• Title/Summary/Keyword: Extract Emotion

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Development of a Stretchable Wearable Device Using Emotion Information (감성 정보를 이용한 스트레처블 웨어러블 디바이스 개발)

  • Kim, Bonam;Do, Hyun-Ku;Lee, Seong-Min;Lee, Soo-Uk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.515-517
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    • 2016
  • In this paper, we develope a stretchable wearable device containing services for processing physiological signals to extract emotion information. The emotion extracting algorithm conducts to recognize emotion from EDR, SKT, and HRV signals measured with the fabric sensors. In addition, the suggested wearable device can also solve the problems faced with today's many other wearable devices: 1) limited battery life 2) the lack of compatibility and expandability due to run on internal components designed for smart phone 3) the design has always been a crucial factor in determining the success of main stream consumer wearable devices.

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Emotion Prediction of Paragraph using Big Data Analysis (빅데이터 분석을 이용한 문단 내의 감정 예측)

  • Kim, Jin-su
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.267-273
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    • 2016
  • Creation and Sharing of information which is structured data as well as various unstructured data. makes progress actively through the spread of mobile. Recently, Big Data extracts the semantic information from SNS and data mining is one of the big data technique. Especially, the general emotion analysis that expresses the collective intelligence of the masses is utilized using large and a variety of materials. In this paper, we propose the emotion prediction system architecture which extracts the significant keywords from social network paragraphs using n-gram and Korean morphological analyzer, and predicts the emotion using SVM and these extracted emotion features. The proposed system showed 82.25% more improved recall rate in average than previous systems and it will help extract the semantic keyword using morphological analysis.

Emotion Recognition and Expression System of User using Multi-Modal Sensor Fusion Algorithm (다중 센서 융합 알고리즘을 이용한 사용자의 감정 인식 및 표현 시스템)

  • Yeom, Hong-Gi;Joo, Jong-Tae;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.1
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    • pp.20-26
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    • 2008
  • As they have more and more intelligence robots or computers these days, so the interaction between intelligence robot(computer) - human is getting more and more important also the emotion recognition and expression are indispensable for interaction between intelligence robot(computer) - human. In this paper, firstly we extract emotional features at speech signal and facial image. Secondly we apply both BL(Bayesian Learning) and PCA(Principal Component Analysis), lastly we classify five emotions patterns(normal, happy, anger, surprise and sad) also, we experiment with decision fusion and feature fusion to enhance emotion recognition rate. The decision fusion method experiment on emotion recognition that result values of each recognition system apply Fuzzy membership function and the feature fusion method selects superior features through SFS(Sequential Forward Selection) method and superior features are applied to Neural Networks based on MLP(Multi Layer Perceptron) for classifying five emotions patterns. and recognized result apply to 2D facial shape for express emotion.

Proposal of Emotion Recognition Service in Mobile Health Application (모바일 헬스 애플리케이션의 감정인식 서비스 제안)

  • Ha, Mina;Lee, Yoo Jin;Park, Seung Ho
    • Design Convergence Study
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    • v.15 no.1
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    • pp.233-246
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    • 2016
  • Mobile health industry has been combined with IT technology and is attracting attention. The health application has been developed to provide users a healthy life style. First of all, 5 mobile health applications were selected and reviewed in terms of their service trend. It turned out that none of those applications had any emotional data but physical one. Secondly, to extract users' emotion, technological researches were sorted into different categories. And the result implied that text-based emotion recognition technology is the most suitable for the mobile health service. To implement the service, the application was designed and developed the process of emotion recognition system based on the contents of the research. One-dimension emotion model, which is the standard of classifying emotional data and social network service, was set up as a source. In last, to suggest the usage of health application has been combined with persuasive technology. As a result, this paper prospered a overall service process, concrete service scheme and a guidelines containing 15 services in accordance with the five emotions and time. It is expected to become a direction for indicators considering a psychological individual context.

Mechanical properties and sensibility of Tencel Jacquard fabrics treated with Ginkgo biloba extract and silicon softener (은행나무추출액과 실리콘유연제를 처리한 침장용 텐셀 자카드 직물의 역학적 특성변화와 감성평가)

  • Jang, Yeon-Ju;Lee, Jung-Soon
    • Science of Emotion and Sensibility
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    • v.13 no.2
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    • pp.327-336
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    • 2010
  • The purposes of this study are to evaluate mechanical properties and sensibility of tencel jacquard fabrics treated with ginkgo biloba extract and silicon softener, and to contribute to the research and development of the bedclothes made of the tencel jacquard fabrics. Mechanical properties and objective fabric hand evaluation were measured by using KES-FB system. Subjective sensibilities such as sensory, touch, and purchasing preference were estimated by using blind field test. The tensile properties such as EM, WT, and RT of tencel jacquard fabrics treated with ginkgo biloba extract and silicon softener showed increase. Bending properties and shear properties were decreased, but compression properties were increased compared to untreated fabric. With ginkgo biloba extract and silicon softener treatment, thickness and weight were increased. Therefore, tencel jacquard fabrics became more stretchable, softer, and bulkier than untreated fabrics. Consequently, THV of tencel jacquard fabrics treated with ginkgo biloba extract and silicon softener were increased. When fabrics were treated sequentially with ginkgo biloba extract and silicon softener, fabrics were estimated softer, more flexible, and bulkier than untreated fabrics. Also, tencel jacquard fabrics treated with ginkgo biloba extract and silicon softener were estimated to have good touch and preference.

