• 제목/요약/키워드: Emotional Presence

검색결과 129건 처리시간 0.026초

가상현실 운전 시뮬레이션 게임의 사용자 경험과 운전 태도에 대한 실험연구 (An Experimental of the Effects of User Experience and Driving Attitude on Driving Simulation Game in Virtual Environment)

  • 배재한;김재진;노기영
    • 한국게임학회 논문지
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    • 제15권3호
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    • pp.7-18
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    • 2015
  • 본 연구는 3D 가상현실에서의 운전 시뮬레이션 게임과 일반 모니터를 사용한 비디오 게임의 환경에서 실재감, 몰입, 각성의 사용자 경험이 어떠한 차이를 나타내는지를 비교 실험을 통해 수행하였다. 또한 운전 시뮬레이션 게임의 기능적 효과 측면에서 기능성 효과인 운전태도와 게임성 효과인 정서적 즐거움 그리고 복합적인 효과인 만족도를 비교 분석하였다. 자동차 운전면허를 소지한 초보운전자 남녀 각50명씩 총 100명의 실험 참여자를 선정하여 두 가지 실험 환경에서 운전 시뮬레이션 게임을 플레이테스팅 방법으로 실험을 진행하였다. 연구결과 실재감, 몰입, 각성의 사용자경험이 가상현실 환경에서 더 높은 것으로 나타났으며 게임의 기능적 효과인 운전태도, 정서, 만족도에서도 유의미한 차이를 나타냈다. 이 연구는 기능성게임의 가상현실 적용에 이론적, 실무적 기여를 하고 있다는 점에 의미가 있다.

백반증 환자의 정서상태와 성격특성 (Emotional State and Personality Characteristics in Patients with Vitiligo)

  • 이경규;이종헌;김현우;백기청;김유찬
    • 정신신체의학
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    • 제8권1호
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    • pp.88-97
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    • 2000
  • 연구목적 : 백반증 환자의 치료에서 간과되어지고 있는 심리적인 요인이 치료에서 중요하게 다루어져야 한다는 것을 제시하기 위하여 첫째 백반증 환자에서의 우울과 불안의 정도 및 성격유형이 어떠한가를 알아보고, 둘째 이 결과를 정상 대조군과 비교함으로써 환자들의 정서상태 및 성격특성을 고려하여 이들의 스트레스나 정신과적인 문제에 어떻게 접근하는 것이 도움이 될 수 있는가를 알아보고자 하였으며, 마지막으로 환자들의 특성에 따른 차이를 알아봄으로써 이를 고려한 치료방법을 모색하고자 하였다. 방법 : 21명의 백반증 환자와 정상인 20명을 대상으로 Beck의 우울 검사, Spielberger의 상태-특성 불안검사 및 염태호와 김정규가 한국판 표준화한 Cattell의 16 성격요인검사를 시행하였다. 결과 : 백반증 환자군과 정상 대조군 간에 우울과 불안에서 차이를 보이지 않았고, 성격특성에서는 백반증 환자군이 정상 대조군보다 소심하지만 고집이 센 것으로 나타났으며 다른 성격특성에서는 차이가 없었다. 그리고 백반증 환자들의 특성에 따른 비교에서는 여성 환자들이 더욱 민감한 것으로 나타났으며 미용 상 문제가 되는 병변 유무와 진행유무는 특별한 영향을 미치지 않는 것으로 나타났지만, 30세 이상의 환자들이 지배적, 도덕적이며 의심이 많고 사변적이며 자가 충족적이고 통제적이고 독립적이며 강한 초자아를 가지고 있으며 창조적인 것으로 나타났다. 그러나 유병기간은 유의한 상관관계를 보이지 않았다. 결론 : 백반증 환자들은 정상인에 비해 대인관계에서 소심하면서 고집이 샌 것으로 나타나 나이에 맞는 성격 발달을 하고 있지만 대인관계에서는 문제점이 있는 것으로 나타났다. 백반증 환자들의 치료에 있어서 대인관계에서의 문제 해결에 도움을 줄 수 있는 정신과적인 접근을 피부과적인 치료법과 병용함이 유익하리라는 것을 제시한다.

