• Title/Summary/Keyword: Establishing platforms

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The Platform Feature Appearing in Contemporary Architectural Interior Space - Focused on the Interior Design Projects of Rem Koolhaas - (현대 실내건축공간에 나타난 플랫폼적 특성 - 렘 콜하스의 실내공간 프로젝트를 중심으로 -)

  • Kim, Suk-Young
    • Korean Institute of Interior Design Journal
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    • v.24 no.2
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    • pp.58-66
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    • 2015
  • This study was conducted to determine a 'platform' as a mean of interactions between users in contemporary spatial design and network(web) and to verify the similarity between the platform and space of Rem Koolhaas, one of the leading contemporary architects of our time. A platform, referring to tangible or intangible structures designed for common use in a variety of ways, is activated by the networking effect of participants. Aided by the recent development of the IT industry encompassing computers and smart phones, the concept of platforms is extending to all areas of modern life, in general. In this study, the similarity between architectural space and platforms after reviewing the computer-related platforms, ecological features that refer to virtuous circulation, and various cases applied with platform thinking. Through this process, the platform feature of architectural platforms is defined as the 'open spatial system combined with control and freedom that acts more than one function and facilitates direct/indirect exchanges between users regardless of its type or size'. Establishing the criteria for spatial analysis based on this definition, analysis was conducted on interior design projects that were planned and conducted by Rem Koolhaas after 2000. As a result of this analysis, it was learned that Rem Koolhaas designs space using dual space structures where the extension and mixture of the user group, mixture of various functions defined by users, loose control that induces voluntary participation, community reinforcement, and inducement of accidental events, and opening and closing coexist. In addition, this design approach was found to be a design strategy similar to the concept of platforms that began to be developed in the IT field.

A Model for Analyzing Time-Varying Passengers' Crowdedness Degree of Subway Platforms Using Smart Card Data (스마트카드자료를 활용한 지하철 승강장 동적 혼잡도 분석모형)

  • Shin, Seongil;Lee, Sangjun;Lee, Changhun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.5
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    • pp.49-63
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    • 2019
  • Crowdedness management at subway platforms is essential to improve services, including the prevention of train delays and ensuring passenger safety. Establishing effective crowdedness mitigation measures for platforms requires accurate estimation of the congestion level. There are temporal and spatial constraints since crowdedness on subway platforms is assessed at certain locations every 1-2 years by hand counting. However, smart cards generate real-time big data 24 hours a day and could be used in estimating congestion. This study proposes a model based on data from transit cards to estimate crowdedness dynamically. Crowdedness was defined as demand, which can be translated into passengers dynamically moving along a subway network. The trajectory of an individual passenger can be identified through this model. Passenger flow that concentrates or disperses at a platform is also calculated every minute. Lastly, the platform congestion level is estimated based on effective waiting areas for each platform structure.

A Study On The Implementation of Different Service QoS And Establishing The Policy (Different Service QoS 구현 및 정책 수립 연구)

  • Lin, Piao;Choi, Min-Seok;Lee, Jong-Min;Kim, Yong-Deak
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.439-442
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    • 2002
  • If can be operated on virtually any network transmission media and used to communicate each other whatever system platforms are. But, with the enormous growth of the Internet in the past a few years, the amount of network traffic has increased as the number of users and applications has increased. New applications have new service demands for fulfilling user's satisfaction, and as a result the Internet needs to change as well. This paper shows that why the Internet must change to satisfy the need for QoS to accommodate these and performance of network using QoS establishing 5 Scheme has a dominant improvement through a simulator.

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Image processing technology in urban transit system (도시철도 시스템에서 화상처리기술 역사 적용방안)

  • Oh Seh-Chan;Park Sung-Hyuk;Yeo Min-Woo
    • Proceedings of the KSR Conference
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    • 2005.11a
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    • pp.915-920
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    • 2005
  • Passenger safety is a primary concern of railway system but, it has been urgent issue that dozens of people are killed every year when they fall off from train platforms. Recently, advancements in IT have enabled applying vision sensors to railway environments, such as CCTV and various camera sensors. The objective of this work is to propose technical and system requirements for establishing intelligent monitoring system using camera equipments in urban transit system. We suppose the system is to determine automatically and in real-time whether anyone or anything is in monitoring area. To achieve the goal, we analyze recent image processing technologies for detection and recognition, and suggest possible direction of system development for applying urban transit system. According to the results, we expect the proposed system requirements will playa key role for establishing highly intelligent monitoring system in railway.

