• Title/Summary/Keyword: English learning software

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The Effect of College Students' Self-determination on their Beliefs about Foreign Language Learning and Learning Outcomes (대학생의 자기결정성이 외국어학습 신념과 학습 성과에 미치는 영향)

  • Park, Kabyong
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.135-140
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    • 2021
  • The present research intends to examine how college students' self-determination affects their beliefs in and achievement in foreign language learning in the current pandemic times. The data under discussion was collected from a survey questionnaire conducted to a group of 107 students attending at a four-year university in Cheonan. With the software SPSS Version 21.0, a set of statistical methods were employed: (i) descriptive statistics along with (ii) correlation analysis and (iii) regression analysis. The current analysis identified a positive correlation between their self-determination and both beliefs Foreign Langage Learning and Learning Outcomes, which means that the former exerts a significant impact on the latter. The results are expected to help educators arrange strategic plans that can enhance collegians' self-determination for their better performance of foreign language learning.

The Effects of Childrens' Perception of the Kodu Software Curriculum Model based on SCC Activity Strategy (SCC 활동 전략기반 Kodu SW교육과정 모델 적용을 통한 어린이 코딩 인지 효과)

  • Sung, Younghoon;Yoo, Seounghan
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.283-292
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    • 2016
  • Based on revised 2015 curriculum, diversified SW education methods for elementary school students are researched, developed and applied. However, as most of SW education is based on English text, its coding process may be difficult for low graders of elementary school who are not familiar with English and Math. Under this situation, Kodu game lab based 'icon card board' by which coding could be learnt with ease through game and icon was developed and story activity, coding activity and collaboration activity (SCC) strategy based 17th session SW curriculum was applied and verified. As a result of research, in terms of satisfaction of students for SW class, students more than 86% recognized such class positively and a significant effect was obtained from students' interest level and learning model for coding.

Generating a Korean Sentiment Lexicon Through Sentiment Score Propagation (감정점수의 전파를 통한 한국어 감정사전 생성)

  • Park, Ho-Min;Kim, Chang-Hyun;Kim, Jae-Hoon
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.2
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    • pp.53-60
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    • 2020
  • Sentiment analysis is the automated process of understanding attitudes and opinions about a given topic from written or spoken text. One of the sentiment analysis approaches is a dictionary-based approach, in which a sentiment dictionary plays an much important role. In this paper, we propose a method to automatically generate Korean sentiment lexicon from the well-known English sentiment lexicon called VADER (Valence Aware Dictionary and sEntiment Reasoner). The proposed method consists of three steps. The first step is to build a Korean-English bilingual lexicon using a Korean-English parallel corpus. The bilingual lexicon is a set of pairs between VADER sentiment words and Korean morphemes as candidates of Korean sentiment words. The second step is to construct a bilingual words graph using the bilingual lexicon. The third step is to run the label propagation algorithm throughout the bilingual graph. Finally a new Korean sentiment lexicon is generated by repeatedly applying the propagation algorithm until the values of all vertices converge. Empirically, the dictionary-based sentiment classifier using the Korean sentiment lexicon outperforms machine learning-based approaches on the KMU sentiment corpus and the Naver sentiment corpus. In the future, we will apply the proposed approach to generate multilingual sentiment lexica.

Pattern Classification Model using LVQ Optimized by Fuzzy Membership Function (퍼지 멤버쉽 함수로 최적화된 LVQ를 이용한 패턴 분류 모델)

  • Kim, Do-Tlyeon;Kang, Min-Kyeong;Cha, Eui-Young
    • Journal of KIISE:Software and Applications
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    • v.29 no.8
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    • pp.573-583
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    • 2002
  • Pattern recognition process is made up of the feature extraction in the pre-processing, the pattern clustering by training and the recognition process. This paper presents the F-LVQ (Fuzzy Learning Vector Quantization) pattern classification model which is optimized by the fuzzy membership function for the OCR(Optical Character Recognition) system. We trained 220 numeric patterns of 22 Hangul and English fonts and tested 4840 patterns whose forms are changed variously. As a result of this experiment, it is proved that the proposed model is more effective and robust than other typical LVQ models.