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실시간 화상 수업에서의 사회적 실재감 탐색 : 기독교교육 수업 사례를 중심으로 (An Exploratory Study on Social Presence in Synchronous Distance Course : Focused on the Cases of Christian Education Classes)

  • 박은혜;성지훈
    • 기독교교육논총
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    • 제64권
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    • pp.203-235
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    • 2020
  • 본 연구는 코로나 19로 인해 기독교교육 전공 수업을 실시간 화상 수업으로 실행한 후, 학생들이 인식한 사회적 실재감의 정도와 여기에 영향을 끼친 요인을 파악하고, 이를 바탕으로 사회적 실재감 향상을 위한 수업의 설계, 운영 방안을 탐색하는 데 목적이 있다. 이를 위해 실시간 화상 수업과 사회적 실재감과 관련 있는 연구들을 문헌연구를 통해 정리하고, 사회적 실재감을 측정하고 영향 요인을 도출하기 위해 경기도 소재 A 대학교 기독교교육 전공 수업 3강좌의 수강생 58명을 대상으로 설문 조사를 하고, 6명의 학생과 심층 면담을 실시하였다. 주요 연구결과는 다음과 같다. 첫째, 사회적 실재감은 보통 수준이었으며, 하위요인별로는 정서적 유대감이 가장 낮았고, 개방적 커뮤니케이션, 공동체감이 보통 수준이었으며, 상호지원 및 집중이 가장 높았다. 둘째, 사회적 실재감에 긍정적 영향을 끼친 요인으로는 조별 활동, 자기소개 활동, 적극적인 수업참여, 교수자의 강의 중 질의응답이나 동료학습자의 의견에 대한 반응, 질문, 피드백 등과 같은 상호소통, 적은 수강생 수가 도출되었다. 사회적 실재감 인식에 부정적 영향을 끼친 요인으로는 사적 대화 부족, 저조한 수업참여, 상호소통 부족, 주의 집중의 어려움이 있었다. 이러한 부정적 요인들의 원인은 줌(zoom)에서 발생한 기술적인 문제와 한계, 불편함과 산만한 주변 환경, 시간 부족, 심리적 어색함 등 이었다. 연구결과를 반영하여 실시간 화상 수업에서의 사회적 실재감 향상 방안으로 친교 활동, 효과적인 실시간 화상 수업에 대한 오리엔테이션, 원활한 의사소통 방법 지도, 교수자의 학습 촉진 역할 강화, 조별 활동 및 학습자 중심 활동 강화, 적은 수강생 규모를 제안하였다.

An Investigation of Haptic Interaction in Online Negotiation between different native language people

  • Chen, Meng;Okada, Shogo;Nitta, Katsumi
    • 한국산업정보학회논문지
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    • 제17권1호
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    • pp.11-20
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    • 2012
  • Due to the development of internet technology, the online business trade becomes an active area. Online negotiation supporting systems have been developing very actively in recent years to meet the growing needs. We have been studying on the effect that the haptic device brings about in interaction through online negotiation between two parties. In order to meet the online negotiation's requirements, the developed interface should be able to protect user's anonymity, convey user's emotion and make the scene alive.In this study, we adopt haptic interaction as a means of conveying emotion in an online negotiation between Japanese and Chinese people. In this study, our goal is to investigate the effectiveness of haptic interaction in communications between Chinese and Japanese users and analyze the characteristis in operation the haptic device. We conducted online negotiation experiments with and without haptic interaction . The comparison experiments results show that the haptic feedback can help to convey the emotion and the sense of presence. The Chinese subjects' feedback for the questionaire concerning the emotional communication and the sense of presence varies slightly compared to the Japanese subjects. We also found when using the haptic device, the force feedback can influence subject's feelings.There is little significant difference between the advanced and the medium subjects in negotiation dialogues and the haptic device's operation, the beginner subjects are slightly at a disadvantage.

소셜 지능로봇의 특성이 만족과 사용의도에 미치는 영향: 1인 가구 소셜 지능로봇 사용자를 중심으로 (The Effect of Characteristics of Social Intelligence Robots on Satisfaction and Intention to Use: Focused on User of Single Person Households)

  • 전규리;이채현;정성미;최정일
    • 품질경영학회지
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    • 제52권1호
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    • pp.95-113
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    • 2024
  • Purpose: This study focused on the societal changes associated with the entry into an ultra-aged society and the increase in single-person households. The core objective of this research is to investigate how social intelligent robots can bring about positive changes in the lives of individuals in single-person households and how such changes influence user satisfaction and the intention to use these robots. Methods: The study employed a cross-sectional analysis using a structural equation model. A survey designed to assess the impact of social intelligent robots' characteristics, such as perceived encouragement, empathy, presence, appearance, and attachment, on user satisfaction and usage intentions was conducted. Data were collected from a total of 335 users and analyzed using the structural equation model. Results: In the characteristics of social intelligent robots for single-person households, it was found that empathy, presence, and attachment significantly influenced satisfaction, while perceived encouragement, empathy, and attachment significantly influenced usage intentions. The research results indicate differences between enhancing user satisfaction and increasing the intention to use social intelligent robots. The findings suggest the essential need for a user-centric approach in the design and development of social intelligent robots. Additionally, it was observed that emotional support plays a crucial role in users' experiences with social intelligent robots. Conclusion: This study verified the impact of social intelligent robots on satisfaction and usage intentions based on users' experiences. It examined the influence of linguistic, visual, and personal characteristics of robots on user experiences, providing insights into how technological and human aspects of social intelligent robots interact to shape user satisfaction and usage intentions. Consequently, the study confirmed that social intelligent robots can bring positive changes to human life, emphasizing the necessity for the advancement of robot technology in a human-centric direction.

