• Title/Summary/Keyword: FGI(focus group interview)

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A Study on Development of Stability Improvement Model for Portable Ladders through In-depth Interviews on Stakeholders (이동식 사다리 이해관계자 집단 심층인터뷰를 통한 안정성 개선 모델 개발에 관한 연구)

  • Hwang, Jong Moon;Shin, Sung Woo
    • Journal of the Korean Society of Safety
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    • v.36 no.5
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    • pp.36-42
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    • 2021
  • Portable ladders are widely used as ascend and descend pathways and platforms for works at height at residential and industrial sites. In the last 10 years, 267 fatalities and 36,571 accidents related to portable ladders have been reported, suggesting a need to develop countermeasures to prevent such accidents. In this study, an in-depth focus group interview (FGI) was conducted with various stakeholders of portable ladders to survey the current usage and requirements for improving work safety. A new portable ladder called active platform ladder was developed based on the requirements suggested by the FGI. A stability test confirmed that the developed ladder is more stable than conventional ones, suggesting that it can reduce the fall accidents.

A Study on the Activation Plan of Play & Education Based on Focus Group Interview (FGI 분석을 통한 놀이교육 활성화 방안 연구)

  • Park, Hye-Jin;Kim, Yong-Young
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.165-173
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    • 2019
  • Recently, a variety of programs for elementary school students that utilize play in their curricula are supported. In this study, we are trying to draw up ways to activate play education based on the elements necessary for the play education to be effectively provided on the field and the current operational status. In order to achieve the research goal, nine participants of play experts and parents were selected for the focus group interview (FGI). The FGI consist of five questions: (1) opinions on the establishment and joint operation of the organization to support play and parents' education; (2) opinions based on experience in participating in existing training programs; (3) activation plan of play & education program; (4) competencies required by members of the organization; (5) evaluation of program for quality improvement. Through the FGI survey, we drew ideas for the operation of play & education programs to promote positive growth and support systemic programs of both preschoolers and elementary students. In order for play & education to be active in the field of education, a center where play & education and parents' education can be conducted at the same time should be established and operated so that the education can be integrated with play. Based on these findings, we proposed follow-up research in the direction of achieving specific goals and enhancing the quality of play education.

A Study on the Strategic Plans for Vocational Rehabilitation Services in Mental Rehabilitation Facilities: Based on the Focus Group Interview(FGI) of Vocational Rehabilitation Practitioners (정신장애인 정신재활시설의 직업재활서비스 활성화 방안 연구 -직업재활실무자의 초점집단인터뷰를 중심으로-)

  • Choi, Hee-Chul;Bae, Eun-Mi;Shin, Sook-Kyung;Park, Dong-Jin
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.479-490
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    • 2020
  • The purpose of this study was to examine the perceptions of vocational rehabilitation practitioners in mental rehabilitation facilities related to their services, then it was intended to suggest the strategic plans for the services. To this purpose, data related to vocational rehabilitation services provided by mental rehabilitation facilities were collected, and a focus group interview(FGI) was conducted for the practitioners in charge of vocational rehabilitation services. And this data was analyzed to results. The research results are as follows. First, the related manuals and guidelines should be created to clarity the role and function of the facilities, that is the detailed standards are necessary for the workers participating in vocational rehabilitation services. Second, they expect that people with mental illness must be treated equally with other people with disabilities and the vocational rehabilitation services should be supported according to their disability characteristics. Based on the results of these studies, specific strategic plans for vocational rehabilitation services were suggested.

How to Impact the Adoption of Managed Service on IT Governance of Enterprises? (매니지드 서비스 도입이 기업의 IT 거버넌스에 미치는 영향 분석)

  • Jang, Hyuk Soo;Jun, Eunsuk;Lee, Myung Jin;Oh, Jun-Tack;Lee, Bong Gyou
    • Journal of Korea Multimedia Society
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    • v.16 no.3
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    • pp.399-409
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    • 2013
  • The development of IT has led to increase the business's dependence on IT and the interests of enterprises on IT governance. Also, more enterprises have adopted managed services to save operating costs in IT departments and to maximize their business efficiency. However, until recently, there are very few academic as well as practical researches regarding managed services, IT service effectiveness, IT governance and their interrelations. This study analyzes the effects of managed services on IT governance based on the IT-BSC (Balanced Scorecard) model. Using the expert FGI (Focus Group Interview) and survey, the research results present that managed services have the most significant effect on the user-oriented and the operational efficiency in enterprises. Also, managed services through the business process standardization can improve the IT governance more effectively. This study will be a relevant guideline for enterprises that will adopt managed services.

