• Title/Summary/Keyword: Event-oriented Simulation

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A Methodology for Creating a Simulation Model for a Agent Based and Object-oriented Logistics Support System (군수지원시스템을 위한 에이전트 기반의 객체 지향 시뮬레이션 모델 아키텍처 설계 방법론)

  • Chung, Yong-H.;Hwam, Won-K.;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.27-34
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    • 2012
  • Proposed in the paper is an agent based and object-oriented methodology to create a virtual logistics support system model. The proposed virtual logistics support system model consists of three types of objects: the logistics force agent model(static model), the military supplies transport manager model(function model), the military supplies state manager model(dynamic model). A logistic force agent model consists of two agent: main function agent and function agent. To improve the reusability and composability of a logistics force agent model, the function agent is designed to adapt to different logistics force agent configuration. A military supplies transport manager is agent that get information about supply route, make decisions based on decision variables, which are maintained by the military supplies state manager, and transport military supplies. A military supplies state manager is requested military supplies from logistics force agent, provide decision variables such as the capacity, order of priority. For the implementation of the proposed virtual logistics force agent model, this paper employs Discrete Event Systems Specification(DEVS) formalism.

A Deep Space Orbit Determination Software: Overview and Event Prediction Capability

  • Kim, Youngkwang;Park, Sang-Young;Lee, Eunji;Kim, Minsik
    • Journal of Astronomy and Space Sciences
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    • v.34 no.2
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    • pp.139-151
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    • 2017
  • This paper presents an overview of deep space orbit determination software (DSODS), as well as validation and verification results on its event prediction capabilities. DSODS was developed in the MATLAB object-oriented programming environment to support the Korea Pathfinder Lunar Orbiter (KPLO) mission. DSODS has three major capabilities: celestial event prediction for spacecraft, orbit determination with deep space network (DSN) tracking data, and DSN tracking data simulation. To achieve its functionality requirements, DSODS consists of four modules: orbit propagation (OP), event prediction (EP), data simulation (DS), and orbit determination (OD) modules. This paper explains the highest-level data flows between modules in event prediction, orbit determination, and tracking data simulation processes. Furthermore, to address the event prediction capability of DSODS, this paper introduces OP and EP modules. The role of the OP module is to handle time and coordinate system conversions, to propagate spacecraft trajectories, and to handle the ephemerides of spacecraft and celestial bodies. Currently, the OP module utilizes the General Mission Analysis Tool (GMAT) as a third-party software component for high-fidelity deep space propagation, as well as time and coordinate system conversions. The role of the EP module is to predict celestial events, including eclipses, and ground station visibilities, and this paper presents the functionality requirements of the EP module. The validation and verification results show that, for most cases, event prediction errors were less than 10 millisec when compared with flight proven mission analysis tools such as GMAT and Systems Tool Kit (STK). Thus, we conclude that DSODS is capable of predicting events for the KPLO in real mission applications.

Object State Based Real Time Object-Oriented Simulation (객체 상태 기반 실시간 객체지향 시뮬레이션)

  • 이태동;전범재;임강희;박상문;정창성
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10a
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    • pp.430-432
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    • 2000
  • 시뮬레이션을 구현할 때 대부분의 경우 eventlist 라는 자료구조를 사용하여 사건(event)를 처리하고 시간을 스케쥴링(scheduling)한다. 그러나 eventlist를 사용하는 것은 객체 스스로가 사건을 처리하고 시간 스케쥴링을 하지 않는다는 점에서 객체지향적이지는 못하다. 그래서 본 논문에서는 객체 스스로가 상태를 가지며 사건을 처리하고 시간을 스케쥴링하는 전차대 전차, 전차대 헬기 교전을 위한 시뮬레이션을 설계 및 구현하였다. 설계는 상태변화를 쉽게 하고 시간 전진 문제를 쉽게 처리할 수 있는 Fa$\square$ade Pattern방법을 사용하였으며, 시간전진 방법은 상태변화에는 논리시간(logical time)을 이용한 이산사건(discrete event) 전진방법을 사용하였고 Graphic Visualization에는 실시간(real time)을 이용한 이산(discrete) 전진방법을 사용하여 논리시간과 실시간을 병렬로 동기화시켜 처리하였다. 구현은 Visual C++의 MFC 라이브러리를 사용한 MDI구조로 구현하였다. 논문의 시뮬레이션은 교전모델을 응용하였고 객체지향(Objected-Oriented)으로 설계 및 구현되어 각 객체의 재사용과 확장 및 수정이 용이하다는 장점을 가진다.

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Application of Discrete Event Simulation on Tunnel Muck Hauling Operations (터널 버력처리 공정의 시뮬레이션 적용성에 관한 연구)

  • Kim, Kyoung-Min;Seo, Hyeong-Beom;Hwang, Ho-Jung;Kim, Kyong-Ju
    • Korean Journal of Construction Engineering and Management
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    • v.8 no.1 s.35
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    • pp.141-149
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    • 2007
  • Simulation has considerable potential as the tool of construction management, but in the case of domestic, it is at an early stage applying simulation to micro-process assesment. For applying simulation to the construction process, much effort is needed to collect input data and to build the model including the characteristics of site. This study introduces the methodology to collect operation data of construction equipment and build the simulation model, then verifies the model with the operation data. In addition, this study identifies main factors to determine the cycle time of the muck hauling system so that it suggests the method of construction process planning through operation and combination of construction equipments.

