• 제목/요약/키워드: Eye-Hand Coordination

검색결과 29건 처리시간 0.023초

대학생의 라이프스타일 중 양손사용 스마트폰 자판 입력과 손 기능과의 관계 (The Relationship between Using Both Hands Keyboard Input and Hand Function Among the Lifestyles of University Student)

  • 배성환;강우진;김나영;김지현;조준혁;백지영
    • 한국엔터테인먼트산업학회논문지
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    • 제15권1호
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    • pp.221-228
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    • 2021
  • 본 연구는 대학생의 양손을 사용한 스마트 자판 입력속도, 손의 기민성과 눈-손 협응 능력의 관계가 있는지 알아보는 것으로 자판을 사용하여 손 기능훈련 프로그램을 개발하기 위한 기초자료를 제공하기 위함이다. 대학교에 재학 중인 학생 40명을 대상으로 스마트폰 자판 입력속도, Purdue Pegboard, Grooved Pegboard Test와 Korean-Developmental-Test of Visual Perception- Adolescent를 평가하였다. 대상자의 일반적 특성에 따른 양손을 사용한 스마트폰 자판 입력 속도, 손의 기민성, 눈-손 협응력과 시각-운동의 차이를 알아보기 위해 독립표본 t-검정과 일원산 분산 분석(one-way ANOVA)을 실시하였다. 또한 손을 사용한 스마트폰 자판 입력속도, 손의 기민성, 눈-손협응력과 시각-운동의 관계성을 알아보기 위해 피어슨 상관관계분석을 실시하였다. 그 결과 양손을 사용한 스마트폰 자판 입력속도는 Purdue Pegboard Test 중 우세손과 상관관계를 나타냈다(r=-.313, p<.05). 또한 스마트폰 자판 입력속도는 K-DTVP-A의 항목 중 Copying(r=-.333, p<.05), Visual Motor Search(r=.455, p<.01), Visual Motor Speed(r=-.453, p<.01), Form Constancy(r=-.341, p<.05)와 상관관계를 나타냈다. 향후 스마트폰 양손 조작을 활용한 손 기능 증진과 시각-운동에 관한 치료 프로그램 개발에 도움이 될 것으로 사료되며, 향후 추가적인 실험연구를 통하여 스마트폰 조작을 활용한 치료 프로그램의 효과성이 입증되길 기대한다.

Hand Reaching Movement Acquired through Reinforcement Learning

  • Shibata, Katsunari;Sugisaka, Masanori;Ito, Koji
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.474-474
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    • 2000
  • This paper shows that a system with two-link arm can obtain hand reaching movement to a target object projected on a visual sensor by reinforcement learning using a layered neural network. The reinforcement signal, which is an only signal from the environment, is given to the system only when the hand reaches the target object. The neural network computes two joint torques from visual sensory signals, joint angles, and joint angular velocities considering the urn dynamics. It is known that the trajectory of the voluntary movement o( human hand reaching is almost straight, and the hand velocity changes like bell-shape. Although there are some exceptions, the properties of the trajectories obtained by the reinforcement learning are somewhat similar to the experimental result of the human hand reaching movement.

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모서리 부위 연속 용접을 위한 아크 용접 로봇 시스템의 궤적 개발 (Trajectory Development of Robotic Arc Welding System for Continuous Welding of Corner Area)

  • 장교근;유범상
    • Journal of Welding and Joining
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    • 제14권6호
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    • pp.68-80
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    • 1996
  • When a workpiece is to be arc welded around the outside corner, continuous welding without welding seam in the neighborhood of comer still remains a very difficult technique. Skilled welders weld comers by delicate“hand-eye coordination”while turning the workpiece manually, However, there is not a very clear solution to this problem in robotized arc welding process. In order to solve this problem, the coordination of a robot and a positioner with one or two axes is necessary. This paper presents a method of continuous welding around the corner of workpiece using the coordinated motion of a robot and a positioner. The positioner is either revolute jointed or prismatic jointed. In this paper, a clothoid curve is chosen for welding trajectory. The clothoid curve is excellent in connecting straight and curved weld-lines with good continuity and accommodates various welding conditions. By using this welding trajectory, the deceleration, which leads to widening of the melt and the heat affected zone, at comer area is reduced with strategic rotation of robot torch in coordination with a positioner providing smooth transition of welding torch orientation. Two types of special clothoid curves are developed for different weld slope conditions. These clothoid curves are applied to the case of linear and rotary Positioners at arc welding robot work-cell.

