• 제목/요약/키워드: Fiction Element

검색결과 12건 처리시간 0.021초

패션필름의 유형에 따른 이용자의 뇌파 반응 연구 (A Study of Users' EEG Responses to Different Types of Fashion Films)

  • 이청순;이승희
    • 한국의류학회지
    • /
    • 제47권2호
    • /
    • pp.323-336
    • /
    • 2023
  • In the 21st century, fashion films are frequently used throughout the fashion industry. In particular, as videos have become an essential element and a communication tool of social media, they are becoming even more important in the world of fashion. In this study, different types of short-length fashion films (< 0:60) in current use were derived, and the effects of on the cognitive and emotional responses of users were analyzed using electroencephalogram(EEG) findings. EEG measurements were performed using Epoc+ on 31 healthy women aged 20-29 years after viewing six types of fashion films[fiction/well-made, fiction/user generated content(UGC), documentary/well-made, documentary/UGC, art/well-made, and art/UGC] in random order. The results demonstrate differences among four types of films. Specifically, alpha waves in the frontal lobe decreased more while watching documentary/UGC films than while watching art/well-made films. Gamma waves in the temporal lobe decreased more while watching fiction/well-made films than while watching documentary/UGC films. Furthermore, theta waves in the occipital lobe increased more while watching fiction/well-made films than while watching art/UGC films. These findings suggest that different types of fashion films can stimulate different parts of the brain that process thinking, cognition, emotion, and visual and auditory information and consequently evoke emotional responses.

순수 지르코늄의 등통로각압축(ECAP) 공정에 대한 3차원 유한요소해석 (Three Dimensional Finite Element Analysis of ECAP with pure-Zr)

  • 이강무;권기환;채수원;권숙인;김명호;황선근
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 2002년도 춘계학술대회 논문집
    • /
    • pp.661-665
    • /
    • 2002
  • A lot of investigations have been made in recent years on the equal channel angular pressing (ECAP) which produces ultra-fine grains. The finite element method has been used to investigate this issue. In this paper, pure-Zirconium is considered far ECAP process by three dimensional finite element analysis. The effects of fiction on the deformation behavior have been investigated and compared with two dimensional finite element analysis.

  • PDF

반용융 재료의 물성치 평가에 관한 연구(I) -후방압출의 상계해석을 위한 동적 가용 속도장의 제안- (A Study on Material Characterization of Semi-Solid Materials (I) -Proposal of New Velocity Field for Upper Bound Analysis of Backward Extrusion-)

  • 이주영;김낙수
    • 소성∙가공
    • /
    • 제8권4호
    • /
    • pp.364-373
    • /
    • 1999
  • For material characterization of semi-solid materials, backward extrusion process, which has been used in forming of hollow-sectioned products, was analyzed by the upper bound analysis in the current study. The existing kinematically admissible velocity field was applied to steady state at which there was no change in the assumed regions of velocity field. For unsteady state, new velocity field, as a function of dead zone angle, was proposed. Through the whole analysis, fiction between die and workpiece was also considered. It has been studied how the process variables, such as friction factor and punch velocity, and material parameters, such as strength coefficient, strain rate sensitivity could affect on analysis results. Finally, by the comparison with the finite element analysis, the reliability and efficiency of the proposed velocity field were discussed.

  • PDF

영화속에 나타난 미래 의상 (Future Costume through Movies)

  • 이상례
    • 복식
    • /
    • 제48권
    • /
    • pp.133-150
    • /
    • 1999
  • In future what kind of costume do we wear\ulcorner We can guess it is in advance through movie. Movie is a comnipresent medium and a mode of expression that reflect a distintive feature of the times like fashion. In many case costume design which belongs to a special era is based on the historic costumes but ostume design for future movie depends on the creativity of costume designer and director. Therefore it is interesting to research how costume designer get his/her design concept for future ccostume in movie how he/hse express his/her design concept through his/her costume and can we convince the design comes true practically in future. In this study I analyze the costume design of masterpieces among SF Film: (Metropolis/1926) (2001: A Space Odyssey/1968) (Star Wars/1977) (Blade Runner/1982) (The 5th Element/1977) Because this study is analyzed not through the original article but just through movie it has some limitation in exact materials or color.

