• Title/Summary/Keyword: Emotional Engineering

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The Effectiveness of Emotional Safety Using PIR Sensors in Building Construction Site (센서를 활용한 건설현장 감성안전의 효용성에 관한 연구)

  • Shin, Han-Woo;Kim, Gwang-Hee;Kim, Tae-Hyung;Kim, Tae-Hui;Choi, Eung-Kyoo
    • Journal of the Korea Institute of Building Construction
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    • v.10 no.4
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    • pp.59-65
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    • 2010
  • Many Construction companies are making great efforts to prevent accidents on their work sites. Safety is one of the greatest success factors on a construction project. Nowadays, many safety tools are being applied to construction sites. In addition, an emotional safety culture is an important factor for promoting a "safety first" mindset on construction sites. Therefore, this research aims to examine the effectiveness of the emotional safety system using PIR (Pyroelectric Infrared Ray) sensors to improve the safety mindset in the building construction site. The results of this research revealed that many construction site workers are satisfied with the emotional safety system using sensors. In addition, it was found that voice safety systems give a positive impulse to the workers. By applying this system to construction sites, construction companies can improve safety and work productivity.

New Approach for Detecting Leakage of Internal Information; Using Emotional Recognition Technology

  • Lee, Ho-Jae;Park, Min-Woo;Eom, Jung-Ho;Chung, Tai-Myoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4662-4679
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    • 2015
  • Currently, the leakage of internal information has emerged as one of the most significant security concerns in enterprise computing environments. Especially, damage due to internal information leakage by insiders is more serious than that by outsiders because insiders have considerable knowledge of the system's identification and password (ID&P/W), the security system, and the main location of sensitive data. Therefore, many security companies are developing internal data leakage prevention techniques such as data leakage protection (DLP), digital right management (DRM), and system access control, etc. However, these techniques cannot effectively block the leakage of internal information by insiders who have a legitimate access authorization. The security system does not easily detect cases which a legitimate insider changes, deletes, and leaks data stored on the server. Therefore, we focused on the insider as the detection target to address this security weakness. In other words, we switched the detection target from objects (internal information) to subjects (insiders). We concentrated on biometrics signals change when an insider conducts abnormal behavior. When insiders attempt to leak internal information, they appear to display abnormal emotional conditions due to tension, agitation, and anxiety, etc. These conditions can be detected by the changes of biometrics signals such as pulse, temperature, and skin conductivity, etc. We carried out experiments in two ways in order to verify the effectiveness of the emotional recognition technology based on biometrics signals. We analyzed the possibility of internal information leakage detection using an emotional recognition technology based on biometrics signals through experiments.

An Empirical Study on Emotional Space Design Focused on human body movement - (감성공간디자인의 실증적 연구 - 몸의 움직임을 중심으로 -)

  • Oh, Young-Keun
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.83-90
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    • 2010
  • Emotional interest in the 1970s, Japan started from the technical and engineering beyond the scope, period late structuralist entering the world has been the subject of interest, as well as in academic research is becoming the main theory. In addition, communication between various disciplines such as humanities through the study of consilience and fusion, the human life to continue as a subject, its importance has risen. So this study are to design for the study of emotion through the human heart in space and how the expression of emotions and can be validated in a study. GSD to evaluate the action (verb) and emotional words (adjective) related to two variables to measure the degree of correlation coefficient was an experiment to find out. Picasso painting, it is 'difficult to understand', 'special', 'interesting', 'not interested', 'confused', 'fun', 'anxious', 'dark', 'cool', 'hard' to have relevance, such as the distribution of emotional words, and as a result of the move was a lot of work. This result can be obtained through the arcane resistance of the cubist paintings that make a lot of body movements. In Renoir painting 'stable', 'warm', 'soft', 'easy to understand', 'bright', 'boring', 'curious', such as emotional words ranged to have a relationship with this behavior is less motion in space. This result can be obtained through the understanding of the Impressionist paintings that are less body movements. As a result, space design, emotional design in the evaluation (GSD) for the empirical analysis that evaluated the feasibility and future of the emotional space of the design could be based in the area is considered.