An Exploratory Study on Consumer Behaviors and Media Use in Age of Digital Convergence: Qualitative Approach by Focus Group Interview for Future Consumers (디지털융합 시대의 소비자 행동과 매체 활용에 관한 탐색적 연구 : 미래소비자 대상 표적집단면접법에 의한 정성적 접근)

  • Park, Ki-Ho;Kim, Yeon-Jeong
    • Journal of Information Technology Services
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    • v.9 no.4
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    • pp.135-150
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    • 2010
  • In the age of digital convergence, it is expected that quality of life of human beings can be improved by converged devices and services. Researches concerning change of buying patterns and consumer behaviors in these contexts have to be progressed actively. To investigate future trend of consumer behaviors, we used focus group interview for Qualitative approach in the first step and then conducted questionnaire survey for experts in order to get validity and feasibility of research results. As result of research we suggested eight propositions by FGI for 20s target consumers. Additionally, on the basis of qualitative research, by questionnaire survey for 22 experts two perspectives of positive and negative views In future trends were proposed. Results can give lots of Implications and research motivations to academia, practices and workers in public policies who have interests in change of consumer behaviors, thinking styles, and life style under digital convergent environment.

A Study on the Comparison of Flatfish and Salmon Consumption Patterns in Twenties -Focus Group Study- (20대 소비자의 광어·연어 소비성향 비교에 관한 연구 -표적집단면접(FGI)을 중심으로-)

  • Kim, Ji-Ung;Park, Ji-Hyun;Kang, Hyo-Seul
    • The Journal of Fisheries Business Administration
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    • v.50 no.3
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    • pp.1-15
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    • 2019
  • The purpose of this study is to analyze the differences by comparing consumption tendency of the Flatfish and Salmon using focus group interview (FGI). The FGI was conducted on university students in their 20s, with a total of 38 respondents surveyed in seven focus groups. Flatfish was recognized as a food in the form of popular sliced raw fish and had customer image that fit for middle-aged men in their 40s and 50s while eating with alcohol. 20s were perceived to be out of date with their age group as flatfish was considered old fish that did not match their age. In addition, they felt low accessibility to flatfish. Salmon was perceived by 20s as a food with a higher appeal than flatfish. Salmon has been creating a brand identity in their 20s and 30s for fashionable and trendy food that appealed to younger generations. They considered characteristics of salmon high in intangible value, such as something sophisticated, trendy, and beautiful. 20s consumed various forms of salmon including salmon sushi, salmon bowl, and salmon fillet, and they perceived it as a psychologically close food that can be easily accessible. In this study, the color of species (orange color of salmon), accessibility, restaurant image, and social media exposure were found to influence the consumption patterns of two species.

A Recognition Case Study on Media Education for the Disabled People With Focuses on Focal Interview with Media Education Teachers and Learners (장애인 미디어교육에 대한 인식사례 연구 장애인 미디어교육 교사 및 학습자와의 심층인터뷰를 중심으로)

  • Kang, Jin-Suk
    • Korean journal of communication and information
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    • v.46
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    • pp.148-176
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    • 2009
  • The purpose of this study is to analyze recognition cases on media education for disabled people, discovering tasks to improve media competence of disabled people and to find adequate supporting program. Semi-open type focus group interview is conducted with participation from media education teachers having teaching experience over disabled people. Main goal for this interview is to locate the aim, causes of disability, education methodology and revitalizing method for the media education for disabled people. Specifically, semi open type focus interview is selected to form questionnaires while catalyzing free discussion between participants. The intention of selecting quantitative research by FGI is to derive various recognition and experiences of participants by free discussions and opinion sharing. In addition, both teachers and learners are selected to find differentiated and common views towards the theme, realistically analyzing recognition experience from various angles.

