• Title/Summary/Keyword: Education of Computer Programming

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Development of Primary School Scratch Curriculum for Improving the Ability to Solve Problems (문제해결력 증진을 위한 초등학교 Scratch 교육과정 개발)

  • Ahn, HyungJin;Ma, DaiSung
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.317-327
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    • 2013
  • Algorithm education that become at the base of thinking is emphasized from primary school. However, It is difficult to understand algorithm in elementary school students level. In this research, it considered curriculum that can teach universally to elementary school students by solution plan of problem. So we chose Scratch program with education data, because it is verified the effect in education of algorithm, and easy to control among EPL (Education Programming Language). It was composed curriculum so that interaction is accomplished through group activities to coincide in various level of students, and approached to the problem-solving center to emphasize important thinking process in algorithm education, and got educational value in relevant level of each student. According to validation of expert groups and surveys, we concluded the curriculum that is appropriate. The curriculum proposed in this paper can help to enhance the problem solving ability and the creativity.

A Study of Model on the Optimal Allocation of Budget for the Efficiency of the University Evaluation (대학 평가개선을 위한 예산 최적화 배분 Model 연구)

  • Choi, Bum Soon;Lim, Wang Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.7
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    • pp.165-174
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    • 2013
  • Recently, many universities in Korea have been faced with critical crisis such as the decrease in the number of freshmen, the pressure for tuition cuts, M&A between universities and so on. Nobody has expected that universities will have this kind of difficulties. The universities are making attempts to innovate the quality of education to secure high level of education and to meet social needs to overcome these internal and external environment of crisis. For this innovation, the universities have sought to reduce the budget as well as conducted the self-evaluation to figure out their relative positions annually. Innovations cannot have having the limitation without education funds. Budget spent in universities have influences directly or indirectly on the structural improvement of the finance and on the growth of universities. The purpose of this study is to explore the decision-making method to find the optimal budget allocation so as to minimize the execution budget and to maximize the management evaluation by taking the advantage to analyse the relationship between the evaluation and the budget. Therefore, in this paper, we implement the development of the mathematical model for the University Evaluation and Budget Allocation Optimization in the form of the linear programming.

A Machine Learning Model Learning and Utilization Education Curriculum for Non-majors (비전공자 대상 머신러닝 모델 학습 및 활용교육 커리큘럼)

  • Kyeong Hur
    • Journal of Practical Engineering Education
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    • v.15 no.1
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    • pp.31-38
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    • 2023
  • In this paper, a basic machine learning model learning and utilization education curriculum for non-majors is proposed, and an education method using Orange machine learning model learning and analysis tools is proposed. Orange is an open-source machine learning and data visualization tool that can create machine learning models by learning data using visual widgets without complex programming. Orange is a platform that is widely used by non-major undergraduates to expert groups. In this paper, a basic machine learning model learning and utilization education curriculum and weekly practice contents for one semester are proposed. In addition, in order to demonstrate the reality of practice contents for machine learning model learning and utilization, we used the Orange tool to learn machine learning models from categorical data samples and numerical data samples, and utilized the models. Thus, use cases for predicting the outcome of the population were proposed. Finally, the educational satisfaction of this curriculum is surveyed and analyzed for non-majors.

Development of Teaching Model for 'Problem-solving methods and procedures' section in the 2012's revised Informatics curriculum (2012년 신 개정 정보 교육과정의 '문제 해결 방법과 절차' 영역을 위한 수업 모형 개발)

  • Hyun, Tae-Ik;Choi, Jae-Hyuk;Lee, Jong-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.8
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    • pp.189-201
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    • 2012
  • The purpose of this study is to develop an effective teaching model for the "Problem solving methods and procedures" section in the revised academic high school informatics curriculum, verify its effectiveness, make the subject more effective and appealing to teachers as well as students. The model includes a middle school level informatics curriculum for the students who have yet to learn the section. This development follows the ADDIE model, and the Python programming language is adopted for the model. Using the model, classes were conducted with two groups: high school computer club students and undergraduate students majoring in computer education. Of the undergraduate students 75% responded positively to the model. This model was applied in the actual high school classroom teaching for 23 class-hours in the spring semester 2012. The Pearson correlation coefficient that verifies the correspondence between the PSI score and the informatics midterm exam grade is .247, which reflects a weak positive correlation. The result of the study showed that the developed teaching model is an effective tool in educating students about the "problem solving methods and procedures". The model is to be a cornerstone of teaching/learning plans for informatics at academic high school as well as training materials for pre-service teachers.

A research on effect of WBl CNC programming studing on learning accomplishment and motive (WBI CNC 프로그래밍 학습이 학업성취도 및 학습동기에 미치는 영향에 관한 연구)

  • Chi, Kang-Jae;Bae, Seok-Chan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.750-753
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    • 2005
  • Internet service, a part of our life, requires the changes not only of environment in our life but also of people's sense of value. It also requires a quick change in the spear of education activities without exception. It brought a lot of changes into educational methods, our recognition on education, and various kinds of educational tools and environment. The introduction of WBI (Web Based Instruction) is one of the most important thing. This study have applied WBI to Industrial high school education to improve its quality and accomplish its effective teaching-learning. That is, we have applied CNC(Computerized Numerical Control) and Processing learning to machining center learning and have given students chances and various learning materials so that they could contact with new information. We aimed at testing and studying some effects on the improvements of learning accomplishment and motive in this study.

