• Title/Summary/Keyword: Flight simulator

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Development of Switching System for Flight Control Law (비행제어법칙 전환시스템 개발)

  • Ahn, Jong-Min;Im, Sang-Soo;Kwon, Jong-Kwang;Choi, Sup;Lee, Yong-Pyo;Ko, Joon-Soo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.7
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    • pp.712-718
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    • 2008
  • This paper deals with a development of flight control law switching system which can be used for flight test of the research control law by switching control law during flight. Through this research program, fader logic and integrator stabilization design has been introduced to minimize the transient response of aircraft caused by flight control law switching and to prevent the divergence of the integrator included in the control law in standby mode. MIL-STD-1553B communication was applied to transfer the data between the two control laws. This paper introduce the control law switching system architecture and major design concept and include the system verification and validation result performed on the flying quality simulator of the advanced trainer.

Monocular Vision-Based Guidance and Control for a Formation Flight

  • Cheon, Bong-kyu;Kim, Jeong-ho;Min, Chan-oh;Han, Dong-in;Cho, Kyeum-rae;Lee, Dae-woo;Seong, kie-jeong
    • International Journal of Aeronautical and Space Sciences
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    • v.16 no.4
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    • pp.581-589
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    • 2015
  • This paper describes a monocular vision-based formation flight technology using two fixed wing unmanned aerial vehicles. To measuring relative position and attitude of a leader aircraft, a monocular camera installed in the front of the follower aircraft captures an image of the leader, and position and attitude are measured from the image using the KLT feature point tracker and POSIT algorithm. To verify the feasibility of this vision processing algorithm, a field test was performed using two light sports aircraft, and our experimental results show that the proposed monocular vision-based measurement algorithm is feasible. Performance verification for the proposed formation flight technology was carried out using the X-Plane flight simulator. The formation flight simulation system consists of two PCs playing the role of leader and follower. When the leader flies by the command of user, the follower aircraft tracks the leader by designed guidance and a PI control law, and all the information about leader was measured using monocular vision. This simulation shows that guidance using relative attitude information tracks the leader aircraft better than not using attitude information. This simulation shows absolute average errors for the relative position as follows: X-axis: 2.88 m, Y-axis: 2.09 m, and Z-axis: 0.44 m.

A Study on Improvement of UAV Pilot Licensing System (무인비행장치 조종 자격증명제도 개선에 관한 고찰)

  • Park, Wontae
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.1
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    • pp.79-84
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    • 2017
  • This study suggests the ways of improving the training and licensing system of unmanned aerial vehicles (UAVs), which are drawing attention as a future growth industry, through interviews with domestic experts and examples from advanced countries. In order to improve the system, it was suggested to establish a clear concept about unmanned aerial vehicle pilot, to implement a system to obtain and maintain the UAV pilot license, to develop and supply standard textbooks for acquiring certification, and to prepare certification standards for flight simulators.

Mutual exclusion of shared memory access in the simulation software of the midclass commuter (중형항공기 시뮬레이션 소프트웨어의 작업간 공유메모리 사용의 상호배제)

  • 이인석;이해창;이상혁
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.207-209
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    • 1996
  • The software of the midclass commuter flight simulation is running on multiprocessor/multitasking environments The software is consist of tasks which are periodically alive at a given interval. Each task communicates via shared memory. The data shared by tasks is divided by several block. Only one task, called producer, can produce data for a data block but several tasks, called consumers, can read data from the data block. Double buffer and conditional flag are used to implement a mutual exclusion which prevents the producer and consumers from accessing the same data block simultaneously.

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Development of Stewart Platform installed Turntable for Manned Flight Virtual Training Simulator (턴테이블을 적용한 유인비행체 가상훈련 시뮬레이터용 스튜어트 플랫폼 개발)

  • SO, Sangwon;Woo, Jaehoon;Hong, Chunhan
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.28 no.4
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    • pp.125-131
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    • 2020
  • In order to study the correlation between the pilot's cognitive ability and recovery ability by applying a physical element that can cause spatial loss of position to the pilot, a turntable was installed on the top of the motion system to give a quantitative rotational error. We propose a method of simulating flight movement to reduce a difference in feeling and an intuitive method of forward kinematic analysis.

