• 제목/요약/키워드: Fashion forecast

검색결과 42건 처리시간 0.02초

현대 패션에 나타난 체크 패턴 연구 (A Study on Check Pattern Expressed in Modern Fashion)

  • 정혜정
    • 복식
    • /
    • 제52권2호
    • /
    • pp.31-44
    • /
    • 2002
  • This study was intended to inquire into Check Pattern. The purpose of this study attempted to make a systematic investigation of the characteristic of the Check Pattern, the checker using vertical and horizontal lines which was the universal plastic element and inquire into it in terms of era, designers and combined work. By doing so, this study attempted to Investigate the phase of the Check Pattern in world fashion and further forecast the future of checker design applicable to the 21th century fashion. The result can be summarized as follows : 1. Mondrim's neo-plasticism has not only had a great influence on Op Art and Minimalism work but is deeply related to fashion and textile design. Mondrian used vertical and horizontal line ad the dualistic element. 2. The checker is estimated to have been used since the Etruian times, though uncertain. and largely divided into the Madras check and Scotland Check. Though the origin of the tartan representation of the Scotland check can not be accurately found out, it began to emerge in around the 13th century. 3. Check Pattern has began to be widely used with the development of the textile industry since 1826 and been used in every typical Sihoutto appearing in each era up to the present. And Check Pattern is used most designer in the world, who represent their own personality in their works. This study could find out that the checker is the element of Infinite applicability in the future. It is expected that the sophisticated and beautiful design using the chocker will be presented by many korean designer though the overall and systematic study of the checker.

정보적 영향에 의한 의복동조성 연구 (Informational Social Influence on Clothing Conformity)

  • 정미실
    • 대한가정학회지
    • /
    • 제29권3호
    • /
    • pp.1-10
    • /
    • 1991
  • The purpose of the present study was to identify the effects of communicator, type of clothing and subject's age on informational influence in clothing conformity. The sample consisted of 205 subjects assigned to two groups (female college students in their early twenties and housewives in their late thirties living in kyongju). In this study the research design consisted of a 3(communicator)×2(subject's age)×2(type of clothing) factorial design. The stimuli consisted of 10 color photographs (6 one-piece dresses and 4 jeans in current fashion) In the first step, subjects were asked to arrange stimuli in the order of greatest fashionability. In the second step, subjects were exposed to experimental manipulation which consisted of slides of various clothing styles and an essay concerning a forecast on fashion trends. The communicator in the essay was described as a designer, a college student, or a housewife. In the third step, in addition to other questions subjects were asked to indicated their degree of agreement with the essay. The data were analyzed by ANOVA, X2 and t-test. The results were: 1. Informational influence on clothing conformity varied by communicator, type of clothing, and subject's age. Subjects were most conforming when the communicator was described as a designer and when the clothing style was a one-piece dress. 2. Informational influence results revealed that housewives were more conforming than the female college students in the jean style.

  • PDF

19.20세기 패션에 나타난 Scotland Tartan 연구 (A Study on Tartan of Scotland Expressed between the Nineteenth And the Twentieth Century Fashion)

  • 정혜정
    • 복식
    • /
    • 제41권
    • /
    • pp.169-183
    • /
    • 1998
  • The Tartan, the representative check pattern and traditional costume of Scothand, is the most popualr checker which has inherited from the clans of the Scotch Highlands in the ancient times and continued to develop. It is a symbol of the Scotch culture and tadition and widely used in various ways according to status, birthplace purpose and use. Therefore, this study was intended to inquire into Tartan check. The purpose of this study attempted to make a systematic investigation of the characteristic of the Tartan check. the checker using vertical and horizontal lines which was the universal plastic element and inquire into it in terms of era, designers and combined works. By doing so, this study attempted to investigate the phase of the Tartan check in world fashion and further forecast the future of checker design applicable to the 21th-Century fashion. In addition it, attempted to investigate the features of Scottch costume unknown in our academic circles and inquire into the proless in while the Scottch has retained the originality of its own which suppressed by neighboring countries. This study could find out that the checker is the element of infinite applicability in the future. It is expected that the sophisticated and beautiful design using the checker will be presented by many Korean designer through the overall and systanatic study of the checker. On the other hand, to make an empirical study costume of other races, a comprehensive examination should be made of the social and cultural background against which locals are using their costume, through the survey of their real costume and on-spot research. It this respect, this study has some limitation in time and data collection. Besides the analysis of costume through materials and photos in museums as well as the study of cloth material and accurate colors was not con여cted in this in this study. This will remain to be study of in the future.

