• Title/Summary/Keyword: Experience of Learning

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Neuro-Fuzzy Algorithm for Nuclear Reactor Power Control : Part I

  • Chio, Jung-In;Hah, Yung-Joon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.5 no.3
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    • pp.52-63
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    • 1995
  • A neuro-fuzzy algorithm is presented for nuclear reactor power control in a pressurized water reactor. Automatic reacotr power control is complicated by the use of control rods because of highly nonlinear dynamics in the axial power shape. Thus, manual shaped controls are usually employed even for the limited capability during the power maneuvers. In an attempt to achieve automatic shape control, a neuro-fuzzy approach is considered because fuzzy algorithms are good at various aspects of operator's knowledge representation while neural networks are efficinet structures capable of learning from experience and adaptation to a changing nuclear core state. In the proposed neuro-fuzzy control scheme, the rule base is formulated based ona multi-input multi-output system and the dynamic back-propagation is used for learning. The neuro-fuzzy powere control algorithm has been tested using simulation fesponses of a Korean standard pressurized water reactor. The results illustrate that the proposed control algorithm would be a parctical strategy for automatic nuclear reactor power control.

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Visualization and Intuition in Mathematics Education (수학교육에서 시각화와 직관)

  • Lee, Dae-Hyun;Park, Bae-Hun
    • Journal of Educational Research in Mathematics
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    • v.12 no.1
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    • pp.71-79
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    • 2002
  • Visualization have strong driving force that enables us to recognize abstract mathematics by direct and specific method in school mathematics. Specially, visual thinking helps in effective problem solution via intuition in mathematics education. So, this paper examines the meaning of visualization, the role of visualization in intuitive problem solving process and the methods for enhancement of intuition using visualization in mathematics education. Visualization is an useful tool for illuminating of intuition in mathematics problem solving. It means that visualization makes us understand easily mathematical concepts, principles and rules in students' cognitive structure. And it makes us experience revelation of anticipatory intuition which finds clues and strategy in problem solving. But, we must know that visualization can have side effect in mathematics learning. So, we have to search for the methods of teaching and learning which can increase students' comprehension about mathematics through visualization and minimize side aspect through visualization.

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Challenges Experienced Use of Distance-Learning by High School Teachers Responses to Students with Depression

  • Almaleki, Deyab A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.5
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    • pp.192-198
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    • 2021
  • Trustless, depression, happiness is a normal human emotion that everyone experiences at times. People face problems and hard circumstances every day due to an environment, social life, or traumatic developments in their lives. This study focused on a particular type of inconsistency patterns of behavior that experiences' students during the school time. Some students find depression interferes with their learning and test taking to such an extent that their grades are seriously affected. This study examined the awareness and readiness of a sample of Saudi Arabian high school teachers to recognize, understand, and respond to the ways in which students may respond to testing situations with depression. Findings suggest teachers learn from experience to use both direct and indirect ways to identify students with depression; employ test preparation and test taking strategies to help students reduce depression; and reach out to parents for additional assistance where teacher strategies are not sufficient.

A study on the relationship between learning styles of students and academic achievement in mathematics - Focusing on freshmen enrolled in a college of science and engineering of the medium-sized university (대학생의 학습유형과 대학 수학교과의 학업성취도 관계 연구 - 수도권 중규모 대학교의 이공대학 신입생을 중심으로)

  • Lee, Gyoung Hee;Lee, Sung Jin
    • Communications of Mathematical Education
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    • v.27 no.4
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    • pp.473-486
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    • 2013
  • This study examines the learning styles of freshmen enrolled in a college of science and engineering, and analyses the relationship between learning styles and academic achievement in mathematics to provide basic data for the teaching-learning methods, which are more suitable to learning styles of students. For the purpose of this research, a reliability analysis of Kolb's LSI is applied to 282 freshmen enrolled in a college of science and engineering of the medium-sized university. The outcomes of this survey are followings. Firstly, students hold higher positions in the order of converger, assimilator, accommodator, diverger among 4 learning styles. Secondly, while there is a positive corelation between abstract conceptualization[AC] and academic achievement, there is a negative corelation between concrete experience[CE] and academic achievement. Thirdly, as for academic achievement in mathematics, converger is superior to assimilator and accommodator. Finally, the correlation between learning styles and academic achievement is different by demographic characteristics. Based on these results, this study suggests the necessity for various teaching-learning strategies, which are adjusted to both academic characteristics of mathematics and learning styles. Also, the need for teaching methods, which help students to develop effectively four learning cycles, is proposed.

