• Title/Summary/Keyword: Embedded Simulator

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Display Synchronization Scheme for Flight Simulator Considering Frame Per Second (프레임률을 고려한 항공기 시뮬레이터의 영상 동기화 방안)

  • Lee, SunYoung;Mun, Dae-Han;Lee, ChungJae;Kim, Ki-Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.1
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    • pp.39-46
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    • 2016
  • According to general architecture of flight simulator made up of several independent rendering display systems, display synchronization problem between them naturally happens. In addition, since the flight simulator is usually implemented in the same networks where network delay is not big concern, it is necessary to consider different factors of existing synchronization technique. Among them, in this paper, we propose a new display synchronization scheme for flight simulator where each system has different rendering capacity. In the proposed scheme, each system is synchronized by considering maximum and minimum frames per second (FPS) while considering level of detail and latency. Also, experimental results are given to demonstrate the suitability of the proposed scheme for display synchronization scheme.

Development of Biped Walking Robot with Stable Walking (안정적 보행을 갖는 이족 보행 로봇의 개발)

  • Seo, Chang-Jun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.2
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    • pp.82-90
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    • 2008
  • In this paper, we introduce a biped walking robot which can do static walking with 22 degree-of-freedoms. The developed biped walking robot is 480mm tall and 2500g, and is constructed by 22 RC servo motors. Before making an active algorithm, we generate the motions of robot with a motion simulator developed using C language. The two dimensional simulator is based on the inverse kinematics and D-H transform. The simulator implements various motions as we input the ankle's trajectory. Also the simulator is developed by applying the principle of inverted pendulum to acquisite the center of gravity. As we use this simulator, we can get the best appropriate angle of ankle or pelvic when the robot lifts up its one side leg during the walking. We implement the walking motions which is based on the data(angle) getting from both of simulators. The robot can be controlled by text shaped command through RF signal of wireless modem which is connected with laptop computer by serial cable.

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Pacman Game Reinforcement Learning Using Artificial Neural-network and Genetic Algorithm (인공신경망과 유전 알고리즘을 이용한 팩맨 게임 강화학습)

  • Park, Jin-Soo;Lee, Ho-Jeong;Hwang, Doo-Yeon;Cho, Soosun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.15 no.5
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    • pp.261-268
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    • 2020
  • Genetic algorithms find the optimal solution by mimicking the evolution of natural organisms. In this study, the genetic algorithm was used to enable Pac-Man's reinforcement learning, and a simulator to observe the evolutionary process was implemented. The purpose of this paper is to reinforce the learning of the Pacman AI of the simulator, and utilize genetic algorithm and artificial neural network as the method. In particular, by building a low-power artificial neural network and applying it to a genetic algorithm, it was intended to increase the possibility of implementation in a low-power embedded system.

Effects of DRAM in The Embedded Processor Performance (DRAM이 임베디드 프로세서의 성능에 끼치는 영향)

  • Lee, Jong-Bok
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.943-948
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    • 2017
  • Currently, embedded systems designed for specific applications are used extensively in consumer electronics, smart phones, autonomous vehicles, robots, and plant control, etc. In addition, the importance of DRAM, which has a great influence on the performance of an embedded processor constituting an embedded system, has been increasing day by day, and research on DRAM has been actively conducted in industry and academia. Therefore, it is important to have a more accurate DRAM model in order to obtain reliable results when evaluating the performance of an embedded processor through simulation. In this paper, we developed an embedded processor simulator capable of interworking with a DRAM simulator. We also analyzed the influence of the DRAM model, which operates correctly on a cycle-by-cycle basis, on the performance of the embedded processor by using the MiBench embedded benchmark.

Cycle-accurate NPU Simulator and Performance Evaluation According to Data Access Strategies (Cycle-accurate NPU 시뮬레이터 및 데이터 접근 방식에 따른 NPU 성능평가)

  • Kwon, Guyun;Park, Sangwoo;Suh, Taeweon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.4
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    • pp.217-228
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    • 2022
  • Currently, there are increasing demands for applying deep neural networks (DNNs) in the embedded domain such as classification and object detection. The DNN processing in embedded domain often requires custom hardware such as NPU for acceleration due to the constraints in power, performance, and area. Processing DNN models requires a large amount of data, and its seamless transfer to NPU is crucial for performance. In this paper, we developed a cycle-accurate NPU simulator to evaluate diverse NPU microarchitectures. In addition, we propose a novel technique for reducing the number of memory accesses when processing convolutional layers in convolutional neural networks (CNNs) on the NPU. The main idea is to reuse data with memory interleaving, which recycles the overlapping data between previous and current input windows. Data memory interleaving makes it possible to quickly read consecutive data in unaligned locations. We implemented the proposed technique to the cycle-accurate NPU simulator and measured the performance with LeNet-5, VGGNet-16, and ResNet-50. The experiment shows up to 2.08x speedup in processing one convolutional layer, compared to the baseline.

