• Title/Summary/Keyword: Educational

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Exploratory Study on the Educational Planning Process Model for School Space Innovation - Focusing on User Participatory Design Practices - (학교교육공간 혁신을 위한 교육기획 절차 모형 탐색 - 교육분야 사용자 참여 설계 사례를 중심으로 -)

  • Hong, Sun-Joo;Lim, Ji-Young
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.23 no.2
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    • pp.1-10
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    • 2024
  • This study presents a model for educational planning based on user participatory design for the purposes of curriculum development and educational space innovation. It reviewed previous research and practices related to educational space innovation, educational planning processes, and user participation design and suggested a draft model. This model was applied in the renovation project of an elementary school, and the problems encountered during the application were reflected upon and used to improve the model. The final model comprises four phases. Phase 1 is an initial exploratory phase foruser participation, where educational planners and users form a shared perspective regarding the future of education. Phase 2 is a needs-analysis phase for the transition to future education, which focuses on setting the overall direction of the school-level curriculum. Phase 3 specifies the direction of future school curricula and identifies needs for educational spaces. Finally, Phase 4 focuses on the interaction between educational and space planners. Based on the above discussion, the study discussed the benefits and limitations of this educational planning model for school space innovation.

The Study for Developing Educational Program Model for Adolescents Substance Abusers associated with Preventive and Rehabilitative Purpose (청소년 약물남용 재활교육 프로그램의 모형개발에 관한연구)

  • 장진경
    • Journal of Families and Better Life
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    • v.16 no.3
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    • pp.11-24
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    • 1998
  • The purpose of this study was to develop the educational program model for adolescent substance abusers in relation to preventive and rehabilitative aspects. This educational program model was developed based not only on the social support theory ecological-developmental approach and cognitive-behavioral approach but also on previous studies. This model can be used both for adolescent substance abusers in early stage and in recovery stage. The main contribution of this study is that adolescent abusers will recover effectively through practicing this educational program model.

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A Study on the Flexibility of the Open Plan Educational Space in Elementary School (초등학교 오픈플랜 교육공간의 가변성에 관한 연구)

  • 한영호
    • Korean Institute of Interior Design Journal
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    • no.7
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    • pp.50-55
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    • 1996
  • Open education has brought about new concept and variation in educational quality , schools have adopted open education since mid 1980s. Since then ,open education has developed in Korea, but do not fit to the Korean educational situation without some modification in educational space. In the study, some theoretical backgrounds of open education reviewed from some literature were applied, and introduced the flexibility of the open education, some results of the analysis of flexibility space and furniture system. The purpose of this study is to suggest some of direction in the open education space for more advanced Korean education situation.

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A Sample for the Evaluation of Educational Software in Information Era (교육환경의 변화에 따른 교육용 소프트웨어의 평가)

  • Lee, Chul-Hwan
    • Journal of The Korean Association of Information Education
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    • v.2 no.1
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    • pp.91-110
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    • 1998
  • The purpose of the paper is to define a sample form for the evaluation of educational software in information age. The evaluation of educational software is not easy task for teachers, parents, and students. Therefore, this paper examined the characteristics of educational software evaluation, analyzed OTA form and KMEC guideline, and finally presented a sample evaluation form for teachers, parents, and students.

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A Comparison of the Educational Needs of the Mothers' for the Infant Care Between Primipara and Multipara (초산모와 경산모의 신생아 간호교육 요구도 비교)

  • Koh, Hyo-Jung;Lim, Kyung-Hee
    • Child Health Nursing Research
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    • v.8 no.2
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    • pp.217-228
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    • 2002
  • This study is designed to compare differences of the infant mothers' nursing educational needs between primipara and multipara. And also this study will provide the basic data for the development of Infant care educational programs based on personal characteristics. The subjects of this study were 71 infant-mothers who just experienced delivery.

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The Characteristics of University Institution by the Campus Types in the National Universities (국립대학(國立大學)의 캠퍼스 유형(類型)에 의한 대학시설(大學施設)의 특성(特性))

  • Kim, Jong-Seok
    • Journal of the Korean Institute of Educational Facilities
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    • v.6 no.3
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    • pp.47-53
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    • 1999
  • The study surveys the university institution of 57 national university campuses in order to estimate the present condition of the national universities by the campus type. The result are as follows: 1) The university institution floor area of the comprehensive type and mixed type campuses is larger than that of other type campuses. 2) The area ratio of educational facilities and attached facilities shows a lot of differences among the scientific and engineering type campuses. 3) The educational type campuses have enough the support facilities that is library, gymnasium and etc.

