the flying-wing, then effect of the twist angle was confirmed by comparing the stability of the shape with the winglet and the shape with the twist angle. In the optimization formulation, focusing on improving stability, constraints were established, objective functions and design variables were set, then design variable sensitivity analysis was performed using the Sobol method. AVL was used for aerodynamic analysis and stability analysis, and SQP was used for optimization. The CFD analysis of the optimized shape and the simulation of the dynamic stability proved that the twist angle can be applied to the improvement of the lateral stability as well as the stealth performance in the flying-wing instead of the winglet.

Flying Cake: An Augmented Game on Mobile Device (Flying Cake: 모바일 단말기를 이용한 실감형 게임)

  • Park, An-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.79-94
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    • 2007
  • In the ubiquitous computing age which uses a high quantity network, mobile devices such as wearable and hand-held ones with a small tamers and a wireless communication module will be widely used in near future. Thus, a lot of researches about an augmented game on mobile devices have been attempted recently. The existing augmented games used a traditional 'backpack' system and a pattern marker. The 'backpack' system is expensive, cumbersome and inconvenient to use, and because of the pattern marker, it is only possible to play the game in the previously installed palace. In this paper, we propose an augmented game called Flying Cake using a face region to create the virtual object(character) without the pattern marker, which manually indicates an overlapped location of the virtual object in the real world, on a small and mobile PDA instead of the cumbersome hardware. Flying Cake is an augmented shooting game. This game supplies us with two types: 1) a single player which attacks a virtual character on images captured by a camera in an outdoor physical area, 2) dual players which attack the virtual character on images which we received through a wireless LAN. We overlap the virtual character on the face region using a face detection technique, and users play Flying Cake though attacking the virtual character. Flying Cake supplies new pleasure to flayers with a new game paradigm through an interaction between the user in the physical world captured by the PDA camera and the virtual character in a virtual world using the face detection.