  • PDF

올라퍼 엘리아슨의 작품에 나타난 블러 색채 특성 연구 (A Study on the Characteristics of Blur Color in Olafur Eliasson's Works)

  • 김선영
    • 한국실내디자인학회논문집
    • /
    • 제21권3호
    • /
    • pp.87-94
    • /
    • 2012
  • This thesis has purpose of explaining that blur color is not only appreciated but also undecided spacial color in contemporary space design and examining effects of space experience through the light. In keeping such developments, blur color has been perceived as the object of another tool in contemporary space and has provided us with new views by providing various program, sensor and screen from digital media. With the expansion of blur color, light has changed a spacial color structural that is not simple meaning factor into the essential concept. So this research aims to understand the principle of blur color in Olafur Eliasson's work, which of the fine artist in diverse fields from installation art to media art. The principle of blur color such as deconstruction of vanishing point, dimensional transfer, color gradation, and fiction of visual perception makes it possible to extract the expressed element and method of blur color. Meanwhile, the features of blur color such as sense of depth from viewpoint changes, hybrid from collapse of order, media metamorphosis from reconstitution and interaction from uncanny can be inferred from case analysis.

  • PDF

동적 구속조건을 적용한 자동변속장치의 효과적인 시뮬레이션방법에 관한 연구 (A study on the efficient simulation methods for an automatic power transmission system applying dynamic torque constraint)

  • 정헌술;이교일
    • 대한기계학회논문집A
    • /
    • 제22권3호
    • /
    • pp.504-518
    • /
    • 1998
  • Degree-Of-Freedom(DOF) for most power transmission system varies according to the operation status which consists of friction elements to change the power flow or to adjust the speed ratio such as clutches, brakes or one-way clutches. To simulate the dynamic characteristics of automatic power transmission system which is a typical example of such a variable DOF systems, many sets of governing equations and complicated phase decision routines are necessary. In this paper dynamic constraint theorem is derived explaining the torque transmission characteristics during the clutch engagement process and a robust stable algorithm is developed describing this phase transition phenomenon effectively by introducing the concept of direct torque and virtual damping. Finally, applying this algorithm to a passenger car automatic transmission gear consisting of several friction elements, an efficient simulation methods for such a complex system will be suggested that is very simple and systematic.

The Mechanics of the Victorian Dramatic Monologue and Its Theoretical Implications for the Novel

  • Kim, Donguk
    • 영어영문학
    • /
    • 제56권3호
    • /
    • pp.519-541
    • /
    • 2010
  • A number of recent Victorian studies have participated in a renewed focus on form. E. Warwick Slinn and Monique R. Morgan, for instance, have contributed to enhancing our understanding of the Victorian dramatic monologue. This paper aims to expand what they have addressed by revisiting the mechanics of the dramatic form as a form, in particular addressing two types of dramatic monologue represented with supreme adroitness by Robert Browning and Alfred, Lord Tennyson, both of whom successfully attempted to widen our epistemology through a large act of the poetic imagination and great intellectual power. To this end, this paper lays particular attention to the role of the reader who is regarded as a key element of the dramatic aspect of the genre. In the dramatic monologue proper, real readers are actively brought into dialogic relation with the speaker or the poet, or both, whereby it seeks to represent an act of play among the poet, the speaker, and the reader. What the genre achieves in this fashion is twofold. For one thing, it pushes itself sufficiently to the very centre of the complex of apparently various narrative motives that animate the genre; for another, it honours the world of multiple viewpoints more than any other previous form of literature, all the more so as readers' views vary across their own time, space, and socio-cultural contexts. Incidentally, in one way and another, the dramatic monologue is of kinship with a Jamesian type of fiction, which is noted for its exterior impersonality. So this paper concludes by suggesting some theoretical implications that the dramatic genre assumes for, not only the naturalist novel, but also the (post-)modernist one.

판타지의 리얼리티 전략과 서사적 감염 -소설 <흡혈귀>와 영화 <그랜드부다페스트 호텔>을 중심으로 (Reality Strategies in Fantasy and Narrative Infections -Fiction Vampire and Movie The Grand Budapest Hotel)

