• Title/Summary/Keyword: Elementary school computer education

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Analysis on Types of Errors in Learning about Control Structures of Programming using Flowchart (순서도를 활용한 프로그래밍 제어 구조 학습에 나타난 오류 유형 분석)

  • Choe, Hyunjong
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.101-109
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    • 2016
  • Designing algorithms is a very important learning process in computational thinking education because it requires learner's logical and procedural thinking. But the case studies that have topics of algorithms learning and students' types of errors in learning algorithms are not enough. So the purpose of this study is to analyze students' errors that discovered in the process of learning three control structures of programming using flowchart and provide types of errors in designing algorithms. Results about tests of three types of control structures in university student's algorithms learning class showed different cases of types of errors; types of sequential control error are not presented in the class, types of conditional control error are presented in the case of setting the conditions of nested conditional control, and types of iterative control are showed in the many cases of iterative conditions, statements of single and nested iterative control structure. The results of study will be a good case study about teaching designing algorithms of computational thinking education in elementary, secondary school and university.

An Web-based Training of a short bamboo flute performance by using UCC (UCC를 활용한 단소 실기 원격 교육)

  • Lee, Yong-Bae;Lim, Sung-Joon
    • Journal of The Korean Association of Information Education
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    • v.11 no.4
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    • pp.471-482
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    • 2007
  • These days UCC(User-created content) is being made and shared increasingly in entertainment and sports area, but its life cycle seems to be very short and the cases that it is used for an education or a learning purposes are not common yet. In this study a new methodology is suggested for adapting a UCC to a distance education. A teacher upload the movie that he or she made for the distance education system, so the students can carry out the self-centered learning procedure. After that, the students send their own movie files to the teacher, and get a feedback from the teacher as a evaluation of the course. In this study a distance education system was established as a prototype, and a short bamboo flute class was chosen for this study from the specialty developmental education program of the elementary school. According to the result of the questionnaire the students thought that their performance skill was improved a lot and they were satisfied with the learning program and the method of evaluation. They also answered that their skills dealing with a camera, a camcorder and a computer got much better. Moreover, most of the students thought that the relationships with their friends and their parents got better also because they spent lots of time together making and watching the movie files for this education program.

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Development of NXC Robot Programming Supporting System Based on Types of Programming Error (오류분석에 기반한 NXC 로봇프로그래밍 지원시스템의 개발)

  • Nam, Jae-Won;Yoo, In-Hwan
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.375-385
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    • 2011
  • Computer education is moving its focus from skill oriented education to improving students' creativity and problem solving ability. Thus, the importance of programming education is being strengthened. However, programming education was biased to grammar oriented language that has been limits of students' interest. Robot programming is problem solving itself, and by allowing students to directly see the robot which is the output of programming, can help interest and motivate to the students. In fact, it is still observed that the students are facing difficulties due to various kinds of errors during the programming education. Therefore, this study categorizes and analyzes the errors students are facing during robot programming, and based on that, a support tool to help treat errors developed. The developed supporting system for error solving reduces the frequency of errors and provides the set of coding instruction, NXC language and error message in Korean, examples and detailed information for each stage of education, function removing major coding errors, and code sorting and indication of row number. This study also confirmed that the supporting tool is helpful in reducing and solving errors after input.

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Development and application of online physical computing curriculum for pre-service teachers (예비교사를 위한 온라인 피지컬 컴퓨팅 교육과정 개발과 적용)

  • Kim, Tae-ryeong;Han, Sun-gwan
    • Journal of The Korean Association of Information Education
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    • v.25 no.4
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    • pp.621-632
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    • 2021
  • This study is about development and application of a curriculum to implement physical computing education in an online environment for pre-service teachers. First, a 15-week software and physical computing curriculum was designed according to the ADDIE instructional design model. As a tool that can be used online, education was conducted on a program using various sensors using Pocket Code, an EPL based on a smartphone. As a result of the application of the program, Personal efficacy, Pedagogical knowledge, Technology teaching content knowledge, Result expectation, and Student belief were all significantly improved. In the software attitude part, Software interest and Software value part increased significantly, and the Perception of software engineers did not change. In general, in the case of physical computing, it is difficult to execute in an online environment because it involves a lot of manipulation activity. Through various studies that can continue education in a non-face-to-face environment or a blended environment in the post-corona era, it is hoped that it will be possible to provide a high-quality curriculum to pre-service teachers in charge of future education.

A Study on Implications of AI Education Policy using Keyword Analysis (키워드 분석을 활용한 인공지능 교육 정책의 시사점 연구)

  • Jaeho Lee;Hongwon Jeong
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.397-406
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    • 2022
  • In this study, We confirmed the three major policy directions presented in "Educational Policy Direction and Core Tasks in the Age of Artificial Intelligence" announced by the government in 2020, and analyzed how the direction and key tasks are reflected in the policy from keywords selected from government policy data related to artificial intelligence education published between '20 and '22. It was extracted and analyzed how the direction and key tasks are reflected in the policy. As a result of text mining and the topic analysis, the direction of education set was analyzed and various types of activities for nurturing talents in the field of artificial intelligence were confirmed. Ultimately, the government's policy direction is to apply the '25 revised curriculum in earnest, while advancing and activating the AI education policy and allowing it to settle naturally in the field. It could be predicted that related policies and tasks would appear more and more.

