• Title/Summary/Keyword: Entity-based

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Bilinear Graph Neural Network-Based Reasoning for Multi-Hop Question Answering (다중 홉 질문 응답을 위한 쌍 선형 그래프 신경망 기반 추론)

  • Lee, Sangui;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.8
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    • pp.243-250
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    • 2020
  • Knowledge graph-based question answering not only requires deep understanding of the given natural language questions, but it also needs effective reasoning to find the correct answers on a large knowledge graph. In this paper, we propose a deep neural network model for effective reasoning on a knowledge graph, which can find correct answers to complex questions requiring multi-hop inference. The proposed model makes use of highly expressive bilinear graph neural network (BGNN), which can utilize context information between a pair of neighboring nodes, as well as allows bidirectional feature propagation between each entity node and one of its neighboring nodes on a knowledge graph. Performing experiments with an open-domain knowledge base (Freebase) and two natural-language question answering benchmark datasets(WebQuestionsSP and MetaQA), we demonstrate the effectiveness and performance of the proposed model.

A Study on the changes the electronic game by the times (전자게임의 시대별 변천과정에 관한 연구)

  • 은광하;이동연
    • Archives of design research
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    • v.15 no.1
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    • pp.327-338
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    • 2002
  • Nowadays, in accordance with our information-oriented society, industries based on digital Technology have been quickly developing all over the world. This industryhas been playing an important role in improving the quality of peoples'lives so far and will continue to do so, both culturally and socially through industrial and economic aspects. Particularly, the electronic game, on e of the representatives, is providing an intensive value-added segment to the entertainment industry. Games are deeply rooted in people's lives and have a big influence on the industry, society and culture, even our life styles. Consequently, this study is investigating change the electronic game by the times and analyzing the game entity. It is based on the research and analysis of the transition of electronic games in each era. From now on, we will look forward, using previous material in an attempt to forecast the right direction of electronic game design in the future.

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An Offline Electronic Payment System Based on an Untraceable Blind Signature Scheme

  • Kutubi, Md. Abdullah Al Rahat;Alam, Kazi Md. Rokibul;Tahsin, Rafaf;Ali, G.G. Md. Nawaz;Chong, Peter Han Joo;Morimoto, Yasuhiko
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.5
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    • pp.2628-2645
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    • 2017
  • This paper proposes a new offline electronic payment (e-payment) system that satisfies the major security requirements of e-payment, i.e. anonymity, unlinkability, unforgeability, double spending control, conditional traceability, and fraud prevention. The central idea is the use of Hwang et al.'s RSA-based untraceable blind signature (BS), which disables the link between the e-coin and its owner and ensures the anonymity of both the customer and the merchant. It attaches an expiration, a deposit and the transaction dates to each e-coin in order to manage the database of the bank effectively, to correctly calculate the interest on the e-coin and to aid arbitration if a dishonest customer attempts to double-spend the coin. It also ensures the anonymity of the customer as long as the coin is spent legitimately. Only when a fraudulent e-coin transaction is detected can the bank, with the help of the central authority (a trusted entity), determine the identity of the dishonest customer. The system is referred to as offline since the bank does not need to be concurrently involved in transactions between a customer and a merchant. Finally, analyses of the performance of the prototype and the primary security requirements of the proposed system are also presented.

Groping the Environmental Education Method based on the Ecological Principles (생태학의 원리에 기초한 환경교육 방법의 모색)

