• 제목/요약/키워드: Exhibition case

검색결과 221건 처리시간 0.021초

밀폐형 전시케이스의 기밀성능 평가방법 연구 (Study on the Performance Evaluation of the Air-tightened Exhibition Case in the Museum)

  • 김재용;노광철;오명도
    • 설비공학논문집
    • /
    • 제14권2호
    • /
    • pp.184-190
    • /
    • 2002
  • This study was undertaken to judge the quality of air-tightened exhibition cases. Exhibition cases for artifacts display provide a layer of protection between the interior conditions in the exhibition case and the exterior fluctuating conditions of temperature and relative humidity in the museum environment. An infiltration model of the exhibition case was developed through the experimental measurements to calculate the number of air change rate in the exhibition case undergoing in a day, which represents the airtightness of the exhibition case. The results indicate that tighter exhibition cases provide greater protection against the fluctuating conditions of temperature and humidity outside. When the temperature and humi- dity difference between the exhibition case in-and-out is larger, some absorption materials should be applied to control the environmental conditions in the exhibition case.

박물관 단위전시공간 형식과 유형화의 지표검토 (A Study On index for Typological analysis and forms Of Museum Exhibition Space)

  • 최준혁;선우영진;임채진
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2004년도 춘계학술발표대회 논문집
    • /
    • pp.145-149
    • /
    • 2004
  • This cases are designated to examine various respect of space program in a museum which are focused on 32 exhibition unit space among the 9 case studies of public museum. Therefore, this study cases offer comprehension of a character and trend about exhibition space through the analysis and classification. Also, through setting up the guide line for the classification of exhibition unit space, the intention of the case study is the use of the case study as guide line and offer the basic data of exhibition space for consideration of exhibition act and moving line caused by the exhibition unit space type.

  • PDF

박물관 전시공간구조와 관람행태의 상관관계 재해석에 관한 연구 - 전시밀도와 시각개방도에 따른 관람확률 해석을 중심으로 - (Reinterpretation on the Relationship between Spatial Structure and Visitors' Movement in Museums - Focus on the Interpretation of Tracking Score with Exhibition Density and Extent of Eyesight -)

  • 김소정;정성욱
    • 한국실내디자인학회논문집
    • /
    • 제20권6호
    • /
    • pp.272-281
    • /
    • 2011
  • The purpose of this study is to analyze the correlation between spatial space structure and visitors' behavior and interpret visitors' behavior concretely from the aspect of exhibition environments. So, this study intends to qualify spatial space structure with integration, connectivity and control value by utilizing space syntax, limit to tracking score among the analysis index and reinterpret with exhibition density and extend of eyesight among the exhibition environments. The results of this study are as follows; First, in case of museums, tracking score shows plus correlation with connectivity and control value among the space syntax variables and very low correlation with integration. In case of art museums, tracking score shows plus correlation with integration and wide variable is judged to more useful to analyze visitor's behavior than minor variable. Second, museums doesn't make a great effect on visitors' behavior from the aspect of extent of eyesight, but from the aspect of exhibition density, visitors relatively watched evenly without short cut at the early stage of exhibition in spite of high exhibition density. And, they conducted short cut as they went to the middle stage of exhibition on the course of watching although the numerical value of exhibition density is low. Third, in case of art museums, visitors' behavior was relatively influenced by exhibition density, not extent of eyesight. But, as they went to the high level on the course of watching, watching speed became rapid and watching length became short in the place the value of extent of eyesight was high. Its reason is judged to be easy to grasp position or space structure of the next exhibition room visually. Therefore, when the concentration of watching is necessary from the aspect of exhibition, to control exhibition density properly before the space is useful to draw visiting to exhibition space afterward.

제주지역 테마박물관의 전시공간구성과 전시방식에 관한 연구 (A Study on the Exhibition Space Composition and the Exhibition Method of the Theme Museum in Jeju)

  • 홍지호;박철민
    • 한국실내디자인학회논문집
    • /
    • 제17권5호
    • /
    • pp.115-122
    • /
    • 2008
  • There are many ways to know the social and cultural level of each country. Among them, a museum are not only the best place to understand the history, the life style and the culture level. The most important constituent, which museum architecture has, are visitors, exhibition and communication between visitors. Exhibition space composition is the one of important things in museum architecture, and it's essential to show an intent of exhibition to visitors. This thesis has the purpose to provide the basic material through analyzing exhibition space composition and exhibition method of the theme museum and understanding the relativity of them so that the new theme museums can be designed in the Tight direction. So I chose the independence museum that opened within recent 10 years, finally middle & small size's theme museum were selected. The results from the case study are as follow. Firstly, the exhibition space unit of basic type and center-hall enter type had a one-way for gateway and used the exhibition of three or four faces. The exhibition space unit of around tile center-hall type and guidance type had the separated gateway and used the exhibition of one or two faces. Secondly, the exhibition method of selected museums was divided into the wall face type and the island type. The exhibition method of two faces mainly used in guidance type caused complicated visitor circulation. In that case, it seemed to be good that two walls were used alternately. Thirdly, there were visual type, audio-visual type, handling type and experiential type in the method of exhibition. The former two types were used mostly, and the latter two types were rarely used. Fourthly, the wall face type was inefficient for exhibition because given walls were supposed to be used. Therefore, it was more effective to use the wall face type and the island type together.

