• Title/Summary/Keyword: Educational Research

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A Study on the Recognition and Qualities of Early Childhood Coding Education in Childcare Center Teachers (어린이집 교사의 유아코딩교육에 대한 인식과 자질에 대한 연구)

  • Chun, Hui Young
    • Korean Journal of Childcare and Education
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    • v.14 no.1
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    • pp.227-248
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    • 2018
  • Objective: The purpose of this study was to investigate the recognition and qualities of early childhood coding education in childcare center teachers. Methods: 158 childcare center teachers responded to 56 questions on a questionnaire extracted and revised from previous research. Frequency analysis and one-way ANOVA were applied for the data analysis. Results: Many teachers agreed that the software education policy was timely appropriate. Most of them needed the education in order to improve children's creativity and problem solving ability, and answered that it is appropriate to start the education at age 5. Most of them recognized that small group and free choice activities, play activities linked with daily life topics and coding programs by the childcare center teachers were desirable as educational methods. Provision of educational HW/SW environment was a relatively important element for effective implementation of the education. The coding educational qualities perceived by the teachers were not high, and were related to the age of the children they were in charge of and their computer literacy. Conclusion/Implications: The recognition of childcare center teachers was relatively positive, but it is necessary to educate the teachers to improve their recognition and qualities of the education in consideration of teachers' variables.

A Study on Pedagogy Researches in Serious Game Design (기능성 게임 설계에서의 교육학적 연구에 대한 고찰)

  • Ha, Soo-Cheol
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1259-1265
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    • 2017
  • While there is consensus on the educational potential of serious games, there is still a lack of methodology and tools to support analysis and evaluation as well as design. This paper intends to explore the new methodology or design direction by analyzing pedagogy-related research required for serious games. To do this, we analyzed 4DF(Four Dimensional Framework), GOM(Game Object Model), LM(Learning Mechanics)-GM(Game Mechanics) and a framework for teacher. One of the biggest issues faced by educational games is the inadequate integration of education and game principles. This is due to a variety of factors, including the fact that game designers and educational professionals do not share a common vocabulary or work domain perspective.

A Study on Teachers' Recognition of the Current Status between the Computer Curriculum of Vocational High Schools and Junior Colleges and Its Improvement (실업계 고교와 전문대학간 컴퓨터 교과 관련 연계교육의 운영실태 및 개선방안에 관한 교원들의 인식 연구)

  • Yoon, Yeo-Choon;Kim, Chang-Suk
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.9-17
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    • 2002
  • With the rapid development of computer and IT industry, the education related to computer come to need computer need sincerely the system of an education and transform of a method in order to rear experienced people. With the publication of legal support of professional educational training promotional rule and high educational enforcement's rule and 'Educational reformation plan for establishing a new educational system (II)', associated actions between a vocational high schools and technical colleges are being conducted together. But there have rarely been researches which operates successfully the computer curriculum between vocational high school and technical colleges. Accordingly the purpose of this research is proposed to improve the associated actions of the two schools.

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Development of the Safety Education Program for Children (어린이 안전사고 예방교육 프로그램 개발)

  • Bae Jeong-Yee
    • Child Health Nursing Research
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    • v.9 no.2
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    • pp.162-172
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    • 2003
  • Purpose: The purpose of this study is to develop safety education program to prevent child accident and to improve the health of children by providing a safe environment. This program provide parents and children with information on how to prevent children from accident. Children especially can learn specific methods to avoid accident both at home, school and outside the home through safety education, which is based on problem solving. Method: This program was developed based on literature reviews, surveys and negotiation process. School aged children, parents, and teachers were interviewed to identify their educational needs based on their experiences related to child accident. During the 7th Annual Conference of Educational Courses in 1999, the Korean Educational Ministry examined the feasibility and compatibility of integrating the program into the current educational curriculum. Result: This program includes useful subjects such as safety education, preventive strategies, crisis management, guide for parent and teacher, resource persons, internet site and phone numbers of available hospital. Counseling is provided by researcher if needed. Conclusion: This program could be adequately utilized for prevention of child accident and creation of preventive strategies. It will also suggest an intervention strategy for injured children.

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A Survey of Smartphone-Based Health Education Needs for Parents (아동 부모의 스마트폰 기반 건강교육에 대한 요구도 조사)

  • Kim, Shin-Jeong;Lee, Jung Min;Min, Hye Young
    • Child Health Nursing Research
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    • v.22 no.4
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    • pp.346-354
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    • 2016
  • Purpose: The purpose of this study was to investigate the use of smartphones to address parents' educational needs. Methods: The participants were parents of children under 18 years old, Participants were 347 parents (222 mothers, 125 fathers). Data were collected from August, 15 to September, 2, 2016 using self-report questionnaire. Data were analyzed using descriptive statistics, t-test and ANOVA with the SPSS WIN 21.0 program. Results: Parents had an average score of 3.30 (${\pm}.41$) for the need to have smartphone health education. Among the educational subcategories, 'child and family' showed the highest average for educational needs (3.40, ${\pm}57$). According to the demographic characteristics of the participants, there were significant difference in parents' age (t=4.354, p=.014), and parents' who have received health education versus parents who have not (t=2.483, p=.014). Conclusion: Findings indicate that the smartphone may be an effective educational method for parents.

