• Title/Summary/Keyword: Entity-based

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A Comparative Study on Deep Learning Topology for Event Extraction from Biomedical Literature (생의학 분야 학술 문헌에서의 이벤트 추출을 위한 심층 학습 모델 구조 비교 분석 연구)

  • Kim, Seon-Wu;Yu, Seok Jong;Lee, Min-Ho;Choi, Sung-Pil
    • Journal of the Korean Society for Library and Information Science
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    • v.51 no.4
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    • pp.77-97
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    • 2017
  • A recent sharp increase of the biomedical literature causes researchers to struggle to grasp the current research trends and conduct creative studies based on the previous results. In order to alleviate their difficulties in keeping up with the latest scholarly trends, numerous attempts have been made to develop specialized analytic services that can provide direct, intuitive and formalized scholarly information by using various text mining technologies such as information extraction and event detection. This paper introduces and evaluates total 8 Convolutional Neural Network (CNN) models for extracting biomedical events from academic abstracts by applying various feature utilization approaches. Also, this paper conducts performance comparison evaluation for the proposed models. As a result of the comparison, we confirmed that the Entity-Type-Fully-Connected model, one of the introduced models in the paper, showed the most promising performance (72.09% in F-score) in the event classification task while it achieved a relatively low but comparable result (21.81%) in the entire event extraction process due to the imbalance problem of the training collections and event identify model's low performance.

Philosophical Study on the Theory of Self-Discipline in Taijiquan (태극권 수련의 이론 전개에 대한 연구)

  • Park, Tae-Seob;Kim, Gyeong-Cheol
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.21 no.5
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    • pp.1072-1080
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    • 2007
  • Taijiquan is possible for us to use not only as a martial art, but also as a physical exercise and a way to discipline human mind, and so it is called 'moving-Zen' and is a martial art to discipline human body and mind against different diseases and stress of modern adult people caused by our modern advanced civilization. We can look at natural passion as one of the most fundamental categories in Philosophy as a minimum material unit comprising all nature. Taijiquan is an exercise with natural passion, flowing through all the body, leading the natural passion with our mind, and moving our body with the natural energy. Also, all the motions in Taijiquan were made based on Yin and Yang. Taijiquan is a discipling way to reach Taegeuk through Yin and Yang and to train ourselves together. The realization of Taegeuk is to reach Taegeuk through the discipline of Taegeuk and can lead to Taegeuk through the unification of the inside and the outside(內外合一), the mutually complementing(剛柔相濟), the circling of the heavenly body(周天) of Taijiquan. The strength and the weakness help each other, the mind and the body is unified, the mixture of the rapidness and the slowness is appropriate, the form and the consciousness are combined into one and move, naturally unified into one(形意結合), and progressive and regressive Junsakyung are combined and move, naturally forming Turoh(套路) where Yin and Yang are unified. The discipline of Taijiquan is not only for maintaining our health, but also for leading to Taegeuk, an ultimate entity, which had existed before the day when all things were generated as its essence and has existed since then.

Non-parametric Background Generation based on MRF Framework (MRF 프레임워크 기반 비모수적 배경 생성)

  • Cho, Sang-Hyun;Kang, Hang-Bong
    • The KIPS Transactions:PartB
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    • v.17B no.6
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    • pp.405-412
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    • 2010
  • Previous background generation techniques showed bad performance in complex environments since they used only temporal contexts. To overcome this problem, in this paper, we propose a new background generation method which incorporates spatial as well as temporal contexts of the image. This enabled us to obtain 'clean' background image with no moving objects. In our proposed method, first we divided the sampled frame into m*n blocks in the video sequence and classified each block as either static or non-static. For blocks which are classified as non-static, we used MRF framework to model them in temporal and spatial contexts. MRF framework provides a convenient and consistent way of modeling context-dependent entities such as image pixels and correlated features. Experimental results show that our proposed method is more efficient than the traditional one.

