• 제목/요약/키워드: Face Design

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한국 성인의 머리 및 얼굴부위 측정치에 관한 연구 (A Study of Measurement on the Head and Face for Korean Adults)

  • 윤훈용;정석길
    • 산업공학
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    • 제15권2호
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    • pp.199-208
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    • 2002
  • This study was performed to measure the various dimensions of the head and face for Korean adults. Three hundred and eighteen males and two hundred and sixty females, age ranged 18 to 60, participated for this study. Thirty-six dimensions were selected to measure. Subjects were divided into three age groups - 18 to 29, 30 to 39, and 40 to 60 - for each sex. The data were analyzed ta see the differences between the age groups and sex using SAS program. Also, the results of this study were compared to the data of Japanese and US. army. The results showed that the 'ear length', 'bigonial breadth' and 'bitragion submandibular arc' increased as the age increased(p<0.01). However, not much of differences were shown between the age groups in most of other dimensions. Males were significantly bigger than females in every dimensions. The comparison between Korea and Japanese showed significant differences in many dimensions. Due to this reason, it is considered that more caution has to be exercised in using Japanese data for the Korean. The Americans showed to be significantly bigger than Korean in most dimensions. It showed that Koreans have more roundish face and wider nose ridge than Americans. The results of this study can be used to design the products that related to the head and face.

인물인식을 위한 휴머노이드 크리처 디자인의 캐리커처 컨셉 적용 (Applying Caricature Concept for Face Recognizable Humanoid Creature Design)

  • 석혜정;이윤진
    • 한국콘텐츠학회논문지
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    • 제11권12호
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    • pp.19-27
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    • 2011
  • 역대 최고의 흥행작인 영화 '아바타'에서 등장하는 휴머노이드 크리처는 실제 배우의 얼굴을 알아볼 수 있도록 디자인 되어 주제에 관련된 CG와 실사가 조화를 이루며 영화의 사실감을 더한다. 영화에서 뿐만 아니라 근래의 다양한 미디어에서 실제 인물을 알아볼 수 있는 휴머노이드 크리처의 디자인이 많이 사용될 것으로 예상된다. 본 연구에서는 인물인식을 위한 휴머노이드 크리처 디자인을 위하여, 대상과의 유사성을 위한 프로토타입으로부터의 편차를 과장하는 캐리커처의 주요한 컨셉을 응용한다. 또한 대상의 특징 요소를 추출하는 기준을 제시하고 그 결과에 의해 과장된 인물의 이미지를 다른 생명체와 합성하여 제작 결과를 실험하였다.

AHP와 IPA를 활용한 비대면 강의 속성의 중요도와 실행만족도 분석 연구 : 교수자, 학습자 비교분석을 중심으로 (A Study on the Importance of Non-face-to-face Lecture Properties and Performance Satisfaction Analysis AHP and IPA: Focusing on Comparative Analysis of Professors and Students)

  • 김민경;이태원;김선영
    • 산업경영시스템학회지
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    • 제44권3호
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    • pp.176-191
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    • 2021
  • Non-face-to-face lectures have become a necessity rather than an option since COVID-19, and in order to improve the quality of university education, it is necessary to explore the properties of non-face-to-face lectures and make active efforts to improve them. This study, focusing on this, aims to provide basic data necessary for decision-making for non-face-to-face lecture design by analyzing the relative importance and execution satisfaction of non-face-to-face lecture attributes for professors and students. Based on previous research, a questionnaire was constructed by deriving 4 factors from 1st layer and 17 from 2nd layer attributes of non-face-to-face lectures. A total of 180 valid samples were used for analysis, including 60 professors and 120 students. The importance of the non-face-to-face lecture properties was calculated by obtaining the weights for each stratified element through AHP(Analytic Hierachy Process) analysis, and performance satisfaction was calculated through statistical analysis based on the Likert 5-point scale. As a result of the AHP analysis, both the professor group and the student group had the same priority for the first tier factors, but there was a difference in the priorities between the second tier factors, so it seems necessary to discuss this. As a result of the IPA(Importance Performance Analysis) analysis, the professor group selected the level of interaction as an area to focus on, and it was confirmed that research and investment in teaching methods for smooth interaction are necessary. The student group was able to confirm that it is urgent to improve and invest in the current situation so that the system can be operated stably by selecting the system stability. This study uses AHP analysis for professors and students groups to derive relative importance and priority, and calculates the IPA matrix using IPA analysis to establish the basis for decision-making on future face-to-face and non-face-to-face lecture design and revision. It is meaningful that it was presented.