Korean Semantic Role Labeling Based on Suffix Structure Analysis and Machine Learning (접사 구조 분석과 기계 학습에 기반한 한국어 의미 역 결정)

  • Seok, Miran;Kim, Yu-Seop
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.11
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    • pp.555-562
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    • 2016
  • Semantic Role Labeling (SRL) is to determine the semantic relation of a predicate and its argu-ments in a sentence. But Korean semantic role labeling has faced on difficulty due to its different language structure compared to English, which makes it very hard to use appropriate approaches developed so far. That means that methods proposed so far could not show a satisfied perfor-mance, compared to English and Chinese. To complement these problems, we focus on suffix information analysis, such as josa (case suffix) and eomi (verbal ending) analysis. Korean lan-guage is one of the agglutinative languages, such as Japanese, which have well defined suffix structure in their words. The agglutinative languages could have free word order due to its de-veloped suffix structure. Also arguments with a single morpheme are then labeled with statistics. In addition, machine learning algorithms such as Support Vector Machine (SVM) and Condi-tional Random Fields (CRF) are used to model SRL problem on arguments that are not labeled at the suffix analysis phase. The proposed method is intended to reduce the range of argument instances to which machine learning approaches should be applied, resulting in uncertain and inaccurate role labeling. In experiments, we use 15,224 arguments and we are able to obtain approximately 83.24% f1-score, increased about 4.85% points compared to the state-of-the-art Korean SRL research.

Machine Learning Algorithm Accuracy for Code-Switching Analytics in Detecting Mood

  • Latib, Latifah Abd;Subramaniam, Hema;Ramli, Siti Khadijah;Ali, Affezah;Yulia, Astri;Shahdan, Tengku Shahrom Tengku;Zulkefly, Nor Sheereen
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.334-342
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    • 2022
  • Nowadays, as we can notice on social media, most users choose to use more than one language in their online postings. Thus, social media analytics needs reviewing as code-switching analytics instead of traditional analytics. This paper aims to present evidence comparable to the accuracy of code-switching analytics techniques in analysing the mood state of social media users. We conducted a systematic literature review (SLR) to study the social media analytics that examined the effectiveness of code-switching analytics techniques. One primary question and three sub-questions have been raised for this purpose. The study investigates the computational models used to detect and measures emotional well-being. The study primarily focuses on online postings text, including the extended text analysis, analysing and predicting using past experiences, and classifying the mood upon analysis. We used thirty-two (32) papers for our evidence synthesis and identified four main task classifications that can be used potentially in code-switching analytics. The tasks include determining analytics algorithms, classification techniques, mood classes, and analytics flow. Results showed that CNN-BiLSTM was the machine learning algorithm that affected code-switching analytics accuracy the most with 83.21%. In addition, the analytics accuracy when using the code-mixing emotion corpus could enhance by about 20% compared to when performing with one language. Our meta-analyses showed that code-mixing emotion corpus was effective in improving the mood analytics accuracy level. This SLR result has pointed to two apparent gaps in the research field: i) lack of studies that focus on Malay-English code-mixing analytics and ii) lack of studies investigating various mood classes via the code-mixing approach.

Automatic Conversion of English Pronunciation Using Sequence-to-Sequence Model (Sequence-to-Sequence Model을 이용한 영어 발음 기호 자동 변환)

  • Lee, Kong Joo;Choi, Yong Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.5
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    • pp.267-278
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    • 2017
  • As the same letter can be pronounced differently depending on word contexts, one should refer to a lexicon in order to pronounce a word correctly. Phonetic alphabets that lexicons adopt as well as pronunciations that lexicons describe for the same word can be different from lexicon to lexicon. In this paper, we use a sequence-to-sequence model that is widely used in deep learning research area in order to convert automatically from one pronunciation to another. The 12 seq2seq models are implemented based on pronunciation training data collected from 4 different lexicons. The exact accuracy of the models ranges from 74.5% to 89.6%. The aim of this study is the following two things. One is to comprehend a property of phonetic alphabets and pronunciations used in various lexicons. The other is to understand characteristics of seq2seq models by analyzing an error.