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Design of an Automatic Summary System for Minutes Using Virtual Reality

  • Amsuk Oh
    • Journal of information and communication convergence engineering
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    • v.21 no.3
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    • pp.239-243
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    • 2023
  • Owing to the environment in which it has become difficult to face people, on-tact communication has been activated, and online video conferencing platforms have become indispensable collaboration tools. Although costs have dropped and productivity has improved, communication remains poor. Recently, various companies, including existing online videoconferencing companies, have attempted to solve communication problems by establishing a videoconferencing platform within the virtual reality (Virtual Reality) space. Although the VR videoconference platform has only improved upon the benefits of existing video conferences, the problem of manually summarizing minutes because there is no function to summarize minute documents still remains. Therefore, this study proposes a method for establishing a meeting minute summary system without applying cases to a VR videoconference platform. This study aims to solve the problem of communication difficulties by combining VR, a metaverse technology, with an existing online video conferencing platform.

Approaches to Creating a Digital Encyclopedia of Korean Archaeology (한국고고학 디지털 사전 구축 방안 연구)

  • LEE Chorong
    • Korean Journal of Heritage: History & Science
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    • v.56 no.2
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    • pp.28-45
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    • 2023
  • Although we have entered the era of digital transformation, there is currently no system that efficiently collects, manages, integrates, and services a large number of archaeological digital source materials produced as a result of cultural relics research, i.e., an intelligent integrated management and service platform for archaeological academic information. In this regard, the need to build a digital dictionary of Korean archaeology was confirmed by examining the problem of the Digital Encyclopedia of Korean Archaeology, which is currently available in PDF format on the web, the current status of the publication and use of the Dictionary of Korean Archaeology, and the cases of building digital platforms at home and abroad. Therefore, this paper aims to suggest a general direction for creating a digital encyclopedia of Korean archaeology based on the Dictionary of Korean Archaeology, which includes quality knowledge information, to reconsider the accessibility of archaeological data in conformity with data access limitations. The application of the series Dictionary of Korean Archaeology, published since 2001, and the necessity for digital transformation were examined, as well as the application of data from the archaeological data archiving platforms of Europe, the USA, Japan, and cases of establishing platforms corresponding to specialized encyclopedias from Korea. Based on these, a three-step implementation plan and detailed projects were suggested to create the Digital Encyclopedia of Korean Archaeology. Through this, we proposed the design of metadata for computerized records and the expansion to semantic (meaning-based) data that gives and shows the relationship information between the produced metadata as the implementation tasks to build the Digital Dictionary of Korean Archaeology. It is hoped that such research will help create an integrated intelligent management and service platform for archaeology, raise awareness, and provide a better understanding of Korean archaeology to the general public.

Effect of Perceived Quality by Product Involvement and Age Group on Purchase Intention in Online Environments: A Moderating Role of Information Sources and Social Media Platform (온라인 구매환경에서 제품 관여도와 연령 집단에 따른 지각된 품질이 구매 의도에 미치는 영향: 정보원천과 소셜미디어 플랫폼 조절효과)

  • Lee, Dasol;Oh, Minjeong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.44 no.3
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    • pp.262-275
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    • 2021
  • The expansion of the online market is expected to change the purchasing environment. The purpose of this study is to examine the difference in the moderating effect of each characteristic on perceived quality and purchase intention according to the group according to product involvement and purchaser age. The first step is to identify the characteristics of online information sources and social media platforms through a literature review. Next, when perceived quality affects purchase intention, we verify the moderating effect according to the characteristics of online information sources and social media platforms. The moderating effect is verified at the stage by dividing it into a group according to product involvement and a group according to age. The following results were confirmed throughout the study: First, perceived quality significantly affects purchase intention. Second, in the relationship between perceived quality and purchase intention, the influence of the moderating effect is different depending on the high-involvement product and the low-involvement product. Third, it was confirmed that there was a difference in the moderating effect of online information sources and social media platforms in the relationship between perceived quality and purchase intention according to age. This study intends to increase consumers' purchase intentions by identifying specific age groups and product groups of involvement and establishing strategies suitable for the characteristics of online information sources and social media platforms.