몰입형 디스플레이 기반 체험전시 디자인에서의 게임기획 요소 적용 사례 연구 (An exhibition case study applying game design elements in the design of immersive display exhibition)

  • 김나영
    • 디지털융복합연구
    • /
    • 제19권12호
    • /
    • pp.435-441
    • /
    • 2021
  • 최근 디지털미디어 기술의 발전으로 관객에게 실감 나고 사실적인 전시 체험을 제공하는 몰입형 체험전시들이 늘어나고 있다. 본 연구에서는 이러한 몰입형 체험전시들의 대표사례들을 전시연출 요소를 중심으로 분석하고, 몰입형 체험전시 연출 및 기획에 게임기획 요소를 적용하여 개최 및 운영한 '히어로의 모험' (이하 히어로의 모험) 전시 사례를 소개하였다. 본 전시는 도전, 목표, 갈등, 규칙, 승패와 같은 게임기획 요소를 적용하여, 캐릭터의 갈등구조 설정 및 악당 캐릭터를 물리치는 도전과 목표를 제시하고, 승패를 가루는 전시 게임들을 제공하여, 최종 보스까지 물리치도록 전시를 디자인했다. 연구를 통해 관객의 전시 만족을 위해 게임 요소 적용이 더 효과적이다 보기는 어렵지만, 관객의 콘텐츠 소비 시간을 늘리고 재방문을 높이기 위해서는 게임기획 요소 적용을 고려하는 것을 제언하는 바이다.

근접 무선 통신 기반 박람회 지원 서비스의 구축 및 운영 : 모터쇼 적용 사례 (The Development and Operation of NFC-based Exhibition Support Service : A Motor Show Case)

  • 전정호;최명희;이경전
    • 한국IT서비스학회지
    • /
    • 제13권2호
    • /
    • pp.83-97
    • /
    • 2014
  • With NFC technology, visitors can easily enjoy exhibit-related information and services. The participating firms can accumulate the visitor data and build up networks with potential visitors. This paper is to report an implementation and operation case of an NFC-based exhibition support service which creates new value as above. For this objective, we introduce the issues in constructing NFC-based exhibition support service. Moreover, we analyze visitor behaviors based on the tag touch data collected, and calculate the economic values generated. The NFC-based exhibition support service in this paper was applied to Hyundai Motors' booth in the 2013 Seoul Motor Show. This paper concludes with implications for business operators that are interested in applying NFC technology to exhibition spaces.

이공계박물관의 전시디자인에 관한 기초적 연구 -정보통신 박물관의 전시체계와 연출방법에 관한 사례연구를 중심으로- (A Basic Study on the Exhibition Design of a Science Museum -Focus on the Case Study on Exhibition System & Prestutation Method of a Museum of Telecommunication-)

  • 김종훈;임채진
    • 한국실내디자인학회논문집
    • /
    • 제10호
    • /
    • pp.58-68
    • /
    • 1997
  • The core of character and concept in an exhibition space of contemporary museum is that the place for relics and materials changes into the place for spectators, the static exhibition place changes into the dynamic exhibition place, and the place for learning naturally during amusement. In other words, it could convey the conceptual exhibition object which is not the material object called a relic, it could be a place where is to investigate, participate, experience and enjoy with easily method to general public, and ordinary people are supposed to experience with integrative the world of intellectual, cultural and artistic which is inconcionsly rising a dimensiov. In order to response positively the change of these exhibition concept itself, exhibition system will be established through the analysis of realistic exhibition objects with the visulatization of theme or thought of an exhibitiov. In process of conveying image, the effective and concrete exhibition method and technique should be measured in order to realize the communication between spectators and exhibition objects. The purpose of this study is to find the methodology which is enable to establish the exhibition theme and presentation system through the selection and analysis of exhibition objects in major cases of a musem of ecience and engneering, to find the process model till the methodology applies to the space scheme, and to find finally the designed indicators which is applicable to the progress of exhibition desigv.

