• Title/Summary/Keyword: Educational learner

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Some Problems of e-Learning Market in Korea (최근 우리나라 e-Learning 시장의 주요 동향 및 향후 전망)

  • Yoon, Young-Han
    • International Commerce and Information Review
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    • v.9 no.2
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    • pp.103-120
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    • 2007
  • The knowledge based economy requires more and more people to learn new knowledge and skills in a timely and effective manner. These needs and new technology such as computer and Internet are fueling a transition in e-learning. According to specialist's opinion, imagination experience studying is generalized, and learning environment that language barrier by studying, multi-language studying Machine that experience past things that disappear through simulation, and travel area, and experience future changed state disappears is forecasting to come. This is previewing finally that it may become future education that education and IT, element of entertainment is combined. Already, became story that argument for party satellite of e-Learning existence passes one season already. e-Learning is utilized already in all educations that we touch by effectiveness by corporation's competitive power improvement and implement of lifelong education in educational institutions through present e-Learning. It is obvious that when see from our viewpoint which is defining e-Learning by one industry and rear by application to education as well as one new growth power about these, e-Learning industry becomes very important means that can solve dilemma of growth real form. Only, special quality of digital industry that e-Learning is being same with other digital industry and repeat putting out a fire rapidly, and is repeating sudden change that these evolution is not gradual growth of accumulation and improvement of technology that is appearing consider need to. In the meantime, we need to observe about evolution of Information Technology. Because there is some scholars who e-Learning's concept foresees to evolve by u-Learning.(although, a person who see that these concept is not more in marketing terminology by some scholars' opinion is). This u-Learning's concept means e-Learning that take advantage of ubiquitous technology as Ubiquitous-Learning's curtailment speech. Ubiquitous, user means Information-Communication surrounding that can connect to network freely regardless of place without feeling network or computer. There is controversy about introduction time regarding these direction, but e-Learning is judged to evolve by u-Learning necessarily. Because keep in step and age that study all contents that learner wants under environment of 3A (any time, any whrer, any device) by individual order thoroughly is foreseen to come in ubiquitous learning environment that approach more festinately.

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Design and Application of Math Class with Robot (로봇 활용 수학수업의 설계 및 적용)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.17 no.1
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    • pp.43-52
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    • 2013
  • As a tool of programming education, a robot is effective in creative problem solving abilities and logical thinking skills. It also provides practical, operational learning experience to learners, when using as a tool of learning, it can help learners' specific understanding for the contents of education and lead to an active participation in learning. This research focuses on the robot's instrumental use in the mathematics class. So the lesson activities with relation to the fourth grade math curriculum were developed after the functional analysis of the robot and the extraction of educational utilization with function. The result shows that there wasn't a significant difference in achievement test but there was a positive response in the most of the survey items. It shows that robots lead to an active participation in class, to be interested in math class and were helpful to understand math concepts. There was also a positive response in the result of learner interviews such as dynamic, collaborative communication, experiential, practical lessons that are rare sights in normal math class.

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A Case Study on the Development and Evaluation of an Web-based Learning Program (웹기반 교육 프로그램의 개발과 프로그램 운영에 따른 효과 고찰)

  • 이영미;장정옥;오유진
    • Journal of Nutrition and Health
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    • v.35 no.8
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    • pp.886-895
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    • 2002
  • Introduction and application of virtual education has been rapidly increased in these days. A variation of information communication technology has an effect on education in interconnect with network as internet in the world that exceed the limit of time and regional. Computer and network communication technology through the medium of internet make an entrance cyber education as a new education paradigm. It must be affective on learner who have various educational characteristics and requirements. It begins to appear quality, quantity improvements of knowledge and the development of information technology that web based cyber education. This study was conducted to develop the web based education program and to evaluate the effectiveness of learning satisfaction and accomplishment and to compare the cyber lecture system with the traditional lecture system During the second semester of 2001, this study was investigated 317 registered students in a "Food and Culture" class at Kyungwon University. The data were obtained from pre and post-study with self-administered questionnaire. The evaluation and satisfaction score of students who were registered in cyberclass was negative tendency to compare pre with post-test scores, because of insuffciency of computer-aided lecture system. The major problem was inconvenient in checking system for connecting times in cyberclass which was one of evaluation point in final score. Another problem was frequently disconnection during cyber studying and not to concentrate each time in the cyber lecture because of eye fatigue, boring due to less interesting contents than other newly developed web-site. The students was prefer to mix type of the cyber and traditional lecture type class. The result of final score an each class, the score of cyber class (71.36 $\pm$ 22.44) was significantly lower than other groups (mixed type : 76.66 $\pm$ 19.99, traditional type :79.17 $\pm$ 15.72) (p < 0.05). Cyber class was attempted to present a useful and interesting teaching and learning tool which can be applied successfully in a longer term. The result suggest that various teaching and learning strategies should be developed considering the fact that the student learn alone most in time.t in time.

