• Title/Summary/Keyword: Experience of Learning

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User Centered Design and Development Strategies for Participatory Learning Media (사용자중심의 참여 미디어 교육시스템 프로토타입 개발 전략)

  • Ahn, Mi-Lee;Cho, Y.C.;Hwang, Y.J.;Cha, H.J.;Kim, H.J.
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.926-932
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    • 2009
  • Recently many research reports on effective use of mobile devices for museums to provide information on displayed artifacts providing individualized learning space, collaborative learning, and discovery learning, Such devices have many possibilities to support learning as a participatory media and social network. Mobile devices are used, however, limited for its usability and lack in providing expected learning experiences. It offers one-way interaction and they are often limited in providing customized services for different patrons to experience learning and entertainment. In this research, we have adopted user centered design approach to identify the needs and possible usage of PDA system in the museum. Research methods include contextual observation and inquiry with symbolic interactionism for qualitative research and its epistemology. We have developed conceptual model with scenario and storyboard method, and developed vertical prototype with Flash.

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European Experience in Implementing Innovative Educational Technologies in the Field of Culture and the Arts: Current Problems and Vectors of Development

  • Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.39-48
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    • 2022
  • The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.

Comparative Study using EEG between Music Major Group and Non-major Group

  • Jeong, Su-Yeon;Lee, Hyeseung;Lee, Naesun;Choi, Doo-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.5
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    • pp.421-427
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    • 2013
  • Objective: This paper is to analyze the impact of musical training to the fast ${\alpha}$ wave activation of the EEG. Background: EEG is neurological research method that can observe the brain function in real time. EEG can be used to determine the nervousness and relaxedness of a person who receives stimuli in a structured environment. Therefore, it is possible to interpret the functional state of human brain by the analysis of EEG. Method: The brain activities of two groups of university students in the point of RFA(Relative Fast Alpha) caused by different music are analyzed in this paper. One is the group of music majors and the other is the group of non-majors. Results: Music major and non-major groups show meaningful differences in RFA during exposed to classic and metal music. Conclusion: Learning experience on music affects RFA increment of music majors. Application: The result of this study will be used as basic data to evaluate the learning effects of students who want to study music.

Analyses of Curriculums at Institutes for Science Gifted Education in Universities: Focused on Enrichment Step (대학부설 과학영재교육원 교육 현황 분석: 심화반 교육을 중심으로)

  • Jung, Hyun-Chul;Sin, Yoon Ju;Cho, Sun Hee
    • Journal of Gifted/Talented Education
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    • v.23 no.2
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    • pp.215-236
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    • 2013
  • In this study, we seek to improve the quality of education at institutes for science gifted education in universities by analysing the curriculums. Annual reports were analyzed, directors, professors, and students participated in the survey, directors were interviewed. The number of students was three times more than enrichment step than mentorship step. In content items, four items among nine received scores was 4 on the 5 point Likert scale. In the teaching and learning process items, five items among ten received scores 4. Students' choice and experience received scores below 4. In the product and the learning environment items, all items lower than 4. The professors did not supply guidance according to the results of the assessment. The professors developed and revised the curriculum considering the students' interests. The directors, professors, and students wanted to increase the free inquiry time. Based on the findings, we suggested that free inquiry time, a variety of experience, product, and environment considering individual students' abilities and interests should be increased.

A Study on Textbooks of South Korea, Singapore, and Japan Focused on the Teaching of the Time (시간 지도에 관한 초등수학교과서 비교 연구 - 한국, 싱가포르, 일본을 중심으로 -)

  • Cho, Young-Mi;Lim, Sun-Hye
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.2
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    • pp.421-440
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    • 2010
  • Our country has excessive amount of learning per hour compared with Japan and Singapore. And as there is no consistence for definition of time between grades, it deteriorates understanding of students. Our country teaches students focusing on time algorism whereas Japan and Singapore teaches their students focusing on flow of time. In composing of mathematics textbook in Korea, Japan and Singapore, textbook of our country contains far more of learning compared with the amount designated in textbooks. Textbooks of Japan contains less teaching elements, but instead it contains much activities to expedite time sense As time is distributed in activities of students, it is more important to construct textbooks with experience of students rather than algorism approaches. In addition, textbooks of Singapore contains various examples and clarified concepts compared with those of our country. Like above, time teaching deployment methods of Japan and Singapore gives us good lessons for teaching time in our country, and it is expected be good reference for future development of our textbooks.

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Learning Effects of SPACE Instructional Strategy on Children's Conceptual Change of Plants Growth (식물의 생장에 관한 아동들의 개념변화에 미치는 SPACE 수업전략과 효과)

  • Chung, Wan-Ho;Choi, Byung-Soon;Kim, Jeong-Ho
    • Journal of The Korean Association For Science Education
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    • v.13 no.3
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    • pp.327-333
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    • 1993
  • The purpose of this study was to investigate children's ideas about growth of plants and their conceptural change after instruction to apply SPACE (Science Processes And Concepts Exploration) Learning strategy. For this study, a total of 55 students from infants to 5th grade were sampled. Data were obtained by the individual interview procedure and summarized by using network analysis. The major results of this study were as follows : 1. A very small number of students responded reforming or reorganisation of materials about the mechanism of germination and growth inside the seeds. 2. Almost all students confused between conditions necessary for germination and growth. Water and sunlight were mentioned by many students, while air and temperature were mentioned by a few students as the condition. 3. Some of the students showed that growth occurs continuously. Many students explaned occurence of growth about Plants related to the night, monning, or evening. 4. With the explaning about the necessary conditions for caterpillar growth, students mentioned conditions related in terms of human experience. 5. Many young childrens showed tendency of the egocentric and human-centered view of the world. Students scientific concepts increased significantly with age. Many students conceptions depend on the context-specificity ideas.