  • 최성민
    • 대중서사연구
    • /
    • 제25권4호
    • /
    • pp.397-428
    • /
    • 2019
  • 판타지는 합리적 현실의 균열과 틈새에서 출현한다. 이탈로 칼비노는 "판타지는 독자가 텍스트에 빠져들지 않고 일정한 거리를 유지할 때 가능한 것"이라고 말한다. 판타지는 현실과 가장 먼 곳에서 형성되는 것이 아니라, 현실과 허구 사이의 혼동에서 오는 것이다. 요컨대, 판타지는 사실성의 대척점에 존재하는 것이 아니라, 사실성의 경계에 존재한다고 봐야 할 것이다. 리얼리티와 판타지는 구조적으로 얽혀 있기도 하다. 어디까지가 현실이고, 어디부터가 판타지인지 명확하지 않은 경우이다. 사실, 이 경우에 독자나 관객은 내가 보고 있는 것이 현실인지 아닌지 혼란에 빠진다. 토도로프는 바로 이러한 경우를 '망설임'이라 표현하는데, 그에 따르면 이 망설임이 판타지의 핵심 요소이다. 이것이 잘 구현된 텍스트로 김영하의 단편소설 <흡혈귀>(1997), 웨스 앤더슨 감독의 영화 <그랜드부다페스트 호텔>(2014) 두 편을 살펴볼 수 있다. 겉으로만 보면, 전혀 상관이 없을 것 같은 이 두 텍스트는 서사 구조적인 유사성을 띠고 있다. 그리고 독자와 관객을 사실과 판타지의 경계에서 혼란을 겪게 하면서, 흥미를 유발하는 공통적 특성을 갖고 있다. 김영하의 <흡혈귀>에서는 하나의 텍스트가 독자에게 전달되면서 판타지와 리얼리티 사이의 혼란을 반복적으로 경험하는, 일종의 '서사적 감염'이 일어나는 과정을 살펴볼 수 있다. 영화 <그랜드부다페스트 호텔>에서는 비현실적인 스토리를 역사 속의 사실인 것처럼 느끼게 만들려는 전략과 더불어, 소외 계층의 인물의 성공담이 현실화되기 위한 전제 조건으로서의 '연대'의 의미가 판타지를 통해 부각되고 있다. 이 논문은 이 두 텍스트를 통해, 판타지가 어떻게 '리얼리티'를 만들어 내고, 독자에게 판타지를 느끼게 만들며, 어떻게 그것을 확산시키는가에 대한 연구이다.

오페라 '마술피리'의 무대의상 제작 사례 연구 (A Case Study of Stage Costume and Clothing Constructions for Opera, Using the Magic Flute)

  • 이승연;김영삼
    • 복식
    • /
    • 제61권2호
    • /
    • pp.72-87
    • /
    • 2011
  • The 21st century are seeing a large number of performing arts, and one of them, opera is evolving, transforming itself as one of total arts. Besides, the costume in performing art which play a major role in opera's visual impact, characterize figures, set the tone for performance and greatly contribute to the perfection of the stage. Under these circumstances, the study developed designs of stage costumes and built a full-scale production of the Magic Flute, one of three greatest Mozart operas. The opera based on a fiction, is still popular today since it is a fantastic fairy tale introducing moral and ethical lessons. The play's background itself is Egypt. But due to its fairy-take-like storyline, it has been performed focusing on various concepts rather than on costumes prepared through background research. As such, this study conducted research on designs of stage costumes that contains the element of Egypt and also take athleticism and comfort into consideration. The results derived from the study were as follows. First, traditional dresses of ancient Egypt were used as a basis while adding some modem touch in terms of forms or colors, which resulted in a new design. Second, a variety of images were captured using textures and colors that fit the characteristics of attributes of the figures. Third painting techniques were used to help highlight the symbolic image of Egypt-simple, not heavy and extravagant-with fairy-tale-like fantasy.

텔레비전 오디션 리얼리티 쇼의 서사구조 분석 : <스타오디션 위대한 탄생>과 <슈퍼스타 K2>를 중심으로 (Analysis on Narrative Structure of TV Audition Reality Show : Focusing on the and )

  • 최소망;강승묵
    • 한국콘텐츠학회논문지
    • /
    • 제12권6호
    • /
    • pp.120-131
    • /
    • 2012
  • 본 연구는 텔레비전 오디션 리얼리티 쇼의 서사 구성요소들이 현실을 구성하는 방식과 그 함의를 분석하고자 했다. 이를 위해 MBC TV의 <스타오디션 위대한 탄생>과 Mnet의 <슈퍼스타 K2>를 대상으로 서사구조 분석을 시도했다. 연구결과에 의하면, 분석대상 오디션 리얼리티 쇼는 등장인물들 간의 경쟁을 기반으로 연속적으로 사건이 전개되고 각각의 사건마다 생존과 탈락, 즉 선택과 배제의 경로가 제시되고 있었다. 그 결과 시청자들은 사실이 아닌 서사가 사실적으로 극화된 쇼를 보면서 영웅(스타) 신화를 정당화하고 음악적 구성요소들이 거래되는 과정에 몰입하게 된다. 동시에 시청자들은 오디션 리얼리티 쇼가 사실이 아님(non-real)을 인식하고 자발적으로 즐거움을 만끽하기도 한다. 이런 결과는 미디어의 정치경제적 권력화가 영웅이라는 허상을 부단히 재생산하면서 경쟁의 당위를 묵인하는 신자유주의적 이데올로기 중의 하나를 의미한다고 할 수 있다.