• 제목/요약/키워드: Educational effects

검색결과 2,680건 처리시간 0.031초

신생아집중치료실 간호사를 위한 시뮬레이션 기반 응급기도 관리 교육 프로그램 개발 및 효과 (Development and Effects a Simulation-based Emergency Airway Management Education Program for Nurses in a Neonatal Intensive Care Unit)

  • 김민정;김성희
    • Child Health Nursing Research
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    • 제25권4호
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    • pp.518-527
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    • 2019
  • Purpose: The purpose of this study was to identify the effects of an educational intervention by evaluating neonatal emergency airway management knowledge, critical thinking disposition, problem-solving ability, and confidence in clinical performance after developing and operating a simulation-based neonatal emergency airway management education program for nurses in a neonatal intensive care unit. Methods: The participants were 30 nurses in a neonatal intensive care unit. Data were collected from June 6 to 15, 2018 and analyzed using IBM SPSS version 22.0. Results: The results of the pretest and posttest for each educational group showed statistically significant improvements in neonatal emergency airway management knowledge, critical thinking, problem-solving ability, and confidence in clinical performance. Conclusion: The simulation-based neonatal emergency airway management training program was an effective educational program that enhanced neonatal emergency airway management knowledge, critical thinking disposition, problem-solving ability, and confidence in clinical performance among nurses in a neonatal intensive care unit. Therefore, it is suggested that the program described in this study can contribute to improving nursing quality by enhancing the ability of nurses to cope with emergencies in practice. It can also be used for education for new nurses and contribute to the development of nurses' practices.

LMS 데이터를 활용한 온라인 러닝의 학습 행동 및 효과에 관한 연구 - 컴퓨터 실습수업을 위주로 (A Study on the learning behavior and the effect of on-line class using LMS data - Focusing on computer-practice classes)

  • 전병호
    • 디지털산업정보학회논문지
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    • 제19권2호
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    • pp.79-87
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    • 2023
  • On-line learning has been adopted as a major educational method due to the COVID-19 pandemic. Students and faculties got accustomed to on-line educational environment as they experienced it during the COVID-19 pandemic. Development of various technologies and social requirement for educational renovation lay groundwork for on-line learning as well. Therefore, on-line learning or blended learning will be likely to go on after the end of COVID-19 pandemic and it is necessary to prepare the guidelines for effective utilizing on-line learning. The primary purpose of this study is to examine the learning behaviors and the learning effects by using LMS data. Learning behaviors were measured in terms of learning time and access frequency for pre-recorded video lectures targeting computer-practice classes. The results of empirical analysis reveal that frequency was the significant predictor of course achievements but learning time was not. The findings of empirical analysis will provide insights that the effective planning and designing on-line classes based on learning behaviors are key to enhancing learning effects and learner's satisfaction.

Effects of Presentation Classes in English Language Curriculum: Focusing on Phonetics/Phonology and Syntax

  • Mi Sook Park
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.20-25
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    • 2024
  • The qualitative effect of class is influenced by the instructor's class design and operation method, but it comes from motivating students to actively participate in class and utilizing potential qualities that lead to student-centered learning. Students' activities and the quality development of class participation can be utilized in presentation-based classes. This could be confirmed through the presentation classes in English language curriculum applied to English major students in Korea. In other words, with presentations conducted in language-theoretic classes such as phonetics/phonology, and syntax, it turned out that immersion in learning, concentration on class, and motivation for learning can be improved, developing systematic self-directed learning ability and cooperative mutual communication ability. Instructors need to lead the direction and design of the classes, but the actual educational effect depends on how students accept the academic tasks, how well they understand the learning contents, and how well they can systematically transmit them to others. In this respect, this study aims to investigate that learner-centered presentation classes contribute to making learners develop their competencies in class design, data utilization, imparting knowledge, and communication, which would bring about the improvement of learning quality and educational effects.

패턴블록을 활용한 구체적 조작활동에 관한 소고 - 분수학습을 중심으로 - (A Study of Fraction Instruction Using Pattern Blocks as Manipulatives)

  • 김민경
    • 한국수학교육학회지시리즈A:수학교육
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    • 제44권1호
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    • pp.125-141
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    • 2005
  • For many years, the educational effects of instructional manipulatives in mathematics education have been investigated in classroom practice and educational research. This paper demonstrates how pattern block, a type of instructional manipulatives could be used and integrated in elementary mathematics areas in order to develop student's mathematical thinking Further, students' thinking process with pattern blocks is analysed to show their thinking process.

