• Title/Summary/Keyword: Fast Digital Hologram Generation

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Fast Digital Hologram Generation Using True 3D Object (실물에 대한 디지털 홀로그램 고속 생성)

  • Kang, Hoon-Jong;Lee, Gang-Sung;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1283-1288
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    • 2009
  • In general, a 3D computer graphic model is being used to generate a digital hologram as theinput information because the 3D information of an object can be extracted from a 3D model, easily. The 3D information of a real scene can be extracted by using a depth camera. The 3D information, point cloud, corresponding to real scene is extracted from a taken image pair, a gray texture and a depth map, by a depth camera. The extracted point cloud is used to generate a digital hologram as input information. The digital hologram is generated by using the coherent holographic stereogram, which is a fast digital hologram generation algorithm based on segmentation. The generated digital hologram using the taken image pair by a depth camera is reconstructed by the Fresnel approximation. By this method, the digital hologram corresponding to a real scene or a real object could be generated by using the fast digital hologram generation algorithm. Furthermore, experimental results are satisfactory.

Fast Generation Methods for Computer-Generated Hologram Using a Modified Recursive Addition Algorithm

  • Choi, Hyun-Jun
    • Journal of information and communication convergence engineering
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    • v.11 no.4
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    • pp.282-287
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    • 2013
  • A real-time digital holographic display is the core technology for the next-generation 3DTV. Holographic display requires a considerably large amount of calculation. If generating a large number of digital holograms is intended, the amount of calculation and the time required increase exponentially. This is a significant obstacle in a real-time hologram service. This paper proposes an algorithm that increases the speed of generating a Fresnel hologram by using a recursive addition operation covering the entire coordinate array of a digital hologram. The 3D object designed to calculate the digital hologram uses a depth-map image produced by computer graphics. The proposed algorithm is a technique that performs the computer-generated holography (CGH) operation with only recursive addition of all of the hologram's coordinates by analyzing the regularity between the 3D object and the digital hologram coordinates. The experimental results show that the proposed algorithm increases the operation speed by 70% over the technique using the conventional CGH equation and by more than 30% over the previously proposed recursive technique.

Fast Computation Algorithm of Fresnel Holograms Using Recursive Addition Method (반복 가산 기법을 이용한 Fresnel 홀로그램의 고속 계산 알고리듬)

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.5C
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    • pp.386-394
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    • 2008
  • For digital holographic video system, it is important to generate digital hologram as fast as possible. This paper proposed a fixed-point method and fast generation method that can calculate the Fresnel hologram using operation of whole-coordinate recursive addition. To compute the digital hologram, 3D object is assumed to be a collection of depth-map point generated using a PC. Our algorithm can compute a phase on a hologram by recursive addition with fixed-point format at a high speed. When we operated this algorithm on a personal computer, we could maximally compute digital hologram about 70% faster than conventional method and about 30% faster than of [3]'s method.

Fast Generation of Digital Hologram Based on Multi-GPU (Multi-GPU 기반의 고속 디지털 홀로그램 생성)

  • Song, Joong-Seok;Park, Jung-Sik;Seo, Young-Ho;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.16 no.6
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    • pp.1009-1017
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    • 2011
  • Fast generation of digital hologram is of importance for real-time holography broadcasting. In this paper, we propose such a method that parallelizes the Computer-Generated Holography (CGH) algorithm for digital hologram generation and make it faster using Multi Graphic Processing Unit (Multi-GPU) with help of the Compute Unified Device Architecture (CUDA) and the Open Multi-Processing (OpenMP). In addition, we propose optimization methods such as fixation variable, vectorization, and loop unrolling for making the CGH algorithm much faster. Experimental results show that our method is about 9,700 times faster than a CPU-based one.

A review on several methods for fast generation of digital Fresnel holograms

  • Tsang, P.W.M.
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.2
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    • pp.29-32
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    • 2012
  • Computer generated holography (CGH) is technology for generating holograms of synthetic, three dimensional (3D) objects which may not exist in the physical world. The process, however, requires heavy amount of computation as the resolution of a hologram is significantly higher than that of a typical optical image. This paper reviews four modern techniques for fast generation of digital Fresnel holograms which are important in the development of holographic video systems. The methods that will be described include the virtual window, sub-line, wavefront recording plane (WRP), and the interpolative WRP schemes. These works share the common objective to generate digital Fresnel hologram at a speed that is close to the video frame rate, and with complexity which is realizable with affordable computing and reconfigurable hardware devices. The author will present the principles and realization of these works, as well as some potential area of research in digital holography.

Fast Generation of Digital Video Holograms Using Multiple PCs (다수의 PC를 이용한 디지털 비디오 홀로그램의 고속 생성)

  • Park, Hanhoon;Kim, Changseob;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.509-518
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    • 2017
  • High-resolution digital holograms can be quickly generated by using a PC cluster that is based on server-client architecture and is composed of several GPU-equipped PCs. However, the data transmission time between PCs becomes a large obstacle for fast generation of video holograms because it linearly increases in proportion to the number of frames. To resolve the problem with the increase of data transmission time, this paper proposes a multi-threading-based method. Hologram generation in each client PC basically consists of three processes: acquisition of light sources, CGH operation using GPUs, and transmission of the result to the server PC. Unlike the previous method that sequentially executes the processes, the proposed method executes in parallel them by multi-threading and thus can significantly reduce the proportion of the data transmission time to the total hologram generation time. Through experiments, it was confirmed that the total generation time of a high-resolution video hologram with 150 frames can be reduced by about 30%.