Corpus-Based Ambiguity-Driven Learning of Context- Dependent Lexical Rules for Part-of-Speech Tagging (품사태킹을 위한 어휘문맥 의존규칙의 말뭉치기반 중의성주도 학습)

  • 이상주;류원호;김진동;임해창
    • Journal of KIISE:Software and Applications
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    • v.26 no.1
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    • pp.178-178
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    • 1999
  • Most stochastic taggers can not resolve some morphological ambiguities that can be resolved only by referring to lexical contexts because they use only contextual probabilities based ontag n-grams and lexical probabilities. Existing lexical rules are effective for resolving such ambiguitiesbecause they can refer to lexical contexts. However, they have two limitations. One is that humanexperts tend to make erroneous rules because they are deterministic rules. Another is that it is hardand time-consuming to acquire rules because they should be manually acquired. In this paper, wepropose context-dependent lexical rules, which are lexical rules based on the statistics of a taggedcorpus, and an ambiguity-driven teaming method, which is the method of automatically acquiring theproposed rules from a tagged corpus. By using the proposed rules, the proposed tagger can partiallyannotate an unseen corpus with high accuracy because it is a kind of memorizing tagger that canannotate a training corpus with 100% accuracy. So, the proposed tagger is useful to improve theaccuracy of a stochastic tagger. And also, it is effectively used for detecting and correcting taggingerrors in a manually tagged corpus. Moreover, the experimental results show that the proposed methodis also effective for English part-of-speech tagging.

Development of Instructional Models for Problem Solving in Quadratic Functions and Ellipses (이차함수와 타원의 문제해결 지도를 위한 멀티미디어 학습자료 개발)

  • 김인수;고상숙;박승재;김영진
    • Journal of Educational Research in Mathematics
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    • v.8 no.1
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    • pp.59-71
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    • 1998
  • Recently, most classrooms in Korea are fully equipped with multimedia environments such as a powerful pentium pc, a 43″large sized TV, and so on through the third renovation of classroom environments. However, there is not much software teachers can use directly in their teaching. Even with existing software such as GSP, and Mathematica, it turns out that it doesn####t fit well in a large number of students in classrooms and with all written in English. The study is to analyze the characteristics of problem-solving process and to develop a computer program which integrates the instruction of problem solving into a regular math program in areas of quadratic functions and ellipses. Problem Solving in this study included two sessions: 1) Learning of basic facts, concepts, and principles; 2) problem solving with problem contexts. In the former, the program was constructed based on the definitions of concepts so that students can explore, conjecture, and discover such mathematical ideas as basic facts, concepts, and principles. In the latter, the Polya#s 4 phases of problem-solving process contributed to designing of the program. In understanding of a problem, the program enhanced students#### understanding with multiple, dynamic representations of the problem using visualization. The strategies used in making a plan were collecting data, using pictures, inductive, and deductive reasoning, and creative reasoning to develop abstract thinking. In carrying out the plan, students can solve the problem according to their strategies they planned in the previous phase. In looking back, the program is very useful to provide students an opportunity to reflect problem-solving process, generalize their solution and create a new in-depth problem. This program was well matched with the dynamic and oscillation Polya#s problem-solving process. Moreover, students can facilitate their motivation to solve a problem with dynamic, multiple representations of the problem and become a powerful problem solve with confidence within an interactive computer environment. As a follow-up study, it is recommended to research the effect of the program in classrooms.

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Development Plan of Python Education Program for Korean Speaking Elementary Students (초등학생 대상 한국어 기반 Python 교육용 프로그램 개발 방안)

  • Park, Ki Ryoung;Park, So Hee;Kim, Jun seo;Koo, Dukhoi
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.141-148
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    • 2021
  • The mainstream tool for software education for elementary students is Educational Programming Language. It is essential for upper graders to advance from EPL to text based programming language. However, many students experience difficulty in adopting to this change since Python is run in English. Python is an actively used TPL. This study focuses on developing an education program to facilitate learning Python for Korean speaking students. We have extracted the necessary reserved words needed for data analysis in Python. Then we replaced the extracted words into Korean terms that could be understood in elementary level. The replaced terms were matched on one-to-one correspondence with reserved words used in Python. This devised program would assist students in experiencing data analysis with Python. We expect that this education program will be applied effectively as a basic resource to learn TPL.

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