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3차원 대화형 실험 학습 시스템 개발 (Development of the 3 Dimensional Interactive Physics Experiment System)

  • 이재기;최형림;임정환
    • 한국정보시스템학회지:정보시스템연구
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    • 제6권2호
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    • pp.165-188
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    • 1997
  • This paper describes about the development of the 3 Dimensional interactive physics experiment system using virtual reality technologies. Until now, most of the computer aided education systems have adopted one-sided learning way which only shows or tells. It excludes students during learning processes. To solve the problems of the one-sided learning way and to improve the educational productivity, the 3 Dimensional interactive physics experiment system is developed. The 3 Dimensional interactive physics experiment system introduced in this paper provides a new learning motivation for students and improves their educational effects through the 3 Dimensional graphics, realtime action, and realistic interactive experiment.

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컴퓨터 환경에서 교수학적 변환의 가능성 (Possibility of the Didactical Transposition in Computer-based Environment for Mathematics)

  • 이종영
    • 대한수학교육학회지:수학교육학연구
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    • 제8권2호
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    • pp.475-484
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    • 1998
  • In this paper, we give descriptions that the choices made in the Knowledge modelling or representation in Computer Evironments can modify the meaning of this knowledge through a process similar to that of the didactical transpostion. Thus, they are likely to have effects on learning. These problems and phenomena are consequences of general constraints of computer and an algorithms built-in computers. Students may not learn the knowledge intended by teacher. Teacher is always on the alert for the changable mathematical knowledge in computer-based environments. It is an important role of teachers in new teaching and learning environment.

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초등학생의 환경 UCC 제작 참여가 환경 소양에 미치는 영향 (Effects of Participation Environmental UCC Making Program on Elementary School Students' Environmental Literacy)

  • 김신배;남영숙
    • 한국환경교육학회지:환경교육
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    • 제22권2호
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    • pp.107-117
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    • 2009
  • The purpose of this study is to find out the effects of participation environmental UCC(User Created Content) making program on elementary school students' environmental literacy. Through the questionnaires and the analysis of students' outcomes, the effects of environmental literacy in both quality and quantity was verified. By applying computer programs to make environmental UCC to elementary students, helped them increase their environmental knowledge, and got them to recognize the importance of the environment that surrounds them. Students can find a solution to solve environmental problem from their interaction between the environment and themselves. It could also improve students' ability to think positively. From this research, I hope we require to develop possible programs for various kinds of educational activities based on UCC ones, since we already verified the effects of computer programs to make environmental UCC. The programs to make environmental UCC with learners participated is a kind of good model to reflect the learner's need who is a educational user. Or it could be teaching materials to help meet learner's viewpoint. It can also offer learner-oriented and creative learning and which teachers and learners work together to make a good result and that they make a new wave, instead of being teacher-oriented, which teachers force learners to do something. We can have a feeling of achievement through this and we can expect to enhance both our professional ability as a environmental teacher and the quality of lesson.

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남녀 청소년 소비자의 온라인 문제행동 차이에 대한 종단 분석 (Gender Differences in Problematic Online Behavior of Adolescent Users over Time)

  • 김정은
    • Human Ecology Research
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    • 제53권6호
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    • pp.641-654
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    • 2015
  • This study identifies and tracks changes gender differences in adolescent users' problematic online behavior. This study used Korea Youth Panel Survey (KYPS), which has tracked respondents over 7 years, with self-control theory and social learning theory applied as a theoretical framework. The model included individual-level variables such as self-control and respondent's experience of problematic behavior (offline), as well as socialization variables such as the number close friends who engaged in problematic offline behavior, parent-child relationships, and parental monitoring. Dependent variables included problematic online behavior, unauthorized ID use (ID theft) and cyberbullying (cursing/insulting someone in a chat room or on a bulletin board). Control variables consisted of academic performance, time spent on a computer, monthly household income, and father's educational attainment. Random and fixed effects models were performed by gender. Results supported self-control theory even for the within-level analysis (fixed effects models) regardless of gender, while social learning theory was partially supported. Only peer effects were found significant (except for unauthorized ID use) among girls. Year dummy variables showed significant negative associations; however, academic performance and time spent using computers were significant in some models. Father's educational attainment and monthly household income were found insignificant, even in the random effects models. We also discuss implications and suggestions for future research and policy makers.