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Social Engineering Evaluation of Electronic Financial Fraud: Analysis of Actual Victims through FGI (전자금융사기의 사회공학적 진화: FGI를 통한 실제 피해자 분석)

  • Park, Jong-Pil;Ryu, Jae Kwan
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.9-17
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    • 2018
  • Recently, much attention in electronic financial fraud has been dramatically increased. In particular, the electronic financial fraud has been transforming to social engineering. Despite the growing interest in electronic financial fraud, few guidelines exist how to effectively avoid the serious damage from electronic financial fraud. Moreover, it is rarely investigated cases of victims from financial fraud. Therefore, the purpose of this study is to investigate why financial fraud crime victims occurs. To enhance mundane realism, we conducted Focus Group Interview(FGI) with actual victims from financial fraud crime. Drawing analysis of FGI with actual victims, we found that there are certain damage patterns. Further, we found that the reason why financial fraud crime victims occurs is optimistic biases of humans rooted in behavioral economics. Therefore, this study provides the valuable guidelines and directions to prevent electronic financial fraud based on risk and crisis management perspective. Ultimately, this study is able to help the establishment and implementation of a comprehensive electronic financial fraud prevention policy.

Development of Nutrition Education Program for Consumers to Reduce Sodium Intake Applying the Social Cognitive Theory - Based on Focus Group Interviews - (사회인지론 모델을 적용한 나트륨 섭취 줄이기 소비자 영양교육 프로그램 개발 - 포커스그룹 인터뷰에 기초하여-)

  • Ahn, So-Hyun;Kim, Hye-Kyeong;Kim, Kyung Min;Yoon, Jin-Sook;Kwon, Jong Sook
    • Korean Journal of Community Nutrition
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    • v.19 no.4
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    • pp.342-360
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    • 2014
  • Objectives: This study aimed to develop nutrition education program for consumers to reduce sodium intake based on social cognitive theory (SCT). Methods: The main factors of SCT related to low sodium diet were investigated by using focus group interview (FGI) with 30 women who participated in consumer organizations. Results: The main target groups for the education program were housewives (H), parents (P), and the office workers (OW), for which we considered their influences on other people and the surroundings. According to the results of FGI, in carrying out low sodium diet, 'positive outcome expectation' were prevention of chronic disease and healthy dietary habit, and 'negative outcome expectation' were low palatability of foods, difficulty in cooking meals, and limited choice of foods. The contents of the program and education materials were individualized by each group to raise self-efficacy and behavioral capability, which reflected the results of the FGI. The program included 'salt intake and health' to raise positive outcome expectation. For improving the ability to practice low-sodium diet, the program contained the contents that focused on 'cooking' and 'food purchasing' for H, on 'purchasing and selection of low-sodium food with the children' for P, and on 'way of selecting restaurant menu' for OW. Also the program included 'way of choosing the low-sodium foods when eating out' with suggestions on sodium content of the dishes and snacks. Further, 'dietary guidelines to reduce sodium intake' was also suggested to help self-regulation. Conclusions: This nutrition education program and education materials could be utilized for the community education and provide the basis for further consumer targeted education program for reducing sodium intake.

A Study on Personas Models for Car Navigation Developing (자동차 내비게이션 개발을 위한 페르소나 모델 연구)

  • Oh, See-Hyung;Kim, Jung-Hee;Choi, Hak-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.163-171
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    • 2010
  • This research has studied developing the persona model based on alan cooper's user oriented design which is newly in the limelight in the field of product design process. As developing the persona model, In-depth interview and FGI(focus group interview) has been conducted for extracting car navigation user group's motivation and using attribute. Based on research, three different car navigation user group were divided-low using & understanding the function group, medium using & well understanding the function group, heavy using & well understanding the function group. This research yielded the foundation for setting the persona model and this persona gives the key factor for producing the user oriented user Interface design after all.