얼굴형(形)과 패션감각(感覺)에 따른 헤어스타일 연출(演出)에 관(關)한 연구(硏究) (A Study on the Hair Style Production Based on the Face Contour & Fashion Feeling)

  • 안현경;조규화
    • 패션비즈니스
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    • 제10권4호
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    • pp.29-44
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    • 2006
  • This study was aimed at giving help to the people intending to change hair fashion feeling for making their own hair style design and also providing the academic guide line to the cosmetic circles for developing new hair design and promoting sales by producing hair styles following the results from the statistical analysis based on the theoretical study on the face contour groups & hair fashion feeling groups. The researching methods were composed of following 3 steps ; prior theoretical research, statistical analysis, and hair style production. At first, the prior theoretical research was accomplished by analysis of literatures, magazines and internet sites about face contour, total & hair fashion feelings, hair style productions. Second, the prior statistical analysis were done about hairstyle images & their charateristics based on fashion feelings, and characteristics of fashion feeling group. And the third, hair style productions were done coordinated by face contours(oval, circle, long, square, reverse triangle) and hair fashion feelings(natural, sexy, sophisticate, ethnic, romantic pretty, elegance, sporty, avant garde) following the statistical results. But owing to the limitations to change hair length and color, these changes are modified by wigs and photoshop 7.0 program. So we could know there was no confirmed hair fashion feeling of one's best, but one could change one's hair fashion feeling and express one's beauty if one could adjust one's hair styles properly to one's face contour. This study would be very helpful to the people trying to change their own hair fashion feeling and be useful to the cosmetic circles for developing new design and promoting sales by comprehending hair design market and also be valuable to develop the methodology of 3 step research.

비대면 시대의 온·오프라인 통합매장의 서비스 활성화 전략에 관한 사례 연구 (A case study on service activation strategy of online and offline integration stores in the non-face-to-face era)

  • 이재은;김승인
    • 디지털융복합연구
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    • 제19권9호
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    • pp.299-305
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    • 2021
  • 본 연구는 비대면 시대의 온·오프라인 통합매장의 서비스 활성화를 위한 사례 연구이다. COVID-19로 인해 리테일 아포칼립스 위기가 심화되었고, 이를 극복하기 위해 오프라인 매장에 온라인 경험을 제공하는 피지털 전략이 주목을 받고 있다. 하지만 국내 유통업체의 대응은 초기단계이며 소비자의 접근성을 향상시키고 오프라인 매장을 활성화하기 위한 전략적 연구가 필요한 실정이다. 기술 발전에 따른 이론적 고찰을 통해 3가지 전략을 확인하였고, 국내외 선행 사례를 조사, 분석하여 4가지 전략으로 정리하였다. 도출된 전략을 유형화하여 결론적으로 3가지 핵심 전략을 제시하였다. 이 연구는 문헌 조사와 사례조사를 토대로 한 연구로서 향후 온·오프라인 통합매장을 활성화하기 위한 전략적 기초자료를 구축하는 데 도움이 될 것으로 기대한다.

컴퓨터그래픽스를 이용한 사실적인 3D 인물 일러스트레이션의 표현 (Realistic 3-dimensional using computer graphics Expression of Human illustrations)

  • 김훈
    • 디자인학연구
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    • 제19권1호
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    • pp.79-88
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    • 2006
  • 사람의 얼굴은 정체성의 시각적 상징이다. 사람마다 각기 다른 얼굴 모습은 타인과 구별할 수 있도록 하는 중요한 역할을 하면서 개인의 정체성과 직결된다. 역사적으로 볼 때 얼굴에 대한 시대적 인식의 변화와 함께 표현매체와 커뮤니케이션매체가 다양해지고 발전함에 따라 얼굴을 표현하는 것에도 많은 변화가 있었다. 그러나 지금처럼 얼굴에 대한 사람들의 관심과 주목이 컸던 적이 없었다. 기술적으로는 컴퓨터그래픽스의 등장으로 얼굴표현의 새로운 전기를 맞이하게 되었다. 특히 시각 이미지들이 디지털형태로 제작, 저장, 전송할 수 있게 되어 시간적, 공간적제약이 없어지면서 시각이미지정보는 커뮤니케이션에서 그 비중이 전보다 더 커지고 있다. 그 중에서 디지털로 만들어진 얼굴 이미지는 그 활용도가 점차 확대되고 있다. 이에 따라 컴퓨터그래픽스를 이용한 얼굴의 3d (3-dimensional) 표현은 수년전부터 얼굴 각 부분의 형태와 텍스추어 맵 등 각 요소들을 필요할 때 마치 퍼즐 조각처럼 조립해서 전문적인 기술이 없이도 손쉽게 표현할 수 있게 되었다. 본 연구에서는 3d 얼굴표현의 제작단계별 내용을 연구하고 그 결과를 바탕으로 케이스 스터디에서 시각화함으로써 3d 전문가가 아닌 일반 시각디자이너들이 3d 형태의 얼굴을 효과적으로 표현하는 방법을 연구한다.