Using Cognitive Diagnosis Theory to Analyze the Test Results of Mathematics (수학 평가 결과의 분석을 위한 인지 진단 이론의 활용)

  • Kim, Sun-Hee;Kim, Soo-Jin;Song, Mi-Young
    • School Mathematics
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    • v.10 no.2
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    • pp.259-277
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    • 2008
  • Conventional assessments only provide a single summary score that indicates the overall performance level or achievement level of a student in a single learning area. For assessments to be more effective, test should provide useful diagnostic information in addition to single overall scores. Cognitive diagnosis modeling provides useful information by estimating individual knowledge states by assessing whether an examinee has mastered specific attributes measured by the test(Embretson, 1990; DiBello, Stout, & Rousses, 1995; Tatsuoka, 1995). Attributes are skills or cognitive processes that are required to perform correctly on a particular item. By the results of this study, students, parents, and teachers would be able to see where a student stands with respect to mastering the attributes. Such information could be used to guide the learner and teacher toward areas requiring more study. By being able to assess where they stand in regard to the attributes that compose an item, students can plan a more effective learning path to be desired proficiency levels. It would be very helpful to the examinee if score reports can provide the scale scores as well as the skill profiles. While the scale scores are believed to provide students' math ability by reporting only one score point, the skill profiles can offer a skill level of strong, weak or mixed for each student for each skill.

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Educational Effects and Learners' Experiences during Collaborative Learning (협력학습의 교육적 효과 및 학습자들의 수업 경험)

  • Lee, Soon-Deok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.243-254
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    • 2016
  • The purpose of this study was to examine the effects of collaborative learning and explore the learners' experiences in three dimensions: cognition, emotion and motivation. Another purpose of this study was to make an in-depth examination of learners' experiences during collaborative learning. Data were collected from 44 students at N university who participated in collaborative learning for 7 weeks. The results were as follows: First, collaborative learning had significant effects on the higher group of collaborative tendencies on academic achievements. Second, collaborative learning had no significant effects on their epistemological beliefs, the higher group of collaborative tendencies and the lower beliefs involving simple knowledge and tentative knowing. Finally, learners amassed cognitive, emotional, and motivational experience during collaborative learning. We suggest that the for the effective implementation of collaborative learning.

Study of Problem Design for PBL in Creative Engineering Design Subject (창의공학설계 교과에서 PBL을 위한 문제 개발에 관한 연구)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.5242-5247
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    • 2014
  • The aim of this study was to specify the procedures of problem design for employing problem based learning (PBL) and designing problems for the learning content of the subject. The procedures for designing good problems are composed of the selection of educational contents, determining the learner's characteristics, identifying problems, setting roles and situations, and writing down problems. Using the procedures, four integration problems covering the contents of a creative engineering design subject were designed. The talent needed in a current industrial site can be fostered with PBL, not whole-class learning. A creative engineering design subject based on PBL was planned, which focused on the process of design problems. To make an effect of this PBL, studies applying this instructional design to many lectures should be implemented.