Recognition of Emotional lighting according to the Types of exercise participation of Fitness center users: Convergence approach of exercise and emotional lighting (피트니스 센터 이용자의 운동참여유형에 따른 감성조명의 인식: 운동과 감성조명의 융합적 접근)

  • Cho, Gunsang;Yi, Eunsurk;Jin, Sangeun
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.381-391
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    • 2018
  • The goal of current study was to investigate the perception of emotional lighting according to the types of exercise participation of fitness center users. The subjects of this study were 292 people in Gyeongin area fitness center. As a survey tool, the color types used in the study of Oh & Kwak(2015) were used, and the color recognition was based on the emotional adjective scale used in Lee(1997). Data were analyzed using crossover, independent t-test and one-way ANOVA using SPSS23.0. The following conclusions can be drawn from the results of this study. First, emotional lighting color preference of fitness users varies according to Gender. Second, the difference of perception of color by emotional illumination of fitness users was found to be partially different in color and sex. Third, there was a difference in color recognition among emotional lighting color recognition according to exercise participation type of fitness users.

Analysis of Emotional Intelligence Affected by Medical Institution Members on Job Satisfaction and Self-Efficacy (의료기관 구성원이 직무만족도와 자기효능감에 느끼는 감성지능의 영향 분석)

  • Choi, Eun-Ock;You, Yen-Yoo;Park, In Chae;Park, Hyun Sung
    • Journal of the Korea Convergence Society
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    • v.12 no.8
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    • pp.197-205
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    • 2021
  • In this study, we would like to confirm the impact of emotional intelligence perceived by members of medical institutions on job satisfaction and the mediating effect of self-efficacy. To test the hypothesis of the study, a survey was conducted on members of medical institutions (excluding doctors) in Gyeonggi Province, and statistical analysis was conducted using SPSS 22.0. First of all, the research results showed a positive impact only on use of emotion among the sub-factors of emotional intelligence in the impact relationship between emotional intelligence perceived by members on self-efficacy. Second, in the impact relationship of emotional intelligence on job satisfaction, which is a sub-factor of emotional intelligence, self-emotion appraisal, others' emotion appraisal, regulation of emotion, and use of emotion all showed positive effects. Third, the effect of members' self-efficacy on job satisfaction was also positive, and fourth, the mediating effect of self-efficacy between emotional intelligence and job satisfaction was also confirmed. Therefore, programs to improve members' emotional intelligence and self-efficacy are introduced and institutional needs are required.

Design of Ergonomic Chair Considering Consumer's Emotional Preference and Usability, and Development of Interface for Designers (소비자 감성과 사용성을 고려한 인간공학적 의자 설계 및 디자인 인터페이스 개발)

  • Kim, Jeong-Ryong;Yun, Sang-Yeong;Pyeon, Heung-Guk;Jo, Yeong-Jin;Kim, Mi-Suk
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.23-36
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    • 2000
  • In conventional ergonomics, consumer product can be made based on anthropometric data and specific design guideline. However, the product may not satisfy consumers because their emotional preference have not been properly considered in design phase. Therefore, in this study a new chair design process was introduced by which both consumer's emotional need and traditional ergonomic requirement can be satisfied. As a part of the process, the traditional Kansei engineering technique was modified to collect quantitative information of consumer's visual appreciation and physical feedback of various types of chairs. Furthermore, we developed an interface, so called, KADAS(Kamsung Analysis and Design Assistance System), for designers to use the technique in chair design. This software can help designers to understand what should be the most suitable shape in designing items such as seat, back and arm rest, etc. to meet the emotional need of consumers. This software displays the result of modified quantification theory I, and explains how to use the statistics. This study suggested a new approach for ergonomic design incorporated with Kansei Engineering technique. This technique can be also applied to other products by extending the database of KADAS.

