• Title/Summary/Keyword: Fiction Element

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A Study of Users' EEG Responses to Different Types of Fashion Films (패션필름의 유형에 따른 이용자의 뇌파 반응 연구)

  • Chungsun Lee;Seunghee Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.2
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    • pp.323-336
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    • 2023
  • In the 21st century, fashion films are frequently used throughout the fashion industry. In particular, as videos have become an essential element and a communication tool of social media, they are becoming even more important in the world of fashion. In this study, different types of short-length fashion films (< 0:60) in current use were derived, and the effects of on the cognitive and emotional responses of users were analyzed using electroencephalogram(EEG) findings. EEG measurements were performed using Epoc+ on 31 healthy women aged 20-29 years after viewing six types of fashion films[fiction/well-made, fiction/user generated content(UGC), documentary/well-made, documentary/UGC, art/well-made, and art/UGC] in random order. The results demonstrate differences among four types of films. Specifically, alpha waves in the frontal lobe decreased more while watching documentary/UGC films than while watching art/well-made films. Gamma waves in the temporal lobe decreased more while watching fiction/well-made films than while watching documentary/UGC films. Furthermore, theta waves in the occipital lobe increased more while watching fiction/well-made films than while watching art/UGC films. These findings suggest that different types of fashion films can stimulate different parts of the brain that process thinking, cognition, emotion, and visual and auditory information and consequently evoke emotional responses.

Three Dimensional Finite Element Analysis of ECAP with pure-Zr (순수 지르코늄의 등통로각압축(ECAP) 공정에 대한 3차원 유한요소해석)

  • 이강무;권기환;채수원;권숙인;김명호;황선근
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.661-665
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    • 2002
  • A lot of investigations have been made in recent years on the equal channel angular pressing (ECAP) which produces ultra-fine grains. The finite element method has been used to investigate this issue. In this paper, pure-Zirconium is considered far ECAP process by three dimensional finite element analysis. The effects of fiction on the deformation behavior have been investigated and compared with two dimensional finite element analysis.

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A Study on Material Characterization of Semi-Solid Materials (I) -Proposal of New Velocity Field for Upper Bound Analysis of Backward Extrusion- (반용융 재료의 물성치 평가에 관한 연구(I) -후방압출의 상계해석을 위한 동적 가용 속도장의 제안-)

  • 이주영;김낙수
    • Transactions of Materials Processing
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    • v.8 no.4
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    • pp.364-373
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    • 1999
  • For material characterization of semi-solid materials, backward extrusion process, which has been used in forming of hollow-sectioned products, was analyzed by the upper bound analysis in the current study. The existing kinematically admissible velocity field was applied to steady state at which there was no change in the assumed regions of velocity field. For unsteady state, new velocity field, as a function of dead zone angle, was proposed. Through the whole analysis, fiction between die and workpiece was also considered. It has been studied how the process variables, such as friction factor and punch velocity, and material parameters, such as strength coefficient, strain rate sensitivity could affect on analysis results. Finally, by the comparison with the finite element analysis, the reliability and efficiency of the proposed velocity field were discussed.

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Future Costume through Movies (영화속에 나타난 미래 의상)

  • 이상례
    • Journal of the Korean Society of Costume
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    • v.48
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    • pp.133-150
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    • 1999
  • In future what kind of costume do we wear\ulcorner We can guess it is in advance through movie. Movie is a comnipresent medium and a mode of expression that reflect a distintive feature of the times like fashion. In many case costume design which belongs to a special era is based on the historic costumes but ostume design for future movie depends on the creativity of costume designer and director. Therefore it is interesting to research how costume designer get his/her design concept for future ccostume in movie how he/hse express his/her design concept through his/her costume and can we convince the design comes true practically in future. In this study I analyze the costume design of masterpieces among SF Film: (Metropolis/1926) (2001: A Space Odyssey/1968) (Star Wars/1977) (Blade Runner/1982) (The 5th Element/1977) Because this study is analyzed not through the original article but just through movie it has some limitation in exact materials or color.

