• Title/Summary/Keyword: Educational Devices

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An Education Method of Java SW Designs for IoT Wireless Device Control using Microbits (마이크로비트를 이용한 IoT 무선 디바이스 제어용 Java SW설계 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.85-91
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    • 2020
  • SW which controls IoT devices using wireless communication technology must operate without errors. In order for IoT devices to be widely used, the technical skills of engineers who design such software must be improved. Compared to designing the input / output SW of a single device, the SW Flowchart design and Java SW programming process that clearly define various input / output relations between the transmitter and the receiver are complicated. In this paper, we proposed a SW Flowchart design method for controlling IoT devices based on wireless communication. In this process, it is explained that the entire control algorithm is implemented through a problem division process. In addition, we proposed an educational method for programming the designed SW Flowchart into Java SW using Microbits, which are educational IoT devices. In the course to which this education method was applied, the results of satisfaction evaluation of students were analyzed, and the effectiveness of the IoT device control SW education method using Microbits was analyzed.

Experience of e-Learning during Lockdown for Students with Intellectual Disabilities

  • Alharthi, Emad M.;Bagadood, Nizar H.
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.33-38
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    • 2022
  • This study examines the impact of e-learning on the educational level of students with intellectual disabilities from the viewpoint of their teachers. The study sample consisted of seven teachers: two working in primary school, two in middle school, and three in secondary school. The research applied a qualitative approach, using interviews with the participants. The results showed that the following are required for the effective use of e-learning: firstly, appropriate training courses need to be offered to teachers, students, and families and secondly, it is vital students are provided with the appropriate digital devices to maintain contact with their teachers. The study concludes by recommending the development of educational applications and/or programs capable of supporting teachers and students in their use of e-learning.

A Study on the Development of Student Evaluation Standards for Unplugged Computing

  • Jun, Woochun
    • International journal of advanced smart convergence
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    • v.11 no.4
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    • pp.149-154
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    • 2022
  • With the development of information and communication technology, information literacy and utilization are emerging as basic skills necessary for modern people. Accordingly, information education is becoming a basic literacy education for a nation. Unplugged computing is in the spotlight as a major educational method of information education. The main advantage of unplugged computing is that it is easy to convey basic theories or principles of computer science to students through play activities without the help of special information devices such as computers and tablet PCs. However, studies on student evaluation on unplugged computing have been very insufficient. In this study, students' evaluation standards are developed to maximize the educational effect of unplugged computing. The evaluation standards consist of four areas: participation, interest, satisfaction, and understanding of concepts. The results of this study can be used as a basic study for student evaluation of unplugged computing in the future.

A Cross-Sectional Survey for the Improvement of Self-Feeding: Focusing on Assistive Eating Devices (자립적 식사 향상을 위한 조사연구: 식사보조도구를 중심으로)

  • Lee, Young A;Choi, Yeon Suk;Lee, Kyung Hee
    • Journal of Korean Public Health Nursing
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    • v.37 no.2
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    • pp.261-274
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    • 2023
  • Purpose: This study aims to understand the current use of and demand for assistive eating devices. These device improve the self-feeding abilities in older adults. Methods: This study used a cross-sectional study design. Descriptive statistics were performed using SPSS 22.0 for Windows. The survey participant of 282 older people(47.7%), 42 family caregivers(7.4%), and 266 staff members(44.9%). Results: Whereas most of the older adults living in their home(87.3%) did not experience difficulty while eating, older adults residing in facilities(26.4%) expressed difficulty with the process of putting food into a spoon. The difference between the two groups was statistically significant(p<.001). Wile the older adults living in home considered assistive eating devices(34.5%) as the most important requirement for self-feeding, older adults in facilities considered receiving help(39.3%) as their biggest requirement(p<.009). Older adults, family caregivers, and nursing home staff were not familiar with assistive eating devices and were not aware of their necessity. Conclusion: The study could help increase awareness about assistive eating devices and the importance of self-feeding in research and nursing educational settings. Improvement in self-feeding ability may future enhance the daily quality of life of older adults.

Awareness of health science students' use of virtual reality devices for learning (일부 보건계열 학생들의 VR 학습매체 활용 인식에 대한 연구)

  • Yong-Keum, Choi;Da-Young, Ryu;Hyun-Sun, Jeon
    • Journal of Korean Dental Hygiene Science
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    • v.5 no.2
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    • pp.61-72
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    • 2022
  • Background: This study was aimed at surveying the health science students' interest, demand, and awareness of virtual reality (VR) devices for learning to accumulate data necessary to develop and implement a curriculum with VR devices. Methods: We investigated the perception of health science students regarding VR device application and utilization. Statistical analyses were performed using SPSS 25.0 (IBM SPSS Statistics). Frequency and descriptive analyses were performed for the perception level of VR device use for university education. An independent twosamples t-test was performed to statistically analyze the perception level according to the VR device experience. A p-value < 0.05 was set to indicate statistical significance. Results: To the question "Do you wish to use VR devices for educational purposes?," 73% of the participants answered "yes." To the question "Do you think VR is necessary for the course curriculum?," over 65% answered "yes." Conclusion: In this study, health science students reported a great need for VR devices for education. VR-based classroom curriculum is expected to improve students' concentration, interest, and motivation.