A Study of Instructional Materials for Activity-Centered Teaching in Elementary Mathematics (초등수학수업에서 활동중심 교수.학습자료 활용에 대한 조사연구)

  • 안병곤
    • School Mathematics
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    • v.5 no.2
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    • pp.241-257
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    • 2003
  • The goal of mathematics education in the 7-th national curriculum is focused on maximizing learning effectiveness through teaching mathematics, considering learning contents and levels appropriate to various levels of students' abilities. Thus, reduction of contents, learner-centered way of teaching, and multi-step differentiated learning are centered around the curriculum. However, in reality one of the most difficult problems mentioned by many inservice teachers is that students are not interested in school mathematics because some of them tended to learn mathematics in advance in private institutes and others felt difficult from school mathematics. Thus, alternative solutions are strongly required. When students are more interested in mathematics classes and instructional materials, as a more effective way of teaching, are appropriately used, problems mentioned above are expected to be solved. In order to solve problems, additionally, this study investigated the amount of time assigned to each area of mathematics textbooks from level 1-A to level 6-B, which are currently used in elementary school. This study also examined inservice teachers' views about how instructional materials should be used. This will be helpful on using and developing instructional materials, and it will lead to more exciting classes of mathematics. However, these teaching materials need to be carefully used regarding their relationships with pedagogical transfer, metacognitive movement, and localization.

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Analysis of Changes of Digital Mind by the Class Type in Basic Software Education for the Students of Humanities (소프트웨어 기초 교육에서 수업 방식에 의한 인문대학생의 디지털 마인드 변화 분석)

  • Seo, Joo-Young;Shin, Seung-Hun;Goo, Eun-Hee
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.55-64
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    • 2017
  • As the importance of software has become more widely recognized, many Korean universities are designating software classes as an essential subject. However, there is a difficulty in achieving the educational goal because the education is done without sufficient understanding of the non-Major learner. Therefore, in this paper, we analyze the opinions of the humanities college students who have taken the software basic education course and confirm the changes of the students' digital minds. Based on this, we suggest considerations for the basic software education for non-Majors. The results of the analysis show that pre-admission software education does not contribute much to university education, while students respond positively to the practice-based education using student-oriented project subjects. Therefore, it is desirable to provide an environment where learners can gradually develop their digital minds by providing students with more software access opportunities based on hands-on practice in basic software education for non-Majors.

The study on implementation of modified SCORM standard for effective design of goal driven personalized e-learning system (목표지향 개인화 이러닝 시스템의 효율적인 설계를 위한 SCORM 표준의 수정제안 구현 연구)

  • Lee, MiJoung;Kim, KiSeok
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.41-51
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    • 2009
  • In this thesis, we suggested an e-learning model, which is named 'goal driven personalized e-learning system' to improve educational effects, and implemented it. The system makes the learner choose the learning goal which could be a motivational power for learning, so it enabled self-directed learning. In order to implement the system, we proposed new standards related to personalization by modifying SCORM 2004 standard. New standards stand for the statistics on learning objects usage, a goal for driving learning. and information of the contents model and the sequencing information model, which are parts of the system previously suggested. We implemented the system, and then proved that personalize e-learning is possible by showing that the system could offer a learning path individually to learners who have different characteristics.

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A Design and Implementation of Evaluation System for Web-Based Instruction (웹 기반 학습을 위한 평가 시스템의 설계 및 구현)

  • Lee, Jin-Kyung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.4 no.1
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    • pp.40-56
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    • 2000
  • Web based learning has been used for many educational systems by aid of the development of internet technique. The true process of education includes not only learning contents but also learning process and the evaluation. So far, Web-based evaluation mainly consists of the evaluation of the learning products or the evaluation of the cognitive domain. But, there is lack of the appropriate feedback for learning effects. In this paper, we design and implement an evaluation system for Web-based instruction. In our system, the learners are evaluated during the process of Web-based learning. Our system provides learner-centered instruction for students with instant feedback. The questions made up by teachers are stored in the database and can be searched by a keyword, grade, semester or unit. The evaluation system can also provide the feedback to right or wrong answer for each question. Our system provides the learners with instant feedback after solving the questions and also can improve the quality of learning process using the Web.

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