  • 이창석;유영한
    • Hwankyungkyoyuk
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    • v.15 no.2
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    • pp.1-13
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    • 2002
  • The progress of environmental science and technology in the developed countries has been rapid in recent years. Particularly remarkable has been the advancement of various pollutant control measures, which have brought the pollution of inorganic factors such as air and water under control. In contrast, diversity of the ecosphere, of which man is a part, is being steadily impoverished and the biological community is getting unvaryingly uniform. These phenomena were brought about by the expansion of artificial environment such as new industrial complexes, transportation facilities and urban development. Man has constructed uniform and artificial environment, believing in the premise of confrontation with nature, to such a scale that the natural environment and biological community have lost their balance. This will increasingly endanger the soundness of the biotic environment of nature, which constitutes the potential foundation both for the survival environment of man as biological entity and for the development of human civilization. In order to guarantee the soundness of man's body, intelligence and sensitivity as wholesome gene pool on the earth and for the future of man, primarily important environmental education is the understanding of how man can everlasting exist in and with the survival environment. In view of this reality, it is vitally important to create ecologically diverse and well-balanced environment with living materials, i.e., vegetation in order to secure lasting survival environment for man. This task is urgently required in highly artificial environment where non-biological materials have forced the impoverishment of the biological community. Therefore, environmental education for the future should not be totally oriented to technology as that in the past nor it is limited to the medical aspect where well-being of human is the sole object of concern. That is to say, environmental education for the future should be one that provides knowledge that human can understand his place based on the ecological concept and thereby make him to have ethical consciousness that he can control his behavior within the reasonable level for ecological niche who he is located.

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Improved Two-Party ID-Based Authenticated Key Agreement Protocol (개선된 두 참여자간 식별자 기반 인증된 키 동의 프로토콜)

  • Vallent, Thokozani Felix;Kim, Hae-Jung;Yoon, Eun-Jun;Kim, Hyunsung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.7
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    • pp.595-604
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    • 2013
  • Devising a secure authenticated key agreement (AKA) protocol for two entities communicating over an open network is a matter of current research. McCullagh et al. proposed a new two-party identity-based AKA protocol supporting both key escrow and key escrow-less property instantiated by either in a single domain or over two distinct domains. In this paper, we show that their protocol over two distinct domains suffers from masquerading attack and therefore does not satisfy the claimed security. The attack is made possible due to the lack of sufficient authentication of entity and integrity assurance in the protocol. We then propose an efficient verifiable key agreement protocol by including signature primitive in the authentication procedure to solve the problem of McCullagh et al.'s protocol.

A Vulnerability Analysis for Armored Fighting Vehicle based on SES/MB Framework using Importance of Component (구성 부품의 중요도를 활용한 SES/MB 프레임워크 기반 전차 취약성 분석)

  • Kim, Hun-Ki;Hwang, Hun-Gyu;Lee, Jang-Se
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.59-68
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    • 2015
  • In this paper, we proposed a methodology of vulnerability analysis for armored fighting vehicle based on modeling and simulation. The SES/MB framework serves hierarchical representation of the structure for a complex systems and is easy to conduct modeling for the armored fighting vehicle which consists of various components. When the armored fighting vehicle is hit by the shots from threat, the vulnerability of the armored fighting vehicle is decreased by damaged or penetrated level of armors and components. The penetration is determined by the result of comparing a penetration energy through penetration analysis equation and defence ability of armor and components. And the defence ability is determined in accordance with type and defined property of normal component and armor component, all components have a weighted values for the degree of importance. We developed a simulation program for verification proposed methodology. Thus, the program analyzes vulnerability for armored fighting vehicle SES/MB framework using importance.

Craniofacial Deformity in a Patient with Dyke-Davidoff-Masson Syndrome: A Case Report (Dyke-Davidoff-Masson 증후군 환자의 두개골 변형: 증례보고)

  • Lee, Seung-Hyun;Lee, Hye-Kyung;Jeong, Hii-Sun
    • Archives of Craniofacial Surgery
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    • v.13 no.1
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    • pp.50-53
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    • 2012
  • Purpose: The Dyke-Davidoff-Masson syndrome is a rare disease entity that was first reported in 1993, and it is characterized by not only the cerebral hemiatrophy that is accompanied by the ipsilateral ventriculomegaly and ipsilateral compensatory osseous hypertrophy, but also the overgrowth of the paranasal sinuses. No studies have attempted to examine it from perspectives of the skull deformity and plastic surgery. Here, we report our case with a review of the literatures. Methods: A 45-year-old man with Dyke-Davidoff-Masson visited our medical institution with nasal bone fracture. Based on the previously taken brain MRI scans, we measured the degree of craniofacial deformity, and the horizontal distance, which is based on the margin of the skull, as well as the falx cerebri. Results: We made a comparison of the degree of craniofacial deformity. This showed that the mean horizontal distance on the axial view was shorter by approximately 28.46%, as compared with that of the left unaffected side. Conclusion: The Dyke-Davidoff-Masson is characterized by a concurrent presence of the atrophy of the cerebral hemisphere, with the cranial deformity. For the reconstruction of the bone and soft-tissue deformity with Dyke-Davidoff-Masson syndrome, it is needed to perform objective assessments.

