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Implementation of Altitude Information for Flight Simulator in OpenSceneGraph

항공 시뮬레이터를 위한 OpenSceneGraph기반의 고도 정보 구현 방안

  • Lee, ChungJae (Gyeongsang National University, Engineering Research Institute) ;
  • Kim, JongBum (Gyeongsang National University, Engineering Research Institute) ;
  • Kim, Ki-Il (Gyeongsang National University, Engineering Research Institute)
  • Received : 2013.07.30
  • Accepted : 2013.11.28
  • Published : 2014.02.28

Abstract

When it comes to develop flight simulator, HAT (Height Above Terrain) is required to provide altitude information to the pilot who learns how to control an airplane in landing and takeoff situation. However, there might be inconsistent problem between real terrain and simulation information since current implementation of HAT simply depends on center of gravity point on the airplane. To overcome mentioned problem, in this paper, we propose how to obtain more accurate altitude information than existing scheme by making use of HAT and HOT (Height Of Terrain) information of landing equipments according to movement of the airplane. Moreover, we demonstrate the accuracy of the proposed scheme through new flight simulator developed through OSG(OpenSceneGraph) by taking example of terrain information for domestic airport.

Keywords

References

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