• Title/Summary/Keyword: Flight Time Limitation

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A Study on the Flight-time Limitation at each Mission in Whole-Body Vibration Exposure of UH-1 Pilot (UH-1H 조종사의 전신진동 노출에 따른 임무별 비행시간 한계에 관한 연구)

  • 송근식;정완섭;이달호
    • Proceedings of the Korean Institute of Industrial Safety Conference
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    • 1998.11a
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    • pp.353-358
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    • 1998
  • Vibrations exposured to human whole-body are transmitted through the contact area of a human body, such as feet, hip and back directly in contact with vibrating surface. they apparently leads to the decrease of human comfort, the reduction of working efficiency or normal activities, and, furthermore, causes the loss of health and safety. In this study, UH-1 vibration has been measured to produce the flight-time limitation at each mission Results of this study show that the most significant peaks appear at a main rotor blade-passage frequency and that the vibration level in ground is higher than that in airborne In addition, it is shown that the most affective aspect for the flight-time limitation is ground vibration level

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A Study on the Optimal Flight Time According to the Amount of Fatigue (피로누적에 따른 최적 비행시간 산출에 관한 연구)

  • 이승훈;윤봉수
    • Journal of the military operations research society of Korea
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    • v.24 no.1
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    • pp.41-57
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    • 1998
  • Since the aircraft has a property of moving in the three-dimensional space, it may cause personally and financially critical damage in the case of an accident. Among the causes of aircraft accident, human factor has occupied about 70% of all accidents. Specially, fatigue among human's problems has been studied earlier than any other factor. Fatigue has been the cause of 75% of accidents that are related to human factor. So many studies have been conducted. But the direction of these studies mainly attach importance to the sleep loss and circadian rhythm. Limitation for flight time of ICAO is 8 hours per day, civil airlines in domestic line also adopt the limitation. But this rule is not based on human's performance but compromise between labor and management. The long-haul flight brings about a mental block to pilot. This mental block decreases performance of pilot and loses a lot of important information. So this may cause many accidents. This paper is to offer optimal flight time according to the amount of fatigue due to increasing flight time. The optimal flight time is searched through the field experiment. The experiment has adopted two methods. One is to examine pilot's objective fatigue accumulation rate through the critical fusion frequency, and another is to investigate pilot's subjective fatigue feeling through the fatigue subjective symptoms investigation table.

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A Study of Plans to Improve the Aviation Regulations about Pilot Flight (Duty) Time Limitations (Based on FRMS) (조종사비행(근무)시간기준에 대한 항공규정개선방안 연구 (FRMS를 중심으로))

  • Lee, Ki-Il
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.25 no.1
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    • pp.23-34
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    • 2017
  • Approximately 70% of aviation accidents in the world are caused by human factors of pilots and 15-20% of these accidents are known to be caused by pilot fatigue. Recently ICAO established new standards of FRMS for aircrew. The US and the EU have introduced FRMS and established and operated new aviation regulation systems for pilot flight(duty) time limitations. On the other hand, Korea has not yet introduced FRMS. This study reviewed ICAO's standards of FRMS and analyzed the aviation regulations of the US and the EU. As a result of this study, it showed that Korea also needed to introduce FRMS. This study reasoned out plans to improve Korean aviation regulations about pilot flight time limitations based on international standards.

3D Flight Path Creation using Sketch Input and Linear Spline Curves (스케치 입력과 선형 스플라인 곡선을 이용한 3D 항공경로 생성 방법)

  • Choi, Jung-Il;Park, Tae-Jin;Sohn, Ei-Sung;Jeon, Jae-Woong;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.13 no.9
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    • pp.1373-1381
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    • 2010
  • Current flight maneuver diagram used by pilots is based on 2D spatial presentation, so it has limitation on display 3D flight information and hard to understand it instinctively. Flight animation authoring tools for this diagram are complex to use and lack useful features like non-linear editing of flight path and real-time interactivity on multiple aircrafts. This research focuses on 3D flight path generation method in the animation system for flight maneuver education. This research combines initial sketch input on 2D diagram with the thrust of an aircraft to generate 3D linear spline as close as to real flight. Using suggested linear spline creation method, the flight path can be visualized, edited, and animated in real-time at the flight maneuver briefing and debriefing.

Rendezvous Maneuver of an Unmanned Aerial Vehicle Using Lyapunov-based Variable Pursuit Guidance (르야프노프 기반 가변 추적유도법칙을 이용한 무인항공기 랑데부 기동 기법)

  • Kim, Mingu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.10
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    • pp.765-772
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    • 2020
  • A lot of studies to overcome the limitation of flight time have been studied, since the requirement of complicated mission achievement of aircraft including Unmanned Aerial Vehicles(UAVs) has been increased. The fuel limitation could bring about not enough flight time to accomplish missions. For this reason, the rendezvous maneuver is required to accomplish aerial refueling missions. The rendezvous guidance law based on variable pursuit guidance is designed using Lyapunov stability theory in this study. Numerical simulation is performed to demonstrate the performance of the proposed rendezvous guidance.

