• Title/Summary/Keyword: Experience of Learning

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Incorporating Machine Learning into a Data Warehouse for Real-Time Construction Projects Benchmarking

  • Yin, Zhe;DeGezelle, Deborah;Hirota, Kazuma;Choi, Jiyong
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.831-838
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    • 2022
  • Machine Learning is a process of using computer algorithms to extract information from raw data to solve complex problems in a data-rich environment. It has been used in the construction industry by both academics and practitioners for multiple applications to improve the construction process. The Construction Industry Institute, a leading construction research organization has twenty-five years of experience in benchmarking capital projects in the industry. The organization is at an advantage to develop useful machine learning applications because it possesses enormous real construction data. Its benchmarking programs have been actively used by owner and contractor companies today to assess their capital projects' performance. A credible benchmarking program requires statistically valid data without subjective interference in the program administration. In developing the next-generation benchmarking program, the Data Warehouse, the organization aims to use machine learning algorithms to minimize human effort and to enable rapid data ingestion from diverse sources with data validity and reliability. This research effort uses a focus group comprised of practitioners from the construction industry and data scientists from a variety of disciplines. The group collaborated to identify the machine learning requirements and potential applications in the program. Technical and domain experts worked to select appropriate algorithms to support the business objectives. This paper presents initial steps in a chain of what is expected to be numerous learning algorithms to support high-performance computing, a fully automated performance benchmarking system.

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Effects on Mathematical Thinking Ability of Mathematising Learning with RME -Based on measurement region for fifth grade in elementary school- (RME를 적용한 수학화 학습이 수학적 사고능력에 미치는 효과 -초등학교 5학년 측정 영역을 중심으로-)

  • Baek, In su;Choi, Chang Woo
    • Journal of Elementary Mathematics Education in Korea
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    • v.19 no.3
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    • pp.323-345
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    • 2015
  • This study is intended to establish and apply a program created with RME for mathematising instruction and learning and identify how it influences on the mathematical thinking process in the field. In order to deal with this study inquiries, related theories have been analyzed establishing a program for mathematising instruction and learning method based on a model of them and RME theory principles and re-organizing education courses for instruction on the fields concerned. Study subjects were limited to two classes consisting of fifth graders in S elementary school located in the city of Daegu and divided them in an experiment group and a control group. An experiment group was given a mathematising learning method applied with RME, while a control group had a class with regular methods of learning and instruction during the period of experiment. As a summary of aforementioned results of the study, mathematising learning method applied with RME had an effect on improving mathematical thinking ability for students and also on promoting mathematising outcome through a repetitive experience in each procedure obtained on a regular basis.

Feasibility Analysis and Curriculum Design for the Business Simulation Learning (경영 시뮬레이션 학습의 타당성 분석 및 교수모형 설계)

  • Lee, Jae-Won;Park, Jin- Meyoung
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.309-323
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    • 2009
  • Business simulation learning is a business education method of the software applications that applied for the university's management training. Its interest is increasing as management training tools to simulate the virtual enterprise and to learn the business management knowledge, management skills, experience and problem-solving. This research was done for the feasibility analysis and management education model design of the business simulation learning. As a prior research to the introduction and operation of the university's business simulation learning curriculum, the need and literature research on the possibility recognition of classes for college students and corporate executives, a demand survey research and analysis was done and discussed the necessity and possibility of the business simulation learning for the industry and universities education area. In addition, we designed a curriculum of the business simulation learning and presented some of education models of management for the university's management training purpose by using the results of the survey research and literature analysis.

Educaction program development applying capstone design for convergence talent development in the fashion field (패션분야 융합인재 육성을 위한 캡스톤 디자인 교육프로그램 학습 모형 개발 - NCS 패션분야 중심으로 -)

  • Kim, Shin Woo;Kim, Young In
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.4
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    • pp.195-211
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    • 2019
  • In this paper, Capstone Design Education Program Learning Model was developed and recommended in order to foster convergent talents armed with practical competences and real cooperative capabilities. In this era of convergence and creativity, the fashion world needs human resources with cooperative skills and true professional abilities. A case analysis, an in-depth interview, and 1,2 test method were used for data acquisition and analysis. The summary of this study is described below. First, this program needs to complement the NCS fashion design learning module. Second, material changes to creativity and practical competencies - knowledge, skills, and attitudes - of the students are assessed after applying Capstone Design to the NCS fashion design learning model. Third, the process of converging fashion curriculum with IT and electronic technology, developing a fashion design learning program, and applying the Capstone Design was tested to prove the effectiveness of convergent fashion design education. Among the changes observed between the trial and control groups, it was confirmed that sub-factors of creative personality, i.e. self-assurance and openness, were increased along with knowledge, core competences including communication capability, and self-directed learning capability. The greatest improvement on the technological side was observed in IT literacy while ability to respond to changes was also increased. Besides, effects were demonstrated in behavioral factors such as initiative, spirit of challenge, experience, and openness. Lastly, the Capstone Design Education Program Learning Model was proposed in order to foster convergent talents in the fashion world.

Educational Application of Puzzles for Algorithm Learning of Informatics Gifted Elementary School Students (초등 정보 영재의 알고리즘 학습을 위한 퍼즐의 교육적 활용)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.151-159
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    • 2015
  • The algorithm in computer science includes skills to design a problem solving process for solving problems efficiently and effectively. Therefore all learners who learn computer science have to learn algorithm. Education for algorithm is effective when learners acquire skills to design algorithm as well as ability to use appropriate design skills solving problems. Especially since it is heightened people awareness to cultivating informatics gifted students who have potential of significant impact on society, many studies on how to teach them have been in progress. Therefore in this study we adopted puzzles to help informatics gifted students learn skills to design algorithm and how to use them to solve problems. The results of pre and post test compared to traditional algorithm learning, we identified that puzzled based algorithm learning gave a positive impact to students. Students had various problem solving experience applying algorithm design skills in puzzle based learning. As a result, students of learning and learning transfer has been improved.