Digital Manufacturing based Modeling and Simulation of Production Process in Subassembly Lines at a Shipyard (디지털 생산을 기반으로 한 조선 소조립 공정 모델링 및 시뮬레이션)

  • 이광국;신종계;우종훈;최양렬;이장현;김세환
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.185-192
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    • 2003
  • Digital Manufacturing-based production could be very effective in shipbuilding in order to save costs and time, to increase safety for workers, and to prevent bottleneck processes in advance. Digital shipbuilding system, a simulation-based production tool, is being developed to achieve such aspects in Korea. To simulate material flow in a subassembly line at a shipyard, the product, process and resources was modeled for the subassembly process which consisted of several sub-processes such as tack welding, piece alignment, tack welding, and robot welding processes. The analysis and modeling were carried out by using the UML(Unified Modeling Language), an object-oriented modeling method as well as IDEF(Integration DEFinition), a functional modeling tool. Initially, the characteristics of the shop resources were analyzed using the shipyard data, and the layout of the subassembly line was designed with the resources. The production process modeling of the subassembly lines was performed using the discrete event simulation method. Using the constructed resource and process model, the productivity and efficiency of the line were investigated. The number of workers and the variations In the resource performance such as that of a new welding robot were examined to simulate the changes in productivity. The bottleneck process floated according to the performance of the new resources. The proposed model was viewed three-dimensionally in a digital environment so that interferences among objects and space allocations for the resources could be easily investigated

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Object-Oriented Real-Time Language NRCL (객체지향 실시간 시뮬레이션 언어 NRCL)

  • 이은영;최성운;이강선
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.198-203
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    • 2000
  • NRCL(NaRae Hardware Control Language)은 C++ 기반의 산업용 객체 지향 실시간 언어이다. NRCL은 멀티태스킹이 가능하며, 이벤트 위주(Event-Driven) 방식의 가벼운 언어이다. 언어를 가볍게 만들기 위해 NRCL은 태스크를 최소 단위의 객체(컴포넌트)로 정의하였으며, 스케줄러(메시지 처리기)를 통해 우선 순위 방식으로 태스크들을 활성화시킨다. 본 논문에서는 효율적인 실시간 시뮬레이터 작성을 위한 객체지향 실시간 언어 NRCL을 제안하고, NRCL을 통한 재사용성, 이식성, 확장성, 유지 보수성을 보인다.

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Study on the Enhancement of the Functionality of Construction Graphical Simulation System (건설 그래픽 시뮬레이션 시스템의 기능개선에 관한 연구)

  • Kim Yeong-Hwan;Seo Jong-Won
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.543-547
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    • 2004
  • Visualization of construction process simulation and physical modeling were considered to overcome the limitations of current graphical simulation. The output of discrete-event simulation programs which are the most common mathematical statistical simulation tool for construction processes were analyzed for the visualization of earthmoving process that dealing with objects without fixed. Object-oriented models for equipment, material and work environments were devised to effectively visualize the numerical simulation results of the working time, the queuing time as well as the amount resources etc. The oscillation of the crane's cable and the lifted material that should be considered to rationally modeled and simulated by construction graphical simulation. The derived equation of motion was solved by numerical analysis procedure. Then obtained results was used for physical modeling.

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A Study on a Smart Factory Layout Design Based on TOC-DBR (TOC-DBR 기반의 스마트공장 레이아웃 설계에 관한 연구)

  • Kim, Byung-Joo;Kim, Deok Hyun;Lee, In Su;Jun, Cha-Soo
    • Journal of Korean Institute of Industrial Engineers
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    • v.43 no.1
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    • pp.12-18
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    • 2017
  • This study presents a plant concept design for a smart factory which is mainly targeted to machine airplane parts. The plant layout is based on the TOC-DBR approach together with autonomous distributed factory control considered, while discrete event simulation is also performed in order to validate its layout. The resulting layout and its procedure turn out to be quite a useful guideline in realizing those smart factories especially for machining-oriented manufacturing industries.

Armed Vehicle BAttle Group Simulation : BAGSim (기갑 전투그룹 교전 시뮬레이션 모델)

  • 최상영
    • Journal of the Korea Society for Simulation
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    • v.12 no.1
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    • pp.73-83
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    • 2003
  • This paper presents armed vehicle BAttle Group Simulation model(called BAGSim) which is an object-oriented simulation system for representing battle group engagement consisting of tanks and helicopters. BAGSim is designed in the evolutionary software life cycle approach with the Unified Software Development Process, and implemented with C++ language. BAGSim consists of a preprocessor for engagement scenario definition and simulation data set up, a main processor for triggering engagement event and advancing simulation clock, and a post processor to record simulation histories. Application scenario covers several type of engagement among command tanks, fight tanks, scout helicopters, attack helicopters, anti-tank guided missiles, and decoys. Thus, BAGSim can be effectively used as an analytic tool to examine some operational concepts and tactics, further experimentally fine tune tank design options.

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Comparative Study for the Validation of TPNSim++ and its Applicability to Military Simulation (TPNSim++의 검증 및 군사 시뮬레이션 분야의 활용성)

  • 최상영;김대운
    • Journal of the military operations research society of Korea
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    • v.23 no.2
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    • pp.1-14
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    • 1997
  • TPNSim++ is the object-oriented framework for the discrete event simulation of military systems, developed by authors. The simulation world view of TPNSim++ is on the basis of activity scanning. TPNSim++ is implemented as C++ class library under Windows 95/NT. It uses the extended timed Petri nets which are called TPNSim nets for simulation modeling tool. The aim of this study is to conduct a comparative study of TPNSim++ and SLAM II in the simulation of military maintenance systems for the validation and the applicability of TPNSim++. From this study, TPNSim++ and SLAMII have given the same results under the equivalent assumption. Thus we can get the validation of TPNSim++ and its applicability to the simulation of maintenance systems.

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