Profile Analysis of Elementary School Students' Smart Device Usage

  • SUK, Youmi;CHO, Young Hoan;JEONG, Dae Hong
    • Educational Technology International
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    • v.18 no.1
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    • pp.27-47
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    • 2017
  • Smart devices have a variety of affordances to foster meaningful learning in elementary school. For the design of smart learning environments, more research is needed to understand students' smart device usage and their perception of learning with smart devices. In order to capture smart device usage profiles among elementary school students in South Korea, this study carried out Latent Profile Analysis with three constructs: information search, communication, and study. Participants (n=253), who ranged from the fourth to the sixth grade students, were classified into three profiles of smart device usage: low-activity, communication, and high-activity groups. The smart device usage profiles varied depending on smartphone usage experience, and the profiles were significantly related with smart device addiction, not with smart device usage ability. Perceptions of smart education were also significantly associated with the profiles. The high-activity group showed more positive attitudes toward smart education than the others, but no significant difference was found in regard to negative attitudes. Based on the findings, this study discussed implications for the use of smart devices in elementary school.

Mixed Reality System for Virtual Chemistry Lab

  • Duan, Xiaoyun;Kang, Shin-Jin;Choi, Jong In;Kim, Soo Kyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1673-1688
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    • 2020
  • This paper presents a new method for improving teaching aids with the design and development of a chemistry education platform - the Mixed Reality (MR) Chemistry Lab. Our system provides a new educational experience in which students can simulate a chemistry experiment in a virtual lab and interact with objects using Oculus Helmet-Mounted Displays (HMD) and hand controller devices. The proposed system aims to familiarize students with experimental procedures and safety knowledge before conducting actual experiments. Moreover, students will be able to observe microscopic atomic structure models in three dimensions. Our research also includes a five-part, quantitative evaluation system user tests perform using a quantitative questionnaire consisting of five items, including hardware equipment, immersion, education, interaction sense of control, and degree of difficulty. The evaluation results confirm that this system will be helpful to the educational experience of conducting chemistry experiments with scientific evaluation methods, and the proposed system is also expected to have a broad range of applications in many other subjects.

Design of Learning Contents Focus on Game to Support the Mobile Learning (모바일 학습을 위한 게임형 콘텐츠 설계 방향)

  • Park, Hyung-Sung;Baek, Young-Kyun
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.167-176
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    • 2007
  • The world is changing fast from the information society to the knowledge society as the amount of knowledge exploded over through development of the information communication technology. In this situation, mobile learning based on the mobile devices (PDAs, Cellular phone, Tablet PC, etc) offers the opportunity to assist each individual and group to learn anytime, anywhere. The purpose of this study is to discuss development direction of game styled contents for mobile learning. we introduce the development direction and prototypes of mobile learning contents focused on game-styled activities as the alternative to make up for the weak points of the mobile devices.

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Oral hygiene device and related factors in cardiovascular disease patients (심혈관계질환자의 구강관리용품 사용과 관련요인)

  • Park, Sin-Young
    • Journal of Korean society of Dental Hygiene
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    • v.20 no.5
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    • pp.603-610
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    • 2020
  • Objectives: This study was aimed at investigating the oral hygiene device use by cardiovascular disease patients and assessing related factors. Methods: We used data of 1,630 cardiovascular disease patients (including hypertension, stroke, and myocardial infarction) from the 7th Korean National Health and Nutrition Examination Survey (2016-2018). The χ2 test and logistic regression analysis were performed to analyze the oral hygiene device use by the subjects and assess related factors. All statistical analyses were performed with the IBM SPSS Statistics, version 20.0. Results: The oral hygiene device use and related factors were significantly higher in patients with an educational level of middle school or below high school, with a score of 1.85 (95% confidence interval [CI] = 1.35-2.53), or college, with a score of 1.93 (95% CI = 1.19-3.14), compared to those with an educational level below primary school. Further, the oral hygiene device use and related factors were significantly higher in patients who answered 'yes', with a score of 1.96 (95% CI = 1.42-2.73), compared to those who answered 'no' to the question on oral examination. Conclusions: More patients with cardiovascular disease did not use oral hygiene devices than those who did. It is necessary to expand the approach of preventive treatment to increase the utilization rate of oral hygiene devices.

A study on the development of substation power system simulator for education and training (변전소 전력계통 교육용 SIMULATOR 개발에 관한 연구)

  • Baik S. D.;Kim S. K.;Lee J. H.;Lee S. C.
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.67-69
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    • 2004
  • This thesis attempts to investigate and analyze the structure of educational simulation devices implemented thus far. conducting a close analysis of their strengths and weaknesses. On this basis the author Presents and implements a new method of simulation, and continuously upgrades it for increased stability and convenience. The most important aspects of the educational simulation device described in this thesis are: first removing the editing function (scenarios. single line diagrams, and point DB), which the instructor finds time-consuming and inconvenient to use; second, developing and installing the program so as to calculate electric power flow that can measure fluctuations measurements after changing the system status; and third. implementing a Client/server mode to build a system that will make it possible to train many people at a time in remote locations. When compared to simulation devices of the Psst. the greatest differences are that algorithm-based scenarios make scenario inputs unnecessary. and that the amount of work required for the point DB and single line diagrams were minimized.

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