The Layout of STEAM Program for Girls' Engineering Experience (여학생 공학경험을 위한 STEAM 교육 프로그램 틀 설계)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.209-210
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    • 2013
  • 본 연구의 목적은 공학에 대한 흥미, 태도, 성취가 낮은 여학생에게 공학 경험을 제공함으로써 공학 분야의 여성 인재를 양성할 수 있는 계기를 마련하기 위한 공학 중심 STEAM 프로그램의 틀을 설계하는 데 있다. 이를 위하여 여학생의 특성을 분석하고 여학생 친화적인 환경을 구축하였으며 여학생 친화적 환경에 부합하는 e-textile이라는 도구를 활용하여 STEAM 교육 프로그램을 설계하였다. 교육 프로그램은 학습자가 직접 참여할 수 있도록 Learning by Doing, Learning by Design의 전략을 사용하도록 하였으며 교육 프로그램 전 과정을 학습자 스스로 창의적인 사고를 바탕으로 문제를 해결해나가도록 하고 교사는 조력자, 안내자 역할을 할 수 있도록 하였다.

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The Learning of Mathematical Algorithms and Formulas without Understanding or Flair

  • Suffolk, John
    • Research in Mathematical Education
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    • v.13 no.1
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    • pp.13-22
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    • 2009
  • School children in Brunei Darussalam, as elsewhere, learn how to apply a lot of algorithms and formulas in mathematics. These include methods of finding the lowest common multiple and highest common multiple of numbers and methods of factorizing quadratics. Investigations and experience have shown that both able and less able students learn to do these mechanically and unimaginatively and in a way that is reliable when answering examination questions. Most of them do not, however, learn these algorithms and methods so as to develop a deeper insight of what they learn and thereby perform even more effectively in examinations. Yet it is possible to teach these and other methods for understanding in ways that are enjoyable and enable students to use them effectively and with flair.

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Explorating Meta-Affect Types in Mathematical Learning (수학 학습에서의 메타-정의 유형 탐색)

  • Kim, Sun-Hee;Park, Jung-Un
    • School Mathematics
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    • v.13 no.3
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    • pp.469-484
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    • 2011
  • Students experience various affects in solving mathematical problem and learning mathematics. Focusing on meta-affect in affective domain, we explored the types of meta-affect. Our research provides illustrative examples and analysis of meta-affect during solving problem. As a result, meta-affect has four types i.e. monitoring of affect, evaluation of emotion, control of emotion, and utilization of affect. And meta-affect is a main key to decide how to handle affect and influence student's cognitive strategies and affect.

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A study on development of teaching/learning materials based on wallpaper patterns (벽지문양을 소재로 한 수학학습자료 개발연구)

  • Shin, Hyunyong;Sheen, Silla;Mun, Taesun;Kwon, Haeyoon;Lee, Yoonwoo
    • The Mathematical Education
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    • v.53 no.3
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    • pp.435-447
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    • 2014
  • Recently, the interdisciplinary integration and story-telling are often mentioned in mathematics education. It is probably because they might be helpful to students for positive attitude for mathematics. In this research, through brief discussion mathematics related with wallpaper patterns, we try to integrate mathematics and design, and eventually develop the teaching/learning materials for experience activities and story-telling.

An Analytic Study on the Elementary School Mathematics Textbooks via Discrete Mathematics (이산수학적 관점에서의 초등수학교과서 분석 연구)

  • Choi Keunbae;Kang Mun-Bo
    • Education of Primary School Mathematics
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    • v.9 no.1 s.17
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    • pp.11-29
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    • 2005
  • Discrete mathematics is as important as it was reformed as an optional subject in the middle school and high school in the 7th national curriculum. There are a lot of studies about discrete mathematics in the middle course but studies about it in elementary course has little performed. Therefore, the purpose of this paper is to analyze the concept of discrete mathematics, which is hidden in the mathematics textbook of elementary school and to develop the learning materials of discrete mathematics. Through this, it would make the students to have the sharp insight in their daily lift and mathematical experience by learning: the mathematical inquiry and adaptation.

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On the Ship's Berthig Control by introducing the Fuzzy Neural Network (선박 접이안의 퍼지학습제어)

  • 구자윤;이철영
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1994.04a
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    • pp.55-67
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    • 1994
  • Studies on the ship's automatic navigation & berthing control have been continued by way of solving the ship's mathematical model but the results of such studies have not reached to our satisfactory level due to its non-linear characteristics ar low speed. In this paper the authors propose a new berthing control system which can evaluate as closely as captain's decision-making by using the FNN(Fuzzy Neural Network) controller which can simulate captain's decision-making by using the FNN(Fuzzy neural Network) controller which can simulate captain's knowledge. This berthing controller consists of the navigation subsystem FNN controller and the berthing subsystem FNN controller. The learning data are drawn from Ship Handling Simulator (NavSim NMS90 MK III) and represent the ship motion characteristics internally According to learning procedure both FNN controllers can tune membership functions and identify fuzzy control rules automatically The verified results show the FNN controllers effective to incorporate captain's knowledge and experience of berthing.

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