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Gamification in Educational Institutions: Concepts and Difficulties

  • Bakhit Al-Salami, Sami Ben Shamlan
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.208-216
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    • 2022
  • This paper provides an account of gamification in education. Apart from its emergence, it clarifies how gamification differs from gaming and game-based learning. It also discusses the elements of gamification, its advantages and its principles. It also sketches the theoretical underpinning of the concept, the models, its various applications, and the obstacles to using it in the educational process.

Analysis of School Safety Education Utilization with Educational Game Elements

  • Kim Seung Uk
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.81-87
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    • 2023
  • In order to create and utilize experiential equipment that can be effectively used in school safety education, this paper uses the Korean Safety Education Association's CPR simulator to utilize the elements of educational games: goals, rules, competition, challenge, fantasy, safety, and fun. When the content that combines game elements with general educational equipment was utilized in school education sites, significant results were obtained on the effectiveness of education with active participation of students.

The Effect of the Thinking Styles and Character Development Efficacy of Childhood Educational Teachers on Their Commitment to Teaching (유아교사의 사고양식과 인성개발 효능감이 교직헌신도에 미치는 영향)

  • Kim, JoengKyoum;Lee, JuYeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.4
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    • pp.1905-1915
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    • 2014
  • This study is to examine the effect of the thinking styles and character development efficacy of childhood educational teachers on their commitment to teaching with the intention of clarifying that these two factors of childhood educational teachers are important internal variables in enhancing their dedication to teaching, and to seek ways of finding thinking styles and character development efficacy appropriate for childhood educational teachers. Childhood educational teachers at nursing schools and kindergartens located in Daejeon, Chungnam, and Chungbuk were chosen as the study objects. The results are as follows: First, it turned out that childhood educational teachers's commitment to teaching was in close relation to their judicial, monarchy, totalitarian, internal, and liberal thinking styles. As for childhood educational teachers' character development efficacy, personal efficacy and dedication to teaching showed a high level of correlation. This indicates that as childhood educational teachers preferred certain thinking styles, their commitment to teaching also could be enhanced, and that as childhood educational teachers' personal efficacy was high, their commitment to teaching was enhanced as well. Second, as for the positive effect of childhood educational teachers' thinking styles and character development efficacy on their commitment to teaching, it turned out that such factors as judicial and internal thinking styles, common teacher efficacy, and personal teacher efficacy affected professional recognition, such factors as judicial, internal, conservative, liberal thinking styles and personal teacher efficacy influenced their affection for teaching, and such factors as legislative, monarchy, anarchic, and liberal thinking styles and personal teacher efficacy affected zeal.

A Research on the Extended Definition of Educational Serious Game and Guiding Directions through Categorizations of Serious Games (교육을 위한 기능성 게임 연구의 확장적 정의와 범주화를 통한 기능성 게임 연구의 발전방향에 대한 연구)

  • Kim, Sa-Hoon H.
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.3-13
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    • 2012
  • The study was conducted for cohering academical achievement of serious game studies as well as for attempting to give directions for interdisciplinary development. The purpose of the study were, first, it provides a rationale for integrating game studies lied scattered into a game study field or game industry. Second, by providing exemplary studies according to categories and by analyzing how those studies have been studied, this study provides a milestone for future researchers who are interested in serious game studies. In the article, the author suggests the extended definition of educational serious game study. The educational serious game study is "the study which investigates educational affordances of game including both explicitly intended designed for education and designed for fun but having implicit educational meanings, through the context of formal educational settings as well as informal environments." The author also researched how extended educational serious game studies have been researched according to four categories; game studies which researched educationally designed serious games, commercial games used for educational fields, educational serious games for informal learning, and those found meanings of games. This study has scholarly significance, especially on game study fields. for delineating game studies, a range of proposed and actual applications of educational serious game are reviewed, guiding directions for future studies.