  • PDF

의복패턴을 위한 2.5D 맵핑 시스템의 설계 및 구현 (Design and Implementation of 2.5D Mapping System for Cloth Pattern)

  • 김주리;정석태;정성태
    • 한국정보통신학회논문지
    • /
    • 제12권4호
    • /
    • pp.611-619
    • /
    • 2008
  • 본 논문에서 구현한 2.5D 맵핑(mapping) 시스템은 다양한 질감과 패턴에 따른 패션 의상의 모델 사진 이미지를 그대로 살려 외각선 영역 위에 드레이핑(draping)함으로써 새로운 디자인을 창출할 수 있고, 직접 샘플이나 시제품을 제작하지 않고도 시뮬레이션만으로 의상 작품을 확인할 수 있다. 또한 원단 디자인과 최종 제품의 상태를 정확하게 예측할 수 있는 기능을 제공하며, 원단과 모델 사진 이미지의 데이터베이스 구축으로 쉽고 빠르게 드레이핑함으로써 패션 업계의 경쟁력 향상과 비용 절감 효과를 가져 올 수 있다. 2.5D 맵핑 시스템은 보다 자연스러운 드레이핑을 위하여 메쉬 워프 알고리즘 모듈, 명암 추출과 적용 모듈, 맵핑 영역 추출 모듈, 메쉬 생성과 변형 모듈, 2.5D 맵핑 모듈로 구성하여 구현하였다. 향후 연구과제는 2.5D 맵핑 시스템의 구현 기술을 기반으로 하여 3D 의복 기술과 3D 인체 구현 기술을 접목한 3D 패션 디자인 시스템을 연구하여 2.5D 맵핑 기술의 표현 한계를 극복할 계획이다.

An Analysis of the Ecology Fabric Trend : 20 Years (1986-2005) of S/S Woven Fabric Trends

  • Kim, Dong-Woon;Park, Chung-Bee
    • International Journal of Costume and Fashion
    • /
    • 제10권1호
    • /
    • pp.29-45
    • /
    • 2010
  • In order to provide more systematic approach to analyze fabric trends and to develop fabrics accordingly, ecology fabric trend from 1986 to 2005 was analyzed related with fabric trend themes and fabric attributes. The result shows that in the 1980s, natural theme appeared, followed by primitive theme and imitated natural theme until the mid 1990s. From the late 1990s to the early 2000s, new natural theme appeared, followed by eco-friendly theme, and then recycling theme. In the natural theme, 'clean' was the most important fabric attribute and 'textured' and 'worn' were important fabric attributes in the primitive theme. In the imitated natural theme, 'wet' fabric attribute was preferred. In the new natural theme, 'lightweight' were preferred. The results of this study empirically demonstrated that abstract and ambiguous trend terms can be interpreted with a physical, substantial, and feasible attributes that fabric practitioners can easily understand.

복식에 표현된 트랜스포메이션에 관한 연구 (제1보) (Transformation expressed in Dress (Part I))

  • 나영원;박명희
    • 한국의류학회지
    • /
    • 제30권1호
    • /
    • pp.167-175
    • /
    • 2006
  • The purpose of this study is to clarify the expansion of functions of clothes by analyzing the characteristics of transformation, and to forecast future trends in fashion through systematization of the aforementioned analyses. Analysis of 20th century Modernism and Post-Modernism in a sociocultural sense confirms that transformation in clothes was formed by environmental, functional, deconstructive, and expressive factors. In this sense, the formative factors mentioned above conceptually include nomadic characteristics, usefulness, irregularity, and expressiveness. The nomadic characteristics found in clothes transformation signify the change of clothes into environmental nomadic everyday implements, used as tools for the body. Usefulness of clothes means that it is worn for variability, multipurpose multi-functionality, and combined multiple use. Irregularity means the clothes can change indefinitely, according to random manipulation on the wearer's part. Last of all, expressiveness conveys the designer's internal sensitivity and imagination onto an external object through the induction of various expressive factors.

A Study on the Direction of Smart Furniture by Changes in Ubiquitous Technology-Based Residential Environment

  • Han, Jung-Yeob
    • 한국가구학회지
    • /
    • 제19권4호
    • /
    • pp.283-293
    • /
    • 2008
  • This study is intended to forecast changes in Ubiquitous technology-based residential environment since the digital revolution so as to suggest the direction of furniture design in the near future. Among Ubiquitous technologies, the intelligent digital technology applied to a residential environment is defined as "Smart Digital Technology." Ministry of Commerce, Industry and Energy named the residential environment where such technology is applied "Smart Home." Smart Home is strategically creating intelligent residential environment where interactivity is made between human, furniture and residential environment, based on home automation, home network and intelligent sensor technology. Smart furniture is based on strategic characteristics of smart home. Its convergence with IT equipments is being made. Largely, smart furniture has three characteristics as below: First, smart furniture provides users with information on home management, health management, education and fashion. not just functioning as storage space. Second, smart furniture that is a new lifestyle pattern will suggest a new aesthetic standard based on unsettled shapes and innovative structure. Finally, it gives convenience to users intelligently. Namely, smart furniture, "intelligent informative furniture", will be suggested as a new paradigm.