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A study on historico-genetic principle of teaching and learning in mathematics (역사발생적 수학 학습-지도 원리에 관한 연구)

  • 우정호;민세영
    • Journal of Educational Research in Mathematics
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    • v.12 no.3
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    • pp.409-424
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    • 2002
  • The historico-genetic principle has been advocated continuously, as an alternative one to the traditional deductive method of teaching and learning mathematics, by Clairaut, Cajori, Smith, Klein, Poincar$\'{e}$, La Cour, Branford, Toeplitz, etc. since 18C. And recently we could find various studies in relation to the historico-genetic principle. Lakatos', Freudenthal's, and Brousseau's are representative in them. But they are different from the previous historico- genetic principle in many aspects. In this study, the previous historico- genetic principle is called as classical historico- genetic principle and the other one as modern historico-genetic principle. This study shows that the differences between them arise from the historical views of mathematics and the development of the theories of mathematics education. Dewey thinks that education is a constant reconstruction of experience. This study shows the historico-genetic principle could us embody the Dewey's psycological method. Bruner's discipline-centered curriculum based on Piaget's genetic epistemology insists on teaching mathematics in the reverse order of historical genesis. This study shows the real understaning the structure of knowledge could not neglect the connection with histogenesis of them. This study shows the historico-genetic principle could help us realize Bruner's point of view on the teaching of the structure of mathematical knowledge. In this study, on the basis of the examination of the development of the historico-genetic principle, we try to stipulate the principle more clearly, and we also try to present teaching unit for the logarithm according to the historico- genetic principle.

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The Effect of Biology Educational Material Based on Virtual Reality Technology on the Knowledge Achievement -The Structure and Function of Eye- (가상현실 기법의 활용이 지식 성취도 향상에 미치는 효과 -눈의 구조와 기능 내용을 중심으로-)

  • Shim, Kew-Cheol;Ryu, Su-Jung;Kim, Hyun-Sup;Kim, Hee-Soo;Park, Young-Chul
    • Journal of The Korean Association For Science Education
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    • v.23 no.1
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    • pp.1-8
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    • 2003
  • The purpose of present study was to develop teaching-learning materials based virtual reality technology(VRT), and to examine the effect of it on the knowledge achievement of biology. Authoring tool of virtual reality(VR) was 3D Webmaster made in Superscape Ltd., United Kingdom. Educational materials was developed for the structure and function of eye of life field in the 10th science. It was learner-directed and interactive educational material using the Web-based and desktop VR. The result showed a meaningful improvement on the achievement. Using 3D VR shows the potential of available education media in the next generation as science teaching-aided materials, which especially was efficient in the understanding and perception of abstract or difficult to direct experience learning contents.

A Study on Program Satisfaction of Participants in the Leader Course of Village Lifelong Learning (마을평생교육리더 양성과정 참여자의 프로그램 만족도)

  • Kim, Nam-Sun
    • Journal of Agricultural Extension & Community Development
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    • v.17 no.3
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    • pp.419-446
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    • 2010
  • This study is the purpose to analyze the satisfaction of training course for the village lifelong education leader who will act as the village lifelong education leaders in the future. The data were collected from 197 the participants who have learned the training course for village lifelong education leaders among 7 local governments. The collected questionnaires were statistically treated by using SPSS (Version 17.0) program and frequency, T-test, and ANOVA. The major findings of this study were as follow; 1) the satisfaction of women's learners to the training course of village lifelong education leaders is high. 2) the satisfaction of low ages to training course for village lifelong education leaders is high. 3) the satisfaction of high educational background learners to training course for village lifelong education leaders is high. 4) the satisfaction of high income background learners to training course for village lifelong education leaders is high. 5) the satisfaction of much learning experience learners to lifelong education is high. 6) the highest among the satisfaction level of the program participants for village lifelong education is the staff service of lifelong education organization.

The Educational Effects of the Experience of Nursing Students' Patients Role in the Simulation Practice Education for the Women's Health Nursing (여성건강간호학의 시뮬레이션 실습교육에서 간호대학생의 환자역할경험의 교육적 효과)

  • Lee, Bo Gyeong;Kim, Sun-Hee
    • The Journal of Korean Academic Society of Nursing Education
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    • v.25 no.4
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    • pp.436-447
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    • 2019
  • Purpose: The purpose of this study is to identify the educational effect among nursing students who performed the patient role in women's health nursing simulations. Methods: In this exploratory qualitative study, a sample of 31 third- and fourth-grade nursing students who participated in scenario-based patient roles in clinical performance examination of the women's health nursing simulation practice training. Data were collected through focus group interviews. Qualitative data were analyzed using qualitative content analysis. Results: Three themes emerged from the data analysis. Participants experienced an enhancement of patient-centered nursing competence, deep learning immersion and display of self-regulated learning. The difficulty of performing the patient role contributed additional effects such as the difficulty to perform the patient role in the psychological training environment. Conclusion: It is recommended to utilize nursing students as patients in simulation practice training. On the other hand, the psychological training environment can cause difficulties in performing patient roles, a burden on the role of the patient, and involves the interruption of the role.