  • PDF

전시시설 건립을 위한 CM 적용방법에 관한 연구 (A Study of CM(Construction Management) application method for exhibition facilities.)

  • 문종승;임채진
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
    • /
    • pp.39-44
    • /
    • 2001
  • An instance of domestic exhibition facility building case, the shortage of managing personal in construction resulted serious issue on expenses, times, quality, and safty with no satisfaction on its process and result. According to subject's speciality the CM's application methods are varied and because of its speciality, overall process of building an exhibition facility operating by its owner. This study intends to exam a application possibility of CM on exhibition facility construction to make smooth communication among varied area that following to exhibition facility construction.

  • PDF

전시환경을 위한 전시관람 지원 인터페이스 디자인에 관한 연구 (The Study on the Interface Design for supporting the Exhibition Viewing)

  • 최지은;정지홍
    • 한국HCI학회논문지
    • /
    • 제1권1호
    • /
    • pp.81-88
    • /
    • 2006
  • 디지털 기술이 전시환경에 도입되면서 다양한 매체를 통해 전시물의 정보를 전달하게 되었다. 그리고 관람자는 단순히 보는 전시에서 적극적으로 전시관람에 참여하고 전시물의 정보를 활용하고자 하는 욕구가 증대 되고 있다. 이에 따라 전시환경은 이동하는 관람자를 위해 인터넷과, 모바일 기기를 활용하여 효과적인 전시관람을 지원하고, 정보를 제공하기 위한 서비스 연구가 중요해 졌다. 따라서 본 연구에서는 디지털 네트워크 환경으로 변화하는 전시 환경과 전시 관람을 지원하는 서비스 연구 현황을 이해하기 위해 문헌과 사례조사를 통해 살펴보았다. 그리고 관람자들의 관람 상황과 관람 유형을 파악하기 위해 관람자들의 전시 관람 행동을 관찰하였다. 관찰내용을 분석하여 관람자들의 관람 행동에 따른 관람 유형 및 키워드를 도출하였다. 이를 기반으로 전시관람 시 발생하는 관람자들의 니즈와 문제점을 심층인터뷰를 통해 추출하였다. 관람자들의 니즈와 문제점은 관람자가 전시관을 이동하며 관람하는 상황에서 모바일 기기로 해결할 수 있는 요소를 중심으로 전시관람 지원 서비스와 인터페이스를.제안하였다. 제안한 서비스 요소는 전시물을 선택하여 관람할 때 전시물과 공간과의 관계를 인터페이스를 통해 파악하고 관람시간을 확인하며 관람하는 해결방안을 중심으로 제안하였다. 이를 박물관의 전시환경을 사례로 모바일 PDA에 적용하였으며 사용 시나리오를 통해 제안한 서비스의 유용성과 활용 가능성을 살펴보았다.

  • PDF

트릭아트 체험전시공간의 구성요소별 특성에 따른 만족도조사 분석 - 서울지역의 트릭아트전시관 3개 사례를 중심으로 - (Analysis of Satisfaction Surveys in Accordance with the Characteristics of the Components of Trick Art Experience Exhibition Space During -Around Seoul Trick Art Exhibition of Three Cases-)

  • 이동희;한혜련
    • 한국실내디자인학회논문집
    • /
    • 제23권5호
    • /
    • pp.139-145
    • /
    • 2014
  • As life is changing, modern people are interested in culture life more than the past and as a result Art Exhibition increases. Nowadays many methods of exhibit are introduced, especially Direct experience. Trick Art Experience exhibition introduced Direct experirence to a work of art for interests and used props, objets, images, and sounds for maximizing experience element. Trick Art Experience exhibition added humor as imitating famous painting and gave a deep impression through the optical illusion technique which make flat structure look three-dimensional structure. Recently, demands for Experience exhibition which are like Trick Art increase. This study figure out pros and cons through a comparison analysis of direction and component about Trick Art Experience exhibition and find a check list about making an audience active about experience. From now on, we have an object about showing design data including customer satisfaction measurement to make various expressions of direction and component about Experience Art through a case analysis. We have firsthand visited case spaces to experience the spaces and prepared a check list for the relevant types of expressions. Referring to the exhibit work classification system, components that correspond to Trick Art Experience exhibition were grouped according to constituting items. Among the types of expressions, the levels of satisfaction with Experience exhibition and Participating exhibit were found to be high and the level of satisfaction with Heart Moving exhibit was found to be low through surveys. Among the components, the levels of satisfaction with stereograms and formative effect elements were found to be high and those of spatial changes and media effects were found to be low through surveys. Therefore, the expressions should be reinforced and the components should be improved.