• Title/Summary/Keyword: Education of Computer Programming

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An Education Method of Java SW Designs for IoT Wireless Device Control using Microbits (마이크로비트를 이용한 IoT 무선 디바이스 제어용 Java SW설계 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.85-91
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    • 2020
  • SW which controls IoT devices using wireless communication technology must operate without errors. In order for IoT devices to be widely used, the technical skills of engineers who design such software must be improved. Compared to designing the input / output SW of a single device, the SW Flowchart design and Java SW programming process that clearly define various input / output relations between the transmitter and the receiver are complicated. In this paper, we proposed a SW Flowchart design method for controlling IoT devices based on wireless communication. In this process, it is explained that the entire control algorithm is implemented through a problem division process. In addition, we proposed an educational method for programming the designed SW Flowchart into Java SW using Microbits, which are educational IoT devices. In the course to which this education method was applied, the results of satisfaction evaluation of students were analyzed, and the effectiveness of the IoT device control SW education method using Microbits was analyzed.

A Study on the Knowledge Elements of HPC in Computational Science through Analysis of Educational Needs (교육요구분석을 통한 계산과학분야의 고성능컴퓨팅 지식요소에 관한 연구)

  • Yoon, Heejun;Ahn, Seongjin
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.545-556
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    • 2018
  • The purpose of this study is to suggest the knowledge elements for HPC education in computational science. For this purpose, the survey for HPC experts was conducted to verify the content validity and reliability, and the 20 candidate knowledge elements was extracted. And the second survey for HPC users was conducted to apply the t test, Borich requirement, and The Locus for Focus model. And 10 knowledge elements for HPC education were derived. As a result, the first group was 'Parallelism Fundamentals', 'Parallelism', 'Parallel communication and coordination', 'Parallel Decomposition', 'Parallel Algorithms, Analysis, and Programming' and 'Introduction to Modeling and Simulation', 'Fundamental Programming Concepts', 'Fundamental Data Structures', 'Memory Management', 'Algorithms and Design' were second group for HPC education.

Differences in self-efficacy between block and textual language in programming education using online judge (자동평가시스템을 활용한 프로그래밍 교육에서 블록형 언어와 텍스트형 언어 간 자기효능감의 차이)

  • Chang, Won-Young;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.23-33
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    • 2020
  • Online judge provides compilation, execution, and immediate feedback on the source submitted by the learner, and ensures the accuracy and reliability of the evaluation, but it's difficult to select the language according to the level of the learner because most of them provide only textual language. In this study, a block language for online judge was developed and applied to high school classes, and the difference in self-efficacy between the block language and the textual language group was confirmed. It was found that Block language group have more ability expectation to overcome disgust experience than textual language group and Textual language group have significant decrease in ability expectation to start activity and to continue activity. It implies that Block language has an effect on self-efficacy for afterward programming activities, and methods of teaching, learning and evaluation should be devised in the case of textual language so that student's self-efficacy does not deteriorate at the initial and ongoing stage of activity. The results of this study are meaningful in that it provide various implications of methods for enhancing self-efficacy in high school class of programming.

A Study on IT Curriculum Evaluation for College Students

  • Kim, Heon Joo;Kim, Kyung-mi;Yi, Kang
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.255-265
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    • 2022
  • We compared and analyzed the factors affecting the lecture evaluation of IT subjects, which are mandatory for all students of H University. The purpose of this study is to determine whether lecture satisfaction has a significant correlation with academic achievement, attendance rate, and categories of courses. In this study, we check whether the lecture satisfaction of IT liberal arts subjects that require a lot of computer-based practice differs from that of other liberal arts subjects. We used the 2,149 evaluation data of 12 lectures submitted by 2,322 students in the first and second semesters of year 2019 at University H. As for the lecture evaluation results, in addition to the evaluation scores of the multiple choice questions, the subjective questions were also quantified by classifying the statements submitted by the students into positive and negative types to make the results of the lecture evaluation objective. Our research results show that student group who have the higher attendance rates and academic achievements have higher level of lecture satisfaction and they also use more positive words than negative words in subjective evaluation questions. Students with the lower score use the more negative words, but the ratio between positive and negative words does not differ between groups. Higher attendance rates groups in the basic programming courses and software applications courses have higher lecture satisfaction ratio. But in the intermediate programming courses, the higher attendances rate and the lecture satisfaction do not have any significant relationship. Also students in the intermediate programming courses use more negative words than those in the basic programming courses.