트위터를 통한 기업과 고객과의 소통: 지속적인 팔로윙과 구전 의도에 영향을 미치는 요인에 대한 연구 (Following Firms on Twitter: Determinants of Continuance and Word-of-Mouth Intentions)

  • 김홍기;손재열;서길수
    • Asia pacific journal of information systems
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    • 제22권3호
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    • pp.1-27
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    • 2012
  • Many companies have recently become interested in using social networking sites such as Twitter and Facebook as a new channel to communicate with their customers. For example, companies often offer "special deals" (e.g., coupons, discounts, free samples, etc.) to their customers who participate in promotions or events on social networking sites. Companies often make important announcements on their products or services on social networking sites. By doing so, customers are encouraged to continue to have relationships with companies on social networking sites and to recommend the companies' presence on social networking sites to other potential customers. Moreover, customers who keep close relationships with companies on social networking sites often provide the companies with valuable suggestions and feedback. For instance, Starbucks has more than 2 million followers on Twitter, and often receive suggestions and feedback for their product offerings and services from the followers on Twitter. Although companies realize potential benefits of using social networking sites as a channel to communicate with their customers, it appears that many companies have difficulty forging long-lasting relationships with customers on social networking sites. It is often reported that many customers who had followed companies on Twitter later stopped following them for various reasons. Therefore, it is an important issue to understand what motivates customers to continue to keep relationships with companies on social networking sites. Nonetheless, due attention has yet paid to this issue until recently. This study intends to contribute to our understanding on customers' intention to continue to follow companies on Twitter and to spread positive word-of-mouth about companies on Twitter. Specifically, we identify seven potential factors that customers perceive as important in evaluating their experience with companies on Twitter. The seven factors include similarity, receptivity, interactivity, ubiquitous connectivity, enjoyment, usefulness and transparency. We posit that the seven perception factors can affect the two types of satisfaction, emotional and cognitive, which can in turn influence on customers' intention to follow companies on Twitter and to spread positive word-of-mouth about companies on Twitter. Research hypotheses formulated in this study were tested with data collected from a questionnaire survey administered to customers who had been following companies on Twitter. The data was analyzed with the partial least square (PLS) approach to structural equation modeling. The results of data analysis based on 177 usable responses were generally supportive of our predictions for the effects of the seven factors identified and the two types of satisfaction. In particular, out results suggest that emotional satisfaction was strongly influenced by perceived similarity, perceived receptivity, perceived enjoyment, and perceived transparency. Cognitive satisfaction was significantly influenced by perceived similarity, perceived interactivity, perceived enjoyment, and perceived transparency. While cognitive satisfaction was found to have significant and positive effects on both continued following and word-of-mouth intentions, emotional satisfaction had a significant and positive effect only on word-of-mouth intention.

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멀티미디어 공연에서 비디오를 활용한 리얼리티 구축하기 - 샤우뷔네의 <햄릿>과 리니아 드 솜브라의 <아마릴로>를 중심으로 - (Weaving the realities with video in multi-media theatre centering on Schaubuhne's Hamlet and Lenea de Sombra's Amarillo)

  • 최영주
    • 한국연극학
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    • 제53호
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    • pp.167-202
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    • 2014
  • When video composes mise-en-scene during the performance, it reflects the aspect of contemporary image culture, where the individual as creator joins in the image culture through the device of cell phone and computer remediating the former video technology. It also closely related with the contemporary theatre culture in which 1960's and 1970's video art was weaved into the contemporary performance theatre. With these cultural background, theatre practitioners regarded media-friendly mise-en-scene as an alternative facing the cultural landscape the linear representational narrative did not correspond to the present culture. Nonetheless, it can not be ignored that video in the performance theatre is remediating its historical function: to criticize the social reality. to enrich the aesthetic or emotional reality. I focused video in the performance theatre could feature the object with the image by realizing the realtime relay, emphasizing the situation within the frame, and strengthening the reality by alluding the object as a gesutre. So I explored its two historical manuel. First, video recorded the spot, communicated the information, and arose the audience's recognition of the object to its critical function. Second, video in performance theatre could redistribute perceptual way according to the editing method like as close up, slow motion, multiple perspective, montage and collage, and transformation of the image to the aesthetic function. Reminding the historical function of video in contemporary performance theatre, I analyzed two shows, Schaubuhne's Hamlet and Lenea de Sombra's Amarillo which were introduced to Korean audiences during the 2010 Seoul Theatre Olympics. It is known to us that Ostermeir found real social reality as a text and made the play the context. In this, he used video as a vehicle to penetrate the social reality through the hero's perspective. It is also noteworthy that Ostermeir understood Hamlet's dilemma as these days' young generation's propensity. They delayed action while being involved in image culture. Besides his use of video in the piece revitalized the aesthetic function of video by hypermedial perceptual method. Amarillo combined documentary theatre method with installation, physical theatre, and video relay on the spot, and activated aesthetic function with the intermediality, its interacting co-relationship between the media. In this performance theatre, video has recorded and pursued the absent presence of the real people who died or lost in the desert. At the same time it fantasized the emotional aspect of the people at the moment of their death, which would be opaque or non prominent otherwise. As a conclusion, I found the video in contemporary performance theatre visualized the rupture between the media and perform their intermediality. It attempted to disturb the transparent immediacy to invoke the spectator's perception to the theatrical situation, to open its emotional and spiritual aspect, and to remind the realities as with Schaubuhne's Hamlet and Lenea de Sombra's Amarillo.

