• Title/Summary/Keyword: Filter media depth

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Performance Comparisons of Depth Map Post Processing for 3D Video System (3 차원 영상 시스템의 깊이영상 후처리 필터 성능 비교)

  • Lee, Do Hoon;Yoon, Eun Ji;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.81-83
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    • 2014
  • This paper provides the performance comparison of selected post filters for depth map in 3D video system. In the performance comparison, the dilation filter which is currently adopted in 3D-ATM reference S/W, the bilateral filter, and the depth-oriented depth boundary reconstruction filter. In the paper, we first introduce those filters in details, and show the experimental results as post filter in 3D video system.

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Characteristics of Depth Filtration for Various Filter-Bed Configurations (심층여과지의 여층구성에 따른 여과특성 비교)

  • An, Jong-Ho;Yun, Jae-Heung
    • Journal of Korea Water Resources Association
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    • v.34 no.5
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    • pp.459-472
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    • 2001
  • The objective of this study is to evaluate the filtration efficiency of deep-bed filters by comparing to single and dual media filters. Pilot-plant tests using four-filter columns were conducted for the comparison of head loss development and filtered water quality. The dual-media filter showed greater initial head loss, but less rate of head-loss development than those of the coarse-sand-0deep-bed filters. For 180 m/day of filtration rate, the dual-media filter produces larger unit production rate by 30-40%, and the turbidities of filtered water were below 0.1 NTU. The initial breakthrough could be effectively controlled by the dual-media filter rather than coarse-sand-deep-bed filters.

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Depth Map Denoising Based on the Common Distance Transform (공동 거리 변환 기반의 깊이맵 잡음 제거)

  • Kim, Sung-Yeol;Kim, Man-Bae;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.565-571
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    • 2012
  • During depth data acquisition and transmission, the quality of depth maps is usually degraded by physical noise and coding error. In this paper, a new joint bilateral filter based on the common distance transform is presented to enhance the low-quality depth map. The proposed method determines the amount of exploitable color data according to distance transform values of depth and color pixels. Consequently, the proposed filter minimizes noise in the depth map while suppressing visual artifacts of joint bilateral filtering. Experimental results show that our method outperforms other conventional methods in terms of noise reduction and visual artifact suppression.

Analysis of Depth Map Resolution for Coding Performance in 3D Video System (깊이영상 해상도 조절에 따른 3 차원 비디오 부호화 성능 분석)

  • Lee, Do Hoon;Yang, Yun mo;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.452-454
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    • 2015
  • This paper provides the coding performance comparisons of depth map resolution in 3D video system. In multiview plus depth map system, depth map is used for synthesis view rendering, and affects to synthesis views quality. In the paper, we show the experimental results as depth map resolution in 3D video system, and show performance variation as dilation filter.

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Role of Detached Particles During Initial Filtration Phase (여과초기에서의 탈착된 입자의 거동)

  • Kim, Ja-Kyum;Tobiason, John E.
    • Journal of Korean Society of Water and Wastewater
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    • v.19 no.1
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    • pp.16-24
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    • 2005
  • Mathematical model was developed to verify a sequential particle removal taking place in a granular media gravity filter. Consequential multi-layer filtration cycle model was applied to verify the fraction of filter effluent particles that are filter influent particles that were never removed as well as the fraction of filter effluent particles that were detached after deposition were performed through laboratory experiments. Three sizes of marker particles were injected ahead of the filter column as a pulse in the presence of four sizes of polystyrene particles that were used as a primary source of particles in the raw suspension to investigate particle attachment alone in contrast to net removal from attachment and detachment. Microscopic counting of filter effluent particles was assumed to reflect attachment. Experimental results indicated that particle detachment is significant beginning from the early phase of filtration. For each size of fluorescent microspheres at one filter depth, fluorescent microsphere removal increased with filter runtime to a maximum due to ripening. The detached fraction of effluent particles increased with particle size and filter depth. The presence of detached particles and the increasing fraction of detached particles in deeper bed were confirmed.