Behavior Generation System of Context-aware Augmented Reality Agent for Realistic Activation of agent's behavior (사실적 행동 활성화를 위한 컨텍스트 인식 증강현실 에이전트의 행동생성 시스템)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.579-582
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    • 2009
  • With the aid of the increasing interests of Context-aware Augmented Reality Agent (AR Agent), various researches of AR Agent have been performed to explore the possibility of the agent as novel interface and the entity responding autonomously by user's input. However, in previous works, AR Agents are lack of specific method for using various contextual information. To revolve around those problems, we propose the Behavior Generation System for Context-aware AR Agent using layered architecture. Based on Belief-Desire-Intention (BDI) model and Hierarchical Task Network (HTN) searching, the sequence of agent behavior has been selected in behavior planning layer. Then, the agent evaluates appropriateness of behaviors using previous behavior and the type of input before activation. This behavior generation system can be applied for edutainment, game, and assistant agent, which need intuitive and effective behaviors to convey information. Through this research, we expect that the Context-aware AR Agent could support for not only information delivery, but also the capability of effective communication for user.

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A Study on the Database Integration Methodology using XML (XML을 이용한 데이터베이스 통합방안에 관한 연구)

  • Oh Se-Woong;Lee Hong-Girl;Lee Chul-Young;Park Jong-Min;Suh Sang-Hyung
    • Journal of Navigation and Port Research
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    • v.29 no.10 s.106
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    • pp.883-890
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    • 2005
  • Database Integration problems has been recognized as a critical issue for effective logistics service in logistics environment. However, researches related to effective methodology for this have been studied theoretically in the DB schema integration, are insufficient in the side of the system realization. The aim of this paper is to present a schema integration technique to integrate DB using XML( eXtensible Markup Language) in the part of practical DB integration, a quantitative methodology for the identification of conflict that is a representative problem on database integration. To achieve this aim, we extracted the entity name and attribute name from DB schema and suggested a quantitative methodology to easily fine name conflict that frequently give raise to a trouble when schema integration, based on the level of semantic similarity between attributes and entities.

A Study on Comicality of Animation (애니메이션의 희극성(喜劇性) 연구)

  • Cho, Mil-Ra
    • Cartoon and Animation Studies
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    • s.12
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    • pp.103-119
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    • 2007
  • This study investigated the comical essence of animations and the comicality found in Korean animations focusing on the comical elements signifying the promotion of laughing and its meaning. In addition, it has been found from this study that the comical essence of animations was the laughing that expanded the recognition and awareness for the entity to be revived, by suggesting the following: 1) the fact that the laughing would be unexpected and it would stimulate the imagination of audience in unprecedented situations in which the method of creation would be unthinkable and thereby the laughing occurred would endow audience with thought, feeling and sense etc. that would not have been perceived so far; and 2) furthermore, the ideal world through grotesque expressions. Meanwhile, unlike the general preconception that animations would be considered one of the popular art forms with strong comical elements, it has been noted that there have been a very few Korean animations with strong comical elements. Besides, it has been confirmed that they have focused not on created and grotesque comicality, but on linguistic comicality based on the forms of characters or their movement itself, or humor and witty remarks.

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An Analysis and Comparison on Creative of Local Government's TV Commercial (지방자치단체 TV광고의 크리에이티브 비교분석)

  • Paik, Jae-Hun
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.121-132
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    • 2007
  • A change of social environment based on digital information technology has decreased the disparity of regional cultures by exchanging & consuming contemporary information & culture freely. After 1995, when local autonomous entity system was established, the local autonomous bodies competed with one another in developing the regional society with its' own resources, human powers & cultures, independently of the central government. In the competitive system, a local government is getting itself distinguished from each other in the cultural & regional properties, and brands the region with its unique events, public relations(PR) & development strategies. The environment for advertisement has changed rapidly under the spontaneous system of regional brand and competition, which means the changes of creative standard in the field of advertisement. An in-depth advertising creativity with induced impression & trust is one of the most important aspects of the advertisement to become persuasive to the public effectively. This demand has had public advertisements changed rapidly and the change of regional system's advertisements has started already. This study focuses on analyzing the status of Local Government's commercials on TV, and presenting an effective method for improving it.

