• Title/Summary/Keyword: Educational Supports

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Educational Characteristics of Children's Virtual Worlds (어린이용 가상세계의 교육적 특성)

  • Lyou, Chul-Gyun;An, Bo-Ra
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.177-186
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    • 2009
  • Virtual world is persistent 3D(2D) space through computers which supports real-time interaction. Children's virtual worlds are for children below 15. Its educational benefits are: practical experience, cooperation possibility, experience sharing, and optimized environment. Moreover, interesting factors from games can enhance the educational efficiency of virtual worlds. In order to intensify the educational efficiency, goal, motivation, relationship and advice has to be considered as well. Based upon those factors, the result of analysis of current virtual worlds shows that they have clear goal. contextualization of task and appropriate reinforcement. However, for future prosperity, continuous effort for expansion of readiness, social persuasion, scaffolding are needed.

A Study on the Renovation of Ordinary Classroom into Computer Laboratory (보통교실(普通敎室)을 개조(改造)한 컴퓨터실(室) 계획(計劃)에 관한 연구(硏究))

  • Joo, Young-Ju
    • Journal of the Korean Institute of Educational Facilities
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    • v.1 no.1
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    • pp.21-32
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    • 1994
  • It is time to put our top priority on the computer education to cope with rapid chage in technology and expansion of information. With 6th educational reform plan, from 1995 computer courses will be offered as elective subjects in the most of middle schools. However, detail planning for training of computer courses will be offered as elective subjects in the most of middle schools. However, detail planning for training of computer teachers and providing facilicles for computer education hasn't been adequately prepared yet, This will bring about confusion in computer education. The purpose of this study is to propose how to renovate the ordinary classroom into computer classroom. Followings are the suggestions for the educational specification for the renovated computer classroom for middle school in the urban area. 1) Purpose of computer classroom, 2) Size of computer classroom, 3) Curriculum design and class hour, 4) Facilities, 5) Environments, 6) Equipment and media(lighting and electric system, acoustical treatment, cooling/heating and ventilation system), 7) Activity area(Teacher workstation, Student workstation, Support area, Display surface). For the promotion of computer education, the legal, financial and administrative supports by concerned authorities should be established ahead of discussing the contents of computer education.

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Comparative Analysis on the Service Quality and Satisfaction of the Cultural and Educational Programs in the Public Libraries and the Culture & Art Centers Using Structural Equation Model (구조방정식을 이용한 공공도서관과 문예회관의 문화교육프로그램의 품질과 만족도에 관한 비교분석)

  • Oh, Dong-Geun;Yeo, Ji-Suk;Choi, Sung-Yeol
    • Journal of Korean Library and Information Science Society
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    • v.41 no.3
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    • pp.291-307
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    • 2010
  • This study investigates the participants' perception and satisfaction score for culture and education programs operating in public libraries and culture & art centers in Daegu Metropolitan City. Attendees of the public libraries' programs have higher overall satisfaction, customer loyalty on the contents of the program and lecturers than those of the culture & art centers' programs. Attendees of the culture & art centers' programs rated staff supports and services, facilities and educational equipments higher than those in the public libraries' programs. This study calculates the LCSI score in public libraries(78.02) and culture & art centers(77.22).

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Design and Development of m-Learning Service Based on 3G Cellular Phones

  • Chung, Kwang-Sik;Lee, Jeong-Eun
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.521-538
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    • 2012
  • As the knowledge society matures, not only distant, but also off-line universities are trying to provide learners with on-line educational contents. Particularly, high effectiveness of mobile devices for e-Learning has been demonstrated by the university sector, which uses distant learning that is based on blended learning. In this paper, we analyzed previous m-Learning scenarios and future technology prospects. Based on the proposed m-Learning scenario, we designed cellular phone-based educational contents and service structure, implemented m-Learning system, and analyzed m-Learning service satisfaction. The design principles of the m-Learning service are 1) to provide learners with m-Learning environment with both cellular phones and desktop computers; 2) to serve announcements, discussion boards, Q&A boards, course materials, and exercises on cellular phones and desktop computers; and 3) to serve learning activities like the reviewing of full lectures, discussions, and writing term papers using desktop computers and cellular phones. The m-Learning service was developed on a cellular phone that supports H.264 codex in 3G communication technology. Some of the functions of the m-Learning design principles are implemented in a 3G cellular phone. The contents of lectures are provided in the forms of video, text, audio, and video with text. One-way educational contents are complemented by exercises (quizzes).

A Study of Student Satisfaction from Beauty Art-Related Departments on Educational Assessments (미용관련학과 학생들의 교육과정 주요요인과 교육만족도)

  • Kwon, Do-Hui;Jung, Young-Ae
    • The Korean Journal of Health Service Management
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    • v.6 no.4
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    • pp.231-243
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    • 2012
  • This study is aimed to improve future-oriented curriculum by investigating the satisfaction of students from beauty art-related departments on their curriculum and major courses and proposing their basic direction and improvement plan. For this, a survey was conducted against students from beauty art-related departments in Busan (5 junior colleges and 1 four-year university). The following results were obtained: First, according to a correlation analysis on major questionnaire items on the curriculum in beauty art-related departments, statistical significance was observed in 'curriculum development', 'facility and administrative & financial supports', 'instructor/teacher activities', 'educational evaluation activities', 'academia-industry cooperation activities' and 'output evaluation'. In terms of educational satisfaction, statistical significance was observed in all positive relations. Second, according to regression analysis on the evaluation of curriculum output factors in beauty art-related departments, output factor levels were high as 'academia-industry cooperation activities', 'age', 'teacher/instructor activities', curriculum requirement analysis' and 'curriculum development' were high. In overall, relatively good results (69.0%) were observed. A further study needs to be performed for improvement of satisfaction of students majoring in beauty art on their curriculum in educating students from beauty art-related departments by applying their educational evaluation to optimum standards.

