• Title/Summary/Keyword: Educational

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A Study on the Concept of Learning Environment According to the Philosophy of Child-Centered Education in Europe in the Early 20th Century (20세기 초 유럽의 아동중심 교육철학에 따른 학습환경 개념에 대한 고찰)

  • Rieu, Ho-Seoup
    • Journal of the Korean Institute of Educational Facilities
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    • v.24 no.1
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    • pp.11-22
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    • 2017
  • The main purpose of this research is to consider educational environment, concept, and spatial organization and its characteristic based on the early 20th century European child-centered educational philosophy. For this process, the study of the following have been done : 1) Literature review, which includes educational ideology, perspective of child development of Maria Montessori, Rudolf Steiner, Peter Peterson, and Celestin Freinet. 2) Comparisons of spatial organization and classrooms of schools operated with the educational philosophy of mentioned philosophers from above. These schools have classrooms(or multi-purpose space near classroom) contained self-directed individual learning space, group and collaborative learning space, and training space of practical life. These configuration of learning space intended 1) learning based on individual child's interest, experience 2) developing of responsibility based on freedom 3) sociality and community spirit of children.

A Classroom Space Design based on User Centered Design (사용자 중심 디자인 기반 교실 공간 설계)

  • Choi, Ho-Soon
    • Journal of the Korean Institute of Educational Facilities
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    • v.26 no.6
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    • pp.19-27
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    • 2019
  • This study aims to design educational space that will respond to changing educational curriculum and creative educational activities. The study was conducted with user centered design method in which students and teachers who actually use space participate directly in space design, moving away from the one-sided approach by experts. The design of educational space, which is the subject of this study, was carried out by the opinions of users and the opinions of users were collected through the descriptive and mapping measure forms by analyzing previous researches and actual space cases on user centered design. Based on the opinions collected by the survey form, total four spaces, Type A, two Type B, and Type C, were designed. The fact that the user directly commented on the space plan to be used and actually participated in the space design would be helpful for users' deep interest in the results of this study and students' academic improvement.

Study on Educational On-line Game for Collaborative Learning (협동학습을 위한 교육용 온라인 게임 연구)

  • Roh, Chang-Hyun;Lee, Wan-Bok
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.49-54
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    • 2004
  • The social interest for collaborative teaming and educational game has been increased. In this paper, we investigated the educational value of collaborative teaming and game. Based on this investigation, we propose an educational on-line game model for collaborative teaming. Although the proposed model is still conceptual design, it sufficiently shows that on-line RPG game can be a good collaborative teaming method for young children. We will perform a comparison study on the teaming achievement between the two methods: 1) the on-line game proposed in this paper, 2) the conventional educational method performed in normal school.

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Development of a Quality Evaluation Standard for Educational Serious Games

  • Yoon, Seon-Jeong;Park, Hee-Sook
    • Journal of information and communication convergence engineering
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    • v.11 no.2
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    • pp.103-111
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    • 2013
  • Given the lack of suitable quality evaluation standards for educational serious games (designed for both entertainment and instruction), we designed a development framework for evaluation standards of educational serious games and proceeded to develop standards in accordance with our proposed procedure. Our standards were designed to evaluate the quality of both technical and non-technical elements of educational serious game software products. We conducted a survey on the need for individual elements of the standard. Participants rated the need for each element on a five-point Likert scale. We then performed a reliability analysis of the survey results. Based on the survey results, we established a final standard for quality evaluation composed of 9 main elements and 31 sub-elements. The results of our research will contribute useful information to users as well as to the developers of educational serious games.

Educational Development Plan for the Future Popultion Growth (장기인구성장에 따른 교육개발)

  • 박덕규
    • Korea journal of population studies
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    • v.8 no.1
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    • pp.20-46
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    • 1985
  • The increase of the population has an effect on the increase of students. The high birthrate, which means the extension of enrollments in the future, requires preparation of enough facilities and equipment for education. However, the educational conditions of Korea are not yet developed, and in such a situation the increase of enrollments makes the improvement of educational conditions difficult. Besides, the influx of students into the large cities has made complex educational problems such as a decrease of students in the rural area and a change for the worse of the educational conditions in the urban area. For the development of education in such a situation, an emphasis should be put not only on security of a stable educational finance but also on activation of family planning project and curb of population influx into large cities in the realm of population policy. In addition, population education for the youth should be strengthened in order that they can have sound view of family life, married life, children, and sex moral. For the way the young married live has relationship with the number and quality of children in the future of our nation.