Filter Media Specifications for Low Impact Development: A Review of Current Guidelines and Applications (LID 시설 여재에 관한 기술지침 및 적용에 관한 고찰)

  • Guerra, Heidi B.;Kim, Lee-Hyung;Kim, Youngchul
    • Journal of Wetlands Research
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    • v.21 no.4
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    • pp.321-333
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    • 2019
  • A primary aspect of low impact development (LID) design that affects performance efficiency, maintenance frequency, and lifespan of the facility is the type of filter media as well as the arrangement or media profile. Several LID guidelines providing media specifications are currently available and numerous studies have been published presenting the effectiveness of these systems. While some results are similar and consistent, some of them still varies and only a few focuses on the effect of filter media type and arrangement on system performance. This creates a certain level of uncertainty when it comes to filter media selection and design. In this review, a synthesis of filter media specifications from several LID design guidelines are presented and relevant results from different laboratory and field studies are highlighted. The LID systems are first classified as infiltration or non-infiltration structures, and vegetated or non-vegetated structures. Typical profiles of the media according to classification are shown including the different layers, materials, and depth. In addition, results from previous studies regarding the effect of filter media characteristics on hydraulic and hydrologic functions as well as pollutant removal are compared. Other considerations such as organic media leaching, clogging, media washing, and handling during construction were also briefly discussed. This review aims to provide a general guideline that can contribute to proper media selection and design for structural LIDs. In addition, it also identifies opportunities for future research.

The Effects of Anthracite Media Sphericity on Filtration Efficiency (안쓰라사이트 여재 원형도가 여과 효율에 미치는 영향)

  • Cheong, Won-suk;Choi, Suing-il
    • Journal of Korean Society of Water and Wastewater
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    • v.21 no.6
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    • pp.763-770
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    • 2007
  • There are many design parameters affecting filtration efficiency such as filteration rate, media packing depth, size distribution, and so on. The sphericity, the ratio of the surface area of an equal volume sphere to the real surface area of the particles, is one of major physical characters of media. The effect of sphericity on the performance of anthracite filter has been investigated. Media from eight water treatment plants have been collected. The sphericity of each media has been calculated by using well known headloss equations such as Kozeny equation, Dahmarajah equation etc.. Columns packed with anthracite media having different sphericity have been used to compare headloss development, floc accumulation in the bed, particles in bed water, filtrate turbidities after backwash and so on. The repeated experiments have indicated that the sphericity of anthracite media may not have remarkable influence on the filter performance as it has been suspected. It also has been prospected in the experiment that the media of higher sphericity would store more particles in the bed and give better filtrate quality, if provided that the effective size and the size distribution of media would be the same.

Determination of the optimum filtration conditions in pretreatment of seawater desalination by reverse osmosis (역삼투법 해수담수화 전처리 여과공정의 최적조건)

  • Kim, Seung-Hyun;Yoon, Jong-Sup;Lee, Seockheon
    • Journal of Korean Society of Water and Wastewater
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    • v.23 no.2
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    • pp.207-214
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    • 2009
  • This study examines the optimum filtration conditions in pretreatment of seawater desalination by reverse osmosis. For this purpose, Masan bay seawater is treated through a gravity filter column while $FeCl_3$ is added as coagulant. The conditions of coagulantd osage, media depth, filtration rate, and backwash time are evaluated. The study results show that the filtrate quality improved with increasing coagulant dosage, but head loss rapidly increased. After 4mg/L, the unit filter run volume reduced to less than $200m^3/m^2$. Considering the head loss development, 4mg/L is determined as the optimum dosage. The better filtrate qualities are obtained with depth of 100cm than that of 80cm. The two stage filtration, which outperformed the single stage filtration, is suggested for treatment of Masan bay. The filtration rate of 5m/h is decided as the optimum condition considering the head loss development. At 10m/h, the filtrate quality deteriorated even though the extent was minimal, and head loss increased rapidly. The backwash time of 10 min is decided appropriate.

Real-time Depth Image Refinement using Hierarchical Joint Bilateral Filter (계층적 결합형 양방향 필터를 이용한 실시간 깊이 영상 보정 방법)

  • Shin, Dong-Won;Hoa, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.19 no.2
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    • pp.140-147
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    • 2014
  • In this paper, we propose a method for real-time depth image refinement. In order to improve the quality of the depth map acquired from Kinect camera, we employ constant memory and texture memory which are suitable for a 2D image processing in the graphics processing unit (GPU). In addition, we applied the joint bilateral filter (JBF) in parallel to accelerate the overall execution. To enhance the quality of the depth image, we applied the JBF hierarchically using the compute unified device architecture (CUDA). Finally, we obtain the refined depth image. Experimental results showed that the proposed real-time depth image refinement algorithm improved the subjective quality of the depth image and the computational time was 260 frames per second.