A Systematic Literature Review on Feedback Types for Continuous Learning Enhancement of Online Learners

  • Yoseph Park
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.449-465
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    • 2024
  • This study conducted a systematic literature review using online databases to investigate the effective feedback types that enhance the learning experiences of online students. Feedback is a critical component for learner success. With the expansion of online education, the importance of feedback has become more evident due to the reduced interaction between instructors and learners. Instructors must provide high-quality feedback that motivates learners and supports their educational goals. This involves using automated tools appropriate for the environment and effective feedback strategies to deliver personalized feedback. The literature was gathered through an extensive search process, adhering to predetermined inclusion and exclusion criteria, and included a risk assessment of selected studies, drawing from sources such as Google Scholar, Elsevier, and other Scopus-indexed journals. The review adhered to the guidelines set forth by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Specific keywords related to the study's focus, including "Online learning," "Improving learning," "Learner performance," "Feedback type," and "Feedback," guided the database searches. The protocol for selecting systematic reviews on learning enhancement involved screening articles published from 2013 to 2021 based on their titles and abstracts according to established criteria. Analyzing and studying data on learning patterns in non-face-to-face educational environments can improve learners' needs and educational effectiveness. Selecting the right types of feedback, taking into account the learners' levels and educational objectives, is crucial for providing effective feedback. A variety of feedback types are essential for the continuous improvement of learners' learning.

Product Development Class using Product Data Management Software and 3D Printing (PDM 소프트웨어와 3D 프린팅을 활용한 제품개발 수업 운영 사례)

  • Do, Namchul
    • Journal of Engineering Education Research
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    • v.21 no.6
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    • pp.90-98
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    • 2018
  • This paper proposes a framework of engineering education for product development processes based on product data management (PDM) software and 3D printing. The PDM software supports the product development process-oriented educational coursework, collaborative team projects and project-based learning environment. The 3D printing supports the prototyping step in the product development process and helps participants consider physical realization of their designs during the product design and development phases. The framework was implemented in an introductory course for engineering students to product design and development, and author found that it is important to support rich communication among participants including lecturers, teaching assistants and students to enhance the quality of education and to overcome the burden of learning various computer-aided tools and 3D printing techniques needed for the framework.

A Study on the Status Investigation for Establishing the Disaster Management Cooperation System at Educational Institutions (교육기관의 재난관리 협력체계 구축을 위한 실태조사 연구)

  • Park, Soyeon;Koo, Wonhoi;Baek, Minho
    • Journal of the Society of Disaster Information
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    • v.13 no.3
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    • pp.405-412
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    • 2017
  • Due to the increase in awareness of school safety after the Sewol ferry disaster, it became necessary to improve the capability to prevent a safety accident at school and to respond to an accident in the case of emergency as well as the awareness of safety issues. Therefore, it is necessary for educational institutions to reinforce safety measures autonomously, and the importance of supports and cooperation from agencies related to the safety of local community is also emphasized. However, it is quite difficult for schools and the Office of Education to prevent safety accidents only with their own capability, and safety accidents can be prevented through the supports from agencies involved in safety of local communities. Therefore, the status and cooperation system of educational institutions and relevant authorities were reviewed theoretically in this study. In addition, a field investigation was carried out to examine the awareness of disaster and safety, and cooperation status of officials in charge of practical disaster-related works. Moreover, this study intended to present a measure to establish the safety cooperation system between educational institutions and agencies involved in safety of local community in the future based on the findings.

Sharing Cognition LMS: an Alternative Teaching and Learning Environment for Enhancing Collaborative Performance

  • NGUYEN, Hoai Nam;KIM, Hoisoo;JO, Yoonjeong;DIETER, Kevin
    • Educational Technology International
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    • v.16 no.1
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    • pp.1-30
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    • 2015
  • The purpose of this research is to propose a novel social LMS developed for group collaborative learning with a think-aloud tool integrated for sharing cognitive processes in order to improve group collaborative learning performance. In this developmental research, the system was designed with three critical elements: the think-aloud element supports learners through shared cognition, the social network element improves the quality of collaborative learning by forming a structured social environment, and the learning management element provides a understructure for collaborative learning for student groups. Moreover, the three critical elements were combined in an educational context and applied in three directions.

Web-based learning environment for Examiner in Korea Nuclear Power Plant (원자력발전소 용접부 검사자를 위한 웹 베이스 교육환경 시스템 개발)

  • 유현주;최성남
    • Proceedings of the KWS Conference
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    • 2004.05a
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    • pp.296-298
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    • 2004
  • Recently, various fields are building developed and applied system environment using the technology of the web-based virtual reality. This paper describes about the building of Web-based learning environment that supports efficient educational effectiveness throughout the effective 2-D and 3-D visual interface and the operation of main facilities and the navigation of it. The objective of this environmental building is to provide proper knowledge and technology of a nuclear power plant to those students (examine. and trainee), and help them gain effective experiences throughout such activities.

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