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A Study on the Characteristics of Blur Color in Olafur Eliasson's Works (올라퍼 엘리아슨의 작품에 나타난 블러 색채 특성 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.87-94
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    • 2012
  • This thesis has purpose of explaining that blur color is not only appreciated but also undecided spacial color in contemporary space design and examining effects of space experience through the light. In keeping such developments, blur color has been perceived as the object of another tool in contemporary space and has provided us with new views by providing various program, sensor and screen from digital media. With the expansion of blur color, light has changed a spacial color structural that is not simple meaning factor into the essential concept. So this research aims to understand the principle of blur color in Olafur Eliasson's work, which of the fine artist in diverse fields from installation art to media art. The principle of blur color such as deconstruction of vanishing point, dimensional transfer, color gradation, and fiction of visual perception makes it possible to extract the expressed element and method of blur color. Meanwhile, the features of blur color such as sense of depth from viewpoint changes, hybrid from collapse of order, media metamorphosis from reconstitution and interaction from uncanny can be inferred from case analysis.

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A study on the efficient simulation methods for an automatic power transmission system applying dynamic torque constraint (동적 구속조건을 적용한 자동변속장치의 효과적인 시뮬레이션방법에 관한 연구)

  • Jeong, Heon-Sul;Lee, Kyo-Ill
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.22 no.3
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    • pp.504-518
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    • 1998
  • Degree-Of-Freedom(DOF) for most power transmission system varies according to the operation status which consists of friction elements to change the power flow or to adjust the speed ratio such as clutches, brakes or one-way clutches. To simulate the dynamic characteristics of automatic power transmission system which is a typical example of such a variable DOF systems, many sets of governing equations and complicated phase decision routines are necessary. In this paper dynamic constraint theorem is derived explaining the torque transmission characteristics during the clutch engagement process and a robust stable algorithm is developed describing this phase transition phenomenon effectively by introducing the concept of direct torque and virtual damping. Finally, applying this algorithm to a passenger car automatic transmission gear consisting of several friction elements, an efficient simulation methods for such a complex system will be suggested that is very simple and systematic.

The Mechanics of the Victorian Dramatic Monologue and Its Theoretical Implications for the Novel

  • Kim, Donguk
    • Journal of English Language & Literature
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    • v.56 no.3
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    • pp.519-541
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    • 2010
  • A number of recent Victorian studies have participated in a renewed focus on form. E. Warwick Slinn and Monique R. Morgan, for instance, have contributed to enhancing our understanding of the Victorian dramatic monologue. This paper aims to expand what they have addressed by revisiting the mechanics of the dramatic form as a form, in particular addressing two types of dramatic monologue represented with supreme adroitness by Robert Browning and Alfred, Lord Tennyson, both of whom successfully attempted to widen our epistemology through a large act of the poetic imagination and great intellectual power. To this end, this paper lays particular attention to the role of the reader who is regarded as a key element of the dramatic aspect of the genre. In the dramatic monologue proper, real readers are actively brought into dialogic relation with the speaker or the poet, or both, whereby it seeks to represent an act of play among the poet, the speaker, and the reader. What the genre achieves in this fashion is twofold. For one thing, it pushes itself sufficiently to the very centre of the complex of apparently various narrative motives that animate the genre; for another, it honours the world of multiple viewpoints more than any other previous form of literature, all the more so as readers' views vary across their own time, space, and socio-cultural contexts. Incidentally, in one way and another, the dramatic monologue is of kinship with a Jamesian type of fiction, which is noted for its exterior impersonality. So this paper concludes by suggesting some theoretical implications that the dramatic genre assumes for, not only the naturalist novel, but also the (post-)modernist one.