The Effects of Robot Based Mathematics Learning on Learners' Attitude and Problem Solving Skills (로봇 활용 수학학습이 학습태도 및 문제해결능력에 미치는 영향)

  • Park, Jung-Ho;Kim, Chul
    • The Journal of Korean Association of Computer Education
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    • v.13 no.5
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    • pp.71-80
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    • 2010
  • A lot of studies in and outside the country says that robots can become an effective tool in developing creativity, problem solving skills and positive learning motivation in the knowledge and information era. This study aims to verify the educational effect of robots in mathematics education by applying robots to mathematics education as a learning tool in an effort to improve the teaching/learning environment. For this study, the mathematics curriculum of elementary school and robot programming were analyzed and then a robot integrated mathematics program was developed. The developed program was applied to the mathematics education of an elementary school year 5 over 16 times. The result of the study showed that the experimental group which used the robot integrated program has better learning attitude and problem solving skills than the group which used the traditional method. The result also showed that the mathematics activities that used robot programming contributed to developing problem solving skills and provided positive mathematics learning experience.

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Indirect Adaptive Decentralized Learning Control based Error Wave Propagation of the Vertical Multiple Dynamic Systems (수직다물체시스템의 오차파형전달방식 간접적응형 분산학습제어)

  • Lee Soo-Cheol
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2006.05a
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    • pp.211-217
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    • 2006
  • The learning control develops controllers that learn to improve their performance at executing a given task, based on experience performing this specific task. In a previous work, the authors presented an iterative precision of linear decentralized learning control based on p-integrated learning method for the vertical dynamic multiple systems. This paper develops an indirect decentralized learning control based on adaptive control method. The original motivation of the teaming control field was teaming in robots doing repetitive tasks such as on an assembly line. This paper starts with decentralized discrete time systems, and progresses to the robot application, modeling the robot as a time varying linear system in the neighborhood of the nominal trajectory, and using the usual robot controllers that are decentralized, treating each link as if it is independent of any coupling with other links. Error wave propagation method will show up in the numerical simulation for five-bar linkage as a vertical dynamic robot. The methods of learning system are shown up for the iterative precision of each link at each time step in repetition domain. Those can be helped to apply to the vertical multiple dynamic systems for precision quality assurance in the industrial robots and medical equipments.

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Quality Assurance of Repeatability for the Vertical Multiple Dynamic Systems in Indirect Adaptive Decentralized Learning Control based Error wave Propagation (오차파형전달방식 간접적응형 분산학습제어 알고리즘을 적용한 수직다물체시스템의 반복정밀도 보증)

  • Lee Soo-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.2
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    • pp.40-47
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    • 2006
  • The learning control develops controllers that learn to improve their performance at executing a given task, based on experience performing this specific task. In a previous work the authors presented an iterative precision of linear decentralized learning control based on p-integrated teaming method for the vertical dynamic multiple systems. This paper develops an indirect decentralized learning control based on adaptive control method. The original motivation of the loaming control field was learning in robots doing repetitive tasks such as on a]1 assembly line. This paper starts with decentralized discrete time systems, and progresses to the robot application, modeling the robot as a time varying linear system in the neighborhood of the nominal trajectory, and using the usual robot controllers that are decentralized, treating each link as if it is independent of any coupling with other links. Error wave propagation method will show up in the numerical simulation for five-bar linkage as a vertical dynamic robot. The methods of learning system are shown up for the iterative precision of each link at each time step in repetition domain. Those can be helped to apply to the vertical multiple dynamic systems for precision quality assurance in the industrial robots and medical equipments.

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Exploration of relations between middle school science teachers' perception of students' learning styles and their teaching styles (중학생의 학습양식에 대한 과학 교사들의 인식과 교수양식과의 연관성 탐색)

  • Choi, Kyou-Lee;Choi, Kyung-Hee;Lee, Hyun-Ju
    • Journal of The Korean Association For Science Education
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    • v.29 no.2
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    • pp.267-275
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    • 2009
  • The purpose of this study was to investigate relations between middle school science teachers' perception of students' learning styles and their teaching style. Data were collected by in-depth individual interviews with 20 experienced science teachers (14 years of teaching experience in average). Results indicated four categories of the relations: i.e. teachers implemented their teaching style (1) matching students' learning styles, (2) supplementing students' insufficient learning styles, (3) teacher-centered, but matching the diverse students' learning styles, and (4) based on their values and convictions. In general, teaching styles of the teachers did not match with their perceptions of students' learning styles. Instead, their teaching styles seemed to be more affected by their personal values and convictions.

The Study of the System Development on the Safe Environment of Children's Smartphone Use and Contents Recommendations (유아들의 안전한 스마트폰 사용 환경 및 콘텐츠 추천 시스템 개발)

  • Lee, Kyung-A;Park, Eun-Young
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.845-852
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    • 2018
  • This study has developed a preventive launcher from smartphone addiction for the digital generation and the contents recommendation based on machine learning which used multiple and collective intelligence. This could provide convenient digital nurturing experience for the parents who fear their children's over use of digital devices and also suggest individually adaptive digital learning methods that enhance the learning efficiency and pleasurable and safe learning environment for the children. Suggested application is a kind of gamification launcher that protects children from harmful contents and from smartphone addiction with time limit settings. For parents who find difficulty choosing from various kinds of contents and applications for education, this suggested system could provide a learning analytic report based on big data after collecting and analyzing the data of their children's learning and activities and recommend contents necessary for their kids using recommended algorithm by collective intelligence.