  • PDF

패스트 패션을 위한 지능형 신속대응시스템(IQRS-FF)에 관한 연구 (A Study on the Intelligent Quick Response System for Fast Fashion(IQRS-FF))

  • 박현성;박광호
    • 지능정보연구
    • /
    • 제16권3호
    • /
    • pp.163-179
    • /
    • 2010
  • 최근 패션산업에서는 고객의 니즈가 다양해지고 공급 리드타임이 크게 단축됨에 따라 최신 유행을 즉각 반영한 디자인, 빠른 상품 회전율로 승부하는 패스트 패션이 각광받고 있다. 또한, 기업간 경쟁도 심화되면서 얼마나 신속하게 효율적으로 고객의 니즈를 만족시킬 것인가가 패션산업의 중요한 성공요인으로 강조되고 있다. 따라서, 다품종 소량 신속생산이 강조되는 패스트 패션 산업에서는 트랜드 변화에 신속 대응을 지원하는 지능형 신속대응시스템(Intelligent Quick Response System : IQRS) 구축 및 지원을 절실히 요구하고 있다. 본 논문은 패스트 패션 산업 IQRS 구축에서 요구되는 신속대응 프로세스 수립, 지능적 판단을 지원하는 신속대응 기준 및 실행, 신속대응 물량 산정 및 시기 의사결정 모델을 제시하였다. 또한, 신속대응 의사결정의 합리성을 검증할 수 있는 KPI(Key Performance Indicator)를 설계하여 모델의 신뢰도를 향상시켰다. 제시된 각 모델은 A사의 ERP 구현사례를 통해 실용성을 검증하였다.

상업공간 디지털미디어 적용방안에 관한 연구 - 페르소나 기반 사용자 시나리오 기법으로 - (A Study on the Application method of Digital Media in Commercial Space - Using Persona-based Scenario Approach -)

  • 안세윤;김소연;조문가
    • 한국실내디자인학회논문집
    • /
    • 제26권1호
    • /
    • pp.33-42
    • /
    • 2017
  • Interior design especially the design developments for commercial spaces should ensure the economy of spaces. This is the marketing for space. It is necessary to understand the design elements of commercial space for the efficient using of digital media of space marketing. In this research decided to design application schemes for shopping mall by searching fashion shopping behaviors of users with persona-base scenario approach. Collected the information of users behavior base on case analysis of advance research to make personas. And develop scenario base personas for knowing the needs of users. And then made 4 schemes as the solution. Scheme 1. Customers can get the information and communication with the staff through with media screen in one room of shopping mall. The data of customers can be recorded for providing information or product recommendation personality. Forecast to preferred by group trip or customers that don't like walking around in shopping mall. Scheme 2. Install a media screen at entrance of a store in shopping mall and show special effect to raise customers' attention who walk through from the front of the store. Through with this customers will stay for long time and raise curiosity to get in the store. And the media screen also provide information of store and products. Scheme 3. Customers can get the information of products with using smart phone to scan QR cord in labels of products and record. Customers can finish whole shopping behaviors without the help of store staff. And can make buying decision even have left shopping mall as a online mode. Scheme 4. Store managers can record the products and the environment of store with 360 camera and update to website. Then customers can browse the virtual space with VR glasses. That make customers can have the real shopping experience without being in the store. In this study, have presented schemes of digital media in commercial space. But there are various of commercial space. In this study was presented schemes for shopping mall by searching fashion shopping behaviors of users. And look forward the researches about specific space setting and other type of commercial space for space development.

복식에 표현된 초공간의 비유클리드기하학적 특성 (Non-Euclidean Geometrical Characteristics of Hyperspace in Costume)

  • 이윤경;김민자
    • 복식
    • /
    • 제60권5호
    • /
    • pp.117-127
    • /
    • 2010
  • In this study, hyperspace is a result of imagination created by means of facts and fiction, represents a transfer to determination and indetermination, and means an extension to an open form. In other words, hyperspace is a high dimensional space expanded to imagination through the combination of the viewpoint on facts in this dimension and fiction. When the 2D plane surface or 3D symmetry is destroyed, or when the frame is twisted or entangled, the non-Euclidean geometry is created eventually. And when the twisting leads to transmutation and the destruction of the form reaches the extreme; this in turn became the twisting like Mbius band. Likewise, the non-Euclidean geometry is co-related to the asymmetry of the Higgs mechanism. When the 'destruction of symmetry' is considered, symmetric theory and asymmetric world can be connected. The asymmetry in turn can maintain balance by arranging the uneven weights at different distances from the shaft. Moreover, at this the concept of the upper, lower, left and right, which was included in the original form, may be crumbled down. The destruction of the symmetry is essential in order to present forecast that coincides with the phenomenon of the real world. Non-Euclidean geometry characteristic is expressed by asymmetry, twists, and deconstruction and its representative characteristic is ambiguity. The boundary between the front, back, upper, lower, inner and outer is unclear, and it is difficult and vague to pinpoint specific location. The design that does not clearly define or determine the direction of wearing costume is indeed the non-oriented design that can be worn without getting restricted by specific direction such as front and back. Non-Euclidean geometry characteristic of hyperspace have been applied to create new shapes through the modification of the substance from traditional clothing of the eastern world to modern fashion. The way of thinking in the 'hyperspace' that used to be expressed in the costumes of the east and the west in the past became the forum for unlimited creation.