Reality Strategies in Fantasy and Narrative Infections -Fiction Vampire and Movie The Grand Budapest Hotel (판타지의 리얼리티 전략과 서사적 감염 -소설 <흡혈귀>와 영화 <그랜드부다페스트 호텔>을 중심으로)

  • Choi, Sung-Min
    • Journal of Popular Narrative
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    • v.25 no.4
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    • pp.397-428
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    • 2019
  • Fantasy emerges from the cracks and crevices of rational reality. Italo Calvino says, "Fantasy is possible when the reader stays at a certain distance without falling into the text." Fantasy does not form farthest from reality. It comes from the confusion between reality and fiction. In short, fantasy does not exist on the contrary of reality, but on the boundary of reality. Reality and fantasy are also structurally intertwined. We can't distinguish the reality from fantasy clearly. In fact, in this case, the reader or audience is confused about whether what I see is real or not. Todorov calls this case "hesitation." Hesitation is a key element of fantasy. Two texts that expressed "hesitation" are Kim Young-ha's short novel Vampire (1997) and Wes Anderson's film The Grand Budapest Hotel (2014). On the surface, these two texts seem to have nothing to do with narrative structural similarities. And both also arouse readers' and audiences' interest by letting confuse reality to fantasy. In Kim Young-ha's Vampire, we can look at the process of confusion of reality called "narrative infection" when a text is read to the reader. In the movie The Grand Budapest Hotel, we can find a strategy to make an unreal story feel like a fact in history. And we can also find a process in which the success stories of alienated characters become reality through 'solidarity' in the film. This paper is a study of how fantasy creates "reality", makes readers feel fantasy, and how it spreads through these two texts.

A Case Study of Stage Costume and Clothing Constructions for Opera, Using the Magic Flute (오페라 '마술피리'의 무대의상 제작 사례 연구)

  • Lee, Seung-Yun;Kim, Young-Sam
    • Journal of the Korean Society of Costume
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    • v.61 no.2
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    • pp.72-87
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    • 2011
  • The 21st century are seeing a large number of performing arts, and one of them, opera is evolving, transforming itself as one of total arts. Besides, the costume in performing art which play a major role in opera's visual impact, characterize figures, set the tone for performance and greatly contribute to the perfection of the stage. Under these circumstances, the study developed designs of stage costumes and built a full-scale production of the Magic Flute, one of three greatest Mozart operas. The opera based on a fiction, is still popular today since it is a fantastic fairy tale introducing moral and ethical lessons. The play's background itself is Egypt. But due to its fairy-take-like storyline, it has been performed focusing on various concepts rather than on costumes prepared through background research. As such, this study conducted research on designs of stage costumes that contains the element of Egypt and also take athleticism and comfort into consideration. The results derived from the study were as follows. First, traditional dresses of ancient Egypt were used as a basis while adding some modem touch in terms of forms or colors, which resulted in a new design. Second, a variety of images were captured using textures and colors that fit the characteristics of attributes of the figures. Third painting techniques were used to help highlight the symbolic image of Egypt-simple, not heavy and extravagant-with fairy-tale-like fantasy.

Analysis on Narrative Structure of TV Audition Reality Show : Focusing on the and (텔레비전 오디션 리얼리티 쇼의 서사구조 분석 : <스타오디션 위대한 탄생>과 <슈퍼스타 K2>를 중심으로)

  • Choi, So-Mang;Kang, Seung-Mook
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.120-131
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    • 2012
  • This study has attempted to explore the way to construct the reality and its implication of the narrative elements in TV Audition Reality Show. According to the study results, first of all, two audition reality show has added the special tasks to characters based on the competition and has developed the dramatic events sequentially. And they has suggested the course of way between survival and fail, that is, inclusion and exclusion. As that results, audiences has be immersed in the process of the justification of the star(hero) myth and the dealings of musical elements to see dramatized show of narrative. And they knew audition reality show as non-real fiction, so they enjoyed the pleasure spontaneously. These means that the empowered media reproduced the illusion like star(hero) with the purpose of the commercial and political aim and one of the ideology to acquiesce in the appropriateness of the competition.