Real-Virtual Fusion Hologram Generation System using RGB-Depth Camera (RGB-Depth 카메라를 이용한 현실-가상 융합 홀로그램 생성 시스템)

  • Song, Joongseok;Park, Jungsik;Park, Hanhoon;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.866-876
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    • 2014
  • Generating of digital hologram of video contents with computer graphics(CG) requires natural fusion of 3D information between real and virtual. In this paper, we propose the system which can fuse real-virtual 3D information naturally and fast generate the digital hologram of fused results using multiple-GPUs based computer-generated-hologram(CGH) computing part. The system calculates camera projection matrix of RGB-Depth camera, and estimates the 3D information of virtual object. The 3D information of virtual object from projection matrix and real space are transmitted to Z buffer, which can fuse the 3D information, naturally. The fused result in Z buffer is transmitted to multiple-GPUs based CGH computing part. In this part, the digital hologram of fused result can be calculated fast. In experiment, the 3D information of virtual object from proposed system has the mean relative error(MRE) about 0.5138% in relation to real 3D information. In other words, it has the about 99% high-accuracy. In addition, we verify that proposed system can fast generate the digital hologram of fused result by using multiple GPUs based CGH calculation.

Fast Hologram Generating of 3D Object with Super Multi-Light Source using Parallel Distributed Computing (병렬 분산 컴퓨팅을 이용한 초다광원 3차원 물체의 홀로그램 고속 생성)

  • Song, Joongseok;Kim, Changseob;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.706-717
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    • 2015
  • The computer generated hologram (CGH) method is the technology which can generate a hologram by using only a personal computer (PC) commonly used. However, the CGH method requires a huge amount of calculational time for the 3D object with a super multi-light source or a high-definition hologram. Hence, some solutions are obviously necessary for reducing the computational complexity of a CGH algorithm or increasing the computing performance of hardware. In this paper, we propose a method which can generate a digital hologram of the 3D object with a super multi-light source using parallel distributed computing. The traditional methods has the limitation of improving CGH performance by using a single PC. However, the proposed method where a server PC efficiently uses the computing power of client PCs can quickly calculate the CGH method for 3D object with super multi-light source. In the experimental result, we verified that the proposed method can generate the digital hologram with 1,5361,536 resolution size of 3D object with 157,771 light source in 121 ms. In addition, in the proposed method, we verify that the proposed method can reduce generation time of a digital hologram in proportion to the number of client PCs.

An Optimization for fast digital hologram generation based on GPU (GPU기반의 디지털 홀로그램 고속 생성을 위한 최적화 기법)

  • Song, Joong-Seok;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.18-21
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    • 2011
  • 디지털 홀로그램은 일반적으로 computer generated hologram(CGH)기법에 의해서 생성된다. 하지만 원리적으로 CGH 기법은 많은 연산량과 복잡도를 요구하고 있기 때문에 실시간으로 디지털 홀로그램을 생성하는 것은 매우 어렵다. 본 논문에서는 CGH 고속연산을 위해 graphics processing unit(GPU)의 병렬처리구조인 CUDA를 사용하였고, 추가적으로 다중 GPU 연산처리를 위해 OpenMP를 사용하였다. 더 나아가 이를 최적화하기 위해서 상수화, 벡터화, 루프풀기 등의 기법들을 제안한다. 결과적으로, 본 논문에서 제안된 기법을 통해서 기존 CPU에서의 CGH 연산속도에 비해 약 8,300배 정도의 속도를 개선할 수 있었다.

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Segmentation based fast digital hologram generation method (분할방식 기반의 고속 디지털 홀로그램 생성 알고리즘 연구)

  • Hwang, Leehwan;Kim, Seunghyeon;Hong, Sung-Hee;Shin, Choon-Sung;Kim, Young-Min;Hong, Ji-Soo;Kang, Hoonjong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.238-239
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    • 2018
  • 본 논문은 기존에 홀로그램 생성에 사용하던 R-S알고리즘과 유사한 품질을 지니며 빠른 속도의 연산으로 홀로그램 디스플레이와 프린팅 시스템을 위한 콘텐츠의 생성에 필요한 고속 연산 알고리즘인 FPAS에 대한 소개이다. 소개 될 연산방법은 기존의 홀로그램 분할 방식을 일반화함으로써 미세한 빔의 조종으로 개선된 알고리즘으로 제안하며, 생성된 프린지 패턴에서 회절된 파면을 R-S알고리즘으로 계산한 결과와 매우 유사한 재구성 품질을 표현할 뿐만 아니라, 각 오브젝트 포인트의 기여도로부터 분할단계에서 보다 빠르게 계산 속도를 향상시킬 수 있는 접근법으로 디지털 홀로그램 생성의 속도를 단축시킬 수 있는 알고리즘을 소개하여 홀로그램을 사용하는 다양한 분야에 응용시키는 것에 목적이 있다.

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