A study on the environmental education based on the analysis of urban ecological environment contents appeared in video media (영상매체에 나타난 도시생태환경 콘텐츠 분석 및 환경교육 활용 가능성에 관한 연구)

  • Lee, Young-Bum
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.10 no.3
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    • pp.17-26
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    • 2011
  • National efforts responding to climate change is directly connected to competitiveness of the urban environment. Practice in the daily life of the individual citizens is prerequisite for the paradigm shift that can be made by the reduction of the city's energy consumption and low-carbon green growth. Therefore, the comprehensive understanding combined with the educational programs is required on the issue of the ecological environment and the urban environment competitiveness. In this paper, the meaning and role of urban ecological environment will be researched first. it also takes a look at the content of curriculum and analyses domestic policies related to environmental education of primary and middle schools. In addition, video documentary on urban ecological environment will be analyzed for the development of educational media dealing with environmental training in schools. Consequently, urban ecological environment shown in video media content will be identified and the advantage of this possibility as a medium of education is to be proposed.

Spherical Robot for Planetary Explorations: An Approach to Educating Concepts of Mechatronics and Robotics to High School Students

  • Kim, Sooyoung;Kim, Seonje;Kim, Byungkyu;Sen, Soumen
    • Journal of Aerospace System Engineering
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    • v.14 no.2
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    • pp.36-43
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    • 2020
  • Many countries and international organizations have carried out rover missions to explore planetary surfaces. Accordingly, the demand for mechatronics education, which is closely related to building exploratory robots, is also steadily increasing. However, due to the complexity in understanding the background information needed for mechatronics, it is hard for pre-college students to study such process. In this study, we suggest an educational platform for mechatronics using a combined robot kit with a spherical robot and a smartphone application. To provide a visual understanding, the dynamic model of the robot is constructed while analyzing the error between actual driving and a simulation, and the educational algorithm of the game and a feedback method are proposed to improve the learning efficacy by considering the user's level of knowledge of mechatronics. We use this educational spherical robot to develop a curling game platform that can impart engineering education even when students lack significant knowledge.

An Analysis of the Educational Needs of Female University Students on the Informal Programs of Core Technology in the Fourth Industry (4차 산업 핵심기술 비교과 프로그램에 대한 여대생의 교육요구 분석)

  • Jang, Jiyoung;Kyun, Suna
    • Journal of Engineering Education Research
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    • v.23 no.4
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    • pp.14-21
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    • 2020
  • The aim of this study was to establish an university informal program roadmap, and also to draw up operational plans for human resources with core technologies of the fourth industry. To do this, first we derived university informal education program draft through experts workshop, then conducted a survey regarding the female university students' perception of educational programs and their educational needs on the 4th core technology matching programs. The following main results were obtained : First, students preferred 'hands-on training' by professionals and they wanted to be trained during summer or winter holidays or the night time during semesters. Also, they thought two hours of training per session was appropriate. Regarding these results, there was no difference depending on the majors. Second, while students had highly preferred for the courses related to data analysis, Arduino programing and VR(virtual reality), those related to 3D printing modeling were less preferred. Depending on the majors, preferred courses had different priorities, but non-preferred courses were similar regardless of majors. Based on these results, the university informal curriculum model and the operation plans for the core technologies of the fourth industry were proposed.

Development and Effects of Nocturnal Emission and Menstruation Education Program using CAI for Korean Elementary School Children (CAI (컴퓨터 이용학습)를 활용한 후기 학령기 아동의 몽정과 월경 교육 프로그램 개발 및 효과)

  • Lee, Yong Hwa
    • Korean Parent-Child Health Journal
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    • v.16 no.1
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    • pp.27-36
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    • 2013
  • Purpose: The purpose of this study was to develop a nocturnal emission and menstruation education program using CAI for Korean elementary school children. Methods: The research design was methodological study a ISD model 4 fields into sub contents in each field of the nocturnal emission and menstruation by CD titles. And to verify the effect of the education program, performance evaluation of the educational program for structured questionnaire was conducted on 120 late school-age children on June, 2010. Results: The results of this study were as follows; Through this, developed program was proved its effectiveness in enhancing knowledge level on nocturnal emission and menstruation in late school-age children(t=14.03, p<.001, t=11.52, p<.001). Conclusion : Accordingly, this program is expected to be an educational program to be used in various educational institutes, communities, and home as well as self-study that allows children themselves to study repeatedly, choosing the contents they want, whenever they hope as an educational program on nocturnal emission and menstruation in school-age children. In addition, it is suggested that various fields of programs should develop in consideration of early sexual maturity.

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POE of Toilet of Elementary School in Rural Area (농촌지역 초등학교 화장실의 거주후 평가 연구 -H군의 D초등학교를 중심으로)

  • Han, Jong Koo;Park, Tong So
    • Journal of the Korean Institute of Rural Architecture
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    • v.9 no.1
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    • pp.9-16
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    • 2007
  • Educational Facility has a specialty that similar design is repeatedly taken place so the importance of POE(Post Occupancy Evaluation) is increased for the improvement of problem appeared at the former projects. The POE could provides help to the design of next project and the direction when the need of remodeling is faced. Through the process of POE, the repeat of design mistakes could be prevented and the good information related with building efficiency and other problems could be applied to the design of next school project . In this study, the POE of Manbalro(barefoot) toilet of D Elementary school in rural area of H county is performed. The toilet is renovated as an educational environment improvement project of H county educational office in Chungcheong Namdo Province. The study is focused on the user's behavior at Manbalro toilet for carrying out indicative POE by the subjective response of user's. From the research, several being reformed items is proposed however the toilet is evaluated as a successful project that design purpose of initial stage is applied well.

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