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Optimal Facial Emotion Feature Analysis Method based on ASM-LK Optical Flow (ASM-LK Optical Flow 기반 최적 얼굴정서 특징분석 기법)

  • Ko, Kwang-Eun;Park, Seung-Min;Park, Jun-Heong;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.4
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    • pp.512-517
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    • 2011
  • In this paper, we propose an Active Shape Model (ASM) and Lucas-Kanade (LK) optical flow-based feature extraction and analysis method for analyzing the emotional features from facial images. Considering the facial emotion feature regions are described by Facial Action Coding System, we construct the feature-related shape models based on the combination of landmarks and extract the LK optical flow vectors at each landmarks based on the centre pixels of motion vector window. The facial emotion features are modelled by the combination of the optical flow vectors and the emotional states of facial image can be estimated by the probabilistic estimation technique, such as Bayesian classifier. Also, we extract the optimal emotional features that are considered the high correlation between feature points and emotional states by using common spatial pattern (CSP) analysis in order to improvise the operational efficiency and accuracy of emotional feature extraction process.

The Classification Algorithm of Users' Emotion Using Brain-Wave (뇌파를 활용한 사용자의 감정 분류 알고리즘)

  • Lee, Hyun-Ju;Shin, Dong-Il;Shin, Dong-Kyoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.2
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    • pp.122-129
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    • 2014
  • In this study, emotion-classification gathered from users was performed, classification-experiments were then conducted using SVM(Support Vector Machine) and K-means algorithm. Total 15 numbers of channels; CP6, Cz, FC2, T7. PO4, AF3, CP1, CP2, C3, F3, FC6, C4, Oz, T8 and F8 among 32 members of the channels measured were adapted in Brain signals which indicated obvious the classification of emotions in previous researches. To extract emotion, watching DVD and IAPS(International Affective Picture System) which is a way to stimulate with photos were applied and SAM(Self-Assessment Manikin) was used in emotion-classification to users' emotional conditions. The collected users' Brain-wave signals gathered had been pre-processing using FIR filter and artifacts(eye-blink) were then deleted by ICA(independence component Analysis) using. The data pre-processing were conveyed into frequency analysis for feature extraction through FFT. At last, the experiment was conducted suing classification algorithm; Although, K-means extracted 70% of results, SVM showed better accuracy which extracted 71.85% of results. Then, the results of previous researches adapted SVM were comparatively analyzed.

Similarity Evaluation of Popular Music based on Emotion and Structure of Lyrics (가사의 감정 분석과 구조 분석을 이용한 노래 간 유사도 측정)

  • Lee, Jaehwan;Lim, Hyewon;Kim, Hyoung-Joo
    • KIISE Transactions on Computing Practices
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    • v.22 no.10
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    • pp.479-487
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    • 2016
  • People can listen to almost every type of music by music streaming services without possessing music. Ironically it is difficult to choose what to listen to. A music recommendation system helps people in making a choice. However, existing recommendation systems have high computation complexity and do not consider context information. Emotion is one of the most important context information of music. Lyrics can be easily computed with various language processing techniques and can even be used to extract emotion of music from itself. We suggest a music-level similarity evaluation method using emotion and structure. Our result shows that it is important to consider semantic information when we evaluate similarity of music.

Feature Selecting Algorithm Development Based on Physiological Signals for Negative Emotion Recognition (부정감성 인식을 위한 생체신호 기반의 특징 선택 알고리즘 개발)

  • Lee, JeeEun;Yoo, Sun K.
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3925-3932
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    • 2013
  • Emotion is closely related to the life of human, so has effect on many parts such as concentration, learning ability, etc. and makes to have different behavior patterns. The purpose of this paper is to extract important features based on physiological signals to recognize negative emotion. In this paper, after acquisition of electrocardiography(ECG), electroencephalography(EEG), skin temperature(SKT) and galvanic skin response(GSR) measurements based on physiological signals, we designed an accurate and fast algorithm using combination of linear discriminant analysis(LDA) and genetic algorithm(GA), then we selected important features. As a result, the accuracy of the algorithm is up to 96.4% and selected features are Mean, root mean square successive difference(RMSSD), NN intervals differing more than 50ms(NN50) of heart rate variability(HRV), ${\sigma}$ and ${\alpha}$ frequency power of EEG from frontal region, ${\alpha}$, ${\beta}$, and ${\gamma}$ frequency power of EEG from central region, and mean and standard deviation of SKT. Therefore, the features play an important role to recognize negative emotion.

Emotion-based Gesture Stylization For Animated SMS (모바일 SMS용 캐릭터 애니메이션을 위한 감정 기반 제스처 스타일화)

  • Byun, Hae-Won;Lee, Jung-Suk
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.802-816
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    • 2010
  • To create gesture from a new text input is an important problem in computer games and virtual reality. Recently, there is increasing interest in gesture stylization to imitate the gestures of celebrities, such as announcer. However, no attempt has been made so far to stylize a gestures using emotion such as happiness and sadness. Previous researches have not focused on real-time algorithm. In this paper, we present a system to automatically make gesture animation from SMS text and stylize the gesture from emotion. A key feature of this system is a real-time algorithm to combine gestures with emotion. Because the system's platform is a mobile phone, we distribute much works on the server and client. Therefore, the system guarantees real-time performance of 15 or more frames per second. At first, we extract words to express feelings and its corresponding gesture from Disney video and model the gesture statistically. And then, we introduce the theory of Laban Movement Analysis to combine gesture and emotion. In order to evaluate our system, we analyze user survey responses.