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From Exoscope into the Next Generation

  • Nishiyama, Kenichi
    • Journal of Korean Neurosurgical Society
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    • 제60권3호
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    • pp.289-293
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    • 2017
  • An exoscope, high-definition video telescope operating monitor system to perform microsurgery has recently been proposed an alternative to the operating microscope. It enables surgeons to complete the operation assistance by visualizing magnified images on a display. The strong points of exoscope are the wide field of view and deep focus. It minimized the need for repositioning and refocusing during the procedure. On the other hand, limitation of magnifying object was an emphasizing weak point. The procedures are performed under 2D motion images with a visual perception through dynamic cue and stereoscopically viewing corresponding to the motion parallax. Nevertheless, stereopsis is required to improve hand and eye coordination for high precision works. Consequently novel 3D high-definition operating scopes with various mechanical designs have been developed according to recent high-tech innovations in a digital surgical technology. It will set the stage for the next generation in digital image based neurosurgery.

글램과 펑크 메이크업의 비교 연구 - 1970년대를 중심으로 - (A Study on the Comparison of the Glam and Punk Make-up - Focused on the 1970s -)

  • 정현숙;정희영
    • 복식문화연구
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    • 제17권1호
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    • pp.76-89
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    • 2009
  • Popular music unites people who have different genders, ages, locals, and values. Through the popular music, youth interchange their emotion and create their fashion. Fashion and music formed the twin pillars on which the first historically significant youth sub-culture was built. Glam rock and Punk rock which won popularity in the 1970s influenced the fashion of the times. The purpose of this study is to compare Glam and Punk make-up which appeared as a symbol of the rebel against an older generation. The methodology utilized in this study was the analysis of materials from the survey through the literature, internet sites, and visual references. The results of this study are as follows: In face make-up, Glam used a white base to appear cosmic; on the other hand, Punk used a white base to appear pale and horrid. In eye make-up, Glam used black, pink, and blue eye shadow, and accented the eye by using black eye lines. Punk used black eye shadow, and drew black circles or squares around eyes. In lip make-up, Glam used pink, purple, red, and black lip color and silver and pink lip gloss to glitter. Punk used red and black lip color to appear horrid. In body make-up, Glam used glitter powder to appear with a bright skin. Punk drew tattoos and horror patterns in their body. The common themes of Glam and Punk make-up were rebellion, androgyny, and the beauty of ugliness as well as a self-created persona.

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눈-손 협응력 훈련을 위한 가상현실 콘텐츠 (Virtual Reality Contents For Eye-Hand Coordination Training)

  • 염영아;김주영;박정민
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2021년도 춘계학술발표대회
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    • pp.548-550
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    • 2021
  • 눈-손 협응력은 시각정보를 손의 운동 정보에 적용시키는 뇌의 능력으로 일상생활을 하거나 복잡한 운동 기술을 발휘하는데 필수적인 기능이다. 본 논문은 눈-손 협응 능력이 발달하는 과정에 있는 아동을 대상으로 게임을 통해 눈-손 협응력 훈련을 진행할 수 있는 가상현실 콘텐츠를 제작하였다. 제작된 가상현실 콘텐츠는 눈과 손 인터페이스를 통해 가상현실의 물체와 상호작용하도록 요구함으로써 게임형식으로 과제를 제공한다.

The Effects of Psychomotorik in the Forest on the Sensory and Visual Perception of Children with Intellectual Disabilities

  • You, Jin-Hee;Shin, Won-Sop
    • 인간식물환경학회지
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    • 제22권3호
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    • pp.321-332
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    • 2019
  • The purpose of this study is to investigate the changes of sensory and visual perception of children with intellectual disabilities by conducting psychomotorik (psychomotor activity) in the forest and indoor treatment rooms. Accordingly, this study divided 18 children with intellectual disabilities living in the facility for persons with disabilities located in Seoul into three groups: the experimental group participating in psychomotorik in the forest, the comparative group participating in psychomotorik in the treatment room, and the control group without any treatment at all. The program was conducted for 32 weeks, 4 hours a month. The results showed that psychomotorik promoted the sensory and visual development of children with disabilities. Psychomotorik in the forest showed significant effects on touch and activity level, form constancy and eye-hand coordination. Psychomotorik in the treatment room showed significant improvement in figure-ground with reduced motion. This suggests that psychomotorik in the forest as well as indoors is a positive factor for sensory adaptation reaction and visual development of children with intellectual disabilities.