Development & Verification of On-Board Flight Software on Software-based Spacecraft Simulator (소프트웨어 기반의 위성 시뮬레이터를 이용한 위성 탑재소프트웨어 개발 및 검증 방안)

  • Choi, Jong-Wook;Shin, Hyun-Kyu;Lee, Jae-Seung;Cheon, Yee-Jin
    • Journal of Satellite, Information and Communications
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    • v.5 no.2
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    • pp.1-7
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    • 2010
  • For many years the development and verification of on-board flight software have been essentially performed on STB (Software Test Bed) environments which consist of real hardware in KARI. During development of on-board flight software on STB, we experienced many difficulties such as the late delivery of target hardware and limitation to access STB simultaneously by multiple developers. And it takes too much time and cost to build up multiple STBs. In order to successfully resolve this kind of problems, the software-based spacecraft simulator has been developed. The simulator emulates the on-board computer, I/O modules and power controller units and it supports the debugging and test facilities to software engineers for developing flight software. Also the flight software can be loaded without any modification and can be executed as pseudo real-time. This paper presents the architecture and design of software-based spacecraft simulator, and flight software development and verification under this environment.

Research about Designation of Restricted Area Dedicated for Remote Piloted Aircraft Flight Test (무인항공기 비행시험 전용 제한구역 설정에 관한 연구)

  • Kee, Yeho
    • Journal of Aerospace System Engineering
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    • v.9 no.2
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    • pp.25-33
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    • 2015
  • Global market of unmanned aircraft(UA) is rapidly expending based on the versatile and efficient utility of the UA. Domestically many industries, universities and research institutes are trying to do research and development of the UA in various angle of aspect. In spite of these effort, all the participants of research and development of the UA has been suffering the difficulty of acquiring the airspace around vicinity of Goheung airfield for the flight test of UA. Although the current procedure of execution of the flight test of UA is set after acquiring the airspace by applying the NOTAM(Notice To Air Man) to the Ministry of Land, Infrastructure and Transport(MLIT) at least 7 days before the flight test and commencing with the publication of the NOTAM by MLIT, if the flight test is carried out as planned, changing or reapplying the NOTAM expends mort time and makes difficulty often. Therefore it is needed that a restricted airspace for the flight test of UA is established and make all the executioner of flight test uses the exclusive airspace without limitation. This research proposes the restricted airspace with short term and long term establish requirement of airspace separately. The short term requirement has been established with the airspace of 10 nm radius and 8,000 ft altitude in which the requirements of flight test can be carried out more than 90% without needs of supplement of the additional airspace. The long term has been established within the airspace of 30 nm radius which is the maximum Radio Line Of Sight(RLOS) and 8,000 ft altitude with exclusion of current air way, airport control area, approaching corridor to the airport, existing restricted area(RA) and Military Operating Area(MOA) for the purpose of minimizing inconvenience of the other airspace user. Once establishing the exclusive airspace for the flight test of UA, research and development of industries, universities and research institutes will be more vigorous and contributes to the national economy.

Design & Implementation of Flight Software Satellite Simulator based on Parallel Processing (병렬처리 기반의 위성 탑재소프트웨어 시뮬레이터 설계 및 개발)

  • Choi, Jong-Wook;Nam, Byeong-Gyu
    • Journal of Satellite, Information and Communications
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    • v.7 no.2
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    • pp.80-86
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    • 2012
  • The software-based satellite simulator has been developed from the start of the project to resolve the restriction and limitation of using hardware-based software development platform. It enables the development of flight software to be performed continuously since initial phase. The satellite simulator emulates the on-board computer, I/O modules, electronics and payloads, and it can be easily adapted and changed on hardware configuration change. It supports the debugging and test facilities for software engineers to develop flight software. Also the flight software can be loaded without any modification and can be executed as faster than real-time. This paper presents the architecture and design of software-based GEO satellite simulator which has hot-standby redundancy mechanism, and flight software development and test under this environment.

High-resolution Depth Generation using Multi-view Camera and Time-of-Flight Depth Camera (다시점 카메라와 깊이 카메라를 이용한 고화질 깊이 맵 제작 기술)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.1-7
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    • 2011
  • The depth camera measures range information of the scene in real time using Time-of-Flight (TOF) technology. Measured depth data is then regularized and provided as a depth image. This depth image is utilized with the stereo or multi-view image to generate high-resolution depth map of the scene. However, it is required to correct noise and distortion of TOF depth image due to the technical limitation of the TOF depth camera. The corrected depth image is combined with the color image in various methods, and then we obtain the high-resolution depth of the scene. In this paper, we introduce the principal and various techniques of sensor fusion for high-quality depth generation that uses multiple camera with depth cameras.