A Study on Learner's Recognition of Computational Thinking Education Model Using EXCEL VBA (EXCEL VBA를 이용한 컴퓨팅 사고력 교육 모델에 대한 학습자의 인식 연구)

  • Park, Youn-Soo;Lee, Minjeong
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.41-51
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    • 2020
  • The goal of this study is to test the hypothesis that the practicality of EXCEL VBA will be beneficial for SW education for SW non-majors. To this end, we planned the education for non-majors using the EXCEL VBA and conducted 15 weeks of education. According to a follow-up survey conducted after the 15-week education period, 72.21% of the survey respondents said EXCEL was practical. Also, learners who were aware of the necessity of SW education and the importance of SW competence recognized that the computational thinking education using EXCEL VBA had a positive effect on the improvement of computer-related knowledge and experience. Also, learners recognized that learning with EXCEL was easy, while learning with VBA was difficult. The learning process using VBA needs to be composed of project-oriented educational contents that can give a sense of achievement to learners rather than programming-oriented education. And continuous research on project-based learning is needed.

Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.441-449
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    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

Teacher Training Program and Analysis of Teacher's Demands to Strengthen Artificial Intelligence Education (인공지능교육 역량 강화를 위한 교원 연수 프로그램과 교사 요구분석)

  • Jeon, In-Seong;Jun, Soo-Jin;Song, Ki-Sang
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.279-289
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    • 2020
  • The purpose of this study is to apply the training program for teachers to strengthen the competence of artificial intelligence education in primary and secondary school teachers and to analyze its effectiveness and analyze teachers' demands for artificial intelligence education to provide basic research data. The referenced training program was designed based on the ADDIE model by selecting the educational contents based on the five core elements of AI, and teachers from the G Metropolitan Office of Education and the AI Education Research Association collaborated to develop the program. The effectiveness of the developed program and questionnaire of teacher needs analysis for AI teaching were examined for content validity. As a result of the training conducted by applying the developed program, satisfaction with each curriculum of the training and the possibility of application to the field were highly evaluated. It was found that teachers consider the need of teaching unplugged activities for AI education and basic AI experiences in elementary school level, and AI education contents including block programming languages and physical computing activities are needed to teach in middle school level.

The Effects of a Robot Based Programming Learning on Learners' Creative Problem Solving Potential (로봇 활용 프로그래밍 학습이 창의적 문제해결성향에 미치는 영향)

  • Lee, EunKyoung;Lee, YoungJun
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.120-136
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    • 2008
  • Using the tangible programming tools, which combines physical objects (e.g. robot) and educational programming language, may help to encourage learners' creative thinking as well as to enhance problem solving ability. That is, learners can have opportunities to simulate problem solving processes through the physical objects, such as robots. Therefore, they can minimize an fixation about problem solving process. These experience is effective to induce creative thinking that is useful to find new solutions and change environment actively. Therefore, we developed a robot based programming teaching and learning curriculum and implemented it in college level introductory programming courses. The result shows that the robot based programming learning has a positive effect in all three factors of learners' creative problem solving potential, especially in a cognitive factor. The cognitive factor includes general problem solving abilities as well as factors that explain creativity, such as divergent thinking, problem recognition, problem representation. These result means that the developed robot based programming teaching and learning curriculum give positive effect to creative problem solving abilities.

Analysis of "Understanding of Information Processing" Area in the ICT Textbooks for Elementary Schools (초등학교 정보통신기술 교과서의 "정보 처리의 이해" 영역의 내용 분석 연구)

  • Jeong, In-Kee
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.35-43
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    • 2010
  • The "Information and Communication Technology Education Guidelines" was revised in December, 2005. However, students are still not taught the contents in the "Information and Communication Technology Education Guidelines Rev." and are not taught the contents in the "Understanding of the Information Processing" area among them in particular. Therefore, we analyzed the contents in the "Understanding of the Information Processing" area of the elementary ICT textbooks published on and after June 2006. In the result, the contents of many textbooks are not based on the "Information and Communication Technology Education Revised Guidelines" and programming languages using elementary school are too many. The revision of the elementary ICT textbooks must be settled without delay and the certification systems of elementary ICT textbooks must be improved.

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A Study on Gender Difference Analysis for Gifted Children in IT (정보영재아동의 성별차이분석 연구)

  • Jun, Woochun;Hong, Suk-Ki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3013-3019
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    • 2014
  • In the knowledge-based society, a nation's national power depends on IT industry. Also, literacy and application of IT technology can make a person live in comfortable circumstances. Currently, a few outstanding people lead entire IT industry and academy. In this sense, it is necessary to identify and nurture the gifted children in IT as early as we can. The purpose of this paper is to investigate gender difference of the gifted students in IT. Especially we are interested in their grade difference so that we select programming ability and logical thinking ability as academic performance evaluation. For this purpose, the gifted children in gifted science education center attached to a university at Seoul Metropolitan Area are selected. Their grades for 8 years were collected and analyzed. The analysis results show that there is no significant difference between male students and female students for programming ability and logical thinking ability. This also means that there is no academic difference between male and female students for the gifted children in IT.