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$9{\sim}12$세 남자 아동의 머리와 얼굴 부위 측정 및 유형 분류 (Analysis on the Measurement and Shape Classification of the Head and Face for Korean Male Children aged $9{\sim}12$ years)

  • 이현민;최혜선;김선희
    • 복식문화연구
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    • 제12권6호
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    • pp.933-944
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    • 2004
  • This study was aimed to provide the fundamental and various measurement data of the head and face for male children. Two hundred forty one male children, aged nine to twelve years, participated for this study. The 31 regions on the head and face of the subjects were directly measured by the expert experimenters. Through factor analysis, the six factors were extracted upon factor scores and those factors comprised $67.47\%$ for the total variances. The first factor was described the general height elements for the mouth and the environs of the mouth. The second factor was described the general height around the nose, forehead and eyes. The third factor was described the height of the ear environs. The forth factor contained the length around the sinciput to the occiput, the head thick and the head circumstance. The fifth factor was described the general width of the outer head and the corner of the eyes. The last factor contained the depth of the mouth and nose. Four clusters as their head and face shape were categorized using six factor scores by cluster analysis. Type 1 was characterized by the shortest head and face width, surface length and girth, and the shorter length of head, but the highest position of chin, philtrum, upper lip. Type 2 was characterized by the shortest head and face length and thickness, and the lowest position of the forehead, eye, nose, mouth, ear environs, but that had wider width of head and face. Type 3 was characterized by the longest and the widest head and face type, and the highest position of the mouth. Type 4 was characterized by longer length of head and face, and the widest head girth and largest head thickness, and the highest position of the forehead, eye, nose environs. And this type had the widest width of nose and mouth, and the longest head surface length.

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공학교육을 위한 블렌디드 러닝의 운영사례 및 교육효과 연구 (A Case Study on Educational Effect and Operation of Blended Learning for Engineering Education)

  • 박형근
    • 실천공학교육논문지
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    • 제15권1호
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    • pp.39-44
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    • 2023
  • 이러닝 교수법의 발전에 따라 대면교육과 이러닝을 혼합한 블렌디드 러닝의 요구가 높아지고 있으며 기존의 대면수업을 대체할 만한 학습효과를 보여주고 있다. 그러나 공학 교과목은 실습과 같은 다양한 학습활동이 이루어지고 있어 기존의 전통적인 블렌디드 러닝으로 운영하기 쉽지 않다. 따라서 공학 교과목에 필요한 학습활동에 따라 기존과는 다른 교수학습설계가 필요로 된다. 본 논문에서는 공학교과목에서 블렌디드 러닝을 위해 교수법 설계 및 운영사례를 소개하고 그 효과를 조사 분석하였다. 학습활동을 이론수업, 실습수업, 퀴즈 및 질의응답, 과제수행 및 풀이 등으로 세분화하고 학습활동에 따라 온라인 동영상, LMS 활용, 대면수업의 교수 학습방법을 적용하였다. 학생들의 수업만족도 조사결과를 보면 공학교과목에서도 블렌디드 러닝은 순수온라인과 대면수업에 비해 만족도가 높게 나타났으며 학습활동별로 차별화된 만족도를 나타내었다.

대학 캠퍼스 키오스크 UI 디자인 요소의 사용자 만족도에 관한 연구 (A Study on User Satisfacation of Kiosk UI Design Elements on University Campus)

  • 채효군;오용균
    • 한국멀티미디어학회논문지
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    • 제24권10호
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    • pp.1369-1379
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    • 2021
  • The post-corona era is having a major impact on university campus life, and campus cultural life has undergone drastic changes. In the process of adapting to this change. The existing face-to-face learning method is converted to non-face-to-face learning, and kiosks representing campus self-service are increasingly used. Subsequently, in order to match the characteristics of public places such as university campuses and provide better self-service, there are no related studies considering UI design elements of kiosks and characteristics of kiosks. This study conducted a survey on Chinese university students considering the characteristics and usability of university campus kiosks through user interface design elements in terms of design by considering previous studies. The purpose of this study is to examine the relationship between color, icon, typography, which are elements of kiosk interface design, and convenience, reliability, and usability, which are characteristics of a kiosk. In this study, the design elements and characteristics of the unmanned self-service system kiosk UI used by students at four universities in Korea and China were set as the scope of the study, and related documents were organized and surveyed in Korea and China. Case analysis and comparison method Through the kiosk usage characteristics of 4 universities were derived. The usability evaluation criteria use the five evaluation criteria suggested by the authority JacobNidsn. The usability evaluation criteria use the five evaluation criteria suggested by the authority JacobNidsn. The survey and analysis of this study were conducted for students who had experience using kiosks at two universities in China, and kiosk UI design elements were organized through survey and analysis of a total of 200 people.

와이어 직조 카고메 다공질 금속을 심재로 갖는 샌드위치 판재의 최적 설계 (An Optimal Design of Sandwich Panels with Wire-woven Bulk Kagome Cores)

  • 이용현;강기주
    • 대한기계학회논문집A
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    • 제32권9호
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    • pp.782-787
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    • 2008
  • First, the effect of the geometry such as the curved shape of the struts composing the truss structure of WBK is elaborated. Then, analytic solutions for the material properties of WBK and the maximum loads of a WBK-cored sandwich panel under bending are derived. A design optimization with the face sheet thickness and the core height selected as the design variables is presented for given slenderness ratios of the WBK core. Unless the face sheet thickness is limited, the optimal design to give the maximum load per weight is always found at a confluence of three failure modes, namely, face sheet yielding, indentation plastic, and core shear modeB plastic.