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A Study on the Sewerage Facility Management Technique based on GIS (GIS를 이용한 하수도 시설물 관리 방법에 관한 연구)

  • 최재화;박희주;이홍술
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.11 no.2
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    • pp.43-51
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    • 1993
  • It is very important entity that a map of urban facility is in civic life and development of city. But now, there are many needs of computerization which was used for management of urban facility map because inefficiency was produced due to management of urban facility map by hand. This paper, it was showed that a processing of establishing database in computer by applying GIS. The used sample area in studying in Ansan city in Kyunggi province and a sewer pipe which was in there adapted to establish database in computer. A map of administration district, which is 1:38,000, a map of complex urban planning of city, which is 1:3,000, and the facility map were used for the input of spatial data and the address, the year when sewer pipe was burried, and the quality of pipe, the pipe diameter, and the length of pipe were used as attribute data. Relational structure was used for establishment of database then, searching, analyzing, and processing were possible. Additionary, the result of this studying can be used for replacement of a old sewer pipe, a material quantity which is related with repairement of sewer pipe, and calculation of time, cost by application program framed by Fortran.

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A Semi-automatic Annotation Tool based on Named Entity Dictionary (개체명 사전 기반의 반자동 말뭉치 구축 도구)

  • Noh, Kyung-Mok;Kim, Chang-Hyun;Cheon, Min-Ah;Park, Ho-Min;Yoon, Ho;Kim, Jae-Kyun;Kim, Jae-Hoon
    • 한국어정보학회:학술대회논문집
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    • 2017.10a
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    • pp.309-313
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    • 2017
  • 개체명은 인명, 지명, 조직명 등 문서 내에서 중요한 의미를 가지므로 질의응답, 요약, 기계번역 분야에서 유용하게 사용되고 있다. 개체명 인식은 문서에서 개체명에 해당하는 단어를 찾아 개체명 범주를 부착하는 작업을 말한다. 개체명 인식 연구에는 개체명 범주가 부착된 개체명 말뭉치를 사용한다. 개체명의 범주는 연구 분야에 따라 다양하게 정의되므로 연구 분야에 적합한 개체명 말뭉치가 필요하다. 하지만 이런 말뭉치를 구축하는 일은 시간과 인력이 많이 필요하다. 따라서 본 논문에서는 개체명 사전 기반의 반자동 말뭉치 구축 도구를 제안한다. 제안하는 도구는 크게 전처리, 사용자 태깅, 후처리 단계로 나뉜다. 전처리 단계는 자동으로 개체명을 찾는 단계이다. 약 11만 개의 개체명을 기반으로 하여 트라이(trie) 구조의 개체명 사전을 구축한 후 사전을 이용하여 개체명을 자동으로 찾는다. 사용자 태깅 단계는 사용자가 수동으로 개체명을 태깅하는 단계이다. 전처리 단계에서 찾은 개체명 중 오류가 있는 개체명들은 수정하거나 삭제하고, 찾지 못한 개체명들은 사용자가 추가로 태깅하는 단계이다. 후처리 단계는 태깅한 결과로부터 사전 정보를 갱신하는 단계이다. 제안한 말뭉치 구축 도구를 이용하여 752개의 뉴스 기사에 대해 개체명을 태깅한 결과 7,620개의 개체명이 사전에 추가되었다. 제안한 도구를 사용한 결과 사용하지 않았을 때 비해 약 57.6% 정도 태깅 횟수가 감소했다.

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Cultural Opening & Animation (문화개방과 애니메이션)

  • Choi, Seung-Rak;Choi, Young-Chul
    • Cartoon and Animation Studies
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    • s.9
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    • pp.294-309
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    • 2005
  • The term 'animation' derived from the Latin 'anima' meaning spirit, life, or vitality. Although its original meaning was somewhat related to creation of life or incorporation of vitality into an inanimate or nonexisting entity by providing mobility through artificial manipulation, it is now used in a rather narrow sense to define collectively the cartoon-based films or tape-recordings and specialists who are involved in animation production or related areas are called animators. The current worldwide market for animation production is progressing and expanding enormously. Although the domestic animation market is ranked as third in the world in terms of overall quantity, the reality is that there are few high quality products that can compete with foreign animation products in the global markets. This issue is further discussed in this paper along with the current status of the domestic animation technology and production. This investigation concerns the comparative analysis of literature data on foreign and domestic animation, which can be a basis for the production of internationally competitive animation work.

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