Dynamic Service Composition and Development Using Heterogeneous IoT Systems

  • Ryu, Minwoo;Yun, Jaeseok
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.91-97
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    • 2017
  • IoT (Internet of Things) systems are based on heterogeneous hardware systems of different types of devices interconnected each other, ranging from miniaturized and low-power wireless sensor node to cloud servers. These IoT systems composed of heterogeneous hardware utilize data sets collected from a particular set of sensors or control designated actuators when needed using open APIs created through abstraction of devices' resources associated to service applications. However, previously existing IoT services have been usually developed based on vertical platforms, whose sharing and exchange of data is limited within each industry domain, for example, healthcare. Such problem is called 'data silo', and considered one of crucial issues to be solved for the success of establishing IoT ecosystems. Also, IoT services may need to dynamically organize their services according to the change of status of connected devices due to their mobility and dynamic network connectivity. We propose a way of dynamically composing IoT services under the concept of WoT (Web of Things) where heterogeneous devices across different industries are fully integrated into the Web. Our approach allows developers to create IoT services or mash them up in an efficient way using Web objects registered into multiple standardized horizontal IoT platforms where their resources are discoverable and accessible. A Web-based service composition tool is developed to evaluate the practical feasibility of our approach under real-world service development.

Aircraft carriers : National ships or paper tigers? - Conditions to acquire aircraft carriers analyzed by tracing cases - (국가전력으로서의 항공모함 확보조건 분석)

  • Ban, Kiljoo
    • Strategy21
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    • s.39
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    • pp.198-241
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    • 2016
  • Aircraft carriers: are they national platforms to maximize national interest or just simply paper tigers to be little useful for states' development? To some states such as U.S., U.K, and France, aircraft carriers functioned as national assets which is indispensable to their interest. By contrast, Thailand's aircraft carrier was a dead platform which is useless to its national interest and India's ones were little used on the mission field. What is the mechanism leading to this difference? The key is whether states make aircraft carriers connected to overall national evolution when it comes to establishing military strategy and planning a long-term force structure. Put it another way, conditions to acquire them need to be analyzed regarding two variables-national status(prestige and economic power) and threat(mission)-for the future as well as in the present. The former acquired carriers under the condition of making them becoming national platforms which is balanced with their overall development. However, the latter simply bought them without carefully taking account of economic obstacles, e.g., the poverty rate, when it comes to force planning. At the same time, we should not neglect to identify that states of the former cases might have a hard time in maximizing their key interests if they did not have carriers. Accordingly, conditions on carriers' acquisition need to be carefully examined and a typological theory suggested here could shed light on this process. This theory shows that South Korea's status is eligible to have a necessary and sufficient condition to acquire carriers.

Effect of Trust in Creators on Class Preference in Knowledge Marketplaces (지식 마켓플레이스에서 크리에이터에 대한 신뢰가 강의 선호도에 미치는 영향)

  • Kang, Young Ju;Kim, Jin Myeong;Lee, Ui Jun;Oh, Se Hwan
    • The Journal of Information Systems
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    • v.31 no.3
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    • pp.19-45
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    • 2022
  • Purpose Since COVID-19, the demand for online class platforms has increased. However, those platforms have not been clearly defined, and related research is also limited. In the context of the knowledge marketplace (KMs), this study examined the effects of class information and trust in creators on class preferences from the perspective of consumption value theory. Design/methodology/approach By establishing a web crawler through Python, this study collected 1,174 class data in Korea's leading knowledge marketplace, Class 101, focusing on diverse class-related information and the number of Instagram followers for individual class creators. Based on class information, this research analyzed the effects of consumers' utilitarian value, social value, and hedonic value on class preference. In addition, this study examined whether consumers' trust in creators moderates the relationship between class information and class preference. Findings According to analysis results, it was found that the higher the consumers' consumption value for each class on KMs, the more positive their preference for the class. Also, it was confirmed that consumers' trust in creators moderates the relationship between class information and class preference.