Design and Implementation of SIP-based Presence Agent Server (SIP기반 Presence Agent 서버 기능 설계 및 구현)

  • Hyun, Wook;Huh, Mi-Young;Park, Sun-Ok;Kang, Shin-Gak
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.585-588
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    • 2005
  • The Presence Agent Server receives user's presence information via PUBLISH request message and let subscribers to know that information. IMPP client has a functions for PUA(presence user agent) as a base operational entity. In some circumstance, the client has both pua and pa logical entities. However presence agent server has take part only of PA. In this paper, we describes the design and implementation that contains modules based configurations and approaches for presence agent server. Also, we describe how we handle each events and database API instruction set.

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LC-GM2: Low-Cost Global Mobility Management Scheme in Proxy Mobile IPv6 Networks (프록시 모바일 IPv6 네트워크에서 저비용의 글로벌 이동성관리 기법)

  • Kim, Jongyoun;Park, Jongsun;Jeong, Jongpil
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.3
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    • pp.193-204
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    • 2012
  • This paper specifies a low-cost global mobility management architecture and protocol procedure called LC-$GM^2$, which is based on Proxy Mobile IPv6. In LC-$GM^2$, mobility management is performed by the network entity. The benefit is the elimination of the wireless link data delivery tunnel overhead between a mobile node and the access router. To compare with the well-known Hierarchical Mobile IPv6 mobility management protocol and GPMIP, the location update, packet delivery, and total cost functions generated by a mobile node during its average domain residence time are formulated for each protocol based on Fluid-flow mobility model. Then, the impacts of various system parameters on the cost functions are analyzed. The analytical results indicate that the proposed global mobility management protocol can guarantee lower total costs.

A Study on Analysis of Interaction Facts in Local Senior-Friendly Experience Exhibition - Based on a Case of Exhibition Experience Hall within the Senior Friendly Products and Services Experiencing Center in Seongnam City - (고령친화 전시체험관의 인터랙션 요소 분석에 관한 연구 - 성남 고령친화종합체험관 내 전시체험관 사례를 바탕으로 -)

  • Choo, Jin
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.100-111
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    • 2010
  • All of us have no time to predict and prepare for a rapidly-approaching future change in the 21st century, thereby being reality that we feel uneasy about future society. Accordingly, there is necessity for re-consolidating environment and daily culture in preparation for future society, namely, aging society. Given well preparing for super-aging society that will approach in the future, by which this effort becomes what bad luck often brings good luck, our country's role is thought to get probably bigger even in the globally silver industrial market in near future. We need to synthetically recognize a human being's aging psychological and physical conditions through the aging experience exhibition available for publicizing properly this historical phenomenon, and to pay more attention to importance of interaction between a human being and product environment. The experience exhibition is a concept for the exhibition form and the spatial composition, which emphasized interaction, with having escaped from the simply exhibition space. Given trying to communicate information more scientifically with escaping from the conventional exhibition of seeing and listening, it is also important to research Into the basis for exhibition as the experience space based on interaction. After all, a human being's aging is the unavoidably future phenomenon. And, importance of environment, which influences a human being, is very mutual as well. Our country is desired to develop a research on interaction of the exhibition experience space available for broadening recognition of senior-friendly and for properly experiencing this, thereby being an opportunity that the business entity, which plans silver industry, and the academic circles, which research and develop this, do mutually cooperate and can make silver industry grow further.