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A Study on the Development of the Interactive Emotional Contents Player Platform (인터랙티브 감성 콘텐츠 플레이어 플랫폼 개발에 관한 연구)

  • Kim, Min-Young;Kim, Dong-Keun;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1572-1580
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    • 2010
  • This thesis presents an emotion-based contents player platform that can change its visual and aural components as user's emotions. It analyzes the emotion as pleasant, unpleasant, aroused, and relaxed based on the physiological signals and the user's active response. Accordingly. the system reorganizes graphical and aural stimuli, such as, light, color, sound, in real-time. It can be used to develop and show the emotional contents and also be applied for the systematic analysis to find out how the components would affect the emotion. This paper describes overall the system architecture and the implementations of the sub-systems, as well as the actual contents built on top of the platform.

Exploring the Effects of the Virtual Human with Physicality on Co-presence and Emotional Response

  • Shin, Kwang-Seong;Jo, Dongsik
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.67-71
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    • 2019
  • With continued technology innovation in the fields of computer graphics (CG) and virtual reality (VR), digital animated avatars (or virtual humans) are evolving into ones that are more interactive at a suitable location such as museum, airport, and shopping mall. Specially, the form of the avatar (or the virtual human) realistically need to be expressed in a way that matches the users' physical space. In recent many researches, the form of virtual human has been expressed as mixed-reality human (MRH)-the virtual human combines with the physicality as the real part. In this paper, we propose to carry out a study comparing various MRH on co-presence and emotional response in two-typed virtual humans depending on how many actual parts are included: (1) (Level 1) small parts in the virtual human combined virtual components (e.g., the head only) and (2) (Level 2) large parts in the virtual human with the physicality as the real part such as head, arms, and upper body). We report on the implemented results of our virtual humans and experimental results on co-presence and emotional response.

Emotional User Experience in Web-Based Geographic Information System: An Indonesian UX Analysis

  • Lokman, Anitawati Mohd;Isa, Indra Griha Tofik;Novianti, Leni;Ariyanti, Indri;Sadariawati, Rika;Aziz, Azhar Abd;Ismail Afiza
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.271-279
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    • 2022
  • In the discipline of design science, the integration of cognitive, semantic, and affective elements is crucial in the conception and development of a product. Affective components in IT artefacts have attracted researchers' attention, but little attention has been given to Geographic Information Systems (GIS). This research was conducted to identify emotions in web-based GIS, and determine design influences on the emotions using Kansei engineering (KE). In the evaluation procedure, ten web-based GIS were used as specimens, and 20 Kansei words were used as emotional descriptors in the Kansei checklist. 50 participants were asked to rate their emotional responses towards the specimens on the Kansei checklist. Principal Component Analysis was used to discover the semantic structure of Kansei, in which dynamism and spaciousness were identified. Significant Kansei concepts were identified using Factor Analysis, in which dynamic & well-organized, refreshing, spacious, professional, and nautical-look were identified. Partial Least Square analysis has assisted the research in discovering the significant design influence to the Kansei. These findings provide designers and other stakeholders with valuable knowledge for strategizing future web-based GIS designs that incorporate user emotions.

Emotional Robotics based on iT_Media

  • Yoon, Joong-Sun;Yoh, Myeung-Sook;Cho, Bong-Kug
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.804-809
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    • 2004
  • Intelligence is thought to be related to interaction rather than a deep but passive thinking. Interactive tangible media "iT_Media" is proposed to explore these issues. Personal robotics is a major area to investigate these ideas. A new design methodology for personal and emotional robotics is proposed. Sciences of the artificial and intelligence have been investigated. A short history of artificial intelligence is presented in terms of logic, heuristic, and mobility; a science of intelligence is presented in terms of imitation and understanding; intelligence issues for robotics and intelligence measures are described. A design methodology for personal robots based on science of emotion is investigated. We investigate three different aspects of design: visceral, behavioral, reflective. We also discuss affect and emotion in robots, robots that sense emotion, robots that induce emotion in people, and implications and ethical issues of emotional robots. Personal robotics for the elderly seems to be a major area in which to explore these ideas.

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