Variable stability system control law development for in-flight simulation of pitch/roll/yaw rate and normal load

  • Ko, Joon Soo;Park, Sungsu
    • International Journal of Aeronautical and Space Sciences
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    • v.15 no.4
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    • pp.412-418
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    • 2014
  • This paper describes the development of variable stability system (VSS) control laws for the KFA-i to simulate the dynamics of KFA-m aircraft. The KFA-i is a single engine, Class IV aircraft and was selected as an in-flight simulator (IFS) aircraft, whereas the KFA-m is a simulated aircraft that is based on the F-16 aircraft. A 6-DoF math model of KFA-i aircraft was developed, linearized, and separated into longitudinal and lateral motion for VSS control law synthesis. The KFA-i aircraft has five primary control surfaces: two flaperons, two all movable horizontal tails, and one rudder. Flaperons are used for load control, the horizontal tails are used for pitch and roll rate control, and the rudder is used for yaw rate control. The developed VSS control law can simulate four parameters of the KFA-m aircraft simultaneously, such as pitch, roll, yaw rates, and load. The simulation results show that KFA-i follows the responses of KFA-m with high accuracy.

Pose Estimation of Leader Aircraft for Vision-based Formation Flight (영상기반 편대비행을 위한 선도기 자세예측 알고리즘)

  • Heo, Jin-Woo;Kim, Jeong-Ho;Han, Dong-In;Lee, Dae-Woo;Cho, Kyeum-Rae;Hur, Gi-Bong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.41 no.7
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    • pp.532-538
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    • 2013
  • This paper describes a vision-based only attitude estimation technique for the leader in the formation flight. The feature points in image obtained from the X-PLANE simulator are extracted by the SURF(Speed Up Robust Features) algorithm. We use POSIT(Pose from Orthography and Scaling with Iteration) algorithm to estimate attitude. Finally we verify that attitude estimation using vision only can yield small estimated error of $1.1{\sim}1.76^{\circ}$.

Development of Low Altitude Terrain Following System based on TERain PROfile Matching (TERPROM 기반의 저고도 지형추적시스템 개발)

  • Kim, Chong-sup;Cho, In-je;Lee, Dong-Kyu;Kang, Im-Ju
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.9
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    • pp.888-897
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    • 2015
  • A flight capability to take a terrain following flight near the ground is required to reduce the probability that a fighter aircraft can be detected by foe's radar fence in the battlefield. The success rate for mission flight has increased by adopting TFS (Terrain Following System) to enable the modern advanced fighter to fly safely near the ground at the low altitude. This system has applied to the state-of-the-art fighter and bomber, such as B-1, F-111, F-16 E/F and F-15, since the research begins from 1960's. In this paper, the terrain following system and GCAS (Ground Collision Avoidance System) was developed, based on a digital database with UTAS's TERPRROM (TERrain PROfile Matching) equipment. This system calculates the relative location of the aircraft in the terrain database by using the aircraft status information provided by the radar altimeter and the INS (Inertial Navigation System), based on the digital terrain database loaded previously in the DTC (Data Transfer Cartridge), and figures out terrain features around. And, the system is a manual terrain following system which makes a steering command cue refer to flight path marker, on the HUD (Head Up Display), for vertical acceleration essential for terrain following flight and enables a pilot to follow it. The cue is based on the recognized terrain features and TCH (Target Clearance Height) set by a pilot in advance. The developed terrain following system was verified in the real-time pilot evaluation in FA-50 HQS (Handling Quality Simulator) environment.

A brief history of the development of mannequin simulators for medical simulation education (마네킨 시뮬레이터를 이용한 의료시뮬레이션 교육의 현황)

  • Kim, Jee-Hee;Lee, Young-Mee
    • The Korean Journal of Emergency Medical Services
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    • v.10 no.2
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    • pp.15-23
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    • 2006
  • Simulators were introduced in education as a tool to make advanced training standardized, less expensive, and without danger to those involved. In 1922 in the Unites States, Edward Link presented his homemade flight simulator, which became common place in both military and civilian aviation, known as the "Link Trainer". The development of mannequin simulators used for education, training, and research is reviewed, tracing the motivations, evolution to commercial availability, and efforts toward assessment of efficacy of those for teaching cardiopulmonary resuscitation, cardiology skills, anaesthesia clinical skills, and crisis management. This will provide a brief overview of simulators and trainers in several domains.

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Flight simulator Development for a Large Number of UAVs (대량 소형 무인 항공체 비행시뮬레이터 개발)

  • Choi, Hyo Hyun;Cho, Soohan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.299-300
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    • 2018
  • 개인 레저용, 상업용형 소형 무인 항공체 (UAV, Unmanded Aerial Vehicle)가 급증하는 상황에서 지상의 장애물과 법 규제 등으로 인하여 좁은 공간에 높은 밀도로 비행할 것이 예상 된다. 본 논문에서는 이런 상황에서 다수의 UAV가 비행 시에 발생할 수 있는 상황을 테스트를 위하여 Nvidia社의 PhysX 물리 엔진을 사용한 Unity3D를 이용하여 시뮬레이터를 개발한 결과를 보인다. 실제 비행 전 시뮬레이션으로 UAV의 이동 및 충돌여부, 병목현상 등에 대한 정보를 취득할 수 있도록 개발 하였다.

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