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Development of the Evaluation Checklists for Quality of Educational Softwares - CD-ROM titles and softwares on the internet - (교육용 소프트웨어 품질평가를 위한 평가지의 개발 -CD-ROM 타이틀과 인터넷 상의 소프트웨어를 중심으로-)

  • 차운옥;김명숙
    • Journal of Korean Society for Quality Management
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    • v.25 no.2
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    • pp.83-101
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    • 1997
  • We have developed three evaluation checklists of educational softwares for users such as, learners, teachers and parents, not for the software develops or designers. This study has especially focused on CD-ROM titles and softwares on the internet. The followings were selected as the essential attributes that the educational softwares of high quality should possess : ease of use, technical support and interest of learning for learners, educational value and smartness for teachers, packaging integrity, investment value and childproof for parents. The evaluation checklists were developed on the basis of evaluation criteria which were concretion of the essential attributes. The validity of the evaluation checklists was supported by a theoretical study for the development of ckecklists and the actual development process. The interrater reliability and the retest reliability were confirmed by statistical methods. Thus, the developed checklists can be a useful tool to evaluate educational softwares. This study will contribute to improvement of the software quality and help users in selecting educational softwares.

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Media Technologies In The Educational Space: The Formation Of Intellectual Independence

  • Parshukova, Lesia;Loboda, Olga;Maha, Petro;Solomenko, Lina;Svanidze, Lia;Levytskyi, Volodymyr
    • International Journal of Computer Science & Network Security
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    • v.21 no.12
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    • pp.323-327
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    • 2021
  • The article examines the process of professional training in educational institutions, media technologies and methods of media communication in the educational space of the institution, characterizes the place of media technologies in the educational space in the context of the term "educational space" itself, systematizes the methods of media communications in education. The peculiarities of media education as a set of means and methods of teaching young people adequate media perception are pointed out.

Development and Evaluation of Geriatric Visiting Nurses' Educational Program (노인전담 방문간호사 교육 프로그램 개발 및 평가)

  • Baek, Hee Chong
    • Journal of Korean Academic Society of Home Health Care Nursing
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    • v.25 no.3
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    • pp.240-248
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    • 2018
  • Purpose: The purpose of this study was to evaluate the validity of an educational program developed for geriatric visiting nurses in Seoul by assessing their satisfaction level and level of learning goal achievement. Methods: This descriptive research study was conducted to develop, implement, and evaluate the educational program in accordance with the ADDIE Instructional System Model. Participants were 170 nurses hired for the 2016 Seoul Metropolitan Government visiting service for older people. Based on Kirkpatrick's Training Evaluation Model, reaction and learning evaluations were conducted during and after the educational program. Data were analyzed using descriptive statistics. Results: The developed educational program consisted of basic and professional courses. The evaluations showed that participants were highly satisfied with the lectures and field placement. Over 90% of the participants achieved the learning achievement goals. Conclusion: The program developed for geriatric visiting nurses in Seoul is considered a valid educational program because of the participants' high levels of satisfaction and academic achievement.

An Analysis on Educational Needs of Creative Engineering Design Ability of Engineering Students (공과대학생의 창의공학설계능력 교육요구도 분석)

  • Park, Shin Young;Lee, Yunso;Kim, Kyeong Eon;Kang, Seung Chan
    • Journal of Engineering Education Research
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    • v.21 no.2
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    • pp.7-16
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    • 2018
  • The purpose of this study is to develop and implement engineering education program by drawing out the educational needs creative engineering design ability. The importance and current level of creative engineering ability were surveyed and analyzed by using 29 sub - factors of creative engineering design ability presented by Kim Dae young et al(2006). from 234 engineering students in 6 universities. As a result, students recognized that all items of creative engineering design ability were important, and their level was generally recognized. The educational needs for creative ability and creative problem solving ability was high and the educational needs for creative engineering design project was relatively low. Based on these results, it is necessary to develop an educational program to enhance creative engineering design ability by considering learner's perception and professional and industrial recognition.

Pedagogical Innovations: Problems, Tendencies of Development of Modern Education

  • Dziubenko, Iryna;Semenog, Olena;Lokshyna, Olena;Dzhurylo, Alina;Hlushko, Oksana;Starokozhko, OIga
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.173-178
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    • 2021
  • The article reveals the essence of the concept of "pedagogical innovation" and identifies trends in the development of a modern educational institution. A qualitative analysis of the scientific literature in the field of innovation science has been carried out. The essence of the concept of "pedagogical innovation" is revealed. The modern classification of pedagogical innovations is given. The factors of the success of the introduction of pedagogical innovations are determined. The main trends in the development of modern educational institutions are outlined.