각성조절과 빨기/삼키기/숨쉬기의 조화(Suck/Swallow/Breathe Synchrony)와의 연관성에 관한 고찰 (The Literature Review on the Relation between the Modulation of Arousal and the Suck/Swallow/Breathe(SSB) Synchrony)

  • 김인선;이지영;황지영
    • 대한감각통합치료학회지
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    • 제1권1호
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    • pp.61-72
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    • 2003
  • The suck/swallow/breathe(SSB) synchrony, serving as the earlist primary motor mechanism, is the rhythmical, coordinated pattern of sucking, swallowing and breathing. The development of an intact SSB is an important precursor for further sensorimotor and cognitive development including speech and language development, state regulation, postural control, feeding, eye/hand coordination and social/emotional development. Arousal means a neurological mechanism for preparing one's body to orienting stimulus. Its levels are regulated with an interaction of the reticular formation, the limbic system, the hypothalamus and the autonomic nervous system. General strategies such as blowing, sucking, chewing, munching and licking to effectively modulate arousal state are related to SSB. The SSB synchrony is an important treatment principle for children with sensory integration disorder and problems with the modulation of arousal. The purpose of this article is to review concepts of SSB synchrony and the underlying relation between the modulation of arousal and SSB synchrony.

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Comparing Elder Users' Interaction Behavior to the Younger: Focusing on Tap, Move and Flick Tasks on a Mobile Touch Screen Device

  • Lim, Ji-Hyoun;Ryu, Tae-Beum
    • 대한인간공학회지
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    • 제31권2호
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    • pp.413-419
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    • 2012
  • Objective: This study presents an observation and analysis on behavioral characteristics of old users in comparison to young users in the use of control on display interface. Background: Touch interface which allows users to control directly on display, is conceived as delight and easy way of human-computer interaction. Due to the advantage in stimulus-response ensemble, the old users, who typically experiencing difficulties in interacting with computer, would expected to have better experience in using computing machines. Method: Twenty nine participants who are over 50 years old and 14 participants who are in 20s years old were participated in this study. Three primary tasks in touch interface, which are tap, move, and flick, were delivered by the users. For the tap task, response time and point of touch response were collected and the response bias was calculated for each trial. For the move task, delivery time and the distance of finger movements were recorded for each trial. For the flick task, task completion time and flicking distance were recorded. Results: From the collected behavioral data, temporal and spatial differences between young and old users behavior were analyzed. The older users showed difficulty in completing move task requiring eye-hand coordination.

Yoga for children

  • Ganpat, Tikhe Sham;Ramarao, Nagendra Hongasandra
    • 셀메드
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    • 제1권1호
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    • pp.4.1-4.4
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    • 2011
  • Excessive stress is harmful to academic performance in children and may lead to dropping out of school. To meet the demands of a modern life-style which is full of speed, stress and tension, an all-round child health program is crucial. The use of yoga for children has diverse applications in maintaining and developing their physical, mental, intellectual, emotional and spiritual levels. Yoga, through its physical postures (asana), breathing practices (pranayama), cleansing techniques (kriya), meditation therapies (dhyana) and relaxation training (yoga nidra) yields a positive effect in the management of stress in children. Yoga practice benefited children by improving their eye-hand coordination, attention span, levels of concentration, competitive performance and relaxation. Visually impaired children showed a significant decrease in their abnormal anxiety levels when they practiced yoga for three weeks, while a program of physical activity had no such effect. Socially disadvantaged children in a remand home showed significant improvements in sleep, appetite and general well being, as well as a decrease in physiological arousal after yoga. In one study, it is found that a 4-week program of asana and meditation lowers the aggressive behavior of children. Meditation helped to reduce problems related to maladaptive behavior, increase emotional and physical health and psychological well-being in children. Finally, the possible role of yoga in improving the mental state and general well-being of children with cancer is being explored.