Implementation of Altitude Information for Flight Simulator in OpenSceneGraph (항공 시뮬레이터를 위한 OpenSceneGraph기반의 고도 정보 구현 방안)

  • Lee, ChungJae;Kim, JongBum;Kim, Ki-Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.1
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    • pp.11-16
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    • 2014
  • When it comes to develop flight simulator, HAT (Height Above Terrain) is required to provide altitude information to the pilot who learns how to control an airplane in landing and takeoff situation. However, there might be inconsistent problem between real terrain and simulation information since current implementation of HAT simply depends on center of gravity point on the airplane. To overcome mentioned problem, in this paper, we propose how to obtain more accurate altitude information than existing scheme by making use of HAT and HOT (Height Of Terrain) information of landing equipments according to movement of the airplane. Moreover, we demonstrate the accuracy of the proposed scheme through new flight simulator developed through OSG(OpenSceneGraph) by taking example of terrain information for domestic airport.

Development of HIL Simulator for Control and Monitoring of Deep-Sea Miner (심해저 집광기의 제어.계측용 HIL 시뮬레이터 개발)

  • Park, Soung-Jea;Yeu, Tae-Kyeong;Hong, Sup;Kim, Byung-Yong;Kim, Sang-Bong
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2006.11a
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    • pp.319-322
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    • 2006
  • The Deep-sea miner system is composed of body, actuators, sensors, and devices for control and monitoring. At present, we are manufacturing the miner's body included actuators and already consisted with off-the-shelf embedded controller. But sensors and those devices were just determined. To previously test performance of embedded controller which manages control and monitoring of miner system, its simulator must be developed for control and monitoring. Hardware-In-the-Loop(HIL) simulation is being increasingly used in industrial applications. This is an effective tool for the evaluation of electric system and drives. In the HIL simulator, we can test and design the control and monitoring system freely without the risk of hardware ruins and the load of expenses. Also the programming software for miner operating is verified on the HIL simulator. In this paper, we introduce the concept of HIL simulator for control and monitoring of deep-sea miner.

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Development of Transmission Simulator for High-Speed Tracked Vehicles (고속 무한궤도 차량용 변속기 시뮬레이터 개발)

  • Jung, Gyuhong
    • Journal of Drive and Control
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    • v.14 no.4
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    • pp.29-36
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    • 2017
  • Electronic control technologies that have long been developed for passenger cars spread to construction equipment and agricultural vehicles because of its outstanding performance achieved by embedded software. Especially, system program of transmission control unit (TCU) plays a crucial role for the superb shift quality, driving performance and fuel efficiency, etc. Since the control algorithm is embedded in software that is rarely analyzed, development of such a TCU cannot be conducted by conventional reverse engineering. Transmission simulator is a kind of electronic device that simulates the electric signals including driver operation command and output of various sensors installed in transmission. Standalone TCU can be run in normal operation mode with the signals provided by transmission simulator. In this research, transmission simulator for the tracked vehicle TCU is developed for the analysis of shift control algorithm from the experiments with standalone TCU. It was confirmed that shift experimental data for the simulator setup conditions can be used for the analysis of control algorithms on proportional solenoid valves and shift map.

A Design and Implementation of efficient SDKs for the embedded system (내장형 시스템의 효율적인 개발 환경 설계 및 구현)

  • 김성훈;유진호;신형철;하정현;한동원
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.105-108
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    • 2000
  • An embedded system is a combination of computer hardware and software, and perhaps additional mechanical or other parts, designed to perform a specific function. In this paper, we design and implement efficient SDKs for the embedded system. When we develop the embedded system, we use the cross development method because of limited resource. Simulator, stub for GDB, and monitor are implemented in order. Simulator consists of 4 threads; CPU, display, I/O, timer thread. Stub is developed to connect GDB. Monitor is programed to improve stub and can debug the application program without the debugger in the host.

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A Design of Instruction-Set Based Simulator of Processor for Embedded Application System (내장형 제어용 프로세서를 위한 명령어 기반 범용 시뮬레이터 개발)

  • 양훈모;정종철;김도집;이문기
    • Proceedings of the IEEK Conference
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    • 2001.06b
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    • pp.357-360
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    • 2001
  • As SOC design methodology becomes popular, processors, the essential core in embedded system are required to be designed fast and supported to customers with expansive behavior description. This paper presents new methodology to meet such goals with designer configurable instruction set simulator for processors. This paper proposes new language called PML(Processor Modeling Language), which is based on microprogramming scheme and is also successful in most behavior of processors. By using this, we can describe scalar processor very efficiently with by-far faster simulation speed in compared with HDL model.

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