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Supervised Learning Artificial Neural Network Parameter Optimization and Activation Function Basic Training Method using Spreadsheets (스프레드시트를 활용한 지도학습 인공신경망 매개변수 최적화와 활성화함수 기초교육방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.233-242
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    • 2021
  • In this paper, as a liberal arts course for non-majors, we proposed a supervised learning artificial neural network parameter optimization method and a basic education method for activation function to design a basic artificial neural network subject curriculum. For this, a method of finding a parameter optimization solution in a spreadsheet without programming was applied. Through this training method, you can focus on the basic principles of artificial neural network operation and implementation. And, it is possible to increase the interest and educational effect of non-majors through the visualized data of the spreadsheet. The proposed contents consisted of artificial neurons with sigmoid and ReLU activation functions, supervised learning data generation, supervised learning artificial neural network configuration and parameter optimization, supervised learning artificial neural network implementation and performance analysis using spreadsheets, and education satisfaction analysis. In this paper, considering the optimization of negative parameters for the sigmoid neural network and the ReLU neuron artificial neural network, we propose a training method for the four performance analysis results on the parameter optimization of the artificial neural network, and conduct a training satisfaction analysis.

A Performance Evaluation of Circuit Minimization Algorithms for Mentorship Education of Informatics Gifted Secondary Students (중등 정보과학 영재 사사 교육을 위한 회로 최소화 알고리즘 성능 평가)

  • Lee, Hyung-Bong;Kwon, Ki-Hyeon
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.12
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    • pp.391-398
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    • 2015
  • This paper devises a performance improvement and evaluation process of circuit minimization algorithms for mentorship education of distinguished informatics gifted secondary students. In the process, students learn that there are several alternative equivalent circuits for a target function and recognize the necessity for formalized circuit minimization methods. Firstly, they come at the concept of circuit minimization principle from Karnaugh Map which is a manual methodology. Secondly, they explore Quine-McCluskey algorithm which is a computational methodology. Quine-McCluskey algorithm's time complexity is high because it uses set operations. To improve the performance of Quine-McCluskey algorithm, we encourage them to adopt a bit-wise data structure instead of integer array for sets. They will eventually see that the performance achievement is about 36%. The ultimate goal of the process is to enlarge gifted students' interest and integrated knowledge about computer science encompassing electronic switches, logic gates, logic circuits, programming languages, data structures and algorithms.

Knowledge Structure Analysis System for Critical Learning Pathway (결정적 학습 경로를 위한 지식 구조 분석 시스템)

  • Lee, Sanghoon;Moon, Seung-jin
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.39-46
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    • 2015
  • Knowledge space theory is a theory that provides a guidelines for human learners' possible education decisions and has been used in various educational environment. However, traditional methodologies using the knowledge space theory have always depended on handwork system and it is necessary to learn programming language such as Visual Basic and R, causing time consuming situations. In order to overcome those issues on the environment of education we propose a new Knowledge Structure Analysis System that not just analyzes learners' knowledge structures automatically but to provide critical learning path for the learners based on knowledge space theory. Proposed system is implemented by using rApache generating critical learning path computing Chi-square value. This provides an automatic way of analyzing knowledge structure in learners' knowledge space and shows systematic reviews for the knowledge space.

Software Development Education through Developing a usable Multiplayer Online Game (다중 사용자 온라인 게임 개발을 통한 소프트웨어 개발 교육)

  • Yoon, Ilmi;Ng, Gary;Kwon, Oh Young
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.38-45
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    • 2012
  • Building a game has been used as effective and attractive way of teaching computer science. Building a usable Multi-player Game is requires important aspects of technology, teamwork and software engineering principles. The whole class was structured in to several teams and students needed to join one or two teams. Each team presented their progress, discussed future milestones and troubleshoots, updated documents for clearer communication and utilized SVN(Subversion) throughout the semester. Unlike usual class setting, all students worked collaboratively together like one company to achieve the goal. In one semester, students started from concept design and completed a working Multiplayer Online Game called "deBugger" (Fall 2009), and "World of Balance" (Fall 2011), while learning game design, 3D graphics, Game Engine, Server-client architecture, Game Protocol, network programming, database, Software Engineering principles, and large application development as a team project.

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SHADOWING PROPERTY FOR ADMM FLOWS

  • Yoon Mo Jung;Bomi Shin;Sangwoon Yun
    • Journal of the Korean Mathematical Society
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    • v.61 no.2
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    • pp.395-408
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    • 2024
  • There have been numerous studies on the characteristics of the solutions of ordinary differential equations for optimization methods, including gradient descent methods and alternating direction methods of multipliers. To investigate computer simulation of ODE solutions, we need to trace pseudo-orbits by real orbits and it is called shadowing property in dynamics. In this paper, we demonstrate that the flow induced by the alternating direction methods of multipliers (ADMM) for a C2 strongly convex objective function has the eventual shadowing property. For the converse, we partially answer that convexity with the eventual shadowing property guarantees a unique minimizer. In contrast, we show that the flow generated by a second-order ODE, which is related to the accelerated version of ADMM, does not have the eventual shadowing property.