A Study on the Computer Curriculum for Effective ICT Education in Elementary School (초등학교의 효율적인 ICT 교육을 위한 컴퓨터 교육편성에 관한 연구)

  • 박명숙;김창수
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.759-762
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    • 2002
  • 2000년 8월1일 교육 인적 자원부는 7차 교육과정 컴퓨터 교육에 대한 보완으로 「초 ·중등 학교 정보 통신 기술 교육운영 지침」을 발표하여 ICT 교육을 의무화하도록 했다. ICT 교육은 학습자로 하여금 단순히 컴퓨터를 사용하는 방법을 가르치는 것을 넘어 정보 통신 기술을 교과 수업에 활용하는 능력을 길러주는 방향으로 나아가고 있다. 따라서 효율적인 ICT교육이 이루어지기 위해서는 각 학년 단계에 알맞은 컴퓨터 교육과정이 편성되고, 그것이 교수-학습과정에서 적절히 활용되어야 한다. 본 논문에서는 초등학교의 효율적인 ICT교육 방안을 모색하기 위하여 현재 부산광역시의 인정 보급 도서인 '즐거운 컴퓨터'의 활용에서 나타나는 컴퓨터 교육의 제반 문제점을 분석하고, 초등학교의 컴퓨터 교육필요성과 그 편성 방안을 제안하고자 한다.

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Reversible Multipurpose Watermarking Algorithm Using ResNet and Perceptual Hashing

  • Mingfang Jiang;Hengfu Yang
    • Journal of Information Processing Systems
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    • v.19 no.6
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    • pp.756-766
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    • 2023
  • To effectively track the illegal use of digital images and maintain the security of digital image communication on the Internet, this paper proposes a reversible multipurpose image watermarking algorithm based on a deep residual network (ResNet) and perceptual hashing (also called MWR). The algorithm first combines perceptual image hashing to generate a digital fingerprint that depends on the user's identity information and image characteristics. Then it embeds the removable visible watermark and digital fingerprint in two different regions of the orthogonal separation of the image. The embedding strength of the digital fingerprint is computed using ResNet. Because of the embedding of the removable visible watermark, the conflict between the copyright notice and the user's browsing is balanced. Moreover, image authentication and traitor tracking are realized through digital fingerprint insertion. The experiments show that the scheme has good visual transparency and watermark visibility. The use of chaotic mapping in the visible watermark insertion process enhances the security of the multipurpose watermark scheme, and unauthorized users without correct keys cannot effectively remove the visible watermark.

A Development of Smart Phone Application Layout Education Program for Gifted Children of Information (초등정보영재를 위한 스마트폰 애플리케이션 레이아웃 교육 프로그램 개발)

  • Lee, MiSuk;Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.16 no.4
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    • pp.409-418
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    • 2012
  • In recent years many people are changing their mobile phones from feature phones to smart phones because huge number of useful smart phone applications are released onto the market everyday. Development of smart phone applications could be very helpful educational contents for technologically gifted children who has lots of curiosity and creativity. For this reason this paper deals with development of smart phone application UI(User Interface) layout education programs for the technologically gifted children. These education programs which can operating under Android-based smartphone, have been developed by using JAVA and Eclipse. Survey from the technologically gifted children education experts has been analyzed by Delphi method to figure out effectiveness of the developed education programs.

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The Research on Criteria for the Selection of Contents of Software Education in Elementary School (초등학교 소프트웨어 교육 내용 선정의 준거 고찰)

  • Kim, Hongrae
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.689-697
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    • 2019
  • This paper critically examines the current status of software education and its contents in the 2015 revised curriculum and explores the criteria for content selection. For this purpose the principles of selection of educational contents in general curriculum composition were reviewed. In addition this study explored the criteria for selecting contents of software education from an educational philosophy. In particular Oakeshott's practical knowledge was examined as a philosophical basis for the selection of software educational contents. It emphasized that the contents of software education should be composed of practical experiences rather than knowledge and activities. Based on these discussions five proposals were made as criteria for selecting contents for software education. First consistency with the purpose of the curriculum second reflection of the level of learners third creation and product of creative knowledge fourth reflection of future sociocultural demands and fifth, growth as a digital democratic citizen.

An Analysis Study of SW·AI elements of Primary Textbooks based on the 2015 Revised National Curriculum (2015 개정교육과정에 따른 초등학교 교과서의 SW·AI 요소 분석 연구)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.317-325
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    • 2021
  • In this paper, the degree of reflection of SW·AI elements and CT elements was investigated and analyzed for a total of 44 textbooks of Korean, social, moral, mathematics and science textbooks based on the 2015 revised curriculum. As a result of the analysis, most of the activities of data collection, data analysis, and data presentation, which are ICT elements, were not reflected, and algorithm and programming elements were not reflected among SW·AI content elements, and there were no abstraction, automation, and generalization elements among CT elements. Therefore, in order to effectively implement SW·AI convergence education in elementary school subjects, we will expand ICT utilization activities to SW·AI utilization activities. Training on the understanding of SW·AI convergence education and improvement of teaching and learning methods using SW·AI is needed for teachers. In addition, it is necessary to establish an information curriculum and secure separate class hours for substantial SW·AI education.