학령기 후기 아동의 신체상과 자존감, 가족건강성 (Relationships between Body Image, Self-esteem and Family Strengths in Late School Aged Children)

  • 방경숙;채선미;김지영;강현주
    • 부모자녀건강학회지
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    • 제15권1호
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    • pp.33-38
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    • 2012
  • Purpose: The family is a primary environment and has pivotal role for child health and development. This study was conducted to identify the relations of family strengths to body image and self-esteem in late school aged children. Methods: Data were collected from 455 children at 5th and 6th grades in four provinces of South Korea using self-report questionnaires for measuring body image, self-esteem, and family strengths. Pearson's correlation analysis and t-test, ANOVA were used to identify the relationships among variables, and compare body image, self-esteem, and family strengths according to general characteristics. Results: Body image, self-esteem and family strengths were significantly different according to economic status and academic performance. Family strengths were also affected by the presence of both parents. Body image, self-esteem and family strengths showed significant positive correlations. Conclusion: The family relations of school aged children are important for child's body image and self-esteem. We recommend that psycho-emotional interventions should be developed for both the children and their parents with low family strengths to improve body image and self-esteem.

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비사적 주거의 등장과 건축적 특성에 관한 연구 (A Study on Architectural Characteristics and Introduction of Un-private House)

  • 김소희
    • 한국주거학회논문집
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    • 제13권4호
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    • pp.19-26
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    • 2002
  • Despite its relatively small size, at least compared to other architectural programs, the house figures large in the cultural imagination. Closely identified with the individual and nuclear family, it has been frequently considered as an expression of widely held, even universal, values. Conversely, the private house has also been emblematic of more subjective desires, that change not only from person to person but from generation to generation. Certain conclusions can be drawn about the status of the private house at the end of the century, both as cultural invention and as a product of the autonomous discipline of architecture. The contemporary loftlike living space is similarly associated with work, given its emergence as an alternative home for individuals wanting space in which to live and work. In the case of what might be called the "un-private house", it is ofen a digital presence and the change of family system. This study was conducted to define the un-private house through public/private. The architectural characteristics of un-private house are as follows; 1) Alternatives- large open space with multiple function and collective free plan 2) Dematerialization- steel and glass with visual openness and ambiguity 3) Digital & Interfaces- fold and screen using technology and program. Especially, the un-private house is designed to provide individuals with emotional, superficial, and synergistic space, focusing on the personal life-style.

The Effects of Online Uncivil Comments on Vicarious shame and Coping Strategies: Focusing on the Power of Social Identity and Social Recommendation

  • 김지원
    • 인터넷정보학회논문지
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    • 제21권1호
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    • pp.119-125
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    • 2020
  • Based on an online experiment, this research examined how uncivil expressions made by participants from the same political partisan group (in-group) influenced the emotional and behavioral intentions of other in-group members, especially when the incivility was supported by social recommendations such as "recommendations." As predicted, results showed that a higher level of vicarious shame was felt when participants perceived higher levels of incivility. However, no significant effects of social recommendations were found regarding levels of vicarious shame. That is, the level of shame was not significantly different between participants who were exposed to an in-group uncivil comment that received recommendations and participants who were exposed to in-group uncivil comment without recommendations. Findings further found two types of coping strategies -situation-reparation and situation-avoidance - among participants exposed to in-group uncivil comments. Yet no significant effects were found regarding coping strategies in response to the presence of social recommendations. Participants' feelings of shame were positively correlated with both types of coping strategies, supporting findings of previous studies. Implications of this study are further discussed.