창업 멘토링 교육 요인이 창업교육 만족도와 창업의지에 미치는 영향에 관한 연구 (Effects of Start-up Mentoring Educational Factors on Satisfaction with Start-up Education and Start-up Intention)

  • 김기홍;김용태
    • 벤처창업연구
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    • 제9권5호
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    • pp.33-41
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    • 2014
  • 최근 들어 창업 수요가 증가함에 따라 다양한 분야에서 창업교육이 이뤄지고 있다. 아울러 창업교육의 양적인 증가와 더불어 체계적이고 효과적인 창업교육 방법의 전문성이 요구되고 있다. 이에 본 연구는 최근 주목받고 있는 창업 멘토링 교육 요인을 교육 콘텐츠 특성, 교육시스템, 멘토 역량으로 분류하여 이러한 요인들이 창업교육 만족도 및 창업의지에 미치는 영향을 실증적으로 검증하였다. 실증 분석 결과를 요약하면 첫째, 창업 멘토링 교육 요인중에서 교육 콘텐츠 특성과 멘토 역량이 창업교육의 만족도를 높게 하는 것으로 분석되었고, 창업 멘토링 교육 콘텐츠 특성과 시스템은 창업의지에도 긍정적인 영향을 미치는 것으로 분석되었다. 본 연구는 창업교육의 효과적인 방법으로 확산되고 있는 창업 멘토링 교육에서 우수한 교육 콘텐츠 확보와 멘토 역량 강화의 중요성을 강조함으로써 향후 다양한 분야에서의 창업 멘토링 운영방향을 제시했다는 점에서 시사점이 있다고 하겠다.

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수학 성취와 흥미에 영향을 주는 변인의 성취 집단별 차이 (The Effects of Educational Context Variables on Achievement and Interest in Mathematics in High and Low Achieving Students)

  • 최지선;상경아
    • 한국학교수학회논문집
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    • 제22권2호
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    • pp.163-182
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    • 2019
  • 본 연구에서는 학생의 성취 수준에 따라 수학 성취와 흥미에 영향을 미치는 교육맥락변인에 차이가 있는지를 분석하고자 하였다. 이를 위해 TIMSS 2015에 참여한 4학년, 8학년 학생들을 각각 성취도 상위 집단(우수수준 이상)과 하위 집단(보통수준 이하)의 두 집단으로 구분하고, 집단별로 교육맥락변인이 수학 성취와 흥미에 미치는 영향을 위계선형모형을 적용해 분석하였다. 본 연구의 결과는 다음과 같다. 첫째, 성취도 상위 집단의 경우에 수학 성취도에 영향을 미치는 변인은 흥미에 영향을 미치지만 그 역은 성립하지 않는다. 그 중 도서 보유량과 학생의 수학 수업 인식은 수학 성취도와 수학 흥미에 영향을 미치는 강력한 변인이었다. 둘째, 성취도 하위 집단 학생들에게 영향을 미치는 변인은 성취도 상위 집단 학생들에게 영향을 미치지만, 그 역은 성립하지 않는다. 4학년의 경우에 도서 보유량, 가정 학습 환경, 취학 전 수리 활동이 하위 집단과 상위 집단의 성취도에 모두 영향을 주었다. 하지만 4학년에서 부모 학력, 학생의 수학 수업 인식 등은 상위 집단 학생들의 성취도에만 영향을 주었고 하위 집단 학생들의 성취도에 영향을 미치지 않았다. 수학에 대한 흥미의 경우에도 4학년과 8학년에서 하위 집단 학생들의 성취도에 영향을 미치는 변인인 학생의 수학 수업 인식은 상위 집단 학생들의 흥미에도 영향을 미쳤으나 도서보유량은 상위 집단 학생들의 흥미에만 영향을 미쳤다.